
Originally Posted by
anonydev
This is probably the source that was released days ago, it isn't complete and has so many vulnerabilities, I have fixed all issues, MS connection, license etc, maybe I post it one day.
And about this fullscreen problem, this is easy to fix, actually has many ways to fix this, you can send back (to the GHP) the r3dRender device (a pointer actually) to get screenshot in fullscreen from the game, because the GHP don't handle the game screenshot, they actually just take a screenshot from Windows itself (this is why GHP can take a SS from game in Windowed Mode) not from the game (D3D Device) or you can fix the GHP to handle the D3D Device to get back buffer from the game (almost the same), the first is the better way in my opinion.