- - - Updated - - -
Log::
000000.000| Input Devices enabled: Mouse, Keyboard
000000.026| VMEM As seen through DDRaw: 1999
000000.026| VMEM As seen through WMI: 0
000000.037| We have 4043 MB texture memory
000000.037| r3dFont: Creating Verdana 10pt
000000.038| r3dFont: Finished creating Verdana 10pt
000000.038| r3dFont: Creating Tahoma 12pt
000000.038| r3dFont: Finished creating Tahoma 12pt
000000.038| r3dFont: Creating Tahoma 10pt
000000.038| r3dFont: Finished creating Tahoma 10pt
000000.038| r3dFont: Creating Tahoma 9pt
000000.039| r3dFont: Finished creating Tahoma 9pt
000000.302| Starting updater, v:3.1.6, cmd:
000000.302| Checking for new updater
000000.327| Checking for new updater - finished
000002.177| Checking for game update
000002.188| failed to get https://192.168.0.100/wz.xml, http code 404
000002.189| failed to get http://192.168.0.100/wz/data/wz.xml, http code 404
000002.190| FailUpdate: Failed to get current game build
000002.190| Exception! EResult=2
000002.191| CUpdater::Stop()
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Intepub:
- - - Updated - - -
wz.xml:
<p>
<d ver="1225067037" base="http://192.168.0.100/wz/wz49050A1D"/>
</p>
RSBuild.xml:
<build>
<output dir="build\data"/>
<cdn url="http://192.168.0.100/wz/"/>
<!-- set base archive for incremental update -->
<!-- <base file="C:\inetpub\wwwroot\wz\wz49050A1D"/> -->
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<include mask="Data\LangPack\dictionary.txt"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WZ_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="game.ini"/>
<exclude mask="*.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<exclude mask="fmodexL.dll"/>
<exclude mask="fmod_event_netL.dll"/>
<exclude mask="fmod_eventL.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="APEX_Common_Legacy_x86.dll"/>
<exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_Legacy_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_x86.dll"/>
<exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
<exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
<exclude mask="APEX_Framework_Legacy_x86.dll"/>
<exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
<exclude mask="ApexFramework_x86.dll"/>
<exclude mask="ApexFrameworkCHECKED_x86.dll"/>
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<exclude mask="VMProtectSDK32.dll"/>
<!-- excludes for PS3 files -->
<exclude mask="*.sc3"/>
<exclude mask="MAT-SPLAT_PS3.DDS"/>
<!-- old physics files -->
<exclude mask="*.mphx"/>
<exclude mask="*.cphx"/>
<!-- no longer needed. baked into scb -->
<exclude mask="*.wgt"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="MasterServer_Rent.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="ts3server_win32.dll"/>
<exclude mask="licensekey.dat"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="*.tga"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<exclude mask="serverkey.dat"/>
<!-- include for Hackshield directories -->
<include mask="HackShield"/>
<include mask="HShield"/>
<include mask="*.ui"/>
<include mask="*.aht"/>
<include mask="*.ahc"/>
<include mask="ahnrpt.ini"/>
<include mask="bldinfo.ini"/>
<include mask="*.hsb"/>
<include mask="*.id"/>
<include mask="*.env"/>
<include mask="*.mhe"/>
<include mask="*.msd"/>
<include mask="*.key"/>
<include mask="*.scd"/>
<include mask="*.uic"/>
<!-- excludes for build directories -->
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="bin"/>
<exclude mask="server"/>
<exclude mask="tools"/>
<exclude mask="logs"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<exclude mask="data\shaders\DX9_P1"/>
<exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
<exclude mask="data\sounds\raw"/>
<exclude mask="data\Editor\PreviewCache"/>
<exclude mask="data\tests"/>
<exclude mask="data\TerrainData\Heightmaps"/>
<exclude mask="data\TerrainData\Materials\Survival_Map"/>
<exclude mask="data\Water\WavesGenerator.exe"/>
<!-- explude objects depot -->
<exclude mask="data\ObjectsDepot\GAMEPLAY"/>
<exclude mask="data\ObjectsDepot\Editor"/>
<exclude mask="data\ObjectsDepot\Engine_Features"/>
<!-- exlude levels -->
<exclude mask="levels\WorkInProgress"/>
</build>




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