Basically %95 of all crashes for revelation is this:
And :Code:000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.163| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS 000106.164| ASSERT at file ..\GameEngine\gameobjects\sceneBox.cpp, line 488: numObjects < OBJECTMANAGER_MAXOBJECTS
Code:Failed to cook mesh for ITEMHERE.SCO


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