[HELP] Freezed at spawn

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  1. #1
    Member awerakz is offline
    MemberRank
    Oct 2013 Join Date
    71Posts

    [HELP] Freezed at spawn

    Hey if I spawn on a server (New DNC Source) I´m freezed for a few seconds. How to fix?


  2. #2
    Elite Member UNEXPECT is offline
    Member +Rank
    Jun 2014 Join Date
    C:/inetpubLocation
    175Posts

    Re: [HELP] Freezed at spawn

    Would be interesting...

  3. #3
    Developer GigaToni is offline
    DeveloperRank
    Aug 2009 Join Date
    GER / FRLocation
    2,322Posts

    Re: [HELP] Freezed at spawn

    You shouldn't remove this. It's a security mechanism because of the "fastloading" I think.

  4. #4
    Elite Member UNEXPECT is offline
    Member +Rank
    Jun 2014 Join Date
    C:/inetpubLocation
    175Posts

    Re: [HELP] Freezed at spawn

    I think it´s not importent for me.. You know how to remove?

  5. #5
    Developer GigaToni is offline
    DeveloperRank
    Aug 2009 Join Date
    GER / FRLocation
    2,322Posts

    Re: [HELP] Freezed at spawn

    Probably somewhere in AI_Player or HUD_TPSGame. Don't have DNC's or Yuri's source on my HDD. And therefore can't look.




    EDIT:

    AI_Player.cpp Line 3310:
    Code:
    // IF PLAYER IS FAST LOAD ON PLAYER CANT MOVE 12sec because fastload problem.
            // wait 12 secs for fastload load building around player.
       // prevPos2 = GetPosition();
            if (g_FastLoad->GetBool() && r3dGetTime() > gClientLogic().localPlayerConnectedTime + 12 && gClientLogic().localPlayer_ == this)
              controller->Move(vel * TimePassed, 0.5f);
           
        if (!g_FastLoad->GetBool())
          controller->Move(vel * TimePassed, 0.5f);
     
            prevPos = GetPosition();
            controller->prevpos = GetPosition();
            parent::Update(); // manually update position after updating physics. Needed for camera, otherwise it will be lagging one frame behind
    Last edited by GigaToni; 03-07-14 at 09:29 PM.



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