[HELP] How to fix skeleton

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  1. #1
    Valued Member asd4129 is offline
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    Support [HELP] How to fix skeleton

    Shattered skies sprint_str.anm




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  2. #2
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [HELP] How to fix skeleton

    you need the ss skeleton :D

  3. #3
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [HELP] How to fix skeleton

    shattered skies skeleton is made out of more / additional bones that warz skeleton does not use... you want to use shattered skies aniamtions? then use shattered skies skeleton... tho prepare yourself you won't be able to use anythng that used old warz skeleton

  4. #4
    Valued Member FrageDev is offline
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    Re: [HELP] How to fix skeleton

    Quote Originally Posted by Sylvanas1234 View Post
    shattered skies skeleton is made out of more / additional bones that warz skeleton does not use... you want to use shattered skies aniamtions? then use shattered skies skeleton... tho prepare yourself you won't be able to use anythng that used old warz skeleton
    Codexpo is able to use WarZ and SS skeleton on his source.

  5. #5
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [HELP] How to fix skeleton

    Quote Originally Posted by FrageDev View Post
    Codexpo is able to use WarZ and SS skeleton on his source.
    yea,
    codex can, but if you did not payed enough attention, he has stuff sorted, for stuff which you can use on characters on warz skeletons, and waht stuff you can use on the characters running on shattered skies skeleton.

    you just simply CANNOT take the animation from shattered skies, and make it to work flawless on the warz old skeleton

  6. #6
    Account Upgraded | Title Enabled! dNi3L is offline
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    Re: [HELP] How to fix skeleton

    Quote Originally Posted by Sylvanas1234 View Post
    yea,
    codex can, but if you did not payed enough attention, he has stuff sorted, for stuff which you can use on characters on warz skeletons, and waht stuff you can use on the characters running on shattered skies skeleton.

    you just simply CANNOT take the animation from shattered skies, and make it to work flawless on the warz old skeleton
    This is one reason I am rethinking using the ROTB character,You are basically stuck with Shattered/Aftermath gear and not really able to"without headache" to use or create other types of gear,because not having the 3ds skeleton puts a hamper on things..as far as the animations go,I'm slowly recreating the sprint/run animations with the WarZ skeleton,if I get anywhere I might possibly share them..

  7. #7
    Valued Member asd4129 is offline
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    Re: [HELP] How to fix skeleton

    Head fixed thx @Bombillo but hip problem can someone help?
    Last edited by asd4129; 09-01-17 at 12:34 PM.

  8. #8
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [HELP] How to fix skeleton

    This is not a work for anybody, but well anybody can do it but have to remake a lot of the ai player and gameplay codes to assemble with new bones and you don't gonna get any help about this here just a few members had done this 100% before and it's not enough just replacing the old repx and skl config for the new one to get this, this is a work of hard hours
    for a better way start reading all the code line of the gameplay and ai player, skl code line etc

  9. #9
    DeadZone The Unknown is offline
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    Re: [HELP] How to fix skeleton

    Tried this before. Expect to put allot of time into this. Only got around 60-75% done before i decided why not use a custom skeleton that isn't HP trash... if you put the effort in ANYBODY can get that rig working just saying.

    You gotta edit the Anim blend files (Data/Animation), .anm, .repx, also AI_Player.cpp, AI_PlayerAnim, and r3dphysx (i cant remember what its called but its something like that) Also a little tip: WarZ is configured for 3 body parts which are Head, Body, Legs, Shattered Skies has 2 additional parts called Hair and Shoes, which you will also need to add in to avoid visual atrocities.

    Expect extreme frustration because getting SS .skl to work 100% correctly isn't easy at all.



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