Should be well to file?
I saw a video that adds to RSBuild.sln
Must be added to other .sln?
Thanks and sorry for my english![]()
Should be well to file?
I saw a video that adds to RSBuild.sln
Must be added to other .sln?
Thanks and sorry for my english![]()
It depends on the src
You have just to add the lib and include in one of .snl of your scr you don't need to put it on warz_server.snl, warz.snl etc.. if you put your include and binary in your .snl u can compile other .snl
For Terrain2
For Terrain 3Include Files
C:\WarZTHSrc2\src\Eternity\Include
C:\WarZTHSrc2\src\External\PhysX\Include
C:\WarZTHSrc2\src\External\AutodeskNav\sdk\include
C:\WarZTHSrc2\src\External\ChilKat\include
C:\WarZTHSrc2\src\External\Berkelium\include\berkelium
C:\WarZTHSrc2\src\External\Scaleform\Include
C:\WarZTHSrc2\src\External\dxsdk\Include
C:\WarZTHSrc2\src\External\dbghelp\include
C:\WarZTHSrc2\src\External\CrashRpt\include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include
Libraries files
C:\WarZTHSrc2\src\Eternity\lib
C:\WarZTHSrc2\src\External\PhysX\Lib\win32
C:\WarZTHSrc2\src\External\ChilKat\libs
C:\WarZTHSrc2\src\External\Scaleform\Lib
C:\WarZTHSrc2\src\External\dbghelp\lib
C:\WarZTHSrc2\src\External\CrashRpt\lib
C:\WarZTHSrc2\src\External\Berkelium\lib
C:\WarZTHSrc2\src\External\AutodeskNav\lib\win32_vc_9.release-mt
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86
Include Files
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include
C:\WarZ\src\External\CrashRpt\includeC:\WZ\src\External\dbghelp\include
C:\WZ\src\External\dxsdk\Include
C:\WZ\src\External\AutodeskNav\sdk\include
C:\WZ\src\External\Scaleform\Include
C:\WZ\src\External\Berkelium\include\berkelium
C:\WZ\src\External\ChilKat\include
C:\WZ\src\External\PhysX\Include
C:\WZ\src\Eternity\Include
C:\WZ\src\External\Apex\framework\public
C:\WZ\src\External\PhysX\Source\shared\general\PxIOStream\public
C:\WZ\src\External\Apex\framework\public\PhysX3
C:\WZ\src\External\Apex\
C:\WZ\src\External\Apex\NxParameterized\public
C:\WZ\src\GameEngine\gameobjects
C:\WZ\src\External\RakNet\Source
C:\WZ\src\External\HShield\Include
C:\WZ\src\External\ts3\inc
Library files
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86C:\WarZ\src\External\AutodeskNav\lib\win32_vc_9.release-mt
C:\WZ\src\External\Berkelium\lib
C:\WZ\src\External\CrashRpt\lib
C:\WZ\src\External\dbghelp\lib
C:\WZ\src\External\Scaleform\Lib
C:\WZ\src\External\ChilKat\libs
C:\WZ\src\External\PhysX\Lib\win32
C:\WZ\src\Eternity\lib
C:\WZ\src\External\Apex\lib\vc10win32-PhysX_3.2
C:\WZ\src\External\HShield\Lib
C:\WZ\src\External\ts3\lib C:\WZ\src\EclipseStudio\Sources\VoIP