[HELP] how to fix disconnecting freeze (dnc 2014)

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  1. #1
    Alpha Member javaz97 is offline
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    [HELP] how to fix disconnecting freeze (dnc 2014)

    case 1
    quit the game > disconnecting freeze
    after that item lost...

    case 2
    logout the game then "Change Outfit"
    re-login to game after that item lost.....

    - - - Updated - - -

    Backpack
    20185 ALICE Rucksack

    Code:
    		<Backpack itemID="20185" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01_black.sco" />
    			<Store name="ALICE Rucksack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01_black.dds" desc="Large backpack that fits everything you will need. The All-purpose Lightweight Individual Carrying Equipment.  Dont forget the poo tickets!" />
    			<Desc maxSlots="28" maxWeight="50" />
    		</Backpack>


  2. #2
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    case 3
    killed player in game and loot many item to backpack then Quick logout game
    after that items lost (some time)

  3. #3
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    cpu 60+ %
    RAM 2.1 gb+

    ROOM 4

  4. #4
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    !!! cheat: peer00, r:DisconnectPeer no weapdatarep, CID:1038183 [loieeepe], ip:110.168.107.xx

    !!! cheat: peer02, r:DisconnectPeer StarGameReq: 7, CID:1038162 [<NOT_CONNECTED>], ip:110.171.168.xx

    !!! cheat: peer13, r:DisconnectPeer CharID 113002 is DEAD, CID:1037733 [<NOT_CONNECTED>], ip:171.99.137.xx


    LogInfo: peer01, r:DisconnectPeer disconnect request while dead, we already updated profile, CID:1037883 [Kongbangleez], ip:171.5.250.xx

    LogInfo: peer00, r:DisconnectPeer BulletValidate: sawdsaw45d54s45a weapon not sync with servers. itemid 101103, CID:1038184 [sawdsaw45d54s45a], ip:110.171.168.xx

    LogInfo: peer06, r:DisconnectPeer BulletValidate: ggggggggxx weapon not sync with servers. itemid 101103, CID:1038161 [ggggggggxx], ip:110.171.168.xx

    this log
    maybe... game not save and item lost....

  5. #5
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    any one have this problem ?

  6. #6
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    bumppp

  7. #7
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    some onee

  8. #8
    Developer DNC is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    Same reply as in your other thread.

    I have not seen this issue @javaz97
    Have you added any custom code or snippets into the source?
    I would highly suspect that there is, based on your description.
    I'd start with what you added and see what modified my work.

    The reason no one is replying with yes, is they probably have not seen this due to not making the same customization's as yourself.

  9. #9
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    error log if item lost


    avgSpeed: 0.000000 vs 4.200000
    avgSpeed: 0.000000 vs 4.200000
    avgSpeed: 0.089797 vs 4.200000

    CAsyncApiWorker 0 executing CJobUpdateChar[1037640] 105B4880
    UpdateData 'skot'

    WO_API: failed with error code 6 add item failed#2WO_5System .InvalidOperationException: There is already an open DataReader associated with this Command which
    must be closed first.
    at System.Data.SqlClient.SqlInternalConnectionTds.ValidateConnectionForExecute(SqlCommand command)
    at System.Data.SqlClient.SqlInternalTransaction.Rollback()
    at System.Data.SqlClient.SqlTransaction.Dispose(Boolean disposing)
    at api_SrvCharUpdate.UpdateCharBackpack()
    at api_SrvCharUpdate.Execute()
    at WOApiWebPage.Page_Load(Object sender, EventArgs _e)

    !!!! UpdateCharThread failed, code: 6, ans: add item failed#2WO_5System .Invalid
    OperationException: There is already an open DataReader associated with this Command which must be closed first.
    at System.Data.SqlClient.SqlInternalConnectionTds.ValidateConnectionForExecute(SqlCommand command)
    at System.Data.SqlClient.SqlInternalTransaction.Rollback()
    at System.Data.SqlClient.SqlTransaction.Dispose(Boolean disposing)
    at api_SrvCharUpdate.UpdateCharBackpack()
    at api_SrvCharUpdate.Execute()
    at WOApiWebPage.Page_Load(Object sender, EventArgs _e) , Rerun

