[Help] How to hide the mall?

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  1. #1
    Apprentice Ghislanine is offline
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    Apr 2015 Join Date
    24Posts

    sad [Help] How to hide the mall?

    When I hide weapons, melee weapons, ammunition, become like this, how to hide the three?


  2. #2
    Member OnlyHard is offline
    MemberRank
    Oct 2014 Join Date
    PT_EN_es_br_itLocation
    78Posts

    Re: [Help] How to hide the mall?

    Quote Originally Posted by Ghislanine View Post
    When I hide weapons, melee weapons, ammunition, become like this, how to hide the three?
    Spoiler:

    I think is that!

  3. #3
    Account Upgraded | Title Enabled! Oosmar02 is offline
    MemberRank
    Sep 2013 Join Date
    FranceLocation
    894Posts

    Re: [Help] How to hide the mall?

    or edit .fla

  4. #4
    ☆Dying Dawn☆ Bombillo is offline
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    Jan 2012 Join Date
    ValhallaLocation
    977Posts

    Re: [Help] How to hide the mall?

    FrontEndWarZ make the function like this
    Code:
    void FrontendWarZ::eventMarketplaceActive(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
    {
    	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tutorial.visible", false);
    	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab6.visible", false);
    	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab7.visible", false);
    	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab8.visible", false);
    	r3d_assert(argCount==0);
    	writeGameOptionsFile();
    	UpdateSkinIcons(gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID],true);
    }
    FrontEndShared

    Turn false your tab in the red words
    Code:
    void addItemCategoriesToUI(class r3dScaleformMovie& gfxMovie)
    {
    	// add categories
    	Scaleform::GFx::Value var[8];
    	var[2].SetNumber(0); 
    	var[3].SetNumber(0);
    	var[4].SetNumber(0);
    	var[5].SetNumber(0);
    	var[6].SetNumber(0);
    	var[7].SetBoolean(true); // visible in store
    
    	// store & inventory tabs
    	var[0].SetNumber(0);
    	var[1].SetString("weapon");
    	var[2].SetBoolean(true); // put "false" for hide weapons tab on market
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(1);
    	var[1].SetString("ammo");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(2);
    	var[1].SetString("explosives");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(3);
    	var[1].SetString("gear");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(4);
    	var[1].SetString("food");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(5);
    	var[1].SetString("survival");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(6);
    	var[1].SetString("equipment");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(true);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    
    	var[0].SetNumber(7);
    	var[1].SetString("account");
    	var[2].SetBoolean(true);
    	var[3].SetBoolean(false);
    	gfxMovie.Invoke("_root.api.addTabType", var, 4);
    }



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