[Help] Launcher problem

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  1. #1
    Enthusiast Tade1992 is offline
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    Apr 2007 Join Date
    42Posts

    [Help] Launcher problem



    - - - Updated - - -

    Log::

    000000.000| Input Devices enabled: Mouse, Keyboard
    000000.026| VMEM As seen through DDRaw: 1999
    000000.026| VMEM As seen through WMI: 0
    000000.037| We have 4043 MB texture memory
    000000.037| r3dFont: Creating Verdana 10pt
    000000.038| r3dFont: Finished creating Verdana 10pt
    000000.038| r3dFont: Creating Tahoma 12pt
    000000.038| r3dFont: Finished creating Tahoma 12pt
    000000.038| r3dFont: Creating Tahoma 10pt
    000000.038| r3dFont: Finished creating Tahoma 10pt
    000000.038| r3dFont: Creating Tahoma 9pt
    000000.039| r3dFont: Finished creating Tahoma 9pt
    000000.302| Starting updater, v:3.1.6, cmd:
    000000.302| Checking for new updater
    000000.327| Checking for new updater - finished
    000002.177| Checking for game update
    000002.188| failed to get https://192.168.0.100/wz.xml, http code 404
    000002.189| failed to get http://192.168.0.100/wz/data/wz.xml, http code 404
    000002.190| FailUpdate: Failed to get current game build
    000002.190| Exception! EResult=2
    000002.191| CUpdater::Stop()

    - - - Updated - - -

    Intepub:



    - - - Updated - - -

    wz.xml:

    <p>
    <d ver="1225067037" base="http://192.168.0.100/wz/wz49050A1D"/>
    </p>


    RSBuild.xml:

    <build>
    <output dir="build\data"/>

    <cdn url="http://192.168.0.100/wz/"/>


    <!-- set base archive for incremental update -->
    <!-- <base file="C:\inetpub\wwwroot\wz\wz49050A1D"/> -->


    <!-- include EULA file -->
    <include mask="eula-en.htm"/>
    <include mask="eula-en.rtf"/>
    <include mask="Data\LangPack\dictionary.txt"/>

    <!-- excludes for this package files (just in case they was created in this dir -->
    <exclude mask="WZ_*.bin"/>


    <!-- excludes for debug files -->
    <exclude mask="game.ini"/>
    <exclude mask="*.txt"/>
    <exclude mask="*.pdb"/>
    <exclude mask="*.exp"/>
    <exclude mask="*.lib"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.vmp"/>
    <exclude mask="fmodexL.dll"/>
    <exclude mask="fmod_event_netL.dll"/>
    <exclude mask="fmod_eventL.dll"/>

    <exclude mask="PhysX3CHECKED_x86.dll"/>
    <exclude mask="PhysX3CookingCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
    <exclude mask="PhysX3CommonCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematic_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
    <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>

    <exclude mask="APEX_Common_Legacy_x86.dll"/>
    <exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_Legacy_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
    <exclude mask="APEX_Destructible_x86.dll"/>
    <exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
    <exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
    <exclude mask="APEX_Framework_Legacy_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
    <exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
    <exclude mask="ApexFramework_x86.dll"/>
    <exclude mask="ApexFrameworkCHECKED_x86.dll"/>
    <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
    <exclude mask="VMProtectSDK32.dll"/>

    <!-- excludes for PS3 files -->
    <exclude mask="*.sc3"/>
    <exclude mask="MAT-SPLAT_PS3.DDS"/>

    <!-- old physics files -->
    <exclude mask="*.mphx"/>
    <exclude mask="*.cphx"/>


    <!-- no longer needed. baked into scb -->
    <exclude mask="*.wgt"/>

    <!-- excludes for other binaries -->
    <exclude mask="Studio*.*"/>
    <exclude mask="MasterServer.*"/>
    <exclude mask="MasterServer_Rent.*"/>
    <exclude mask="WZ_GameServer.*"/>
    <exclude mask="SupervisorServer.*"/>
    <exclude mask="ts3server_win32.dll"/>
    <exclude mask="licensekey.dat"/>
    <exclude mask="RSBuild.*"/>
    <exclude mask="RSUpdate.*"/>
    <exclude mask="WZAdmin.*"/>
    <exclude mask="*.log"/>
    <exclude mask="*.suo"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.tga"/>
    <exclude mask="gameSettings.ini"/>
    <exclude mask="local.ini"/>
    <exclude mask="windows_error_report_mapping.xml"/>
    <exclude mask="serverkey.dat"/>

    <!-- include for Hackshield directories -->
    <include mask="HackShield"/>
    <include mask="HShield"/>
    <include mask="*.ui"/>
    <include mask="*.aht"/>
    <include mask="*.ahc"/>
    <include mask="ahnrpt.ini"/>
    <include mask="bldinfo.ini"/>
    <include mask="*.hsb"/>
    <include mask="*.id"/>
    <include mask="*.env"/>
    <include mask="*.mhe"/>
    <include mask="*.msd"/>
    <include mask="*.key"/>
    <include mask="*.scd"/>
    <include mask="*.uic"/>

    <!-- excludes for build directories -->
    <exclude mask="1"/>
    <exclude mask="build"/>
    <exclude mask="logs"/>
    <exclude mask="bin"/>
    <exclude mask="server"/>
    <exclude mask="tools"/>
    <exclude mask="logs"/>
    <exclude mask="logms"/>
    <exclude mask="logss"/>
    <exclude mask="logsv"/>