    CAsyncApiWorker 0 finished CJobUpdateChar[1037640] 105B4880
    !!!! CAsyncApiWorker 0 job CJobUpdateChar[1037640] 105B4880 failed
    CAsyncApiWorker 0 job CJobUpdateChar[1037640] 105B4880 failed
    CAsyncApiWorker 0 executing CJobAddLogInfo
    CAsyncApiWorker 0 finished CJobAddLogInfo
    avgSpeed: 0.280134 vs 4.200000
    CAsyncApiWorker 0 executing CJobUpdateChar[1037462] 105B4880
    avgSpeed: 0.000000 vs 4.200000
    UpdateData 'MaggieRy'
    UpdateChar MaggieRy Success
    CAsyncApiWorker 0 finished CJobUpdateChar[1037462] 105B4880
    @@ UpdateCharThread: finished 1037462
    avgSpeed: 0.455231 vs 4.200000
    avgSpeed: 1.146287 vs 4.200000
    avgSpeed: 0.000000 vs 4.200000
    avgSpeed: 2.147717 vs 4.200000

  10. #10
    Alpha Member javaz97 is offline
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    Re: [HELP] how to fix disconnecting freeze (dnc 2014)

    log error after item lost...

    000687.308| Failed to auto cook mesh: data/objectsdepot/weapons/attm_mag_colt_1911.sco
    000687.308| Failed to auto cook mesh: data/objectsdepot/characters/hgear_shadow.sco
    000687.367| Failed to auto cook mesh: data/objectsdepot/characters/hgear_hardhat_01.sco
    000687.368| Failed to auto cook mesh: data/objectsdepot/weapons/attm_mag_colt_1911.sco
    000687.368| Failed to auto cook mesh: data/objectsdepot/characters/hgear_shadow.sco
    000687.426| local player dropped by server
    000687.428| Failed to auto cook mesh: data/objectsdepot/characters/hgear_hardhat_01.sco
    000687.428| Failed to auto cook mesh: data/objectsdepot/weapons/attm_mag_colt_1911.sco
    000687.428| Failed to auto cook mesh: data/objectsdepot/characters/hgear_shadow.sco
    000687.482| ***** disconnected from game server
    000687.482| r3dNetwork: Deinitialize
    000689.042| obj_Zombie::FreePhysSkeletonCache:
    000689.042| .
    000689.044| .
    000689.047| .
    000689.049| .
    000689.051| .
    000689.052| .
    000689.054| .
    000689.056| .
    000689.058| .
    000689.059| .
    000689.061| .
    000689.062| .
    000689.064| .
    000689.066| .
    000689.068| .
    000689.069| .
    000689.071| .
    000689.072| .
    000689.074| .
    000689.075| .
    000689.077| .
    000689.079| .
    000689.080| .
    000689.082| .
    000689.084| .
    000689.086| .
    000689.087| .
    000689.096| .
    000689.098| .
    000689.100| .
    000689.102| .
    000689.104| .
    000689.118| done in 0.08 seconds

    000690.449| SetHomeDir: Levels\WZ_FrontEndLighting



    - - - Updated - - -

    file: ClientGameLogic.cpp

    line 224

    void ClientGameLogic::OnNetPeerDisconnected(DWORD peerId)
    {
    r3dOutToLog("***** disconnected from game server\n");
    serverConnected_ = false;
    return;
    }



    line 627

    IMPL_PACKET_FUNC(ClientGameLogic, PKT_S2C_DestroyNetObject)
    {
    GameObject* obj = GameWorld().GetNetworkObject(n.spawnID);
    r3d_assert(obj);

    if(obj->isObjType(OBJTYPE_Human))
    {
    obj_Player* plr = (obj_Player*)obj;
    char plrUserName[64]; plr->GetUserName(plrUserName);
    if (localPlayer_->CurLoadout.GroupID == plr->CurLoadout.GroupID && plr->CurLoadout.GroupID != 0)
    {
    hudMain->showMessage(L"Player in group left");
    hudMain->removeplayerfromgroup(plrUserName,false);
    }

    int playerIdx = obj->GetNetworkID() - NETID_PLAYERS_START;
    SetPlayerPtr(playerIdx, NULL);
    }

    obj->setActiveFlag(0);

    //@TODO: do something when local player was dropped
    if(obj == localPlayer_)
    {
    r3dOutToLog("local player dropped by server\n");
    }

    if (obj->Class->Name == "obj_Building")
    GameWorld().DeleteObject(obj);

    return;
    }


    HOW to fix this ?

    - - - Updated - - -

    "do something when local player was dropped"

    maybe... his internet has a problem then... local player was dropped



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