[HELP] Lootbox

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  1. #1
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    [HELP] Lootbox

    I don't really ask for help, but no loot is spawning.

    I'm using DoomV3 Src, and the Infestation server folder.

    I have PHP 5.3.21 installed, and working.

    I did this fix.

    I changed my Data folder to a vanilla one.

    I changed my SQL DB to a vanilla one.

    My API location is correct.

    ERROR

    Spoiler:

    000000.045| r3dFS: there is no volume file wo_00.bin
    000000.045| SERVER NAME: WIN-XXXXXXXX
    000000.045| GameServerId: 1, map:2
    000000.045| GameName: Colorado
    000000.045| CAsyncApiMgr starting
    000000.045| Connecting to master server at 127.0.0.1:34009
    000000.045| r3dNetwork: Creating client
    000000.105| IP: XXX-XXX-XXX-XXX
    000000.105| r3dNetwork: connecting to 127.0.0.1:34009
    000000.105| waiting: connecting, 30.0 sec left
    000000.510| r3dNetwork: external ip: 127.0.0.1:35010
    000000.510| Game: Initializing with 100 players
    000000.511| Server time is Fri Sep 19 01:35:00 2059
    000000.511| Starting server on port 34010
    000000.511| r3dNetwork: Creating host at port 34010
    000000.651| IP: XXX-XXX-XXX-XXX
    000000.666| Getting shop data
    000000.928| Reading game rewards
    000000.946| Loading armory config
    000000.967| Reading loot boxes
    000000.971| Loot boxes data updated
    000000.971| Loading A.I. tactics config
    000000.971| Loading A.I. brain profiles
    000000.972| Starting game server
    000000.972| SetHomeDir: Levels\Colorado_V2
    000000.973| Starting voice
    000000.973| Server lib version: 3.0.2 [Build: 1342695053] SDK
    000000.973| VOICE:[4] 2015-07-07 16:07:56.143554|INFO |ServerLibPriv | | TeamSpeak 3 Server 3.0.2 (2012-07-19 10:50:53) SDK
    000000.985| VOICE:[2] 2015-07-07 16:07:56.159179|WARNING |Accounting | | Unable to find valid license key, falling back to limited functionality
    000001.481| Read keypair 'MG8DAgeAAgEgAiEA1R2PSE94up0rbtB7XxieO2atzd2E2AAcPfe59ZKItP0CIQD7bOj+FWUDlgQH6hKrGTcbkEDXKms/mB8WlfmCjxlgawIgVZ90LHvmnDhniBAU8DlIpkDR4fyOBNxcCD7BGIkpm9U=' from file 'ts_keypair_34510.txt'.
    000001.481| Creating virtual server with 2 slots
    000001.496| VOICE:[4] 2015-07-07 16:07:56.674804|INFO |VirtualServer | 1| listening on 0.0.0.0:34510
    000001.496| VOICE:[4] 2015-07-07 16:07:56.674804|INFO |VirtualSvrMgr | | addServer() VirtualServer(1) started
    000001.496| Server running
    000001.497| voip: !!!!!! Channel 1 edited by 0 on virtual server 1
    000002.073| TERRAIN: LOADING Levels\Colorado_V2\TERRAIN
    000002.085| TERRAIN3: Finished reading script file
    000002.110| TERRAIN: LOADED
    000004.524| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.525| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is too small in LoadPhysicsConfig000004.526| meshName '' is 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LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.528| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| meshName '' is too small in LoadPhysicsConfig000004.529| 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LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.531| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| meshName '' is too small in LoadPhysicsConfig000004.532| 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LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.534| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| meshName '' is too small in LoadPhysicsConfig000004.535| 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LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.546| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| meshName '' is too small in LoadPhysicsConfig000004.547| 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LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.549| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.550| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.551| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.552| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.553| meshName '' is too small in LoadPhysicsConfig000004.554| meshName '' is too small in LoadPhysicsConfig000004.554| meshName '' is too small in LoadPhysicsConfig000004.554| meshName '' is too small in LoadPhysicsConfig000004.554| meshName '' is too small in LoadPhysicsConfig000004.578| Loading 'Levels\Colorado_V2\collections\collections.xml'
    000004.583| Loading collection elements from file: Levels\Colorado_V2\collections\elements.bin...000008.469| done in 3.89 seconds
    000008.470| NavMesh.Load...
    000008.884| Loading Mission Data
    000008.912| LootBox: !!!! m_LootBoxID 301304 does NOT have items inside
    000008.912| LootBox: 09B0ED98 with ItemID 301304, 0 items, tick: 60
    000008.912| LootBox: !!!! m_LootBoxID 301303 does NOT have items inside
    000008.912| LootBox: 09AF92B8 with ItemID 301303, 0 items, tick: 60
    000008.913| LootBox: !!!! m_LootBoxID 301281 does NOT have items inside
    000008.913| LootBox: 09A84090 with ItemID 301281, 0 items, tick: 60
    000008.913| LootBox: !!!! m_LootBoxID 301290 does NOT have items inside
    000008.913| LootBox: 09A84488 with ItemID 301290, 0 items, tick: 60
    000008.913| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000008.913| LootBox: !!!! m_LootBoxID 301287 does NOT have items inside
    000008.913| LootBox: 09AAE420 with ItemID 301287, 0 items, tick: 60
    000008.914| LootBox: !!!! m_LootBoxID 301297 does NOT have items inside
    000008.914| LootBox: 09AAE818 with ItemID 301297, 0 items, tick: 60
    000008.914| LootBox: !!!! m_LootBoxID 301304 does NOT have items inside
    000008.914| LootBox: 09AD6C68 with ItemID 301304, 0 items, tick: 60
    000008.914| LootBox: !!!! m_LootBoxID 301303 does NOT have items inside
    000008.914| LootBox: 09AD7060 with ItemID 301303, 0 items, tick: 60
    000008.915| LootBox: !!!! m_LootBoxID 301297 does NOT have items inside
    000008.915| LootBox: 09AD7458 with ItemID 301297, 0 items, tick: 60
    000008.915| obj_ZombieSpawn 0A94A700, 10 zombies in 37 meters, delay 12, r:4.0-5.0
    000008.919| 600/625 valid navpoints for 10 zombies at 7705.802734 50.915699 9146.520508
    000008.919| obj_ZombieSpawn 0A1EB738, 12 zombies in 37 meters, delay 9, r:4.0-5.0
    000008.922| 561/625 valid navpoints for 12 zombies at 8048.127441 41.198399 8641.039063
    000008.923| obj_ZombieSpawn 0A1EBB68, 8 zombies in 31 meters, delay 5, r:4.0-5.0
    000008.925| 427/441 valid navpoints for 8 zombies at 8363.080078 53.777500 8523.505859
    000008.925| obj_ZombieSpawn 0B03A670, 15 zombies in 30 meters, delay 15, r:10.0-15.0
    000008.930| 297/441 valid navpoints for 15 zombies at 2204.595215 235.866699 1692.127441
    000008.930| obj_ZombieSpawn 0B03AAA0, 20 zombies in 39 meters, delay 15, r:10.0-15.0
    000008.935| 595/729 valid navpoints for 20 zombies at 2341.984619 236.119400 1934.082642
    000008.935| obj_ZombieSpawn 0B03AED0, 18 zombies in 42 meters, delay 15, r:10.0-15.0
    000008.940| 721/841 valid navpoints for 18 zombies at 2581.400879 235.870407 2110.925537
    000008.940| obj_ZombieSpawn 0B03B300, 20 zombies in 47 meters, delay 15, r:10.0-15.0
    000008.944| 913/1024 valid navpoints for 20 zombies at 2438.188721 235.625793 2220.983887
    000008.944| obj_ZombieSpawn 0B03B730, 5 zombies in 30 meters, delay 15, r:1.0-3.0
    000008.947| 313/441 valid navpoints for 5 zombies at 2575.856201 225.572098 2376.090820
    000008.947| obj_ZombieSpawn 0B03BB60, 15 zombies in 27 meters, delay 15, r:10.0-15.0
    000008.950| 246/324 valid navpoints for 15 zombies at 2134.160400 235.866699 1790.040894
    000008.951| obj_ZombieSpawn 0B03BF90, 20 zombies in 57 meters, delay 15, r:4.0-5.0
    000008.964| 1285/1521 valid navpoints for 20 zombies at 3503.642334 128.643799 3395.267090
    000008.965| obj_ZombieSpawn 0B03C3C0, 10 zombies in 47 meters, delay 15, r:4.0-5.0
    000008.972| 886/1024 valid navpoints for 10 zombies at 3330.539307 141.722504 3339.638184
    000008.972| obj_ZombieSpawn 0B03C7F0, 9 zombies in 30 meters, delay 15, r:4.0-5.0
    000008.974| 381/441 valid navpoints for 9 zombies at 3682.665039 110.146797 3394.634277
    000008.975| obj_ZombieSpawn 0B03CC38, 10 zombies in 59 meters, delay 15, r:4.0-5.0
    000008.983| 1416/1600 valid navpoints for 10 zombies at 3645.070313 108.059502 3401.071045
    000008.983| obj_ZombieSpawn 0B03D080, 15 zombies in 74 meters, delay 15, r:3.0-5.0
    000008.996| 2279/2500 valid navpoints for 15 zombies at 4902.018555 75.695999 3556.840820
    000008.996| obj_ZombieSpawn 0B03D4C8, 10 zombies in 30 meters, delay 15, r:2.0-4.0
    000008.999| 341/441 valid navpoints for 10 zombies at 4821.535645 76.489098 3556.747803
    000008.999| obj_ZombieSpawn 0B03D910, 10 zombies in 34 meters, delay 15, r:4.0-5.0
    000009.002| 463/529 valid navpoints for 10 zombies at 4201.363770 89.372597 3974.051025
    000009.002| obj_ZombieSpawn 0B03DD58, 20 zombies in 144 meters, delay 15, r:4.0-5.0
    000009.132| 7637/9409 valid navpoints for 20 zombies at 2922.482178 131.301407 4679.438965
    000009.133| obj_ZombieSpawn 0B03E1A0, 10 zombies in 28 meters, delay 15, r:4.0-5.0
    000009.141| 349/361 valid navpoints for 10 zombies at 3300.201904 130.794296 4767.557617
    000009.141| obj_ZombieSpawn 0B03E5E8, 5 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.144| 362/441 valid navpoints for 5 zombies at 3274.545898 126.424500 4850.108887
    000009.144| obj_ZombieSpawn 0B03EA30, 20 zombies in 37 meters, delay 15, r:1.0-3.0
    000009.148| 544/625 valid navpoints for 20 zombies at 3778.376953 88.179001 4809.770508
    000009.149| obj_ZombieSpawn 0B03EE78, 15 zombies in 39 meters, delay 15, r:3.0-5.0
    000009.149| 0/729 valid navpoints for 15 zombies at 3033.402100 241.761703 5758.483398
    000009.149| !!! no valid navpoints at 3033.402100 241.761703 5758.483398
    000009.149| obj_ZombieSpawn 0B03F2C0, 10 zombies in 41 meters, delay 15, r:4.0-5.0
    000009.155| 612/784 valid navpoints for 10 zombies at 3371.107666 46.883099 6484.360840
    000009.155| obj_ZombieSpawn 0B03F708, 7 zombies in 30 meters, delay 15, r:3.0-4.0
    000009.157| 363/441 valid navpoints for 7 zombies at 3471.841553 45.146500 6356.678711
    000009.158| obj_ZombieSpawn 0B03FB50, 10 zombies in 30 meters, delay 15, r:3.0-4.0
    000009.160| 364/441 valid navpoints for 10 zombies at 3420.538086 291.317108 7378.154297
    000009.160| obj_ZombieSpawn 0B03FF98, 10 zombies in 24 meters, delay 15, r:3.0-4.0
    000009.162| 221/256 valid navpoints for 10 zombies at 3347.913818 304.768097 7285.231934
    000009.162| obj_ZombieSpawn 0B0403E0, 7 zombies in 15 meters, delay 15, r:4.0-5.0
    000009.162| 62/121 valid navpoints for 7 zombies at 4842.248535 44.931499 4907.656738
    000009.163| obj_ZombieSpawn 0B040828, 13 zombies in 14 meters, delay 15, r:4.0-5.0
    000009.164| 81/100 valid navpoints for 13 zombies at 4717.834961 44.009201 4931.908203
    000009.165| obj_ZombieSpawn 0B040C70, 11 zombies in 21 meters, delay 15, r:1.0-3.0
    000009.166| 173/196 valid navpoints for 11 zombies at 4839.656250 44.089500 4944.217773
    000009.166| obj_ZombieSpawn 0B0410B8, 20 zombies in 82 meters, delay 15, r:4.0-5.0
    000009.179| 2271/3025 valid navpoints for 20 zombies at 4952.413574 44.089500 4959.298340
    000009.180| obj_ZombieSpawn 0B041500, 10 zombies in 68 meters, delay 15, r:1.0-3.0
    000009.196| 1490/2116 valid navpoints for 10 zombies at 5052.148926 44.250099 4935.553711
    000009.197| obj_ZombieSpawn 0B041948, 12 zombies in 85 meters, delay 15, r:4.0-5.0
    000009.223| 2225/3249 valid navpoints for 12 zombies at 4893.177734 44.089500 5034.136719
    000009.223| obj_ZombieSpawn 0B041D90, 33 zombies in 47 meters, delay 15, r:1.0-3.0
    000009.229| 838/1024 valid navpoints for 33 zombies at 5134.199707 40.228001 5111.590820
    000009.229| obj_ZombieSpawn 0B0421D8, 20 zombies in 60 meters, delay 15, r:1.0-3.0
    000009.238| 1146/1681 valid navpoints for 20 zombies at 5342.504883 44.089500 5025.756836
    000009.238| obj_ZombieSpawn 0B042620, 20 zombies in 56 meters, delay 15, r:1.0-3.0
    000009.246| 1100/1444 valid navpoints for 20 zombies at 5259.744141 41.572498 5185.433594
    000009.246| obj_ZombieSpawn 0B042A68, 10 zombies in 15 meters, delay 15, r:1.0-3.0
    000009.246| 84/100 valid navpoints for 10 zombies at 5240.344238 64.549301 5132.551270
    000009.247| obj_ZombieSpawn 0B042EB0, 4 zombies in 15 meters, delay 15, r:1.0-3.0
    000009.247| 85/100 valid navpoints for 4 zombies at 5246.486816 64.218002 5064.719238
    000009.248| obj_ZombieSpawn 0B0432F8, 7 zombies in 15 meters, delay 15, r:1.0-3.0
    000009.248| 59/100 valid navpoints for 7 zombies at 5261.024414 64.649399 4893.947266
    000009.248| obj_ZombieSpawn 0B043740, 25 zombies in 54 meters, delay 15, r:1.0-3.0
    000009.255| 859/1369 valid navpoints for 25 zombies at 5345.092285 40.395302 5148.647949
    000009.255| obj_ZombieSpawn 0B043B88, 7 zombies in 13 meters, delay 15, r:1.0-3.0
    000009.256| 71/81 valid navpoints for 7 zombies at 4856.567383 59.287601 5686.478516
    000009.256| obj_ZombieSpawn 0B043FD0, 19 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.259| 340/441 valid navpoints for 19 zombies at 5564.352051 68.062897 6079.121094
    000009.259| obj_ZombieSpawn 0B044418, 15 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.263| 387/441 valid navpoints for 15 zombies at 5880.073730 78.152496 6109.846680
    000009.263| obj_ZombieSpawn 0B046C38, 7 zombies in 42 meters, delay 15, r:4.0-5.0
    000009.267| 733/841 valid navpoints for 7 zombies at 6403.150391 67.103104 6642.650879
    000009.267| obj_ZombieSpawn 0B047080, 12 zombies in 45 meters, delay 15, r:3.0-5.0
    000009.274| 821/961 valid navpoints for 12 zombies at 6315.352051 67.218399 6932.433594
    000009.274| obj_ZombieSpawn 0B0474C8, 31 zombies in 62 meters, delay 15, r:1.0-3.0
    000009.277| 224/1764 valid navpoints for 31 zombies at 6480.924805 136.077896 7444.665527
    000009.277| obj_ZombieSpawn 0B047910, 8 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.283| 333/441 valid navpoints for 8 zombies at 7889.551270 71.073196 6115.752441
    000009.284| obj_ZombieSpawn 0B047D58, 15 zombies in 59 meters, delay 15, r:4.0-5.0
    000009.293| 1480/1600 valid navpoints for 15 zombies at 7794.796875 78.808998 6221.058105
    000009.293| obj_ZombieSpawn 0B0481A0, 11 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.296| 271/441 valid navpoints for 11 zombies at 7806.043945 98.185303 6181.034668
    000009.299| obj_ZombieSpawn 0B0485E8, 21 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.300| 151/441 valid navpoints for 21 zombies at 7764.154297 98.333900 6088.415527
    000009.301| obj_ZombieSpawn 0B048A30, 34 zombies in 190 meters, delay 15, r:1.0-3.0
    000009.403| 13223/16129 valid navpoints for 34 zombies at 7828.770020 70.992897 5948.888184
    000009.404| obj_ZombieSpawn 0B048E78, 78 zombies in 150 meters, delay 15, r:1.0-3.0
    000009.475| 7855/10201 valid navpoints for 78 zombies at 7734.144531 70.992897 5762.982422
    000009.476| obj_ZombieSpawn 0B0492C0, 48 zombies in 153 meters, delay 15, r:1.0-3.0
    000009.537| 9318/10609 valid navpoints for 48 zombies at 7536.752930 72.839996 5974.960938
    000009.538| obj_ZombieSpawn 0B049708, 23 zombies in 129 meters, delay 15, r:1.0-3.0
    000009.605| 6628/7569 valid navpoints for 23 zombies at 7566.018066 70.992897 5697.250000
    000009.606| obj_ZombieSpawn 0B049B50, 10 zombies in 41 meters, delay 15, r:4.0-5.0
    000009.609| 651/784 valid navpoints for 10 zombies at 6613.687988 55.361698 6090.064941
    000009.610| obj_ZombieSpawn 0B049F98, 8 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.613| 328/441 valid navpoints for 8 zombies at 6182.184082 45.053200 5570.411621
    000009.613| obj_ZombieSpawn 0B04A3E0, 8 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.617| 287/441 valid navpoints for 8 zombies at 6146.375488 45.482399 5536.303223
    000009.617| obj_ZombieSpawn 0B04A828, 6 zombies in 27 meters, delay 15, r:4.0-5.0
    000009.619| 280/324 valid navpoints for 6 zombies at 6144.019043 43.778301 5586.704590
    000009.619| obj_ZombieSpawn 0B04AC70, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.622| 344/441 valid navpoints for 7 zombies at 6090.936523 44.811401 5225.379395
    000009.622| obj_ZombieSpawn 0B04B0B8, 10 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.624| 369/441 valid navpoints for 10 zombies at 7058.760254 90.910698 5004.895020
    000009.624| obj_ZombieSpawn 0B04B500, 16 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.626| 364/441 valid navpoints for 16 zombies at 7345.158203 76.277397 4948.165039
    000009.627| obj_ZombieSpawn 0B04B948, 14 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.631| 347/441 valid navpoints for 14 zombies at 7796.928711 70.992897 5587.702637
    000009.631| obj_ZombieSpawn 0B04BD90, 14 zombies in 33 meters, delay 15, r:4.0-5.0
    000009.634| 442/484 valid navpoints for 14 zombies at 7255.809082 66.103302 4568.802734
    000009.635| obj_ZombieSpawn 0B04C1D8, 20 zombies in 85 meters, delay 15, r:2.0-4.0
    000009.651| 2871/3249 valid navpoints for 20 zombies at 7813.996094 87.616798 4124.906738
    000009.651| obj_ZombieSpawn 0B04C620, 20 zombies in 88 meters, delay 15, r:2.0-4.0
    000009.673| 3082/3481 valid navpoints for 20 zombies at 7920.135254 87.616798 4028.002686
    000009.674| obj_ZombieSpawn 0B04CA68, 5 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.676| 355/441 valid navpoints for 5 zombies at 7962.270996 89.185799 3927.841797
    000009.676| obj_ZombieSpawn 0B04CEB0, 20 zombies in 54 meters, delay 15, r:4.0-6.0
    000009.684| 1125/1369 valid navpoints for 20 zombies at 7739.505371 150.654495 3678.618164
    000009.684| obj_ZombieSpawn 0B04D2F8, 20 zombies in 79 meters, delay 15, r:2.0-4.0
    000009.700| 2405/2809 valid navpoints for 20 zombies at 7774.335938 121.667702 3249.230469
    000009.700| obj_ZombieSpawn 0B04D740, 20 zombies in 56 meters, delay 15, r:4.0-6.0
    000009.711| 1157/1444 valid navpoints for 20 zombies at 7357.471680 164.516998 3142.939453
    000009.712| obj_ZombieSpawn 0B04DB88, 10 zombies in 30 meters, delay 15, r:3.0-5.0
    000009.714| 313/441 valid navpoints for 10 zombies at 6343.583008 136.283905 2198.556396
    000009.714| obj_ZombieSpawn 0B04DFD0, 20 zombies in 62 meters, delay 15, r:3.0-5.0
    000009.723| 1545/1764 valid navpoints for 20 zombies at 8013.708984 143.769897 2720.551758
    000009.724| obj_ZombieSpawn 0B04E418, 12 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.726| 377/441 valid navpoints for 12 zombies at 8389.105469 139.176895 3532.518555
    000009.726| obj_ZombieSpawn 0B04EC38, 12 zombies in 47 meters, delay 15, r:4.0-5.0
    000009.730| 888/1024 valid navpoints for 12 zombies at 9202.137695 81.593597 3374.955078
    000009.730| obj_ZombieSpawn 0B04F080, 12 zombies in 33 meters, delay 15, r:4.0-5.0
    000009.734| 379/484 valid navpoints for 12 zombies at 9182.221680 79.505600 5418.852539
    000009.734| obj_ZombieSpawn 0B04F4C8, 12 zombies in 48 meters, delay 15, r:4.0-5.0
    000009.740| 893/1089 valid navpoints for 12 zombies at 8880.677734 78.233002 6234.809570
    000009.740| obj_ZombieSpawn 0B04F910, 8 zombies in 41 meters, delay 15, r:4.0-5.0
    000009.744| 669/784 valid navpoints for 8 zombies at 9234.203125 63.850700 6320.199707
    000009.745| obj_ZombieSpawn 0B04FD58, 8 zombies in 51 meters, delay 15, r:4.0-5.0
    000009.750| 1062/1225 valid navpoints for 8 zombies at 9575.172852 72.005096 6838.117676
    000009.750| obj_ZombieSpawn 0B0501A0, 100 zombies in 196 meters, delay 15, r:1.0-3.0
    000009.817| 15426/17161 valid navpoints for 100 zombies at 9432.754883 68.318703 7358.762207
    000009.817| obj_ZombieSpawn 0B0505E8, 12 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.820| 379/400 valid navpoints for 12 zombies at 8801.994141 76.212997 7089.941895
    000009.821| obj_ZombieSpawn 0B050A30, 12 zombies in 36 meters, delay 15, r:4.0-5.0
    000009.824| 537/576 valid navpoints for 12 zombies at 8794.292969 52.770000 7448.916992
    000009.824| obj_ZombieSpawn 0B050E78, 17 zombies in 76 meters, delay 15, r:1.0-3.0
    000009.826| 0/2601 valid navpoints for 17 zombies at 8678.061523 74.212402 6692.326660
    000009.826| !!! no valid navpoints at 8678.061523 74.212402 6692.326660
    000009.826| obj_ZombieSpawn 0B0512C0, 12 zombies in 42 meters, delay 15, r:4.0-5.0
    000009.833| 732/841 valid navpoints for 12 zombies at 8996.297852 72.226898 7717.213867
    000009.833| obj_ZombieSpawn 0B051708, 25 zombies in 56 meters, delay 15, r:1.0-3.0
    000009.841| 1118/1444 valid navpoints for 25 zombies at 5162.599121 179.805695 7531.194824
    000009.841| obj_ZombieSpawn 0B051B50, 12 zombies in 30 meters, delay 15, r:10.0-15.0
    000009.844| 338/441 valid navpoints for 12 zombies at 5164.973633 179.811905 7643.863281
    000009.844| obj_ZombieSpawn 0B051F98, 8 zombies in 41 meters, delay 15, r:4.0-5.0
    000009.847| 675/784 valid navpoints for 8 zombies at 8114.761230 42.403000 7127.607422
    000009.847| obj_ZombieSpawn 0B0523E0, 12 zombies in 36 meters, delay 15, r:4.0-5.0
    000009.850| 537/576 valid navpoints for 12 zombies at 8370.465820 45.053200 6981.185547
    000009.850| obj_ZombieSpawn 0B052828, 12 zombies in 36 meters, delay 15, r:4.0-5.0
    000009.853| 543/576 valid navpoints for 12 zombies at 8396.040039 44.064098 7048.625000
    000009.853| obj_ZombieSpawn 0B052C70, 18 zombies in 59 meters, delay 15, r:4.0-5.0
    000009.863| 1345/1600 valid navpoints for 18 zombies at 8382.198242 41.620399 7608.593262
    000009.863| obj_ZombieSpawn 0B0530B8, 14 zombies in 68 meters, delay 15, r:4.0-5.0
    000009.874| 1861/2116 valid navpoints for 14 zombies at 8381.542969 42.253799 7726.292480
    000009.874| obj_ZombieSpawn 0B053500, 14 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.877| 371/441 valid navpoints for 14 zombies at 8136.170410 41.439301 7634.595703
    000009.877| obj_ZombieSpawn 0B053948, 11 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.879| 370/441 valid navpoints for 11 zombies at 7784.280273 79.482002 7923.416016
    000009.880| obj_ZombieSpawn 0B053D90, 16 zombies in 73 meters, delay 15, r:1.0-3.0
    000009.888| 2233/2401 valid navpoints for 16 zombies at 7436.077637 125.602798 7990.262207
    000009.888| obj_ZombieSpawn 0B0541D8, 8 zombies in 41 meters, delay 15, r:10.0-15.0
    000009.892| 661/784 valid navpoints for 8 zombies at 7696.587891 72.226898 9856.012695
    000009.892| obj_ZombieSpawn 0B054620, 8 zombies in 53 meters, delay 15, r:10.0-15.0
