How to loot the float when dropped? I would like to do this helmet's gear's and backpack's. With this we can avoid crash ...
Image: http://prntscr.com/3kd2os
Video: https://www.youtube.com/watch?v=fmxiUbU7DJY
Thanks \o/
How to loot the float when dropped? I would like to do this helmet's gear's and backpack's. With this we can avoid crash ...
Image: http://prntscr.com/3kd2os
Video: https://www.youtube.com/watch?v=fmxiUbU7DJY
Thanks \o/
Disable Physx on items
I'm looking for how to do this, thanks for the help XD
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Stargate, I tried doing this:
But it did not work. Have any other tips on where to turn this off?Code:<object className="obj_ItemSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco"> <position x="1874.7153" y="141.1726" z="1512.8777" /> <gameObject hash="1930282420" PhysEnable="false" MinQuality="1" BulletPierceable="0"> <rotation x="-0.0000" y="359.9303" z="357.7942" /> </gameObject> <BaseItemSpawnPoint m_TickPeriod="60" m_Cooldown="900" m_LootBoxID="301130" m_OneItemSpawn="false" m_DestroyItemTimer="3600" numPoints="29"> <point0 x="1919.47" y="135.477" z="1488.56" /> <point1 x="1987.7" y="144.311" z="1679.11" /> .... .... <point28 x="3070.55" y="139.318" z="2151.56" /> </BaseItemSpawnPoint> </object>
I'm having the same problem :/
up up up
BUMP ! disable physX doesnt work.
lülülülülülülüülüüüüü
Search in obj_DroppedItem.cpp
AddReadPhysicsConfig();
PhysicsConfig.isDynamic = false;
PhysicsConfig.isKinematic = false;
Survey says... winner hands down.
Nice post @stargate75