[HELP] Global inventory not work - Codexpo (Modified by DoomMMO) | Please

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  1. #1
    Sorcerer Supreme XxFuR4xX is offline
    Member +Rank
    Jun 2013 Join Date
    ENG / FRLocation
    253Posts

    config [HELP] Global inventory not work - Codexpo (Modified by DoomMMO) | Please

    RaGEZONE hellos.

    My mistake is that people can not enter the SafeZone.
    Here is the screen:http://puu.sh/bM42I/21df0dd68c.jpg





    How to resolve this error, because it is very annoying




    Here is the source I use: http://forum.ragezone.com/f790/relea...ified-1025076/


  2. #2
    Elite Member Nikita505 is offline
    Member +Rank
    Mar 2014 Join Date
    Mountain ViewLocation
    223Posts

    Re: [HELP] Global inventory not work - Codexpo (Modified by DoomMMO) | Please

    open WarZ.sln see in UI -> UIItemInventory.cpp

    and see this:

    Code:
    
    
    Code:
    void UIItemInventory::addTabTypes()
    {
        Scaleform::GFx::Value var[8];
        var[2].SetNumber(0);
        var[3].SetNumber(0);
        var[4].SetNumber(0);
        var[5].SetNumber(0);
        var[6].SetNumber(0);
        var[7].SetBoolean(true); // visible in store
    
    
    
    
        // store & inventory tabs
        var[0].SetNumber(0);
        var[1].SetString("weapon");
        var[2].SetBoolean(true);
        var[3].SetBoolean(false);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(1);
        var[1].SetString("ammo");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(2);
        var[1].SetString("explosives");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(3);
        var[1].SetString("gear");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(4);
        var[1].SetString("food");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(5);
        var[1].SetString("survival");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(6);
        var[1].SetString("equipment");
        var[2].SetBoolean(true);
        var[3].SetBoolean(true);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    
    
    
    
        var[0].SetNumber(7);
        var[1].SetString("account");
        var[2].SetBoolean(true);
        var[3].SetBoolean(false);
        gfxMovie_->Invoke("_root.api.addTabType", var, 4);
    }
    at underline change false to true



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