    000009.898| 1086/1296 valid navpoints for 8 zombies at 7818.801270 74.257301 9895.396484
    000009.899| obj_ZombieSpawn 0B054A68, 15 zombies in 45 meters, delay 15, r:1.0-3.0
    000009.905| 814/961 valid navpoints for 15 zombies at 6555.984863 62.721100 4236.066895
    000009.906| obj_ZombieSpawn 0B054EB0, 16 zombies in 63 meters, delay 15, r:1.0-3.0
    000009.915| 1642/1849 valid navpoints for 16 zombies at 6665.842773 122.097504 4765.208984
    000009.915| obj_ZombieSpawn 0B0552F8, 20 zombies in 50 meters, delay 15, r:10.0-15.0
    000009.924| 857/1156 valid navpoints for 20 zombies at 2286.797363 236.016998 1779.047485
    000009.925| obj_ZombieSpawn 0B055740, 20 zombies in 45 meters, delay 15, r:11.0-15.0
    000009.929| 831/961 valid navpoints for 20 zombies at 2483.039307 236.446503 2097.925537
    000009.930| obj_ZombieSpawn 0B055B88, 20 zombies in 30 meters, delay 15, r:10.0-15.0
    000009.932| 379/441 valid navpoints for 20 zombies at 2410.333740 235.866699 1944.742065
    000009.932| obj_ZombieSpawn 0B055FD0, 10 zombies in 47 meters, delay 15, r:4.0-5.0
    000009.949| 775/1024 valid navpoints for 10 zombies at 3107.711426 130.903198 4694.836426
    000009.950| obj_ZombieSpawn 0B056418, 6 zombies in 10 meters, delay 15, r:1.0-3.0
    000009.951| 41/49 valid navpoints for 6 zombies at 5041.608887 44.250099 4916.125977
    000009.951| obj_ZombieSpawn 0B057C38, 14 zombies in 30 meters, delay 15, r:1.0-3.0
    000009.955| 289/441 valid navpoints for 14 zombies at 4950.921387 44.089500 5071.396973
    000009.955| obj_ZombieSpawn 0B058080, 30 zombies in 65 meters, delay 15, r:1.0-3.0
    000009.968| 1356/1936 valid navpoints for 30 zombies at 5061.713867 40.231899 5194.334961
    000009.968| obj_ZombieSpawn 0B0584C8, 20 zombies in 76 meters, delay 15, r:1.0-3.0
    000009.987| 2001/2601 valid navpoints for 20 zombies at 5327.558594 44.250099 4925.586914
    000009.987| obj_ZombieSpawn 0B058910, 5 zombies in 19 meters, delay 15, r:10.0-15.0
    000009.989| 149/169 valid navpoints for 5 zombies at 2098.364746 235.909805 1805.308716
    000009.989| obj_ZombieSpawn 0B058D58, 6 zombies in 22 meters, delay 15, r:1.0-3.0
    000009.990| 218/225 valid navpoints for 6 zombies at 2045.103882 349.147095 3297.663330
    000009.990| obj_ZombieSpawn 0B0591A0, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.994| 350/441 valid navpoints for 7 zombies at 1952.921631 377.531189 3265.545166
    000009.994| obj_ZombieSpawn 0B0595E8, 10 zombies in 30 meters, delay 15, r:4.0-5.0
    000009.997| 373/441 valid navpoints for 10 zombies at 1886.530151 389.835205 3214.049072
    000009.998| obj_ZombieSpawn 0B059A30, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.000| 360/441 valid navpoints for 7 zombies at 1942.566772 375.679504 3176.833252
    000010.001| obj_ZombieSpawn 0B059E78, 8 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.006| 746/841 valid navpoints for 8 zombies at 3163.798584 46.739700 6581.898438
    000010.007| obj_ZombieSpawn 0B05A2C0, 10 zombies in 30 meters, delay 15, r:10.0-15.0
    000010.008| 258/441 valid navpoints for 10 zombies at 5162.889648 179.930405 7410.749512
    000010.009| obj_ZombieSpawn 0B05A708, 8 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.011| 358/441 valid navpoints for 8 zombies at 5434.205566 124.586700 9119.236328
    000010.013| obj_ZombieSpawn 0B05AB50, 15 zombies in 70 meters, delay 15, r:3.0-4.0
    000010.023| 2034/2209 valid navpoints for 15 zombies at 5466.166992 124.638100 9036.031250
    000010.024| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.024| LootBox: 0AA77198 with ItemID 301158, 0 items, tick: 60
    000010.024| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.024| LootBox: 0AA79590 with ItemID 301158, 0 items, tick: 10
    000010.025| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.025| LootBox: 0AA79988 with ItemID 301158, 0 items, tick: 5
    000010.025| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.025| LootBox: 0AA7A3C0 with ItemID 301158, 0 items, tick: 10
    000010.025| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.025| LootBox: 0AA7ADF8 with ItemID 301158, 0 items, tick: 10
    000010.026| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.026| LootBox: 0AA7B830 with ItemID 301158, 0 items, tick: 10
    000010.026| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.026| LootBox: 0AA7C268 with ItemID 301158, 0 items, tick: 60
    000010.026| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.026| LootBox: 0B05FC38 with ItemID 301158, 0 items, tick: 60
    000010.026| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.026| LootBox: 0B060040 with ItemID 301158, 0 items, tick: 60
    000010.027| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.027| LootBox: 0B060448 with ItemID 301158, 0 items, tick: 3
    000010.027| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.027| LootBox: 0B060850 with ItemID 301158, 0 items, tick: 6
    000010.027| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.027| LootBox: 0B060C58 with ItemID 301158, 0 items, tick: 5
    000010.027| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.027| LootBox: 0B061060 with ItemID 301158, 0 items, tick: 10
    000010.028| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.028| LootBox: 0B061468 with ItemID 301158, 0 items, tick: 6
    000010.028| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.028| LootBox: 0B061870 with ItemID 301158, 0 items, tick: 3
    000010.028| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.028| LootBox: 0B061C78 with ItemID 301158, 0 items, tick: 10
    000010.028| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.028| LootBox: 0B062080 with ItemID 301158, 0 items, tick: 10
    000010.028| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.029| LootBox: 0B062488 with ItemID 301158, 0 items, tick: 10
    000010.029| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.029| LootBox: 0B062890 with ItemID 301158, 0 items, tick: 60
    000010.029| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.029| LootBox: 0B062C98 with ItemID 301158, 0 items, tick: 60
    000010.029| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.029| LootBox: 0B0630A0 with ItemID 301158, 0 items, tick: 60
    000010.030| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.030| LootBox: 0B0634A8 with ItemID 301158, 0 items, tick: 60
    000010.030| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.030| LootBox: 0B0638B0 with ItemID 301158, 0 items, tick: 60
    000010.030| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.030| LootBox: 0B063CB8 with ItemID 301158, 0 items, tick: 60
    000010.031| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.031| LootBox: 0B0640C0 with ItemID 301158, 0 items, tick: 60
    000010.031| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.031| LootBox: 0B0644C8 with ItemID 301158, 0 items, tick: 60
    000010.031| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.031| LootBox: 0B0648D0 with ItemID 301158, 0 items, tick: 60
    000010.031| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.031| LootBox: 0B064CD8 with ItemID 301158, 0 items, tick: 60
    000010.032| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.032| LootBox: 0B0650E0 with ItemID 301158, 0 items, tick: 60
    000010.032| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.032| LootBox: 0B0654E8 with ItemID 301158, 0 items, tick: 60
    000010.032| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.032| LootBox: 0B0658F0 with ItemID 301158, 0 items, tick: 60
    000010.032| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.032| LootBox: 0B065CF8 with ItemID 301158, 0 items, tick: 60
    000010.032| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.033| LootBox: 0B066100 with ItemID 301158, 0 items, tick: 60
    000010.033| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.033| LootBox: 0B066508 with ItemID 301158, 0 items, tick: 60
    000010.033| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.033| LootBox: 0B066910 with ItemID 301158, 0 items, tick: 60
    000010.033| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.033| LootBox: 0B066D18 with ItemID 301158, 0 items, tick: 10
    000010.034| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.034| LootBox: 0B067120 with ItemID 301158, 0 items, tick: 30
    000010.034| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.034| LootBox: 0B067528 with ItemID 301158, 0 items, tick: 10
    000010.034| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.034| LootBox: 0B067C38 with ItemID 301158, 0 items, tick: 10
    000010.034| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.034| LootBox: 0B068040 with ItemID 301158, 0 items, tick: 60
    000010.034| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.034| LootBox: 0B068448 with ItemID 301158, 0 items, tick: 35
    000010.035| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.035| LootBox: 0B068850 with ItemID 301158, 0 items, tick: 15
    000010.036| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.036| LootBox: 0B068C58 with ItemID 301158, 0 items, tick: 10
    000010.036| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.036| LootBox: 0B069060 with ItemID 301158, 0 items, tick: 3
    000010.036| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.036| LootBox: 0B069468 with ItemID 301158, 0 items, tick: 60
    000010.037| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.037| LootBox: 0B069870 with ItemID 301158, 0 items, tick: 60
    000010.037| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.037| LootBox: 0B069C78 with ItemID 301158, 0 items, tick: 60
    000010.037| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.037| LootBox: 0B06A080 with ItemID 301158, 0 items, tick: 60
    000010.037| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000010.038| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.038| LootBox: 0B06A890 with ItemID 301158, 0 items, tick: 60
    000010.038| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.038| LootBox: 0B06AC98 with ItemID 301158, 0 items, tick: 60
    000010.039| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.039| LootBox: 0B06B0A0 with ItemID 301158, 0 items, tick: 60
    000010.039| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.039| LootBox: 0B06B4A8 with ItemID 301158, 0 items, tick: 60
    000010.039| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.039| LootBox: 0B06B8B0 with ItemID 301158, 0 items, tick: 60
    000010.039| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.040| LootBox: 0B06BCB8 with ItemID 301158, 0 items, tick: 60
    000010.040| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.040| LootBox: 0B06C0C0 with ItemID 301158, 0 items, tick: 60
    000010.040| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.040| LootBox: 0B06C4C8 with ItemID 301158, 0 items, tick: 60
    000010.040| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.040| LootBox: 0B06C8D0 with ItemID 301158, 0 items, tick: 60
    000010.040| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.041| LootBox: 0B06CCD8 with ItemID 301158, 0 items, tick: 60
    000010.041| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.041| LootBox: 0B06D0E0 with ItemID 301158, 0 items, tick: 60
    000010.041| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.041| LootBox: 0B06D4E8 with ItemID 301158, 0 items, tick: 60
    000010.041| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.041| LootBox: 0B06D8F0 with ItemID 301158, 0 items, tick: 60
    000010.041| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.041| LootBox: 0B06DCF8 with ItemID 301158, 0 items, tick: 60
    000010.042| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.042| LootBox: 0B06E100 with ItemID 301158, 0 items, tick: 60
    000010.042| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.042| LootBox: 0B06E508 with ItemID 301158, 0 items, tick: 60
    000010.042| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.042| LootBox: 0B06E910 with ItemID 301158, 0 items, tick: 60
    000010.042| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.042| LootBox: 0B06ED18 with ItemID 301158, 0 items, tick: 60
    000010.043| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.043| LootBox: 0B06F120 with ItemID 301158, 0 items, tick: 60
    000010.043| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.044| LootBox: 0B06F528 with ItemID 301158, 0 items, tick: 60
    000010.044| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.044| LootBox: 0B070010 with ItemID 301158, 0 items, tick: 60
    000010.044| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.044| LootBox: 0B070418 with ItemID 301158, 0 items, tick: 60
    000010.044| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.044| LootBox: 0B070820 with ItemID 301158, 0 items, tick: 60
    000010.044| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.045| LootBox: 0B070C28 with ItemID 301158, 0 items, tick: 60
    000010.045| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.045| LootBox: 0B071030 with ItemID 301158, 0 items, tick: 60
    000010.045| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.045| LootBox: 0B071438 with ItemID 301158, 0 items, tick: 60
    000010.045| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.045| LootBox: 0B071840 with ItemID 301158, 0 items, tick: 60
    000010.045| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.045| LootBox: 0B071C48 with ItemID 301158, 0 items, tick: 30
    000010.046| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.046| LootBox: 0B072050 with ItemID 301158, 0 items, tick: 60
    000010.046| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.046| LootBox: 0B072458 with ItemID 301158, 0 items, tick: 60
    000010.046| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.046| LootBox: 0B072860 with ItemID 301158, 0 items, tick: 60
    000010.046| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.046| LootBox: 0B072C68 with ItemID 301158, 0 items, tick: 60
    000010.046| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.047| LootBox: 0B073070 with ItemID 301158, 0 items, tick: 60
    000010.047| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.047| LootBox: 0B073478 with ItemID 301158, 0 items, tick: 60
    000010.047| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.047| LootBox: 0B073880 with ItemID 301158, 0 items, tick: 60
    000010.047| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.047| LootBox: 0B073C88 with ItemID 301158, 0 items, tick: 60
    000010.047| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.047| LootBox: 0B074090 with ItemID 301158, 0 items, tick: 60
    000010.047| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.048| LootBox: 0B074498 with ItemID 301158, 0 items, tick: 60
    000010.048| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.048| LootBox: 0B0748A0 with ItemID 301158, 0 items, tick: 10
    000010.048| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.048| LootBox: 0B074CA8 with ItemID 301158, 0 items, tick: 60
    000010.048| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.048| LootBox: 0B0750B0 with ItemID 301158, 0 items, tick: 60
    000010.049| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.049| LootBox: 0B0754B8 with ItemID 301158, 0 items, tick: 10
    000010.049| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.049| LootBox: 0B0758C0 with ItemID 301158, 0 items, tick: 30
    000010.049| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.049| LootBox: 0B075CC8 with ItemID 301158, 0 items, tick: 60
    000010.049| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000010.049| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.049| LootBox: 0B0764D8 with ItemID 301158, 0 items, tick: 60
    000010.050| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.050| LootBox: 0B0768E0 with ItemID 301158, 0 items, tick: 60
    000010.050| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.050| LootBox: 0B076CE8 with ItemID 301158, 0 items, tick: 60
    000010.050| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.050| LootBox: 0B0770F0 with ItemID 301158, 0 items, tick: 35
    000010.050| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.050| LootBox: 0B0774F8 with ItemID 301158, 0 items, tick: 60
    000010.051| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.051| LootBox: 0B077900 with ItemID 301158, 0 items, tick: 60
    000010.051| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.051| LootBox: 0B078010 with ItemID 301158, 0 items, tick: 60
    000010.051| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.051| LootBox: 0B078418 with ItemID 301158, 0 items, tick: 60
    000010.051| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.051| LootBox: 0B078820 with ItemID 301158, 0 items, tick: 20
    000010.051| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.052| LootBox: 0B078C28 with ItemID 301158, 0 items, tick: 60
    000010.052| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.052| LootBox: 0B079030 with ItemID 301158, 0 items, tick: 60
    000010.052| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.052| LootBox: 0B079438 with ItemID 301158, 0 items, tick: 60
    000010.052| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.052| LootBox: 0B079840 with ItemID 301158, 0 items, tick: 60
    000010.053| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.053| LootBox: 0B079C48 with ItemID 301158, 0 items, tick: 60
    000010.053| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.053| LootBox: 0B07A050 with ItemID 301158, 0 items, tick: 60
    000010.053| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.053| LootBox: 0B07A458 with ItemID 301158, 0 items, tick: 60
    000010.053| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.053| LootBox: 0B07A860 with ItemID 301158, 0 items, tick: 60
    000010.053| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.054| LootBox: 0B07AC68 with ItemID 301158, 0 items, tick: 60
    000010.054| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.054| LootBox: 0B07B070 with ItemID 301158, 0 items, tick: 60
    000010.054| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.054| LootBox: 0B07B478 with ItemID 301158, 0 items, tick: 60
    000010.054| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.054| LootBox: 0B07B880 with ItemID 301158, 0 items, tick: 60
    000010.054| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.055| LootBox: 0B07BC88 with ItemID 301158, 0 items, tick: 60
    000010.055| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.055| LootBox: 0B07C090 with ItemID 301158, 0 items, tick: 60
    000010.055| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.055| LootBox: 0B07C498 with ItemID 301158, 0 items, tick: 60
    000010.055| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.055| LootBox: 0B07C8A0 with ItemID 301158, 0 items, tick: 60
    000010.055| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.056| LootBox: 0B07CCA8 with ItemID 301158, 0 items, tick: 30
    000010.056| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.056| LootBox: 0B07D0B0 with ItemID 301158, 0 items, tick: 60
    000010.056| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.056| LootBox: 0B07D4B8 with ItemID 301158, 0 items, tick: 60
    000010.056| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.056| LootBox: 0B07D8C0 with ItemID 301158, 0 items, tick: 60
    000010.057| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.057| LootBox: 0B07DCC8 with ItemID 301158, 0 items, tick: 60
    000010.057| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.057| LootBox: 0B07E0D0 with ItemID 301158, 0 items, tick: 60
    000010.057| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.057| LootBox: 0B07E4D8 with ItemID 301158, 0 items, tick: 10
    000010.057| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.057| LootBox: 0B07E8E0 with ItemID 301158, 0 items, tick: 10
    000010.057| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.057| LootBox: 0B07ECE8 with ItemID 301158, 0 items, tick: 60
    000010.058| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000010.058| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.058| LootBox: 0B07F4F8 with ItemID 301158, 0 items, tick: 60
    000010.058| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.058| LootBox: 0B07F900 with ItemID 301158, 0 items, tick: 60
    000010.058| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.058| LootBox: 0B080010 with ItemID 301158, 0 items, tick: 60
    000010.058| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.059| LootBox: 0B080418 with ItemID 301158, 0 items, tick: 60
    000010.059| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.059| LootBox: 0B080820 with ItemID 301158, 0 items, tick: 60
    000010.059| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.059| LootBox: 0B080C28 with ItemID 301158, 0 items, tick: 60
    000010.059| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.059| LootBox: 0B081030 with ItemID 301158, 0 items, tick: 60
    000010.059| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.059| LootBox: 0B081438 with ItemID 301158, 0 items, tick: 60
    000010.060| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.060| LootBox: 0B081840 with ItemID 301158, 0 items, tick: 60
    000010.060| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.060| LootBox: 0B081C48 with ItemID 301158, 0 items, tick: 5
    000010.060| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.060| LootBox: 0B082050 with ItemID 301158, 0 items, tick: 15
    000010.060| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.060| LootBox: 0B082458 with ItemID 301158, 0 items, tick: 60
    000010.060| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.061| LootBox: 0B082860 with ItemID 301158, 0 items, tick: 60
    000010.061| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.061| LootBox: 0B082C68 with ItemID 301158, 0 items, tick: 60
    000010.061| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.061| LootBox: 0B083070 with ItemID 301158, 0 items, tick: 60
    000010.062| obj_ZombieSpawn 0B05AF98, 50 zombies in 30 meters, delay 15, r:1.0-3.0
    000010.065| 334/441 valid navpoints for 50 zombies at 6771.981934 77.142700 6522.561523
    000010.065| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.065| LootBox: 0B083478 with ItemID 301158, 0 items, tick: 60
    000010.065| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.065| LootBox: 0B083880 with ItemID 301158, 0 items, tick: 60
    000010.065| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.066| LootBox: 0B083C88 with ItemID 301158, 0 items, tick: 60
    000010.066| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.067| LootBox: 0B084090 with ItemID 301158, 0 items, tick: 60
