<Weapon itemID="101398" category="29" upgrade="1" FNAME="INB_MEL_UNARMED" Weight="0"> <Model file_tps="Data/ObjectsDepot/INB_Weapons/INB_MEL_UNARMED_tps.sco" file_fps="Data/ObjectsDepot/INB_Weapons/INB_MEL_UNARMED_fps.sco" AnimPrefix="INB_MEL_UNARMED" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/INB_MEL_UNARMED.dds" />
<Store name="$INB_MEL_UNARMED" icon="$Data/Weapons/StoreIcons/INB_MEL_UNARMED.dds" desc="$INB_MEL_UNARMED_desc" LevelRequired="0" gameMode="0" />
<PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="100" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" spreadMult="1" spreadCurve="1" spreadLeft="1" spreadRight="1" spreadUp="1" spreadDown="1" recoilUp="1" recoilDown="0" recoilLeft="1" recoilRight="0" rofMult="1" aggroRadius="15" />
<Animation type="melee" />
<Sound shoot="Sounds/NewWeapons/Melee/Melee" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400482" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
<Dur u="0" r1="40" r2="60" r3="100" r4="0" r5="0" r6="0" />
</Weapon>