[Help] Failed to cook Mesh | Scene Box.cpp

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  1. #1
    m70b1jr#9501 m70b1jr is offline
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    [Help] Failed to cook Mesh | Scene Box.cpp

    Basically %95 of all crashes for revelation is this:
    Code:
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
    And :
    Code:
    Failed to cook mesh for ITEMHERE.SCO
    Last edited by DNC; 17-06-14 at 01:15 AM.


  2. #2
    Sorcerer Supreme iTzTonyR703 is offline
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    Re: Failed to cook Mesh | Scene Box.cpp

    Em...Can you be a little bit more specific. Thank you for posting but...I dont understand.

  3. #3
    m70b1jr#9501 m70b1jr is offline
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    Re: Failed to cook Mesh | Scene Box.cpp

    Quote Originally Posted by iTzServer View Post
    Em...Can you be a little bit more specific. Thank you for posting but...I dont understand.
    It's hard to explain. It's crashing the game. All those errors you see come up in the R3DLog.

  4. #4
    Sorcerer Supreme iTzTonyR703 is offline
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    Re: Failed to cook Mesh | Scene Box.cpp

    Dont worry, I have the same problem.

    Another Problem that I cant solve (And its only DNC's src) is this

    Code:
    001916.025| PhysX Warning (unknown error): 'Static actor moved. Not recommended while the actor is part of a scene.' at file ..\..\PhysX\src\NpRigidStatic.cpp, line 101

  5. #5
    Grand Master javaz97 is offline
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    Re: [Help] Failed to cook Mesh | Scene Box.cpp

    me too

    000178.312| CreateBuilding data/objectsdepot/wz_townprops/market_roller_01.sco
    000178.648| CreateBuilding data/objectsdepot/wz_townprops/trash_dumpster_01.sco
    000178.921| PhysX Warning (unknown error): 'Static actor moved. Not recommended while the actor is part of a scene.' at file ..\..\PhysX\src\NpRigidStatic.cpp, line 101
    000178.989| CreateBuilding data/objectsdepot/wz_townprops/trash_dumpster_01.sco



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