    000010.068| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.068| LootBox: 0B084498 with ItemID 301158, 0 items, tick: 60
    000010.068| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.068| LootBox: 0B0848A0 with ItemID 301158, 0 items, tick: 60
    000010.068| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.068| LootBox: 0B084CA8 with ItemID 301158, 0 items, tick: 60
    000010.069| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.069| LootBox: 0B0850B0 with ItemID 301158, 0 items, tick: 60
    000010.069| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.069| LootBox: 0B0854B8 with ItemID 301158, 0 items, tick: 60
    000010.069| obj_ZombieSpawn 0B05B3E0, 8 zombies in 36 meters, delay 15, r:1.0-3.0
    000010.073| 516/576 valid navpoints for 8 zombies at 6696.025391 63.363602 5408.382813
    000010.073| obj_ZombieSpawn 0B05B828, 7 zombies in 30 meters, delay 15, r:1.0-3.0
    000010.075| 323/441 valid navpoints for 7 zombies at 6737.087402 63.579899 5385.507324
    000010.075| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.076| LootBox: 0B0858C0 with ItemID 301158, 0 items, tick: 60
    000010.076| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.076| LootBox: 0B085CC8 with ItemID 301158, 0 items, tick: 60
    000010.076| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.076| LootBox: 0B0860D0 with ItemID 301158, 0 items, tick: 10
    000010.076| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.076| LootBox: 0B0864D8 with ItemID 301158, 0 items, tick: 60
    000010.076| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.076| LootBox: 0B0868E0 with ItemID 301158, 0 items, tick: 60
    000010.077| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.077| LootBox: 0B086CE8 with ItemID 301158, 0 items, tick: 60
    000010.077| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.077| LootBox: 0B0870F0 with ItemID 301158, 0 items, tick: 60
    000010.077| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.077| LootBox: 0B0874F8 with ItemID 301158, 0 items, tick: 60
    000010.077| obj_ZombieSpawn 0B05BC70, 15 zombies in 56 meters, delay 15, r:4.0-5.0
    000010.089| 1124/1444 valid navpoints for 15 zombies at 5586.913574 65.451599 4391.491211
    000010.089| obj_ZombieSpawn 0B05C0B8, 12 zombies in 36 meters, delay 15, r:4.0-5.0
    000010.092| 528/576 valid navpoints for 12 zombies at 5500.329102 65.451599 4450.580566
    000010.092| obj_ZombieSpawn 0B05C500, 12 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.094| 365/441 valid navpoints for 12 zombies at 5573.985352 65.451599 4477.148926
    000010.094| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.094| LootBox: 0B087900 with ItemID 301158, 0 items, tick: 60
    000010.094| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.094| LootBox: 0B088010 with ItemID 301158, 0 items, tick: 60
    000010.095| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.095| LootBox: 0B088418 with ItemID 301158, 0 items, tick: 60
    000010.095| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.095| LootBox: 0B088820 with ItemID 301158, 0 items, tick: 60
    000010.095| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.095| LootBox: 0B088C28 with ItemID 301158, 0 items, tick: 60
    000010.095| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.095| LootBox: 0B089030 with ItemID 301158, 0 items, tick: 60
    000010.096| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.096| LootBox: 0B089438 with ItemID 301158, 0 items, tick: 60
    000010.096| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.096| LootBox: 0B089840 with ItemID 301158, 0 items, tick: 60
    000010.096| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.096| LootBox: 0B089C48 with ItemID 301158, 0 items, tick: 60
    000010.096| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.096| LootBox: 0B08A050 with ItemID 301158, 0 items, tick: 60
    000010.096| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.097| LootBox: 0B08A458 with ItemID 301158, 0 items, tick: 60
    000010.097| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.097| LootBox: 0B08A860 with ItemID 301158, 0 items, tick: 60
    000010.097| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.097| LootBox: 0B08AC68 with ItemID 301158, 0 items, tick: 60
    000010.097| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000010.097| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.097| LootBox: 0B08B478 with ItemID 301158, 0 items, tick: 60
    000010.098| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.098| LootBox: 0B08B880 with ItemID 301158, 0 items, tick: 60
    000010.098| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.098| LootBox: 0B08BC88 with ItemID 301158, 0 items, tick: 60
    000010.098| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.098| LootBox: 0B08C090 with ItemID 301158, 0 items, tick: 60
    000010.098| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.098| LootBox: 0B08C498 with ItemID 301158, 0 items, tick: 60
    000010.098| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.099| LootBox: 0B08C8A0 with ItemID 301158, 0 items, tick: 60
    000010.099| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.099| LootBox: 0B08CCA8 with ItemID 301158, 0 items, tick: 60
    000010.099| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.099| LootBox: 0B08D0B0 with ItemID 301158, 0 items, tick: 60
    000010.099| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.099| LootBox: 0B08D4B8 with ItemID 301158, 0 items, tick: 60
    000010.099| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.099| LootBox: 0B08D8C0 with ItemID 301158, 0 items, tick: 60
    000010.100| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.100| LootBox: 0B08DCC8 with ItemID 301158, 0 items, tick: 60
    000010.100| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.100| LootBox: 0B08E0D0 with ItemID 301158, 0 items, tick: 60
    000010.100| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.100| LootBox: 0B08E4D8 with ItemID 301158, 0 items, tick: 60
    000010.100| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.100| LootBox: 0B08E8E0 with ItemID 301158, 0 items, tick: 60
    000010.100| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.101| LootBox: 0B08ECE8 with ItemID 301158, 0 items, tick: 60
    000010.101| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.101| LootBox: 0B08F0F0 with ItemID 301158, 0 items, tick: 60
    000010.101| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.101| LootBox: 0B08F4F8 with ItemID 301158, 0 items, tick: 60
    000010.101| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.101| LootBox: 0B08F900 with ItemID 301158, 0 items, tick: 60
    000010.101| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.101| LootBox: 0B090010 with ItemID 301158, 0 items, tick: 60
    000010.102| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.102| LootBox: 0B090418 with ItemID 301158, 0 items, tick: 10
    000010.102| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.102| LootBox: 0B090820 with ItemID 301158, 0 items, tick: 60
    000010.102| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.102| LootBox: 0B090C28 with ItemID 301158, 0 items, tick: 60
    000010.102| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.102| LootBox: 0B091030 with ItemID 301158, 0 items, tick: 60
    000010.102| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.103| LootBox: 0B091438 with ItemID 301158, 0 items, tick: 60
    000010.103| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.103| LootBox: 0B091840 with ItemID 301158, 0 items, tick: 60
    000010.103| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.103| LootBox: 0B091C48 with ItemID 301158, 0 items, tick: 60
    000010.103| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.103| LootBox: 0B092050 with ItemID 301158, 0 items, tick: 60
    000010.103| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.103| LootBox: 0B092458 with ItemID 301158, 0 items, tick: 60
    000010.103| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.104| LootBox: 0B092860 with ItemID 301158, 0 items, tick: 60
    000010.104| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.104| LootBox: 0B092C68 with ItemID 301158, 0 items, tick: 60
    000010.104| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.104| LootBox: 0B093070 with ItemID 301158, 0 items, tick: 60
    000010.104| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.104| LootBox: 0B093478 with ItemID 301158, 0 items, tick: 60
    000010.104| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.104| LootBox: 0B093880 with ItemID 301158, 0 items, tick: 60
    000010.104| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.105| LootBox: 0B093C88 with ItemID 301158, 0 items, tick: 60
    000010.105| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.105| LootBox: 0B094090 with ItemID 301158, 0 items, tick: 60
    000010.105| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.105| LootBox: 0B094498 with ItemID 301158, 0 items, tick: 45
    000010.105| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.105| LootBox: 0B0948A0 with ItemID 301158, 0 items, tick: 60
    000010.105| obj_ZombieSpawn 0B05C948, 14 zombies in 33 meters, delay 15, r:1.0-3.1
    000010.108| 435/484 valid navpoints for 14 zombies at 5397.709961 44.089500 5030.038574
    000010.108| obj_ZombieSpawn 0B05CD90, 12 zombies in 24 meters, delay 15, r:4.0-5.0
    000010.110| 216/256 valid navpoints for 12 zombies at 5123.791016 44.089500 5008.132324
    000010.110| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.110| LootBox: 0B094CA8 with ItemID 301158, 0 items, tick: 60
    000010.110| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.110| LootBox: 0B0950B0 with ItemID 301158, 0 items, tick: 60
    000010.110| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.110| LootBox: 0B0954B8 with ItemID 301158, 0 items, tick: 60
    000010.110| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.111| LootBox: 0B0958C0 with ItemID 301158, 0 items, tick: 60
    000010.111| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.111| LootBox: 0B095CC8 with ItemID 301158, 0 items, tick: 60
    000010.112| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.112| LootBox: 0B0960D0 with ItemID 301158, 0 items, tick: 60
    000010.112| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.112| LootBox: 0B0964D8 with ItemID 301158, 0 items, tick: 60
    000010.112| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.112| LootBox: 0B0968E0 with ItemID 301158, 0 items, tick: 60
    000010.112| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.112| LootBox: 0B096CE8 with ItemID 301158, 0 items, tick: 60
    000010.112| obj_ZombieSpawn 0B05D1D8, 8 zombies in 47 meters, delay 15, r:10.0-15.0
    000010.118| 861/1024 valid navpoints for 8 zombies at 7744.789551 73.121498 9887.078125
    000010.118| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.118| LootBox: 0B0970F0 with ItemID 301158, 0 items, tick: 60
    000010.118| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.119| LootBox: 0B0974F8 with ItemID 301158, 0 items, tick: 60
    000010.119| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.119| LootBox: 0B097900 with ItemID 301158, 0 items, tick: 60
    000010.119| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.119| LootBox: 0B09A010 with ItemID 301158, 0 items, tick: 60
    000010.119| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.119| LootBox: 0B09A418 with ItemID 301158, 0 items, tick: 60
    000010.119| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.119| LootBox: 0B09A820 with ItemID 301158, 0 items, tick: 60
    000010.120| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.120| LootBox: 0B09AC28 with ItemID 301158, 0 items, tick: 60
    000010.120| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.120| LootBox: 0B09B030 with ItemID 301158, 0 items, tick: 60
    000010.120| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.120| LootBox: 0B09B438 with ItemID 301158, 0 items, tick: 60
    000010.120| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.120| LootBox: 0B09B840 with ItemID 301158, 0 items, tick: 60
    000010.120| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.121| LootBox: 0B09BC48 with ItemID 301158, 0 items, tick: 60
    000010.121| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.121| LootBox: 0B09C050 with ItemID 301158, 0 items, tick: 60
    000010.121| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.121| LootBox: 0B09C458 with ItemID 301158, 0 items, tick: 10
    000010.121| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.121| LootBox: 0B09C860 with ItemID 301158, 0 items, tick: 60
    000010.121| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.121| LootBox: 0B09CC68 with ItemID 301158, 0 items, tick: 60
    000010.122| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.122| LootBox: 0B09D070 with ItemID 301158, 0 items, tick: 10
    000010.122| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.123| LootBox: 0B09D478 with ItemID 301158, 0 items, tick: 10
    000010.123| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.123| LootBox: 0B09D880 with ItemID 301158, 0 items, tick: 60
    000010.123| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.123| LootBox: 0B09DC88 with ItemID 301158, 0 items, tick: 60
    000010.123| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.123| LootBox: 0B09E090 with ItemID 301158, 0 items, tick: 60
    000010.124| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.124| LootBox: 0B09E498 with ItemID 301158, 0 items, tick: 60
    000010.124| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.124| LootBox: 0B09E8A0 with ItemID 301158, 0 items, tick: 60
    000010.124| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.124| LootBox: 0B09ECA8 with ItemID 301158, 0 items, tick: 60
    000010.124| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.124| LootBox: 0B09F0B0 with ItemID 301158, 0 items, tick: 60
    000010.125| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.125| LootBox: 0B09F4B8 with ItemID 301158, 0 items, tick: 60
    000010.125| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.125| LootBox: 0B09F8C0 with ItemID 301158, 0 items, tick: 60
    000010.125| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.125| LootBox: 0B09FCC8 with ItemID 301158, 0 items, tick: 60
    000010.125| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.125| LootBox: 0B0A00D0 with ItemID 301158, 0 items, tick: 60
    000010.125| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.125| LootBox: 0B0A04D8 with ItemID 301158, 0 items, tick: 60
    000010.126| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.126| LootBox: 0B0A08E0 with ItemID 301158, 0 items, tick: 60
    000010.126| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.126| LootBox: 0B0A0CE8 with ItemID 301158, 0 items, tick: 60
    000010.126| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.126| LootBox: 0B0A10F0 with ItemID 301158, 0 items, tick: 60
    000010.126| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.126| LootBox: 0B0A14F8 with ItemID 301158, 0 items, tick: 60
    000010.126| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.127| LootBox: 0B0A1900 with ItemID 301158, 0 items, tick: 60
    000010.127| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.127| LootBox: 0B0A4BE0 with ItemID 301158, 0 items, tick: 60
    000010.127| obj_ZombieSpawn 0B05D620, 15 zombies in 44 meters, delay 15, r:4.0-5.0
    000010.128| 0/900 valid navpoints for 15 zombies at 2110.177979 248.003494 5191.708496
    000010.128| !!! no valid navpoints at 2110.177979 248.003494 5191.708496
    000010.128| obj_ZombieSpawn 0B05DA68, 6 zombies in 10 meters, delay 15, r:4.0-5.0
    000010.128| 0/49 valid navpoints for 6 zombies at 2145.888184 246.387100 5232.880859
    000010.129| !!! no valid navpoints at 2145.888184 246.387100 5232.880859
    000010.129| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.129| LootBox: 0B0A4FE8 with ItemID 301158, 0 items, tick: 60
    000010.129| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.129| LootBox: 0B0A53F0 with ItemID 301158, 0 items, tick: 60
    000010.129| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.129| LootBox: 0B0A57F8 with ItemID 301158, 0 items, tick: 60
    000010.129| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.129| LootBox: 0B0A5C00 with ItemID 301158, 0 items, tick: 60
    000010.130| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.130| LootBox: 0B0A6008 with ItemID 301158, 0 items, tick: 60
    000010.130| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.130| LootBox: 0B0A6410 with ItemID 301158, 0 items, tick: 60
    000010.130| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.130| LootBox: 0B0A6818 with ItemID 301158, 0 items, tick: 60
    000010.130| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.130| LootBox: 0B0A6C20 with ItemID 301158, 0 items, tick: 60
    000010.130| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.131| LootBox: 0B0A7028 with ItemID 301158, 0 items, tick: 60
    000010.131| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.131| LootBox: 0B0A7430 with ItemID 301158, 0 items, tick: 60
    000010.131| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.131| LootBox: 0B0A7838 with ItemID 301158, 0 items, tick: 10
    000010.131| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.131| LootBox: 0B0A7C40 with ItemID 301158, 0 items, tick: 60
    000010.131| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.132| LootBox: 0B0A8048 with ItemID 301158, 0 items, tick: 60
    000010.132| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.132| LootBox: 0B0A8450 with ItemID 301158, 0 items, tick: 60
    000010.132| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.132| LootBox: 0B0A8858 with ItemID 301158, 0 items, tick: 60
    000010.132| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.132| LootBox: 0B0A8C60 with ItemID 301158, 0 items, tick: 60
    000010.132| obj_ZombieSpawn 0B05DEB0, 9 zombies in 53 meters, delay 15, r:4.0-5.0
    000010.137| 1134/1296 valid navpoints for 9 zombies at 7786.375977 46.194599 6814.189453
    000010.138| obj_ZombieSpawn 0B05E2F8, 20 zombies in 109 meters, delay 15, r:1.0-3.0
    000010.163| 4572/5329 valid navpoints for 20 zombies at 7627.560547 41.285900 6747.726074
    000010.164| obj_ZombieSpawn 0B05E740, 14 zombies in 30 meters, delay 15, r:4.0-6.0
    000010.168| 363/441 valid navpoints for 14 zombies at 6049.690430 68.101799 6449.979492
    000010.168| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.168| LootBox: 0B0A9068 with ItemID 301158, 0 items, tick: 60
    000010.168| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.168| LootBox: 0B0A9470 with ItemID 301158, 0 items, tick: 60
    000010.168| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.169| LootBox: 0B0A9878 with ItemID 301158, 0 items, tick: 60
    000010.169| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.169| LootBox: 0B0A9C80 with ItemID 301158, 0 items, tick: 60
    000010.169| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.169| LootBox: 0B0AA088 with ItemID 301158, 0 items, tick: 60
    000010.169| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.169| LootBox: 0B0AA490 with ItemID 301158, 0 items, tick: 60
    000010.169| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.169| LootBox: 0B0AA898 with ItemID 301158, 0 items, tick: 60
    000010.170| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.170| LootBox: 0B0AACA0 with ItemID 301158, 0 items, tick: 60
    000010.170| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.170| LootBox: 0B0AB0A8 with ItemID 301158, 0 items, tick: 60
    000010.170| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.170| LootBox: 0B0AB4B0 with ItemID 301158, 0 items, tick: 60
    000010.170| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.170| LootBox: 0B0AB8B8 with ItemID 301158, 0 items, tick: 60
    000010.171| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.171| LootBox: 0B0ABCC0 with ItemID 301158, 0 items, tick: 60
    000010.171| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.171| LootBox: 0B0AC0C8 with ItemID 301158, 0 items, tick: 60
    000010.172| obj_ZombieSpawn 0B05EB88, 5 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.175| 333/441 valid navpoints for 5 zombies at 7691.899414 47.469799 6978.220703
    000010.175| obj_ZombieSpawn 0B05EFD0, 5 zombies in 60 meters, delay 15, r:4.0-5.0
    000010.187| 1334/1681 valid navpoints for 5 zombies at 7638.656250 46.257801 6983.178711
    000010.187| obj_ZombieSpawn 0B05F418, 5 zombies in 62 meters, delay 15, r:4.0-5.0
    000010.196| 1355/1764 valid navpoints for 5 zombies at 7607.336914 43.167599 6853.613281
    000010.198| obj_ZombieSpawn 0B0AEFE0, 5 zombies in 41 meters, delay 15, r:4.0-5.0
    000010.204| 485/784 valid navpoints for 5 zombies at 7700.815918 46.257801 6863.881348
    000010.204| obj_ZombieSpawn 0B0AF428, 5 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.208| 714/841 valid navpoints for 5 zombies at 7574.824707 42.340500 6716.075195
    000010.208| obj_ZombieSpawn 0B0AF870, 8 zombies in 57 meters, delay 15, r:4.0-5.0
    000010.216| 1214/1521 valid navpoints for 8 zombies at 7662.998535 42.993599 6720.234863
    000010.217| obj_ZombieSpawn 0B0AFCB8, 5 zombies in 57 meters, delay 15, r:4.0-5.0
    000010.225| 1271/1521 valid navpoints for 5 zombies at 7742.304199 46.257900 6952.744629
    000010.225| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.225| LootBox: 0B0AC4D0 with ItemID 301158, 0 items, tick: 60
    000010.225| obj_ZombieSpawn 0B0B0100, 10 zombies in 30 meters, delay 15, r:10.0-15.0
    000010.227| 319/441 valid navpoints for 10 zombies at 5150.063477 183.403900 7474.103027
    000010.228| obj_ZombieSpawn 0B0B0548, 12 zombies in 30 meters, delay 15, r:10.0-15.0
    000010.231| 309/441 valid navpoints for 12 zombies at 5087.378418 179.811905 7534.251953
    000010.231| obj_ZombieSpawn 0B0B0990, 12 zombies in 39 meters, delay 15, r:10.0-15.0
    000010.235| 547/729 valid navpoints for 12 zombies at 5136.532227 179.730896 7589.643066
    000010.236| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.236| LootBox: 0B0B6FE0 with ItemID 301158, 0 items, tick: 10
    000010.236| obj_ZombieSpawn 0B0B0DD8, 12 zombies in 44 meters, delay 10, r:10.0-15.0
    000010.240| 675/900 valid navpoints for 12 zombies at 5225.923340 179.811905 7474.606445
    000010.240| obj_ZombieSpawn 0B0B1220, 10 zombies in 36 meters, delay 15, r:10.0-15.0
    000010.244| 497/576 valid navpoints for 10 zombies at 5091.435059 179.811905 7463.955078
    000010.245| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.245| LootBox: 0B0B73E8 with ItemID 301158, 0 items, tick: 60