    <exclude mask="data\shaders\DX9_P1"/>
    <exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
    <exclude mask="data\sounds\raw"/>
    <exclude mask="data\Editor\PreviewCache"/>
    <exclude mask="data\tests"/>
    <exclude mask="data\TerrainData\Heightmaps"/>
    <exclude mask="data\TerrainData\Materials\Survival_Map"/>

    <exclude mask="data\Water\WavesGenerator.exe"/>
    <!-- explude objects depot -->
    <exclude mask="data\ObjectsDepot\GAMEPLAY"/>
    <exclude mask="data\ObjectsDepot\Editor"/>
    <exclude mask="data\ObjectsDepot\Engine_Features"/>


    <!-- exlude levels -->
    <exclude mask="levels\WorkInProgress"/>


    </build>
    Last edited by Tade1992; 10-09-14 at 11:14 AM.


  2. #2
    Your average Dutch guy Laenoar is offline
    MemberRank
    Apr 2013 Join Date
    The NetherlandsLocation
    384Posts

    Re: [Help] Launcher problem

    It looks like your IIS (Internet Information Services) isn't setup properly.

  3. #3
    Enthusiast Tade1992 is offline
    MemberRank
    Apr 2007 Join Date
    42Posts

    Re: [Help] Launcher problem

    Can you help? :(

    - - - Updated - - -


  4. #4
    Valued Member Sakrom is offline
    MemberRank
    Jul 2014 Join Date
    FranceLocation
    114Posts

    Re: [Help] Launcher problem

    If you search little more you could find solution.
    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="http://192.168.0.100/wz/"/>
    
    
     <!--  set base archive for incremental update -->
     <!-- <base file="C:\inetpub\wwwroot\wz\wz49050A1D"/> -->
    change to

    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="http://192.168.0.100/wz/data/"/>
    
    
     <!--  set base archive for incremental update -->
     <!-- <base file="C:\inetpub\wwwroot\wz\wz49050A1D"/> -->

  5. #5
    Enthusiast Tade1992 is offline
    MemberRank
    Apr 2007 Join Date
    42Posts

    Re: [Help] Launcher problem

    Resolved yes, but there is no "executable". Eclipse Studio is not generating warz.exe



    000000.000| Input Devices enabled: Mouse, Keyboard
    000000.034| VMEM As seen through DDRaw: 1999
    000000.034| VMEM As seen through WMI: 0
    000000.050| We have 4043 MB texture memory
    000000.051| r3dFont: Creating Verdana 10pt
    000000.051| r3dFont: Finished creating Verdana 10pt
    000000.051| r3dFont: Creating Tahoma 12pt
    000000.052| r3dFont: Finished creating Tahoma 12pt
    000000.052| r3dFont: Creating Tahoma 10pt
    000000.053| r3dFont: Finished creating Tahoma 10pt
    000000.053| r3dFont: Creating Tahoma 9pt
    000000.053| r3dFont: Finished creating Tahoma 9pt
    000000.620| Starting updater, v:3.1.6, cmd:
    000000.621| Checking for new updater
    000000.665| Checking for new updater - finished
    000002.564| Checking for game update
    000002.621| Checking for game update - finished
    000002.622| Opening game data
    000002.682| r3dFS: version:September 10, 2014 9:18, 38859 files
    000002.973| r3dFS: version:September 10, 2014 9:18, 38859 files
    000003.213| Opening game data - finished
    000003.213| current build version=1225394450, updater data version=1225394450
    000003.213| WaitReadyToPlay!
    000003.769| Checking for game update
    000003.781| Checking for game update - finished
    000003.785| CUpdater::Stop()
    000003.786| Starting game
    000003.786| failed1
    000003.786| OS Version: 6 1 Service Pack 1
    000003.811| failed: 2

  6. #6
    Valued Member Sakrom is offline
    MemberRank
    Jul 2014 Join Date
    FranceLocation
    114Posts

    Re: [Help] Launcher problem

    Your generator is programmed for generate WarZlauncher.exe so compile RSUpdate, rename your launcher exe to WarZlauncher and generate will work.

    Edit : Sorry i thought you talked about warz launcher. You changed something in RSBuild I think who is bad, delete your RSBuild and copy paste new one from codexpo.rar

  7. #7
    Enthusiast Tade1992 is offline
    MemberRank
    Apr 2007 Join Date
    42Posts

    Re: [Help] Launcher problem

    You can write it more easily? My english is very bad so, very hard to understand anything. Can u told me straight what i need to do?

  8. #8
    Valued Member Sakrom is offline
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    Jul 2014 Join Date
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    114Posts

    Re: [Help] Launcher problem

    When you downloaded codexpo source, you had .zip/.rar file go on this file and replace your actual src/RSBuild from the .zip/src/RSBuild

  9. #9
    Enthusiast Tade1992 is offline
    MemberRank
    Apr 2007 Join Date
    42Posts

    Re: [Help] Launcher problem

    Can u give me a link for the codexpo source or something? :D

  10. #10
    Valued Member Sakrom is offline
    MemberRank
    Jul 2014 Join Date
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    114Posts

    Re: [Help] Launcher problem

    Please can you search only one time yourself you download same codexpo than when you downloaded first time
    If you using Warzthv2 you take warzthv2 source etc



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