[HELP] FLA => Font and FrontEndwarZ

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  1. #1
    Enthusiast rogueugur10 is offline
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    Jun 2015 Join Date
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    [HELP] FLA => Font and FrontEndwarZ

    Hi use fla source and make new swf but have some problems.

    1) in game not use i,ş,ğ,ç,ö characters
    2) in language file have small character but in game all character big

    I changed font r3drender.cpp _r3dSystemFont = game_new CD3DFont(ig, "FuturaExtended",
    and chagend font_en.fla & frontend.fla

    but below result
    I'm use united source



  2. #2
    Apprentice arczyx is offline
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    Jul 2014 Join Date
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    21Posts

    Re: [HELP] FLA => Font and FrontEndwarZ

    try just compiling out without modifying it and see if it works (not the pre-compiled one)

  3. #3
    Enthusiast rogueugur10 is offline
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    Re: [HELP] FLA => Font and FrontEndwarZ

    united source frontendwarz problem continue
    font not problem but ı need changed font

  4. #4
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [HELP] FLA => Font and FrontEndwarZ

    too easy to know what is the problem ._. you put a new flash file and you get this error.. what can be? how the flash works?

  5. #5
    Enthusiast rogueugur10 is offline
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    Jun 2015 Join Date
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    Re: [HELP] FLA => Font and FrontEndwarZ

    What should I do

    - - - Updated - - -

    I changed there but problem continue... === > APIScaleformGfx.cpp


    fontMap->MapFont("$InfFontPrimary", "Open Sans", Scaleform::GFx::FontMap::MFF_Normal);
    fontMap->MapFont("$InfFontSecondary", "Segoe UI", Scaleform::GFx::FontMap::MFF_Normal);
    fontMap->MapFont("$InfFontChat", "Tahoma", Scaleform::GFx::FontMap::MFF_Normal);


    Scaleform::Ptr<Scaleform::GFx::FontLib> fontLib = *new Scaleform::GFx::FontLib;
    loader.SetFontLib(fontLib);


    // load file that holds actual font data
    Scaleform::Ptr<Scaleform::GFx::MovieDef> fontMovie = *loader.CreateMovie("data/menu/font_en.swf");

    Last edited by rogueugur10; 02-01-17 at 11:57 AM.



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