    000010.245| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.245| LootBox: 0B0B77F0 with ItemID 301158, 0 items, tick: 60
    000010.246| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.246| LootBox: 0B0B7BF8 with ItemID 301158, 0 items, tick: 60
    000010.246| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.246| LootBox: 0B0B8000 with ItemID 301158, 0 items, tick: 60
    000010.246| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.246| LootBox: 0B0B8408 with ItemID 301158, 0 items, tick: 60
    000010.246| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.246| LootBox: 0B0B8810 with ItemID 301158, 0 items, tick: 60
    000010.247| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.247| LootBox: 0B0B8C18 with ItemID 301158, 0 items, tick: 60
    000010.247| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.247| LootBox: 0B0B9020 with ItemID 301158, 0 items, tick: 60
    000010.247| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.247| LootBox: 0B0B9428 with ItemID 301158, 0 items, tick: 60
    000010.247| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.247| LootBox: 0B0B9830 with ItemID 301158, 0 items, tick: 60
    000010.248| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000010.248| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.248| LootBox: 0B0BA040 with ItemID 301158, 0 items, tick: 60
    000010.248| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.248| LootBox: 0B0BA448 with ItemID 301158, 0 items, tick: 60
    000010.248| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.248| LootBox: 0B0BA850 with ItemID 301158, 0 items, tick: 60
    000010.248| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.249| LootBox: 0B0BAC58 with ItemID 301158, 0 items, tick: 60
    000010.249| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.249| LootBox: 0B0BB060 with ItemID 301158, 0 items, tick: 60
    000010.249| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.249| LootBox: 0B0BB468 with ItemID 301158, 0 items, tick: 60
    000010.249| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.249| LootBox: 0B0BB870 with ItemID 301158, 0 items, tick: 60
    000010.249| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.250| LootBox: 0B0BBC78 with ItemID 301158, 0 items, tick: 60
    000010.250| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.250| LootBox: 0B0BC080 with ItemID 301158, 0 items, tick: 60
    000010.250| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.250| LootBox: 0B0BC488 with ItemID 301158, 0 items, tick: 60
    000010.250| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.250| LootBox: 0B0BC890 with ItemID 301158, 0 items, tick: 5
    000010.250| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.250| LootBox: 0B0BCC98 with ItemID 301158, 0 items, tick: 60
    000010.251| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.251| LootBox: 0B0BD0A0 with ItemID 301158, 0 items, tick: 10
    000010.251| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.251| LootBox: 0B0BD4A8 with ItemID 301158, 0 items, tick: 10
    000010.251| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.251| LootBox: 0B0BD8B0 with ItemID 301158, 0 items, tick: 60
    000010.251| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.251| LootBox: 0B0BDCB8 with ItemID 301158, 0 items, tick: 10
    000010.251| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.251| LootBox: 0B0BE0C0 with ItemID 301158, 0 items, tick: 30
    000010.252| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.252| LootBox: 0B0BE4C8 with ItemID 301158, 0 items, tick: 60
    000010.252| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.252| LootBox: 0B0BE8D0 with ItemID 301158, 0 items, tick: 60
    000010.252| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.252| LootBox: 0B0C0060 with ItemID 301158, 0 items, tick: 10
    000010.252| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.252| LootBox: 0B0C0468 with ItemID 301158, 0 items, tick: 10
    000010.252| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.253| LootBox: 0B0C0870 with ItemID 301158, 0 items, tick: 10
    000010.253| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.253| LootBox: 0B0C0C78 with ItemID 301158, 0 items, tick: 60
    000010.253| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.253| LootBox: 0B0C1080 with ItemID 301158, 0 items, tick: 60
    000010.253| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.253| LootBox: 0B0C1488 with ItemID 301158, 0 items, tick: 60
    000010.253| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.253| LootBox: 0B0C1890 with ItemID 301158, 0 items, tick: 60
    000010.254| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.254| LootBox: 0B0C1C98 with ItemID 301158, 0 items, tick: 60
    000010.254| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.254| LootBox: 0B0C20A0 with ItemID 301158, 0 items, tick: 10
    000010.254| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.254| LootBox: 0B0C24A8 with ItemID 301158, 0 items, tick: 60
    000010.254| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.254| LootBox: 0B0C28B0 with ItemID 301158, 0 items, tick: 30
    000010.255| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.256| LootBox: 0B0C2CB8 with ItemID 301158, 0 items, tick: 60
    000010.256| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.256| LootBox: 0B0C30C0 with ItemID 301158, 0 items, tick: 60
    000010.256| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.257| LootBox: 0B0C34C8 with ItemID 301158, 0 items, tick: 60
    000010.257| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.257| LootBox: 0B0C38D0 with ItemID 301158, 0 items, tick: 60
    000010.257| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.257| LootBox: 0B0C3CD8 with ItemID 301158, 0 items, tick: 60
    000010.257| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.258| LootBox: 0B0C40E0 with ItemID 301158, 0 items, tick: 10
    000010.258| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.258| LootBox: 0B0C44E8 with ItemID 301158, 0 items, tick: 60
    000010.258| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.258| LootBox: 0B0C48F0 with ItemID 301158, 0 items, tick: 60
    000010.258| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.258| LootBox: 0B0C4CF8 with ItemID 301158, 0 items, tick: 60
    000010.259| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.259| LootBox: 0B0C5100 with ItemID 301158, 0 items, tick: 60
    000010.259| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.259| LootBox: 0B0C5508 with ItemID 301158, 0 items, tick: 60
    000010.259| obj_ZombieSpawn 0B0B1668, 15 zombies in 56 meters, delay 15, r:2.0-4.0
    000010.266| 1174/1444 valid navpoints for 15 zombies at 6442.063965 62.721100 4195.934570
    000010.266| obj_ZombieSpawn 0B0B1AB0, 10 zombies in 27 meters, delay 15, r:10.0-15.0
    000010.268| 254/324 valid navpoints for 10 zombies at 2234.686523 235.866699 1846.785156
    000010.268| obj_ZombieSpawn 0B0B1EF8, 10 zombies in 27 meters, delay 15, r:10.0-15.0
    000010.271| 265/324 valid navpoints for 10 zombies at 2173.518799 237.247498 1819.659668
    000010.271| obj_ZombieSpawn 0B0B2340, 6 zombies in 27 meters, delay 15, r:10.0-15.0
    000010.273| 25/324 valid navpoints for 6 zombies at 2229.179199 261.270386 1854.741821
    000010.273| obj_ZombieSpawn 0B0B2788, 12 zombies in 28 meters, delay 15, r:10.0-15.0
    000010.278| 267/361 valid navpoints for 12 zombies at 2349.834229 236.016998 1797.979980
    000010.278| obj_ZombieSpawn 0B0B2BD0, 8 zombies in 24 meters, delay 15, r:10.0-15.0
    000010.280| 231/256 valid navpoints for 8 zombies at 2373.133301 236.119400 1869.275024
    000010.280| obj_ZombieSpawn 0B0B3018, 15 zombies in 36 meters, delay 15, r:4.0-5.0
    000010.283| 497/576 valid navpoints for 15 zombies at 4150.305664 89.372597 4047.215820
    000010.283| obj_ZombieSpawn 0B0B3460, 15 zombies in 45 meters, delay 15, r:4.0-5.0
    000010.290| 746/961 valid navpoints for 15 zombies at 4283.382813 89.531403 4049.220703
    000010.291| obj_ZombieSpawn 0B0B38A8, 10 zombies in 33 meters, delay 15, r:4.0-5.0
    000010.296| 426/484 valid navpoints for 10 zombies at 4211.650879 89.372597 4086.280518
    000010.297| obj_ZombieSpawn 0B0B3CF0, 10 zombies in 28 meters, delay 15, r:4.0-5.0
    000010.301| 336/361 valid navpoints for 10 zombies at 3228.045410 130.794296 4685.035156
    000010.301| obj_ZombieSpawn 0B0B4138, 8 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.318| 685/841 valid navpoints for 8 zombies at 3092.008301 46.739700 6480.605957
    000010.320| obj_ZombieSpawn 0B0B4580, 12 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.329| 675/841 valid navpoints for 12 zombies at 3107.003906 47.383499 6480.489746
    000010.329| obj_ZombieSpawn 0B0B49C8, 15 zombies in 53 meters, delay 15, r:4.0-5.0
    000010.336| 998/1296 valid navpoints for 15 zombies at 3282.535889 46.868198 6574.532715
    000010.337| obj_ZombieSpawn 0B0B4E10, 10 zombies in 39 meters, delay 15, r:4.0-5.0
    000010.345| 586/729 valid navpoints for 10 zombies at 3263.325439 47.487999 6438.765137
    000010.346| obj_ZombieSpawn 0B0B5258, 7 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.349| 737/841 valid navpoints for 7 zombies at 6471.008301 65.255302 6576.652344
    000010.349| obj_ZombieSpawn 0B0B56A0, 7 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.357| 642/841 valid navpoints for 7 zombies at 6522.111328 63.555000 6641.158691
    000010.358| obj_ZombieSpawn 0B0B5AE8, 7 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.364| 706/841 valid navpoints for 7 zombies at 6587.623047 65.255302 6577.961914
    000010.365| obj_ZombieSpawn 0B0B5F30, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.368| 344/400 valid navpoints for 7 zombies at 6583.466797 62.898998 6644.638184
    000010.368| obj_ZombieSpawn 0B0B6378, 11 zombies in 41 meters, delay 15, r:4.0-5.0
    000010.372| 663/784 valid navpoints for 11 zombies at 6592.083008 64.247101 6731.314941
    000010.373| obj_ZombieSpawn 0B0B67C0, 7 zombies in 42 meters, delay 15, r:4.0-5.0
    000010.378| 642/841 valid navpoints for 7 zombies at 6509.038086 63.312099 6682.471680
    000010.378| obj_ZombieSpawn 0B0DBCA0, 10 zombies in 36 meters, delay 15, r:4.0-5.0
    000010.382| 545/576 valid navpoints for 10 zombies at 9120.210938 71.192200 7977.655273
    000010.383| obj_ZombieSpawn 0B0DC0E8, 10 zombies in 36 meters, delay 15, r:4.0-5.0
    000010.385| 533/576 valid navpoints for 10 zombies at 8978.755859 71.192200 8207.217773
    000010.386| obj_ZombieSpawn 0B0DC530, 12 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.387| 325/400 valid navpoints for 12 zombies at 8984.331055 69.207603 7175.580078
    000010.388| obj_ZombieSpawn 0B0DC978, 12 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.390| 364/400 valid navpoints for 12 zombies at 8975.569336 74.621101 7361.240723
    000010.391| obj_ZombieSpawn 0B0DCDC0, 12 zombies in 37 meters, delay 9, r:4.0-5.0
    000010.396| 550/625 valid navpoints for 12 zombies at 8084.200684 41.198399 8581.351563
    000010.397| obj_ZombieSpawn 0B0DD208, 12 zombies in 37 meters, delay 9, r:4.0-5.0
    000010.402| 552/625 valid navpoints for 12 zombies at 8099.762695 41.198399 8501.233398
    000010.402| obj_ZombieSpawn 0B0DD650, 12 zombies in 37 meters, delay 9, r:4.0-5.0
    000010.406| 517/625 valid navpoints for 12 zombies at 8000.738281 41.198399 8547.430664
    000010.407| obj_ZombieSpawn 0B0DDA98, 8 zombies in 51 meters, delay 15, r:4.0-5.0
    000010.414| 1088/1225 valid navpoints for 8 zombies at 9674.597656 72.005096 6762.340332
    000010.414| obj_ZombieSpawn 0B0DDEE0, 8 zombies in 45 meters, delay 15, r:4.0-5.0
    000010.421| 847/961 valid navpoints for 8 zombies at 9430.124023 73.108902 6672.565430
    000010.421| obj_ZombieSpawn 0B0DE328, 18 zombies in 41 meters, delay 15, r:4.0-5.0
    000010.428| 675/784 valid navpoints for 18 zombies at 5577.812988 102.663300 2875.566406
    000010.429| obj_ZombieSpawn 0B0DE770, 10 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.432| 365/441 valid navpoints for 10 zombies at 7032.153320 90.910698 5054.459961
    000010.432| obj_ZombieSpawn 0B0DEBB8, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.434| 339/441 valid navpoints for 7 zombies at 6038.068359 47.406601 5174.159668
    000010.434| obj_ZombieSpawn 0B0DF000, 7 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.436| 388/441 valid navpoints for 7 zombies at 5961.590332 47.406601 5130.822266
    000010.436| obj_ZombieSpawn 0B0DF448, 10 zombies in 28 meters, delay 15, r:6.0-7.0
    000010.438| 335/361 valid navpoints for 10 zombies at 3494.540527 103.281502 4423.901855
    000010.438| obj_ZombieSpawn 0B0DF890, 13 zombies in 30 meters, delay 15, r:4.0-5.0
    000010.441| 345/441 valid navpoints for 13 zombies at 5638.754395 65.451599 4453.899414
    000010.441| obj_ZombieSpawn 0B0DFCD8, 1 zombies in 18 meters, delay 15, r:4.0-5.0
    000010.442| 141/144 valid navpoints for 1 zombies at 5671.051758 65.451599 4379.792480
    000010.442| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.442| LootBox: 0B0C5910 with ItemID 301158, 0 items, tick: 10
    000010.443| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.443| LootBox: 0B0C5D18 with ItemID 301158, 0 items, tick: 60
    000010.443| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.443| LootBox: 0B0C6120 with ItemID 301158, 0 items, tick: 60
    000010.443| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.443| LootBox: 0B0C6528 with ItemID 301158, 0 items, tick: 30
    000010.443| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.443| LootBox: 0B0C6930 with ItemID 301158, 0 items, tick: 30
    000010.443| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.444| LootBox: 0B0C6D38 with ItemID 301158, 0 items, tick: 60
    000010.444| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.444| LootBox: 0B0C7140 with ItemID 301158, 0 items, tick: 30
    000010.444| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.444| LootBox: 0B0C7548 with ItemID 301158, 0 items, tick: 60
    000010.444| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.444| LootBox: 0B0C7950 with ItemID 301158, 0 items, tick: 60
    000010.444| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.445| LootBox: 0B0E5CA0 with ItemID 301158, 0 items, tick: 60
    000010.445| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.445| LootBox: 0B0E60A8 with ItemID 301158, 0 items, tick: 60
    000010.445| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.445| LootBox: 0B0E64B0 with ItemID 301158, 0 items, tick: 60
    000010.445| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.445| LootBox: 0B0E68B8 with ItemID 301158, 0 items, tick: 60
    000010.446| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.446| LootBox: 0B0E6CC0 with ItemID 301158, 0 items, tick: 60
    000010.556| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.556| LootBox: 0B0E70C8 with ItemID 301158, 0 items, tick: 60
    000010.556| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.556| LootBox: 0B0E74D0 with ItemID 301158, 0 items, tick: 5
    000010.556| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.556| LootBox: 0B0E78D8 with ItemID 301158, 0 items, tick: 3
    000010.557| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.557| LootBox: 0B0E7CE0 with ItemID 301158, 0 items, tick: 10
    000010.557| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.557| LootBox: 0B0E80E8 with ItemID 301158, 0 items, tick: 5
    000010.557| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.557| LootBox: 0B0E84F0 with ItemID 301158, 0 items, tick: 60
    000010.557| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.557| LootBox: 0B0E88F8 with ItemID 301158, 0 items, tick: 60
    000010.557| meshName '' is too small in LoadPhysicsConfig000010.557| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.558| obj_ZombieSpawn 0B0E0120, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.562| 295/441 valid navpoints for 1 zombies at 2205.939453 235.786407 1700.127808
    000010.562| obj_ZombieSpawn 0B0E0568, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.564| 387/441 valid navpoints for 1 zombies at 2208.433838 235.786407 1794.732666
    000010.564| obj_ZombieSpawn 0B0E09B0, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.571| 352/441 valid navpoints for 1 zombies at 2984.244385 130.980103 4771.937988
    000010.572| obj_ZombieSpawn 0B0E0DF8, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.574| 330/441 valid navpoints for 1 zombies at 5025.127441 42.387199 5226.631836
    000010.575| obj_ZombieSpawn 0B0E1240, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.576| 352/441 valid navpoints for 1 zombies at 5163.935059 179.427002 7537.660645
    000010.577| obj_ZombieSpawn 0B0E1688, 1 zombies in 30 meters, delay 7200, r:12.0-15.0
    000010.579| 334/441 valid navpoints for 1 zombies at 7769.733887 73.221397 9905.135742
    000010.579| meshName '' is too small in LoadPhysicsConfig000010.579| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.580| meshName '' is too small in LoadPhysicsConfig000010.580| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.580| meshName '' is too small in LoadPhysicsConfig000010.580| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.581| meshName '' is too small in LoadPhysicsConfig000010.581| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.581| meshName '' is too small in LoadPhysicsConfig000010.581| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.581| meshName '' is too small in LoadPhysicsConfig000010.581| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.581| meshName '' is too small in LoadPhysicsConfig000010.581| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.581| meshName '' is too small in LoadPhysicsConfig000010.581| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.582| meshName '' is too small in LoadPhysicsConfig000010.582| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.582| meshName '' is too small in LoadPhysicsConfig000010.582| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.582| meshName '' is too small in LoadPhysicsConfig000010.582| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.582| meshName '' is too small in LoadPhysicsConfig000010.582| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.582| meshName '' is too small in LoadPhysicsConfig000010.583| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.583| meshName '' is too small in LoadPhysicsConfig000010.583| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.583| meshName '' is too small in LoadPhysicsConfig000010.583| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.583| meshName '' is too small in LoadPhysicsConfig000010.583| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.583| meshName '' is too small in LoadPhysicsConfig000010.583| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.584| meshName '' is too small in LoadPhysicsConfig000010.584| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.584| meshName '' is too small in LoadPhysicsConfig000010.584| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.584| meshName '' is too small in LoadPhysicsConfig000010.584| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.584| meshName '' is too small in LoadPhysicsConfig000010.584| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.584| meshName '' is too small in LoadPhysicsConfig000010.585| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.585| meshName '' is too small in LoadPhysicsConfig000010.585| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.585| meshName '' is too small in LoadPhysicsConfig000010.585| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.585| meshName '' is too small in LoadPhysicsConfig000010.585| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.585| meshName '' is too small in LoadPhysicsConfig000010.585| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.586| meshName '' is too small in LoadPhysicsConfig000010.586| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.586| meshName '' is too small in LoadPhysicsConfig000010.586| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.586| meshName '' is too small in LoadPhysicsConfig000010.586| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.586| meshName '' is too small in LoadPhysicsConfig000010.587| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.587| meshName '' is too small in LoadPhysicsConfig000010.587| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.587| meshName '' is too small in LoadPhysicsConfig000010.587| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.587| meshName '' is too small in LoadPhysicsConfig000010.587| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.588| meshName '' is too small in LoadPhysicsConfig000010.588| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.588| meshName '' is too small in LoadPhysicsConfig000010.588| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.588| meshName '' is too small in LoadPhysicsConfig000010.588| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.588| meshName '' is too small in LoadPhysicsConfig000010.589| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.589| meshName '' is too small in LoadPhysicsConfig000010.589| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.589| meshName '' is too small in LoadPhysicsConfig000010.589| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.589| meshName '' is too small in LoadPhysicsConfig000010.589| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.589| meshName '' is too small in LoadPhysicsConfig000010.590| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.590| meshName '' is too small in LoadPhysicsConfig000010.590| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.590| meshName '' is too small in LoadPhysicsConfig000010.590| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.590| meshName '' is too small in LoadPhysicsConfig000010.590| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.590| meshName '' is too small in LoadPhysicsConfig000010.590| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.591| meshName '' is too small in LoadPhysicsConfig000010.591| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.591| meshName '' is too small in LoadPhysicsConfig000010.591| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.591| meshName '' is too small in LoadPhysicsConfig000010.591| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.591| meshName '' is too small in LoadPhysicsConfig000010.591| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.595| meshName '' is too small in LoadPhysicsConfig000010.596| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.596| meshName '' is too small in LoadPhysicsConfig000010.596| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.596| meshName '' is too small in LoadPhysicsConfig000010.596| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.596| meshName '' is too small in LoadPhysicsConfig000010.596| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.596| meshName '' is too small in LoadPhysicsConfig000010.596| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.597| meshName '' is too small in LoadPhysicsConfig000010.597| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.597| meshName '' is too small in LoadPhysicsConfig000010.597| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.597| meshName '' is too small in LoadPhysicsConfig000010.597| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.597| meshName '' is too small in LoadPhysicsConfig000010.597| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.597| meshName '' is too small in LoadPhysicsConfig000010.597| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.598| meshName '' is too small in LoadPhysicsConfig000010.598| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.598| meshName '' is too small in LoadPhysicsConfig000010.598| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.598| meshName '' is too small in LoadPhysicsConfig000010.598| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.598| meshName '' is too small in LoadPhysicsConfig000010.598| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.598| meshName '' is too small in LoadPhysicsConfig000010.598| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.599| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.599| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.599| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.599| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.599| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.599| meshName '' is too small in LoadPhysicsConfig000010.600| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.600| meshName '' is too small in LoadPhysicsConfig000010.600| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.600| meshName '' is too small in LoadPhysicsConfig000010.600| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.600| meshName '' is too small in LoadPhysicsConfig000010.600| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.600| meshName '' is too small in LoadPhysicsConfig000010.600| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.600| meshName '' is too small in LoadPhysicsConfig000010.601| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.601| meshName '' is too small in LoadPhysicsConfig000010.601| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.601| meshName '' is too small in LoadPhysicsConfig000010.601| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.601| meshName '' is too small in LoadPhysicsConfig000010.601| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.602| meshName '' is too small in LoadPhysicsConfig000010.602| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.602| meshName '' is too small in LoadPhysicsConfig000010.602| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.602| meshName '' is too small in LoadPhysicsConfig000010.602| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.602| meshName '' is too small in LoadPhysicsConfig000010.602| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.603| meshName '' is too small in LoadPhysicsConfig000010.603| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.603| meshName '' is too small in LoadPhysicsConfig000010.603| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.603| meshName '' is too small in LoadPhysicsConfig000010.603| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.603| meshName '' is too small in LoadPhysicsConfig000010.604| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.604| meshName '' is too small in LoadPhysicsConfig000010.604| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.604| meshName '' is too small in LoadPhysicsConfig000010.604| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.605| meshName '' is too small in LoadPhysicsConfig000010.605| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.605| meshName '' is too small in LoadPhysicsConfig000010.605| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.605| meshName '' is too small in LoadPhysicsConfig000010.605| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.606| meshName '' is too small in LoadPhysicsConfig000010.606| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.606| meshName '' is too small in LoadPhysicsConfig000010.606| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.606| meshName '' is too small in LoadPhysicsConfig000010.606| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.606| meshName '' is too small in LoadPhysicsConfig000010.606| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.607| meshName '' is too small in LoadPhysicsConfig000010.607| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.607| meshName '' is too small in LoadPhysicsConfig000010.607| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.607| meshName '' is too small in LoadPhysicsConfig000010.607| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.607| meshName '' is too small in LoadPhysicsConfig000010.607| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.607| meshName '' is too small in LoadPhysicsConfig000010.607| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.608| meshName '' is too small in LoadPhysicsConfig000010.608| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.608| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.609| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.609| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.609| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.609| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.609| meshName '' is too small in LoadPhysicsConfig000010.609| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.610| meshName '' is too small in LoadPhysicsConfig000010.610| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.610| meshName '' is too small in LoadPhysicsConfig000010.610| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.610| meshName '' is too small in LoadPhysicsConfig000010.611| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.611| meshName '' is too small in LoadPhysicsConfig000010.611| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.611| meshName '' is too small in LoadPhysicsConfig000010.611| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.611| meshName '' is too small in LoadPhysicsConfig000010.611| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.615| meshName '' is too small in LoadPhysicsConfig000010.615| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.616| meshName '' is too small in LoadPhysicsConfig000010.616| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.616| meshName '' is too small in LoadPhysicsConfig000010.616| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.616| meshName '' is too small in LoadPhysicsConfig000010.616| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.617| meshName '' is too small in LoadPhysicsConfig000010.617| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.617| meshName '' is too small in LoadPhysicsConfig000010.617| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.617| meshName '' is too small in LoadPhysicsConfig000010.617| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.617| meshName '' is too small in LoadPhysicsConfig000010.617| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.617| meshName '' is too small in LoadPhysicsConfig000010.617| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.618| meshName '' is too small in LoadPhysicsConfig000010.618| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.619| meshName '' is too small in LoadPhysicsConfig000010.619| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.619| meshName '' is too small in LoadPhysicsConfig000010.619| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.619| meshName '' is too small in LoadPhysicsConfig000010.619| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.619| meshName '' is too small in LoadPhysicsConfig000010.619| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.620| meshName '' is too small in LoadPhysicsConfig000010.620| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.620| meshName '' is too small in LoadPhysicsConfig000010.620| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.620| meshName '' is too small in LoadPhysicsConfig000010.620| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.620| meshName '' is too small in LoadPhysicsConfig000010.620| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.620| meshName '' is too small in LoadPhysicsConfig000010.621| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.621| meshName '' is too small in LoadPhysicsConfig000010.621| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.621| meshName '' is too small in LoadPhysicsConfig000010.624| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.624| meshName '' is too small in LoadPhysicsConfig000010.624| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.624| meshName '' is too small in LoadPhysicsConfig000010.624| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.625| meshName '' is too small in LoadPhysicsConfig000010.625| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.625| meshName '' is too small in LoadPhysicsConfig000010.625| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.625| meshName '' is too small in LoadPhysicsConfig000010.625| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.625| meshName '' is too small in LoadPhysicsConfig000010.625| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.625| meshName '' is too small in LoadPhysicsConfig000010.625| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.626| meshName '' is too small in LoadPhysicsConfig000010.626| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.626| meshName '' is too small in LoadPhysicsConfig000010.626| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.626| meshName '' is too small in LoadPhysicsConfig000010.626| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.626| meshName '' is too small in LoadPhysicsConfig000010.626| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.627| meshName '' is too small in LoadPhysicsConfig000010.627| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.627| meshName '' is too small in LoadPhysicsConfig000010.627| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.628| meshName '' is too small in LoadPhysicsConfig000010.628| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.628| meshName '' is too small in LoadPhysicsConfig000010.628| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.628| meshName '' is too small in LoadPhysicsConfig000010.628| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.628| meshName '' is too small in LoadPhysicsConfig000010.628| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.628| meshName '' is too small in LoadPhysicsConfig000010.628| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.629| meshName '' is too small in LoadPhysicsConfig000010.629| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.629| meshName '' is too small in LoadPhysicsConfig000010.629| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.629| meshName '' is too small in LoadPhysicsConfig000010.629| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.629| meshName '' is too small in LoadPhysicsConfig000010.629| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.629| meshName '' is too small in LoadPhysicsConfig000010.629| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.630| meshName '' is too small in LoadPhysicsConfig000010.630| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.630| meshName '' is too small in LoadPhysicsConfig000010.630| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.630| meshName '' is too small in LoadPhysicsConfig000010.630| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.630| meshName '' is too small in LoadPhysicsConfig000010.630| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.630| meshName '' is too small in LoadPhysicsConfig000010.631| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.631| meshName '' is too small in LoadPhysicsConfig000010.631| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.631| meshName '' is too small in LoadPhysicsConfig000010.631| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.634| meshName '' is too small in LoadPhysicsConfig000010.634| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.635| meshName '' is too small in LoadPhysicsConfig000010.635| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.635| meshName '' is too small in LoadPhysicsConfig000010.635| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.635| meshName '' is too small in LoadPhysicsConfig000010.635| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.635| meshName '' is too small in LoadPhysicsConfig000010.635| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.635| meshName '' is too small in LoadPhysicsConfig000010.635| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.636| meshName '' is too small in LoadPhysicsConfig000010.636| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.636| meshName '' is too small in LoadPhysicsConfig000010.636| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.636| meshName '' is too small in LoadPhysicsConfig000010.636| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.636| meshName '' is too small in LoadPhysicsConfig000010.636| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.636| meshName '' is too small in LoadPhysicsConfig000010.636| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.637| meshName '' is too small in LoadPhysicsConfig000010.637| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.637| meshName '' is too small in LoadPhysicsConfig000010.637| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.637| meshName '' is too small in LoadPhysicsConfig000010.637| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.637| meshName '' is too small in LoadPhysicsConfig000010.637| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.637| meshName '' is too small in LoadPhysicsConfig000010.637| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.638| meshName '' is too small in LoadPhysicsConfig000010.638| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.638| meshName '' is too small in LoadPhysicsConfig000010.638| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.638| meshName '' is too small in LoadPhysicsConfig000010.638| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.638| meshName '' is too small in LoadPhysicsConfig000010.638| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.638| meshName '' is too small in LoadPhysicsConfig000010.638| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.639| meshName '' is too small in LoadPhysicsConfig000010.639| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.639| meshName '' is too small in LoadPhysicsConfig000010.639| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.639| meshName '' is too small in LoadPhysicsConfig000010.639| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.639| meshName '' is too small in LoadPhysicsConfig000010.639| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.639| meshName '' is too small in LoadPhysicsConfig000010.639| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.640| meshName '' is too small in LoadPhysicsConfig000010.640| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.640| meshName '' is too small in LoadPhysicsConfig000010.640| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.640| meshName '' is too small in LoadPhysicsConfig000010.640| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.640| meshName '' is too small in LoadPhysicsConfig000010.640| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.640| meshName '' is too small in LoadPhysicsConfig000010.640| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.641| meshName '' is too small in LoadPhysicsConfig000010.641| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.641| meshName '' is too small in LoadPhysicsConfig000010.641| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.644| meshName '' is too small in LoadPhysicsConfig000010.644| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.644| meshName '' is too small in LoadPhysicsConfig000010.644| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.645| meshName '' is too small in LoadPhysicsConfig000010.645| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.645| meshName '' is too small in LoadPhysicsConfig000010.645| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.645| meshName '' is too small in LoadPhysicsConfig000010.645| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.645| meshName '' is too small in LoadPhysicsConfig000010.645| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.645| meshName '' is too small in LoadPhysicsConfig000010.645| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.646| meshName '' is too small in LoadPhysicsConfig000010.646| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.646| meshName '' is too small in LoadPhysicsConfig000010.646| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.646| meshName '' is too small in LoadPhysicsConfig000010.646| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.646| meshName '' is too small in LoadPhysicsConfig000010.646| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.646| meshName '' is too small in LoadPhysicsConfig000010.647| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.647| meshName '' is too small in LoadPhysicsConfig000010.647| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.647| meshName '' is too small in LoadPhysicsConfig000010.647| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.647| meshName '' is too small in LoadPhysicsConfig000010.647| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.647| meshName '' is too small in LoadPhysicsConfig000010.647| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.648| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.648| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.648| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.648| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.648| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.648| meshName '' is too small in LoadPhysicsConfig000010.649| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.649| meshName '' is too small in LoadPhysicsConfig000010.649| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.649| meshName '' is too small in LoadPhysicsConfig000010.649| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.649| meshName '' is too small in LoadPhysicsConfig000010.649| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.649| meshName '' is too small in LoadPhysicsConfig000010.650| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.650| meshName '' is too small in LoadPhysicsConfig000010.650| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.650| meshName '' is too small in LoadPhysicsConfig000010.650| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.650| meshName '' is too small in LoadPhysicsConfig000010.650| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.650| meshName '' is too small in LoadPhysicsConfig000010.650| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.651| meshName '' is too small in LoadPhysicsConfig000010.651| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.651| meshName '' is too small in LoadPhysicsConfig000010.651| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.651| meshName '' is too small in LoadPhysicsConfig000010.651| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.651| meshName '' is too small in LoadPhysicsConfig000010.651| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.651| meshName '' is too small in LoadPhysicsConfig000010.651| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.652| meshName '' is too small in LoadPhysicsConfig000010.652| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.652| meshName '' is too small in LoadPhysicsConfig000010.652| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.652| meshName '' is too small in LoadPhysicsConfig000010.652| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.652| meshName '' is too small in LoadPhysicsConfig000010.652| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.652| meshName '' is too small in LoadPhysicsConfig000010.653| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.653| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.654| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.654| meshName '' is too small in LoadPhysicsConfig000010.655| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.655| meshName '' is too small in LoadPhysicsConfig000010.655| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.655| meshName '' is too small in LoadPhysicsConfig000010.655| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.655| meshName '' is too small in LoadPhysicsConfig000010.655| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.655| meshName '' is too small in LoadPhysicsConfig000010.655| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.655| meshName '' is too small in LoadPhysicsConfig000010.656| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.656| meshName '' is too small in LoadPhysicsConfig000010.656| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.656| meshName '' is too small in LoadPhysicsConfig000010.656| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.656| meshName '' is too small in LoadPhysicsConfig000010.656| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.656| meshName '' is too small in LoadPhysicsConfig000010.656| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.657| meshName '' is too small in LoadPhysicsConfig000010.657| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.658| meshName '' is too small in LoadPhysicsConfig000010.658| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.658| meshName '' is too small in LoadPhysicsConfig000010.658| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.658| meshName '' is too small in LoadPhysicsConfig000010.658| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.658| meshName '' is too small in LoadPhysicsConfig000010.658| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.659| meshName '' is too small in LoadPhysicsConfig000010.659| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.659| meshName '' is too small in LoadPhysicsConfig000010.660| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.660| meshName '' is too small in LoadPhysicsConfig000010.660| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.660| meshName '' is too small in LoadPhysicsConfig000010.660| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.660| meshName '' is too small in LoadPhysicsConfig000010.660| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.660| meshName '' is too small in LoadPhysicsConfig000010.660| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.661| meshName '' is too small in LoadPhysicsConfig000010.661| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.661| meshName '' is too small in LoadPhysicsConfig000010.661| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.661| meshName '' is too small in LoadPhysicsConfig000010.661| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.661| meshName '' is too small in LoadPhysicsConfig000010.661| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.661| meshName '' is too small in LoadPhysicsConfig000010.661| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.662| meshName '' is too small in LoadPhysicsConfig000010.662| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.662| meshName '' is too small in LoadPhysicsConfig000010.662| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.663| meshName '' is too small in LoadPhysicsConfig000010.663| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.663| meshName '' is too small in LoadPhysicsConfig000010.663| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.663| meshName '' is too small in LoadPhysicsConfig000010.663| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.663| meshName '' is too small in LoadPhysicsConfig000010.663| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.663| meshName '' is too small in LoadPhysicsConfig000010.664| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.664| meshName '' is too small in LoadPhysicsConfig000010.664| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.664| meshName '' is too small in LoadPhysicsConfig000010.664| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.664| meshName '' is too small in LoadPhysicsConfig000010.664| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.664| meshName '' is too small in LoadPhysicsConfig000010.664| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.665| meshName '' is too small in LoadPhysicsConfig000010.665| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.665| meshName '' is too small in LoadPhysicsConfig000010.665| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.665| meshName '' is too small in LoadPhysicsConfig000010.665| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.665| meshName '' is too small in LoadPhysicsConfig000010.665| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.665| meshName '' is too small in LoadPhysicsConfig000010.665| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.666| meshName '' is too small in LoadPhysicsConfig000010.666| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.666| meshName '' is too small in LoadPhysicsConfig000010.666| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.666| meshName '' is too small in LoadPhysicsConfig000010.666| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.666| meshName '' is too small in LoadPhysicsConfig000010.666| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.666| meshName '' is too small in LoadPhysicsConfig000010.666| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.667| meshName '' is too small in LoadPhysicsConfig000010.667| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.667| meshName '' is too small in LoadPhysicsConfig000010.667| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.667| meshName '' is too small in LoadPhysicsConfig000010.667| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.667| meshName '' is too small in LoadPhysicsConfig000010.667| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.667| meshName '' is too small in LoadPhysicsConfig000010.668| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.668| meshName '' is too small in LoadPhysicsConfig000010.668| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.668| meshName '' is too small in LoadPhysicsConfig000010.668| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.668| meshName '' is too small in LoadPhysicsConfig000010.668| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.668| meshName '' is too small in LoadPhysicsConfig000010.668| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.669| meshName '' is too small in LoadPhysicsConfig000010.669| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.669| meshName '' is too small in LoadPhysicsConfig000010.669| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.669| meshName '' is too small in LoadPhysicsConfig000010.669| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.669| meshName '' is too small in LoadPhysicsConfig000010.669| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.670| meshName '' is too small in LoadPhysicsConfig000010.670| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.670| meshName '' is too small in LoadPhysicsConfig000010.670| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.670| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.671| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.671| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.671| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.671| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.671| meshName '' is too small in LoadPhysicsConfig000010.671| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.672| meshName '' is too small in LoadPhysicsConfig000010.672| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.672| meshName '' is too small in LoadPhysicsConfig000010.672| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.672| meshName '' is too small in LoadPhysicsConfig000010.672| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.672| meshName '' is too small in LoadPhysicsConfig000010.672| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.672| meshName '' is too small in LoadPhysicsConfig000010.672| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.673| meshName '' is too small in LoadPhysicsConfig000010.673| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.673| meshName '' is too small in LoadPhysicsConfig000010.673| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.673| meshName '' is too small in LoadPhysicsConfig000010.673| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.673| meshName '' is too small in LoadPhysicsConfig000010.673| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.673| meshName '' is too small in LoadPhysicsConfig000010.673| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.674| meshName '' is too small in LoadPhysicsConfig000010.674| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.674| meshName '' is too small in LoadPhysicsConfig000010.674| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.674| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.674| LootBox: 0B0E8D00 with ItemID 301158, 0 items, tick: 60
    000010.674| meshName '' is too small in LoadPhysicsConfig000010.674| !!! OnCreate failed for obj=obj_NoClipBox, filename=
    000010.675| obj_ZombieSpawn 0B0E1AD0, 1 zombies in 21 meters, delay 7200, r:4.0-5.0
    000010.676| 166/196 valid navpoints for 1 zombies at 7952.920410 71.073196 5994.270020
    000010.676| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.676| LootBox: 0B0E9108 with ItemID 301158, 0 items, tick: 60
    000010.676| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.676| LootBox: 0B0E9510 with ItemID 301158, 0 items, tick: 60
    000010.676| LootBox: !!!! m_LootBoxID 301158 does NOT have items inside
    000010.676| LootBox: 0B0E9918 with ItemID 301158, 0 items, tick: 60
    000013.259| Terrain3: Creating physics data
    000015.018| r3dTerrain3::UnpackHeightCached: unpacking (0,0) for [0]
    000015.023| r3dTerrain3::UnpackHeightCached: unpacking (1,0) for [1]
    000015.027| r3dTerrain3::UnpackHeightCached: unpacking (2,0) for [2]
    000015.032| r3dTerrain3::UnpackHeightCached: unpacking (3,0) for [3]
    000015.036| r3dTerrain3::UnpackHeightCached: unpacking (0,1) for [4]
    000015.041| r3dTerrain3::UnpackHeightCached: unpacking (1,1) for [5]
    000015.044| r3dTerrain3::UnpackHeightCached: unpacking (2,1) for [6]
    000015.049| r3dTerrain3::UnpackHeightCached: unpacking (3,1) for [7]
    000015.053| r3dTerrain3::UnpackHeightCached: unpacking (0,2) for [8]
    000015.059| r3dTerrain3::UnpackHeightCached: unpacking (1,2) for [9]
    000015.063| r3dTerrain3::UnpackHeightCached: unpacking (2,2) for [10]
    000015.067| r3dTerrain3::UnpackHeightCached: unpacking (3,2) for [11]
    000015.071| r3dTerrain3::UnpackHeightCached: unpacking (0,3) for [12]
    000015.075| r3dTerrain3::UnpackHeightCached: unpacking (1,3) for [13]
    000015.079| r3dTerrain3::UnpackHeightCached: unpacking (2,3) for [14]
    000015.083| r3dTerrain3::UnpackHeightCached: unpacking (3,3) for [15]
    000015.088| r3dTerrain3::UnpackHeightCached: unpacking (4,0) for [16]
    000015.091| r3dTerrain3::UnpackHeightCached: unpacking (4,1) for [17]
    000015.095| r3dTerrain3::UnpackHeightCached: unpacking (4,2) for [18]
    000015.098| r3dTerrain3::UnpackHeightCached: unpacking (4,3) for [19]
    000015.101| r3dTerrain3::UnpackHeightCached: unpacking (0,4) for [20]
    000015.105| r3dTerrain3::UnpackHeightCached: unpacking (1,4) for [21]
    000015.107| r3dTerrain3::UnpackHeightCached: unpacking (2,4) for [22]
    000015.111| r3dTerrain3::UnpackHeightCached: unpacking (3,4) for [23]
    000015.114| r3dTerrain3::UnpackHeightCached: unpacking (4,4) for [24]
    000015.212| r3dTerrain3::UnpackHeightCached: unpacking (5,0) for [25]
    000015.216| r3dTerrain3::UnpackHeightCached: unpacking (6,0) for [26]
    000015.222| r3dTerrain3::UnpackHeightCached: unpacking (7,0) for [27]
    000015.227| r3dTerrain3::UnpackHeightCached: unpacking (5,1) for [28]
    000015.231| r3dTerrain3::UnpackHeightCached: unpacking (6,1) for [29]
    000015.235| r3dTerrain3::UnpackHeightCached: unpacking (7,1) for [30]
    000015.239| r3dTerrain3::UnpackHeightCached: unpacking (5,2) for [31]
    000015.244| r3dTerrain3::UnpackHeightCached: unpacking (6,2) for [32]
    000015.247| r3dTerrain3::UnpackHeightCached: unpacking (7,2) for [33]
    000015.251| r3dTerrain3::UnpackHeightCached: unpacking (5,3) for [34]
    000015.255| r3dTerrain3::UnpackHeightCached: unpacking (6,3) for [35]
    000015.259| r3dTerrain3::UnpackHeightCached: unpacking (7,3) for [36]
    000015.262| r3dTerrain3::UnpackHeightCached: unpacking (8,0) for [37]
    000015.265| r3dTerrain3::UnpackHeightCached: unpacking (8,1) for [38]
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    000017.363| r3dTerrain3::UnpackHeightCached: unpacking (12,14) for [35]
    000017.366| r3dTerrain3::UnpackHeightCached: unpacking (12,15) for [6]
    000017.459| r3dTerrain3::UnpackHeightCached: unpacking (13,12) for [1]
    000017.463| r3dTerrain3::UnpackHeightCached: unpacking (14,12) for [44]
    000017.466| r3dTerrain3::UnpackHeightCached: unpacking (15,12) for [42]
    000017.470| r3dTerrain3::UnpackHeightCached: unpacking (13,13) for [46]
    000017.473| r3dTerrain3::UnpackHeightCached: unpacking (14,13) for [14]
    000017.477| r3dTerrain3::UnpackHeightCached: unpacking (15,13) for [8]
    000017.481| r3dTerrain3::UnpackHeightCached: unpacking (13,14) for [45]
    000017.487| r3dTerrain3::UnpackHeightCached: unpacking (14,14) for [0]
    000017.491| r3dTerrain3::UnpackHeightCached: unpacking (15,14) for [2]
    000017.496| r3dTerrain3::UnpackHeightCached: unpacking (13,15) for [21]
    000017.499| r3dTerrain3::UnpackHeightCached: unpacking (14,15) for [12]
    000017.503| r3dTerrain3::UnpackHeightCached: unpacking (15,15) for [22]
    000017.596| Terrain3: Creating physics data - DONE!
    000017.596| WorldObjects: 1061 + 20834 static
    000017.597| server main loop started
    000017.597| net_mapLoaded_LastNetID: 1026
    000017.597| CAsyncApiWorker 0 executing CJobGetServerObjects 12F023A8
    000017.597| CAsyncApiWorker 1 executing CJobGetSavedServerState 1165A2F8
    000017.618| time: 17, plrs:0/100, net_lastFreeId: 1026, objects: 1061, async:0 0 0 0
    000017.627| obj_ZombieSpawn 0B0DFCD8 initialSpawn 1/1 zombies
    000017.627| obj_ZombieSpawn 0B0E0120 initialSpawn 1/1 zombies
    000017.627| obj_ZombieSpawn 0B0E0568 initialSpawn 1/1 zombies
    000017.627| obj_ZombieSpawn 0B0E09B0 initialSpawn 1/1 zombies
    000017.627| obj_ZombieSpawn 0B0E0DF8 initialSpawn 1/1 zombies
    000017.627| obj_ZombieSpawn 0B0E1240 initialSpawn 1/1 zombies
    000017.628| obj_ZombieSpawn 0B0E1688 initialSpawn 1/1 zombies
    000017.628| obj_ZombieSpawn 0B0E1AD0 initialSpawn 1/1 zombies
    000017.633| CAsyncApiWorker 0 finished CJobGetServerObjects 12F023A8
    000017.644| Job CJobGetServerObjects 12F023A8: Creating 0 objects
    000017.798| !!!PERFORMANCE REPORT:
    tick:0.00
    gameworld:0.03
    terrain3:0.00
    PhysX:0.12
    navmesh:0.00
    END
    000017.801| CAsyncApiWorker 1 finished CJobGetSavedServerState 1165A2F8
    000017.810| CJobGetSavedServerState, restoring state
    000017.810| 0 ItemSpawnPoints restored
    000017.827| obj_ZombieSpawn 0B03EE78 initialSpawn 2/15 zombies
    000017.829| obj_ZombieSpawn 0B050E78 initialSpawn 2/17 zombies
    000017.831| obj_ZombieSpawn 0B05D620 initialSpawn 2/15 zombies
    000017.831| obj_ZombieSpawn 0B05DA68 initialSpawn 2/6 zombies
    000017.871| obj_ZombieSpawn 0B042EB0 initialSpawn 4/4 zombies
    000017.916| obj_ZombieSpawn 0B03B730 initialSpawn 5/5 zombies
    000017.917| obj_ZombieSpawn 0B03E5E8 initialSpawn 5/5 zombies
    000017.919| obj_ZombieSpawn 0B04CA68 initialSpawn 5/5 zombies
    000017.920| obj_ZombieSpawn 0B058910 initialSpawn 5/5 zombies
    000017.921| obj_ZombieSpawn 0B05EB88 initialSpawn 5/5 zombies
    000017.924| obj_ZombieSpawn 0B05EFD0 initialSpawn 5/5 zombies
    000017.924| obj_ZombieSpawn 0B05F418 initialSpawn 5/5 zombies
    000017.924| obj_ZombieSpawn 0B0AEFE0 initialSpawn 5/5 zombies
    000017.924| obj_ZombieSpawn 0B0AF428 initialSpawn 5/5 zombies
    000017.924| obj_ZombieSpawn 0B0AFCB8 initialSpawn 5/5 zombies
    000017.976| obj_ZombieSpawn 0B04A828 initialSpawn 6/6 zombies
    000017.977| obj_ZombieSpawn 0B056418 initialSpawn 6/6 zombies
    000017.977| obj_ZombieSpawn 0B058D58 initialSpawn 6/6 zombies
    000017.979| obj_ZombieSpawn 0B0B2340 initialSpawn 6/6 zombies
    000018.021| obj_ZombieSpawn 0B03F708 initialSpawn 7/7 zombies
    000018.021| obj_ZombieSpawn 0B0403E0 initialSpawn 7/7 zombies
    000018.021| obj_ZombieSpawn 0B0432F8 initialSpawn 7/7 zombies
    000018.021| obj_ZombieSpawn 0B043B88 initialSpawn 7/7 zombies
    000018.022| obj_ZombieSpawn 0B046C38 initialSpawn 7/7 zombies
    000018.022| obj_ZombieSpawn 0B04AC70 initialSpawn 7/7 zombies
    000018.024| obj_ZombieSpawn 0B0591A0 initialSpawn 7/7 zombies
    000018.024| obj_ZombieSpawn 0B059A30 initialSpawn 7/7 zombies
    000018.026| obj_ZombieSpawn 0B05B828 initialSpawn 7/7 zombies
    000018.027| obj_ZombieSpawn 0B0B5258 initialSpawn 7/7 zombies
    000018.027| obj_ZombieSpawn 0B0B56A0 initialSpawn 7/7 zombies
    000018.027| obj_ZombieSpawn 0B0B5AE8 initialSpawn 7/7 zombies
    000018.027| obj_ZombieSpawn 0B0B5F30 initialSpawn 7/7 zombies
    000018.027| obj_ZombieSpawn 0B0B67C0 initialSpawn 7/7 zombies
    000018.028| obj_ZombieSpawn 0B0DEBB8 initialSpawn 7/7 zombies
    000018.028| obj_ZombieSpawn 0B0DF000 initialSpawn 7/7 zombies
    000018.069| obj_ZombieSpawn 0A1EBB68 initialSpawn 8/8 zombies
    000018.070| obj_ZombieSpawn 0B047910 initialSpawn 8/8 zombies
    000018.071| obj_ZombieSpawn 0B049F98 initialSpawn 8/8 zombies
    000018.071| obj_ZombieSpawn 0B04A3E0 initialSpawn 8/8 zombies
    000018.071| obj_ZombieSpawn 0B04F910 initialSpawn 8/8 zombies
    000018.071| obj_ZombieSpawn 0B04FD58 initialSpawn 8/8 zombies
    000018.073| obj_ZombieSpawn 0B051F98 initialSpawn 8/8 zombies
    000018.073| obj_ZombieSpawn 0B0541D8 initialSpawn 8/8 zombies
    000018.073| obj_ZombieSpawn 0B054620 initialSpawn 8/8 zombies
    000018.074| obj_ZombieSpawn 0B059E78 initialSpawn 8/8 zombies
    000018.074| obj_ZombieSpawn 0B05A708 initialSpawn 8/8 zombies
    000018.074| obj_ZombieSpawn 0B05B3E0 initialSpawn 8/8 zombies
    000018.074| obj_ZombieSpawn 0B05D1D8 initialSpawn 8/8 zombies
    000018.075| obj_ZombieSpawn 0B0AF870 initialSpawn 8/8 zombies
    000018.075| obj_ZombieSpawn 0B0B2BD0 initialSpawn 8/8 zombies
    000018.075| obj_ZombieSpawn 0B0B4138 initialSpawn 8/8 zombies
    000018.076| obj_ZombieSpawn 0B0DDA98 initialSpawn 8/8 zombies
    000018.076| obj_ZombieSpawn 0B0DDEE0 initialSpawn 8/8 zombies
    000018.114| obj_ZombieSpawn 0B03C7F0 initialSpawn 9/9 zombies
    000018.118| obj_ZombieSpawn 0B05DEB0 initialSpawn 9/9 zombies
    000018.156| obj_ZombieSpawn 0A94A700 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03C3C0 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03CC38 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03D4C8 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03D910 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03E1A0 initialSpawn 10/10 zombies
    000018.157| obj_ZombieSpawn 0B03F2C0 initialSpawn 10/10 zombies
    000018.158| obj_ZombieSpawn 0B03FB50 initialSpawn 10/10 zombies
    000018.158| obj_ZombieSpawn 0B03FF98 initialSpawn 10/10 zombies
    000018.158| obj_ZombieSpawn 0B041500 initialSpawn 10/10 zombies
    000018.158| obj_ZombieSpawn 0B042A68 initialSpawn 10/10 zombies
    000018.159| obj_ZombieSpawn 0B049B50 initialSpawn 10/10 zombies
    000018.159| obj_ZombieSpawn 0B04B0B8 initialSpawn 10/10 zombies
    000018.159| obj_ZombieSpawn 0B04DB88 initialSpawn 10/10 zombies
    000018.160| obj_ZombieSpawn 0B055FD0 initialSpawn 10/10 zombies
    000018.160| obj_ZombieSpawn 0B0595E8 initialSpawn 10/10 zombies
    000018.160| obj_ZombieSpawn 0B05A2C0 initialSpawn 10/10 zombies
    000018.161| obj_ZombieSpawn 0B0B0100 initialSpawn 10/10 zombies
    000018.161| obj_ZombieSpawn 0B0B1220 initialSpawn 10/10 zombies
    000018.161| obj_ZombieSpawn 0B0B1AB0 initialSpawn 10/10 zombies
    000018.161| obj_ZombieSpawn 0B0B1EF8 initialSpawn 10/10 zombies
    000018.162| obj_ZombieSpawn 0B0B38A8 initialSpawn 10/10 zombies
    000018.162| obj_ZombieSpawn 0B0B3CF0 initialSpawn 10/10 zombies
    000018.162| obj_ZombieSpawn 0B0B4E10 initialSpawn 10/10 zombies
    000018.162| obj_ZombieSpawn 0B0DBCA0 initialSpawn 10/10 zombies
    000018.162| obj_ZombieSpawn 0B0DC0E8 initialSpawn 10/10 zombies
    000018.164| obj_ZombieSpawn 0B0DE770 initialSpawn 10/10 zombies
    000018.164| obj_ZombieSpawn 0B0DF448 initialSpawn 10/10 zombies
    000018.202| obj_ZombieSpawn 0B040C70 initialSpawn 11/11 zombies
    000018.212| obj_ZombieSpawn 0B0481A0 initialSpawn 11/11 zombies
    000018.215| obj_ZombieSpawn 0B053948 initialSpawn 11/11 zombies
    000018.217| obj_ZombieSpawn 0B0B6378 initialSpawn 11/11 zombies
    000018.258| obj_ZombieSpawn 0A1EB738 initialSpawn 12/12 zombies
    000018.259| obj_ZombieSpawn 0B041948 initialSpawn 12/12 zombies
    000018.259| obj_ZombieSpawn 0B047080 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B04E418 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B04EC38 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B04F080 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B04F4C8 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B0505E8 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B050A30 initialSpawn 12/12 zombies
    000018.260| obj_ZombieSpawn 0B0512C0 initialSpawn 12/12 zombies
    000018.261| obj_ZombieSpawn 0B051B50 initialSpawn 12/12 zombies
    000018.261| obj_ZombieSpawn 0B0523E0 initialSpawn 12/12 zombies
    000018.261| obj_ZombieSpawn 0B052828 initialSpawn 12/12 zombies
    000018.263| obj_ZombieSpawn 0B05C0B8 initialSpawn 12/12 zombies
    000018.263| obj_ZombieSpawn 0B05C500 initialSpawn 12/12 zombies
    000018.263| obj_ZombieSpawn 0B05CD90 initialSpawn 12/12 zombies
    000018.263| obj_ZombieSpawn 0B0B0548 initialSpawn 12/12 zombies
    000018.263| obj_ZombieSpawn 0B0B0990 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0B0DD8 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0B2788 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0B4580 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0DC530 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0DC978 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0DCDC0 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0DD208 initialSpawn 12/12 zombies
    000018.264| obj_ZombieSpawn 0B0DD650 initialSpawn 12/12 zombies
    000018.329| obj_ZombieSpawn 0B040828 initialSpawn 13/13 zombies
    000018.331| obj_ZombieSpawn 0B0DF890 initialSpawn 13/13 zombies
    000018.367| obj_ZombieSpawn 0B04B948 initialSpawn 14/14 zombies
    000018.367| obj_ZombieSpawn 0B04BD90 initialSpawn 14/14 zombies
    000018.367| obj_ZombieSpawn 0B0530B8 initialSpawn 14/14 zombies
    000018.367| obj_ZombieSpawn 0B053500 initialSpawn 14/14 zombies
    000018.368| obj_ZombieSpawn 0B057C38 initialSpawn 14/14 zombies
    000018.368| obj_ZombieSpawn 0B05C948 initialSpawn 14/14 zombies
    000018.368| obj_ZombieSpawn 0B05E740 initialSpawn 14/14 zombies
    000018.405| obj_ZombieSpawn 0B03A670 initialSpawn 15/15 zombies
    000018.406| obj_ZombieSpawn 0B03BB60 initialSpawn 15/15 zombies
    000018.406| obj_ZombieSpawn 0B03D080 initialSpawn 15/15 zombies
    000018.406| obj_ZombieSpawn 0B044418 initialSpawn 15/15 zombies
    000018.406| obj_ZombieSpawn 0B047D58 initialSpawn 15/15 zombies
    000018.407| obj_ZombieSpawn 0B054A68 initialSpawn 15/15 zombies
    000018.407| obj_ZombieSpawn 0B05AB50 initialSpawn 15/15 zombies
    000018.408| obj_ZombieSpawn 0B05BC70 initialSpawn 15/15 zombies
    000018.408| obj_ZombieSpawn 0B0B1668 initialSpawn 15/15 zombies
    000018.408| obj_ZombieSpawn 0B0B3018 initialSpawn 15/15 zombies
    000018.408| obj_ZombieSpawn 0B0B3460 initialSpawn 15/15 zombies
    000018.408| obj_ZombieSpawn 0B0B49C8 initialSpawn 15/15 zombies
    000018.439| obj_ZombieSpawn 0B04B500 initialSpawn 16/16 zombies
    000018.440| obj_ZombieSpawn 0B053D90 initialSpawn 16/16 zombies
    000018.440| obj_ZombieSpawn 0B054EB0 initialSpawn 16/16 zombies
    000018.498| obj_ZombieSpawn 0B03AED0 initialSpawn 18/18 zombies
    000018.499| obj_ZombieSpawn 0B052C70 initialSpawn 18/18 zombies
    000018.500| obj_ZombieSpawn 0B0DE328 initialSpawn 18/18 zombies
    000018.528| obj_ZombieSpawn 0B043FD0 initialSpawn 19/19 zombies
    000018.555| obj_ZombieSpawn 0B03AAA0 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B03B300 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B03BF90 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B03DD58 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B03EA30 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B0410B8 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B0421D8 initialSpawn 20/20 zombies
    000018.556| obj_ZombieSpawn 0B042620 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04C1D8 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04C620 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04CEB0 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04D2F8 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04D740 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B04DFD0 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B0552F8 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B055740 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B055B88 initialSpawn 20/20 zombies
    000018.557| obj_ZombieSpawn 0B0584C8 initialSpawn 20/20 zombies
    000018.568| obj_ZombieSpawn 0B05E2F8 initialSpawn 20/20 zombies
    000018.595| obj_ZombieSpawn 0B0485E8 initialSpawn 21/21 zombies
    000018.647| obj_ZombieSpawn 0B049708 initialSpawn 23/23 zombies
    000018.694| obj_ZombieSpawn 0B043740 initialSpawn 25/25 zombies
    000018.694| obj_ZombieSpawn 0B051708 initialSpawn 25/25 zombies
    000018.827| obj_ZombieSpawn 0B058080 initialSpawn 30/30 zombies
    000018.850| obj_ZombieSpawn 0B0474C8 initialSpawn 31/31 zombies
    000018.900| obj_ZombieSpawn 0B041D90 initialSpawn 33/33 zombies
    000018.924| obj_ZombieSpawn 0B048A30 initialSpawn 34/34 zombies
    000019.242| obj_ZombieSpawn 0B0492C0 initialSpawn 48/48 zombies
    000019.288| obj_ZombieSpawn 0B05AF98 initialSpawn 50/50 zombies
    000019.940| obj_ZombieSpawn 0B048E78 initialSpawn 78/78 zombies
    000020.473| obj_ZombieSpawn 0B0501A0 initialSpawn 100/100 zombies
    000067.843| peer00 PKT_C2S_JoinGameReq: CID:1000000, ip:70.26.131.62
    000067.844| CAsyncApiWorker 0 executing CJobProcessUserJoin[1000000] 18A00270
    000067.924| CAsyncApiWorker 0 finished CJobProcessUserJoin[1000000] 18A00270
    000073.077| !!!PERFORMANCE REPORT:
    tick:0.20
    gameworld:0.02
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000078.469| !!!PERFORMANCE REPORT:
    tick:1.73
    gameworld:0.02
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000078.480| !!!warning!!! frame took longer that 1 sec.
    000078.480| time: 78, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000079.127| !!!PERFORMANCE REPORT:
    tick:0.14
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000090.526| !!!warning!!! frame took longer that 1 sec.
    000128.013| CAsyncApiWorker 0 executing CJobPingGame[1000000] 130414E0
    000128.031| CAsyncApiWorker 0 finished CJobPingGame[1000000] 130414E0
    000138.482| time: 138, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000143.109| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1026
    000143.109| NETHELPER: 123fdev: on create - entered visibility of network object 1 123fdev
    000143.109| NETHELPER: 123fdev: entered visibility of network object 1155 Zombie_0_0B0AF428
    000143.110| NETHELPER: 123fdev: entered visibility of network object 1333 Zombie_1_0B05F418
    000143.110| NETHELPER: 123fdev: entered visibility of network object 1335 Zombie_1_0B0AF428
    000143.110| NETHELPER: 123fdev: entered visibility of network object 1503 Zombie_2_0B0AF428
    000143.110| NETHELPER: 123fdev: entered visibility of network object 1832 Zombie_4_0B05E2F8
    000143.110| NETHELPER: 123fdev: entered visibility of network object 2293 Zombie_7_0B05E2F8
    000143.110| NETHELPER: 123fdev: entered visibility of network object 2534 Zombie_9_0B05E2F8
    000143.110| NETHELPER: 123fdev: entered visibility of network object 2720 Zombie_11_0B05E2F8
    000143.110| NETHELPER: 123fdev: entered visibility of network object 2940 Zombie_15_0B05E2F8
    000143.117| CAsyncApiWorker 0 executing CJobUpdateChar[1000000] 13216988
    000143.176| CAsyncApiWorker 0 finished CJobUpdateChar[1000000] 13216988
    000144.881| voip: Client 1 '762118144' peer00, playerIdx:0 joined channel 1 on virtual server 1
    000144.905| !!!PERFORMANCE REPORT:
    tick:0.00
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.37
    END
    000158.671| NETHELPER: 123fdev: entered visibility of network object 1153 Zombie_0_0B05F418
    000158.672| NETHELPER: 123fdev: entered visibility of network object 2789 Zombie_12_0B05E2F8
    000158.987| NETHELPER: 123fdev: entered visibility of network object 1669 Zombie_3_0B05F418
    000159.291| NETHELPER: 123fdev: entered visibility of network object 1149 Zombie_0_0B05E2F8
    000160.212| NETHELPER: 123fdev: entered visibility of network object 3074 Zombie_19_0B05E2F8
    000161.133| NETHELPER: 123fdev: entered visibility of network object 1836 Zombie_4_0B05F418
    000161.133| NETHELPER: 123fdev: entered visibility of network object 1839 Zombie_4_0B0AF870
    000161.133| NETHELPER: 123fdev: entered visibility of network object 2149 Zombie_6_0B05E2F8
    000161.455| NETHELPER: 123fdev: entered visibility of network object 1501 Zombie_2_0B05F418
    000162.080| NETHELPER: 123fdev: entered visibility of network object 1671 Zombie_3_0B0AF428
    000162.386| NETHELPER: 123fdev: entered visibility of network object 1837 Zombie_4_0B0AEFE0
    000162.386| NETHELPER: 123fdev: entered visibility of network object 2847 Zombie_13_0B05E2F8
    000162.688| NETHELPER: 123fdev: entered visibility of network object 1502 Zombie_2_0B0AEFE0
    000162.688| NETHELPER: 123fdev: entered visibility of network object 1838 Zombie_4_0B0AF428
    000162.688| NETHELPER: 123fdev: entered visibility of network object 3043 Zombie_18_0B05E2F8
    000163.327| NETHELPER: 123fdev: entered visibility of network object 1332 Zombie_1_0B05EFD0
    000163.327| NETHELPER: 123fdev: entered visibility of network object 1670 Zombie_3_0B0AEFE0
    000164.606| NETHELPER: 123fdev: entered visibility of network object 1329 Zombie_1_0B05E2F8
    000164.920| NETHELPER: 123fdev: entered visibility of network object 1997 Zombie_5_0B0AF870
    000165.554| NETHELPER: 123fdev: entered visibility of network object 2151 Zombie_6_0B0AF870
    000165.554| NETHELPER: 123fdev: entered visibility of network object 2295 Zombie_7_0B0AF870
    000165.555| NETHELPER: 123fdev: entered visibility of network object 2975 Zombie_16_0B05E2F8
    000165.864| NETHELPER: 123fdev: entered visibility of network object 1336 Zombie_1_0B0AF870
    000166.186| NETHELPER: 123fdev: entered visibility of network object 1334 Zombie_1_0B0AEFE0
    000166.187| NETHELPER: 123fdev: entered visibility of network object 1834 Zombie_4_0B05EB88
    000166.490| NETHELPER: 123fdev: entered visibility of network object 1331 Zombie_1_0B05EB88
    000166.491| NETHELPER: 123fdev: entered visibility of network object 2417 Zombie_8_0B05E2F8
    000166.821| NETHELPER: 123fdev: entered visibility of network object 1154 Zombie_0_0B0AEFE0
    000167.141| NETHELPER: 123fdev: entered visibility of network object 1672 Zombie_3_0B0AF870
    000167.460| NETHELPER: 123fdev: entered visibility of network object 1665 Zombie_3_0B05E2F8
    000167.768| NETHELPER: 123fdev: entered visibility of network object 1499 Zombie_2_0B05EB88
    000167.768| NETHELPER: 123fdev: entered visibility of network object 1504 Zombie_2_0B0AF870
    000167.769| NETHELPER: 123fdev: entered visibility of network object 1831 Zombie_4_0B05DEB0
    000167.769| NETHELPER: 123fdev: entered visibility of network object 1994 Zombie_5_0B05DEB0
    000168.088| NETHELPER: 123fdev: entered visibility of network object 1835 Zombie_4_0B05EFD0
    000168.088| NETHELPER: 123fdev: entered visibility of network object 2634 Zombie_10_0B05E2F8
    000168.401| NETHELPER: 123fdev: entered visibility of network object 1668 Zombie_3_0B05EFD0
    000168.716| NETHELPER: 123fdev: entered visibility of network object 1497 Zombie_2_0B05E2F8
    000169.036| NETHELPER: 123fdev: entered visibility of network object 1667 Zombie_3_0B05EB88
    000169.036| NETHELPER: 123fdev: entered visibility of network object 1673 Zombie_3_0B0AFCB8
    000169.036| NETHELPER: 123fdev: entered visibility of network object 1995 Zombie_5_0B05E2F8
    000169.036| NETHELPER: 123fdev: entered visibility of network object 2148 Zombie_6_0B05DEB0
    000169.037| NETHELPER: 123fdev: entered visibility of network object 2898 Zombie_14_0B05E2F8
    000169.348| NETHELPER: 123fdev: entered visibility of network object 1156 Zombie_0_0B0AF870
    000169.653| NETHELPER: 123fdev: entered visibility of network object 1505 Zombie_2_0B0AFCB8
    000169.972| NETHELPER: 123fdev: entered visibility of network object 1151 Zombie_0_0B05EB88
    000170.287| NETHELPER: 123fdev: entered visibility of network object 1337 Zombie_1_0B0AFCB8
    000171.219| NETHELPER: 123fdev: entered visibility of network object 1496 Zombie_2_0B05DEB0
    000171.852| NETHELPER: 123fdev: entered visibility of network object 1664 Zombie_3_0B05DEB0
    000172.153| NETHELPER: 123fdev: entered visibility of network object 1328 Zombie_1_0B05DEB0
    000172.153| NETHELPER: 123fdev: entered visibility of network object 1840 Zombie_4_0B0AFCB8
    000172.154| NETHELPER: 123fdev: entered visibility of network object 2416 Zombie_8_0B05DEB0
    000172.791| NETHELPER: 123fdev: entered visibility of network object 2292 Zombie_7_0B05DEB0
    000173.421| NETHELPER: 123fdev: entered visibility of network object 1148 Zombie_0_0B05DEB0
    000173.421| NETHELPER: 123fdev: entered visibility of network object 3010 Zombie_17_0B05E2F8
    000174.688| NETHELPER: 123fdev: entered visibility of network object 1157 Zombie_0_0B0AFCB8
    000175.623| NETHELPER: 123fdev: entered visibility of network object 1500 Zombie_2_0B05EFD0
    000176.246| NETHELPER: 123fdev: entered visibility of network object 1152 Zombie_0_0B05EFD0
    000198.498| time: 198, plrs:1/100, net_lastFreeId: 3333, objects: 3023, async:0 0 0 0
    000201.386| NETHELPER: 123fdev: left visibility of network object 2534 Zombie_9_0B05E2F8
    000202.336| NETHELPER: 123fdev: left visibility of network object 1503 Zombie_2_0B0AF428
    000202.642| NETHELPER: 123fdev: left visibility of network object 1335 Zombie_1_0B0AF428
    000202.958| NETHELPER: 123fdev: left visibility of network object 1155 Zombie_0_0B0AF428
    000203.598| NETHELPER: 123fdev: left visibility of network object 2417 Zombie_8_0B05E2F8
    000203.598| NETHELPER: 123fdev: left visibility of network object 2940 Zombie_15_0B05E2F8
    000203.905| NETHELPER: 123fdev: left visibility of network object 2898 Zombie_14_0B05E2F8
    000205.801| NETHELPER: 123fdev: left visibility of network object 2847 Zombie_13_0B05E2F8
    000210.137| NETHELPER: 123fdev: left visibility of network object 1832 Zombie_4_0B05E2F8
    000210.138| NETHELPER: 123fdev: left visibility of network object 1838 Zombie_4_0B0AF428
    000210.454| NETHELPER: 123fdev: left visibility of network object 2149 Zombie_6_0B05E2F8
    000210.776| NETHELPER: 123fdev: left visibility of network object 1671 Zombie_3_0B0AF428
    000210.776| NETHELPER: 123fdev: left visibility of network object 2634 Zombie_10_0B05E2F8
    000211.093| NETHELPER: 123fdev: left visibility of network object 3074 Zombie_19_0B05E2F8
    000211.400| NETHELPER: 123fdev: left visibility of network object 2293 Zombie_7_0B05E2F8
    000212.019| NETHELPER: 123fdev: left visibility of network object 1333 Zombie_1_0B05F418
    000212.654| NETHELPER: 123fdev: left visibility of network object 1149 Zombie_0_0B05E2F8
    000212.654| NETHELPER: 123fdev: left visibility of network object 1153 Zombie_0_0B05F418
    000212.655| NETHELPER: 123fdev: left visibility of network object 1835 Zombie_4_0B05EFD0
    000212.655| NETHELPER: 123fdev: left visibility of network object 2720 Zombie_11_0B05E2F8
    000212.655| NETHELPER: 123fdev: left visibility of network object 3010 Zombie_17_0B05E2F8
    000212.965| NETHELPER: 123fdev: left visibility of network object 1995 Zombie_5_0B05E2F8
    000213.271| NETHELPER: 123fdev: left visibility of network object 1500 Zombie_2_0B05EFD0
    000213.272| NETHELPER: 123fdev: left visibility of network object 1504 Zombie_2_0B0AF870
    000213.272| NETHELPER: 123fdev: left visibility of network object 2295 Zombie_7_0B0AF870
    000213.593| NETHELPER: 123fdev: left visibility of network object 1839 Zombie_4_0B0AF870
    000213.594| NETHELPER: 123fdev: left visibility of network object 2975 Zombie_16_0B05E2F8
    000213.899| NETHELPER: 123fdev: left visibility of network object 2789 Zombie_12_0B05E2F8
    000214.524| NETHELPER: 123fdev: left visibility of network object 1156 Zombie_0_0B0AF870
    000214.524| NETHELPER: 123fdev: left visibility of network object 1669 Zombie_3_0B05F418
    000215.126| NETHELPER: 123fdev: left visibility of network object 1672 Zombie_3_0B0AF870
    000215.126| NETHELPER: 123fdev: left visibility of network object 1836 Zombie_4_0B05F418
    000215.446| NETHELPER: 123fdev: left visibility of network object 2151 Zombie_6_0B0AF870
    000215.769| NETHELPER: 123fdev: left visibility of network object 1336 Zombie_1_0B0AF870
    000215.770| NETHELPER: 123fdev: left visibility of network object 1501 Zombie_2_0B05F418
    000216.088| NETHELPER: 123fdev: left visibility of network object 1152 Zombie_0_0B05EFD0
    000216.088| NETHELPER: 123fdev: left visibility of network object 1497 Zombie_2_0B05E2F8
    000217.030| NETHELPER: 123fdev: left visibility of network object 1329 Zombie_1_0B05E2F8
    000217.030| NETHELPER: 123fdev: left visibility of network object 1837 Zombie_4_0B0AEFE0
    000217.653| NETHELPER: 123fdev: left visibility of network object 1668 Zombie_3_0B05EFD0
    000217.653| NETHELPER: 123fdev: left visibility of network object 1670 Zombie_3_0B0AEFE0
    000217.961| NETHELPER: 123fdev: left visibility of network object 1997 Zombie_5_0B0AF870
    000217.961| NETHELPER: 123fdev: entered visibility of network object 2113 Zombie_6_0B051F98
    000218.277| NETHELPER: 123fdev: entered visibility of network object 1957 Zombie_5_0B051F98
    000218.587| NETHELPER: 123fdev: left visibility of network object 3043 Zombie_18_0B05E2F8
    000218.901| NETHELPER: 123fdev: left visibility of network object 1331 Zombie_1_0B05EB88
    000218.902| NETHELPER: 123fdev: left visibility of network object 1332 Zombie_1_0B05EFD0
    000218.902| NETHELPER: 123fdev: left visibility of network object 1502 Zombie_2_0B0AEFE0
    000218.902| NETHELPER: 123fdev: left visibility of network object 1667 Zombie_3_0B05EB88
    000218.902| NETHELPER: 123fdev: entered visibility of network object 1793 Zombie_4_0B051F98
    000219.209| NETHELPER: 123fdev: left visibility of network object 1834 Zombie_4_0B05EB88
    000219.528| NETHELPER: 123fdev: entered visibility of network object 1458 Zombie_2_0B051F98
    000219.528| NETHELPER: 123fdev: entered visibility of network object 1626 Zombie_3_0B051F98
    000219.528| NETHELPER: 123fdev: left visibility of network object 1665 Zombie_3_0B05E2F8
    000219.854| NETHELPER: 123fdev: left visibility of network object 1673 Zombie_3_0B0AFCB8
    000219.854| NETHELPER: 123fdev: entered visibility of network object 2260 Zombie_7_0B051F98
    000220.160| NETHELPER: 123fdev: entered visibility of network object 1288 Zombie_1_0B051F98
    000220.161| NETHELPER: 123fdev: left visibility of network object 1499 Zombie_2_0B05EB88
    000220.161| NETHELPER: 123fdev: left visibility of network object 1831 Zombie_4_0B05DEB0
    000220.472| NETHELPER: 123fdev: entered visibility of network object 1108 Zombie_0_0B051F98
    000220.472| NETHELPER: 123fdev: left visibility of network object 1334 Zombie_1_0B0AEFE0
    000220.783| NETHELPER: 123fdev: left visibility of network object 1154 Zombie_0_0B0AEFE0
    000221.104| NETHELPER: 123fdev: left visibility of network object 1151 Zombie_0_0B05EB88
    000221.104| NETHELPER: 123fdev: left visibility of network object 1994 Zombie_5_0B05DEB0
    000221.104| NETHELPER: 123fdev: left visibility of network object 2148 Zombie_6_0B05DEB0
    000222.345| NETHELPER: 123fdev: left visibility of network object 1496 Zombie_2_0B05DEB0
    000222.345| NETHELPER: 123fdev: left visibility of network object 2416 Zombie_8_0B05DEB0
    000222.986| NETHELPER: 123fdev: left visibility of network object 1664 Zombie_3_0B05DEB0
    000223.309| NETHELPER: 123fdev: left visibility of network object 1148 Zombie_0_0B05DEB0
    000223.629| NETHELPER: 123fdev: left visibility of network object 1328 Zombie_1_0B05DEB0
    000223.629| NETHELPER: 123fdev: left visibility of network object 1337 Zombie_1_0B0AFCB8
    000224.561| NETHELPER: 123fdev: left visibility of network object 2292 Zombie_7_0B05DEB0
    000224.879| NETHELPER: 123fdev: left visibility of network object 1157 Zombie_0_0B0AFCB8
    000224.879| NETHELPER: 123fdev: left visibility of network object 1505 Zombie_2_0B0AFCB8
    000224.879| NETHELPER: 123fdev: left visibility of network object 1840 Zombie_4_0B0AFCB8
    000233.118| CAsyncApiWorker 0 executing CJobUpdateChar[1000000] 18A0E2D0
    000233.135| CAsyncApiWorker 0 finished CJobUpdateChar[1000000] 18A0E2D0
    000258.502| time: 258, plrs:1/100, net_lastFreeId: 3333, objects: 3023, async:0 0 0 0
    000293.692| !!!warning!!! frame took longer that 1 sec.
    000307.443| PKT_C2S_DisconnectReq for 123fdev
    000307.443| CAsyncApiWorker 0 executing CJobUpdateChar[1000000] 18A0E2D0
    000317.829| CAsyncApiWorker 0 finished CJobUpdateChar[1000000] 18A0E2D0
    000317.844| LogInfo: peer00, r:DisconnectPeer finished disconnect, CID:1000000 [123fdev], ip:70.26.131.62
    000317.844| DeletePlayer: 123fdev, playerIdx: 0
    000317.845| CAsyncApiWorker 0 executing CJobUserLeftGame[1000000] 0635E818
    000317.899| CAsyncApiWorker 0 finished CJobUserLeftGame[1000000] 0635E818
    000318.005| voip: Client 1 left channel 1 on virtual server 1
    000318.524| time: 318, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000352.623| !!!PERFORMANCE REPORT:
    tick:0.28
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000353.426| !!!PERFORMANCE REPORT:
    tick:0.30
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000353.747| !!!PERFORMANCE REPORT:
    tick:0.21
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000367.955| !!!PERFORMANCE REPORT:
    tick:0.13
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000372.676| !!!PERFORMANCE REPORT:
    tick:0.15
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000372.800| !!!PERFORMANCE REPORT:
    tick:0.10
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000373.415| !!!PERFORMANCE REPORT:
    tick:0.00
    gameworld:0.11
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000373.748| !!!PERFORMANCE REPORT:
    tick:0.21
    gameworld:0.02
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000378.543| time: 378, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000384.235| !!!PERFORMANCE REPORT:
    tick:0.12
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000385.080| !!!PERFORMANCE REPORT:
    tick:0.26
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000386.520| !!!PERFORMANCE REPORT:
    tick:0.18
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000387.010| !!!PERFORMANCE REPORT:
    tick:0.10
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000390.513| !!!PERFORMANCE REPORT:
    tick:0.29
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000393.167| !!!PERFORMANCE REPORT:
    tick:0.14
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000438.544| time: 438, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000498.547| time: 498, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000558.548| time: 558, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000563.781| !!!PERFORMANCE REPORT:
    tick:0.16
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000565.439| !!!warning!!! frame took longer that 1 sec.
    000567.099| !!!PERFORMANCE REPORT:
    tick:0.43
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000618.566| time: 618, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000636.309| !!!PERFORMANCE REPORT:
    tick:0.00
    gameworld:0.09
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000678.587| time: 678, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000724.538| CAsyncApiWorker 0 executing CJobGetLootboxData[0] 1165A4B0
    000724.553| CAsyncApiWorker 0 finished CJobGetLootboxData[0] 1165A4B0
    000724.561| Loot boxes data updated
    000738.594| time: 738, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000777.394| !!!PERFORMANCE REPORT:
    tick:0.27
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000778.643| !!!PERFORMANCE REPORT:
    tick:0.26
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000798.597| time: 798, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000803.189| !!!PERFORMANCE REPORT:
    tick:0.00
    gameworld:0.09
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000805.497| !!!PERFORMANCE REPORT:
    tick:0.10
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000825.758| !!!PERFORMANCE REPORT:
    tick:0.80
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000825.961| !!!PERFORMANCE REPORT:
    tick:0.08
    gameworld:0.02
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000826.447| !!!PERFORMANCE REPORT:
    tick:0.16
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000832.372| !!!PERFORMANCE REPORT:
    tick:0.13
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000834.421| !!!PERFORMANCE REPORT:
    tick:0.17
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000836.557| !!!PERFORMANCE REPORT:
    tick:0.24
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000841.276| !!!PERFORMANCE REPORT:
    tick:0.34
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000858.602| time: 858, plrs:0/100, net_lastFreeId: 3333, objects: 3022, async:0 0 0 0
    000862.439| !!!PERFORMANCE REPORT:
    tick:0.18
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000864.545| !!!PERFORMANCE REPORT:
    tick:0.34
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000865.437| !!!PERFORMANCE REPORT:
    tick:0.48
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000867.138| !!!PERFORMANCE REPORT:
    tick:0.33
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.01
    END
    000873.127| !!!PERFORMANCE REPORT:
    tick:0.17
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.01
    END
    000873.504| !!!PERFORMANCE REPORT:
    tick:0.24
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000873.994| !!!PERFORMANCE REPORT:
    tick:0.31
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END
    000874.896| !!!PERFORMANCE REPORT:
    tick:0.09
    gameworld:0.01
    terrain3:0.00
    PhysX:0.00
    navmesh:0.00
    END




    Any help appreciated.
    Last edited by Shaadow; 07-07-15 at 06:32 PM.


  2. #2
    Make WarZ great again! Nikita505 is offline
    MemberRank
    Mar 2014 Join Date
    Mountain ViewLocation
    223Posts

    Re: [HELP] Lootbox

    install PHP 5.4 and change CLR .NET to v2.

    Last edited by Nikita505; 07-07-15 at 06:58 PM.

  3. #3
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by Nikita505 View Post
    install PHP 5.4 and change CLR .NET to v2.

    Testing right now. Will update results...

    - - - Updated - - -

    Still no loot, same error.

    - - - Updated - - -

    The thing is, loot was fine yesterday afternoon, things were spawning and such.

    - - - Updated - - -

    Lootdata in the DB.


  4. #4
    ¿ aLca is offline
    MemberRank
    Apr 2013 Join Date
    /dev/nullLocation
    548Posts

    Re: [HELP] Lootbox

    How about check the IIS Server Logs?

  5. #5
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by aLca View Post
    How about check the IIS Server Logs?
    Already did. The only log file is in C:\inetpub\logs\LogFiles\W3SVC1, and the latest date it was modified was the 1st of July...

    - - - Updated - - -

    In Lootdata, all the Loot ID's are 301158, and the errors are all 301158 LootBox errors

    Right click image, and copy "Image link location" and paste in a new tab if image is too small.



    - - - Updated - - -

    bump...

  6. #6
    ¿ aLca is offline
    MemberRank
    Apr 2013 Join Date
    /dev/nullLocation
    548Posts

    Re: [HELP] Lootbox

    Then check where PHP creates his logs. Most likely C:\Temp

    Also for IIS; Enable Full Logging.

  7. #7
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by aLca View Post
    Then check where PHP creates his logs. Most likely C:\Temp

    Also for IIS; Enable Full Logging.
    IIS full logging is enabled. And the last PHP log was on June 1st.


  8. #8
    Apprentice chrismcrae5711 is offline
    MemberRank
    Dec 2014 Join Date
    19Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by Shaadow View Post
    Already did. The only log file is in C:\inetpub\logs\LogFiles\W3SVC1, and the latest date it was modified was the 1st of July...

    - - - Updated - - -

    In Lootdata, all the Loot ID's are 301158, and the errors are all 301158 LootBox errors

    Right click image, and copy "Image link location" and paste in a new tab if image is too small.



    - - - Updated - - -

    bump...

    If you're lootbox data is 301158 and the errors are coming from there, check to make sure that your ItemsDB.xml has this lootbox in it. If not you need to add it. You are most likely receiving this error because warz is trying to spawn lootbox 301158 but it cannot find it. you say it worked fine the day before? Have you changed the lootbox information since that day?

    Code:
    <LootBox itemID="301158" category="7" Weight="0">            <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_01.sco" />
                <Store name="NAME OF SQL LOOTBOX FOUND UNDER DB_LOOT_GENERIC" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_01.dds" desc="This crate contains a variation of weapons, including the chance of unlocking an Elite gun" LevelRequired="0" />
            </LootBox>
    Make sure you change the "Store Name" to the "Name" in your db_loot_generic on your SQL database, if you dont have 301158 in your Loot_Generic database, then you need to add it there as well.
    Last edited by chrismcrae5711; 07-07-15 at 10:11 PM.

  9. #9
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by chrismcrae5711 View Post
    If you're lootbox data is 301158 and the errors are coming from there, check to make sure that your ItemsDB.xml has this lootbox in it. If not you need to add it. You are most likely receiving this error because warz is trying to spawn lootbox 301158 but it cannot find it. you say it worked fine the day before? Have you changed the lootbox information since that day?

    Code:
    <LootBox itemID="301158" category="7" Weight="0">            <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_01.sco" />
                <Store name="NAME OF SQL LOOTBOX FOUND UNDER DB_LOOT_GENERIC" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_01.dds" desc="This crate contains a variation of weapons, including the chance of unlocking an Elite gun" LevelRequired="0" />
            </LootBox>
    Make sure you change the "Store Name" to the "Name" in your db_loot_generic on your SQL database, if you dont have 301158 in your Loot_Generic database, then you need to add it there as well.
    Thanks for the help. The 301158 lootbox code was not in ItemsDB, it is now added.

    Testing this and will post the results if it works for me.

    - - - Updated - - -

    That did not resolve the issue, there is still no loot.

    Added this to LootBox section in ItemsDB (Removed old 301158 lockbox)



    I changed this in the sql to the same name as the ItemDB code block, added to dbo.Items_Generic.



    - - - Updated - - -

    And yes, i changed the data in dbo.Items_Lootdata, but since that messed up, i deleted the database and put a vanilla one in, and i'm using even a vanilla data folder for now.

  10. #10
    Novice FailSafe991 is offline
    MemberRank
    Jul 2015 Join Date
    3Posts

    Re: [HELP] Lootbox

    Backup your ItemsDB.xml somewhere safe. Once you have a copy of your current ItemsDB.xml saved somewhere, Replace the text in your ItemsDB.xml located at C:\WZ\bin\Data\Weapons\ItemsDB.xml With

    Code:
    <?xml version="1.0"?>
    <DB>
    	<WeaponsArmory>
    		<Weapon itemID="100999" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="3300">
    			<Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_rpg" />
    			<HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
    			<Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="RPG-7 Mete Explosao na bunda do Thales" LevelRequired="39" />
    			<PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" />
    			<Animation type="rpg" />
    			<Sound shoot="Sounds/NewWeapons/SUP/SUP_Generic_Shot" reload="Sounds/Weapons/New Reloads/SUP_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400162" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101001" category="20" upgrade="1" FNAME="ASR_Famas" Weight="3300">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Famas.sco" AnimPrefix="ASR_Famas" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Famas.dds" />
    			<Store name="Famas" icon="$Data/Weapons/StoreIcons/ASR_Famas.dds" desc="The Famas rifle is a gas operated standard infantry assault rifle, chambered for 5.56x45mm NATO round." LevelRequired="39" />
    			<PrimaryFire bullet="5.56" damage="33" immediate="false" mass="1" decay="300" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="0" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400158" d2="0" d3="0" d4="400159" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101002" category="20" upgrade="1" FNAME="ASR_M16" Weight="4000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_M16.sco" AnimPrefix="ASR_M16" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_M16.dds" />
    			<Store name="M16" icon="$Data/Weapons/StoreIcons/ASR_M16.dds" desc="The M16 rifle is a gas operated standard infantry assault rifle, chambered for 5.56x45mm NATO round." LevelRequired="0" />
    			<PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="9" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/ColtM16" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400127" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101004" category="25" upgrade="1" FNAME="HG_FN57" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_FN57.sco" AnimPrefix="HG_FN57" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_FN57.dds" />
    			<Store name="FN FiveSeven" icon="$Data/Weapons/StoreIcons/HG_FN57.dds" desc="The FN Five Seven is a standard issue handgun that was designed to fire a 5.7 mm round. It is an effective weapon against close range targets." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Glock9mm" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400087" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101005" category="20" upgrade="1" FNAME="ASR_G36" Weight="3300">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_G36.sco" AnimPrefix="ASR_G36" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_G36.dds" />
    			<Store name="G36" icon="$Data/Weapons/StoreIcons/ASR_G36.dds" desc="The MTAC X36 assault rifle fires a 5.56 mm round. Its high rate of fire and medium recoil deliver a reasonably tight spread on impact of targets up to medium ranges." LevelRequired="23" />
    			<PrimaryFire bullet="5.45" damage="30" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/HK_G36" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4100" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400029" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101022" category="20" upgrade="1" FNAME="ASR_AK74M" Weight="3400">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_AK74M.sco" AnimPrefix="ASR_AK74m" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_AK74M.dds" />
    			<Store name="AK-74M" icon="$Data/Weapons/StoreIcons/ASR_AK74M.dds" desc="The AK-74M assault rifle is an upgrade of the AK 74 design with a slightly increased rate of fire. It fires a 5.45 x 39 mm round accurately at medium ranges." LevelRequired="20" />
    			<PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="625" spread="12" recoil="16" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101027" category="20" upgrade="1" FNAME="ASR_AK74M_Elite" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_AK74M_Elite.sco" AnimPrefix="ASR_AK74m" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="default" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_AK74M_Elite.dds" />
    			<Store name="AK-74M ELITE" icon="$Data/Weapons/StoreIcons/ASR_AK74M_Elite.dds" desc="This LIMITED EDITION" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="200" immediate="true" mass="10" decay="90" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101032" category="20" upgrade="1" FNAME="ASR_AKM" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_AKM.sco" AnimPrefix="ASR_AKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_AKM.dds" />
    			<Store name="AKM" icon="$Data/Weapons/StoreIcons/ASR_AKM.dds" desc="The AKM is an assault rifle that was designed as a simplified version of the AK-47 rifle. It fires a 7.62 x 39 mm round and is relatively effective at medium ranges." LevelRequired="10" />
    			<PrimaryFire bullet="7.62" damage="34" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="600" spread="14" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AKM" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400128" d2="0" d3="0" d4="400101" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101033" category="20" upgrade="1" FNAME="asr_akm_elite" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/asr_akm_elite.sco" AnimPrefix="ASR_AKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="default" />
    			<HudIcon file="$Data/Weapons/HudIcons/asr_akm_elite.dds" />
    			<Store name="AKM ELITE" icon="$Data/Weapons/StoreIcons/asr_akm_elite.dds" desc="This LIMITED EDITION" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="125" immediate="true" mass="10" decay="90" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101035" category="26" upgrade="1" FNAME="ASR_AKS74U" Weight="2700">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_AKS74U.sco" AnimPrefix="ASR_AKS74U" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_AKS74U.dds" />
    			<Store name="AKS-74U" icon="$Data/Weapons/StoreIcons/ASR_AKS74U.dds" desc="The AKS-74U is a shortened gas operated carbine version of the AKS-74 assault rifle. It fires a 5.45 x 39 mm round and is very effective at medium ranges." LevelRequired="32" />
    			<PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="55" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="650" spread="12" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/AKS-74U" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400129" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101040" category="20" upgrade="1" FNAME="ASR_SIG516" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_SIG516.sco" AnimPrefix="ASR_SIG516" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_SIG516.dds" />
    			<Store name="M4 Semi" icon="$Data/Weapons/StoreIcons/ASR_SIG516.dds" desc="The civilian M4 semi auto rifle, chambered for 5.56x45mm NATO round." LevelRequired="46" />
    			<PrimaryFire bullet="5.45" damage="35" immediate="true" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/HK_416" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400058" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101055" category="20" upgrade="1" FNAME="ASR_M4FFH" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_M4FFH.sco" AnimPrefix="ASR_M4FFH" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_M4FFH.dds" />
    			<Store name="M4" icon="$Data/Weapons/StoreIcons/ASR_M4FFH.dds" desc="The M4 is a versitile, light weight, commando style assault rifle that is gas operated and fires a 5.56 x 45 mm round effectively in both close and medium ranges." LevelRequired="35" />
    			<PrimaryFire bullet="5.45" damage="34" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="9" recoil="12" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/ColtM4" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400024" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101060" category="23" upgrade="1" FNAME="MG_PKM" Weight="8000">
    			<Model file="Data/ObjectsDepot/Weapons/MG_PKM.sco" AnimPrefix="MG_PKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/MG_PKM.dds" />
    			<Store name="PKM" icon="$Data/Weapons/StoreIcons/MG_PKM.dds" desc="The PKM machine gun was designed to fire a 7.62 mm rounds from a linked system and is reasonably accurate out to medium ranged targets." LevelRequired="34" />
    			<PrimaryFire bullet="7.62" damage="36" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="5" activeReloadTick="2" rateOfFire="625" spread="15" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_PKM" reload="Sounds/Weapons/MG/MG_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400056" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101063" category="26" upgrade="1" FNAME="SMG_MP7" Weight="2000">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_MP7.sco" AnimPrefix="SMG_MP7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_MP7.dds" />
    			<Store name="MP7" icon="$Data/Weapons/StoreIcons/SMG_MP7.dds" desc="The RA TR7 submachine gun is a special issue weapon that fires a 4.6 mm standard cartridge from a 30 round magazine. It is effective at close range targets." LevelRequired="32" />
    			<PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/HK_UMP" reload="Sounds/Weapons/New Reloads/M7-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1002" i4="4003" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400026" d2="0" d3="0" d4="400033" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101064" category="26" upgrade="1" FNAME="SMG_UZI" Weight="3500">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_UZI.sco" AnimPrefix="SMG_UZI" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_UZI.dds" />
    			<Store name="UZI" icon="$Data/Weapons/StoreIcons/SMG_UZI.dds" desc="The special issue UZI submachine gun is a open bolt, blow back design that fires 9 mm rounds from its magazine housed in the weapons pistol grip." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="15" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/Uzi" reload="Sounds/Weapons/New Reloads/Uzi-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="0" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400134" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101068" category="21" upgrade="1" FNAME="SNP_SVD_PSO" Weight="5000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_SVD_PSO.sco" AnimPrefix="SNP_SVD_PSO" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_SVD_PSO.dds" />
    			<Store name="SVD " icon="$Data/Weapons/StoreIcons/SNP_SVD_PSO.dds" desc="The SVD sniper rifle was designed to fire a 7.62 mm round from a 10 round clip. Combined with an Optical Sniper Scope it is extremely accurate." LevelRequired="0" />
    			<PrimaryFire bullet="Sniper5.45" damage="70" immediate="false" mass="1" decay="600" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="80" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="pso1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/SV98" reload="Sounds/Weapons/New Reloads/SVD-Reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="4004" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400048" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101084" category="21" upgrade="1" FNAME="SNP_Vintorez" Weight="2500">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_Vintorez.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
    			<Store name="VSS VINTOREZ" icon="$Data/Weapons/StoreIcons/SNP_Vintorez.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
    			<PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101085" category="21" upgrade="1" FNAME="SNP_AW" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_AW.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_AW.dds" />
    			<Store name="MAUSER SP66" icon="$Data/Weapons/StoreIcons/SNP_AW.dds" desc="The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope." LevelRequired="20" />
    			<PrimaryFire bullet="Sniper5.45" damage="105" immediate="false" mass="1" decay="600" speed="1000" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="aw50" ScopeZoom="80" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101087" category="21" upgrade="1" FNAME="SNP_AW50" Weight="6500">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_AW50.sco" AnimPrefix="SNP_AW50" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_AW50.dds" />
    			<Store name="AW Magnum" icon="$Data/Weapons/StoreIcons/SNP_AW50.dds" desc="The AWM sniper rifle fires a custom .338W magnum round with devastating accuracy and effect. Each of its rounds deal a very high amount of damage." LevelRequired="32" />
    			<PrimaryFire bullet="Sniper5.45" damage="180" immediate="false" mass="2" decay="1000" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="30" spread="3" recoil="4" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW50" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400043" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101088" category="21" upgrade="1" FNAME="SNP_M82" Weight="11000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_M82.sco" AnimPrefix="SNP_M82" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
    			<Store name="M107" icon="$Data/Weapons/StoreIcons/SNP_M82.dds" desc="The M107  sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
    			<PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2" decay="900" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="5" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101093" category="23" upgrade="1" FNAME="MG_RPK" Weight="5000">
    			<Model file="Data/ObjectsDepot/Weapons/MG_RPK.sco" AnimPrefix="MG_RPK" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/MG_RPK.dds" />
    			<Store name="RPK-74 " icon="$Data/Weapons/StoreIcons/MG_RPK.dds" desc="The RPK-74 machine gun fires a 5.45 mm high velocity round that delivers a reasonably accurate rate of fire onto targets out to medium ranges." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="34" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="600" spread="14" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_RPK74" reload="Sounds/Weapons/New Reloads/MG_RPK_reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400060" d2="0" d3="0" d4="400100" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101095" category="23" upgrade="1" FNAME="MG_M249_SAW" Weight="10000">
    			<Model file="Data/ObjectsDepot/Weapons/MG_M249_SAW.sco" AnimPrefix="MG_M249" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/MG_M249_SAW.dds" />
    			<Store name="FN M249 " icon="$Data/Weapons/StoreIcons/MG_M249_SAW.dds" desc="The FN M249 machine gun fires a 5.56 mm round from a belt fed system. It is highly effective against targets at close and medium ranges." LevelRequired="25" />
    			<PrimaryFire bullet="5.45" damage="31" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="6" activeReloadTick="2" rateOfFire="600" spread="14" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/LightMachineGun/FN_M249" reload="Sounds/Weapons/New Reloads/MG_M240_SAW_Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400035" d2="0" d3="0" d4="400143" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101098" category="22" upgrade="1" FNAME="SHG_Saiga" Weight="3500">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_Saiga.sco" AnimPrefix="SHG_SAIGA" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_Saiga.dds" />
    			<Store name="SAIGA" icon="$Data/Weapons/StoreIcons/SHG_Saiga.dds" desc="The Saiga was developed as a 12 gauge shotgun with a 8 round storage tube. It inflicts a substancial amount of damage on targets at a close range." LevelRequired="25" />
    			<PrimaryFire bullet="buckshot" damage="27" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="100" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/SHOTGUN/SHG_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400080" d2="0" d3="0" d4="400073" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101103" category="26" upgrade="1" FNAME="SMG_MP5A4" Weight="2800">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_MP5A4.sco" AnimPrefix="SMG_MP5A4" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_MP5A4.dds" />
    			<Store name="MP5/10" icon="$Data/Weapons/StoreIcons/SMG_MP5A4.dds" desc="The MP5/10 submachine gun was designed to fire a 10 mm Auto rounds from a 30 round clip effectively against close ranged targets." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="11" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/HK_MP5" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400081" d2="0" d3="0" d4="400079" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101106" category="26" upgrade="1" FNAME="SMG_AacHoneyBadger_01" Weight="4000">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_AacHoneyBadger_01.sco" AnimPrefix="SMG_AacHoneyBadger_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_AacHoneyBadger_01.dds" />
    			<Store name="Honey Badger" icon="$Data/Weapons/StoreIcons/SMG_AacHoneyBadger_01.dds" desc="The Honey Badger submachine gun fires a .300 round at a medium rate of fire causing a good amount of damage on close range targets." LevelRequired="52" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="780" spread="12" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400074" d1="400066" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101107" category="26" upgrade="1" FNAME="SMG_P90" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_P90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_P90.dds" />
    			<Store name="FN P90 " icon="$Data/Weapons/StoreIcons/SMG_P90.dds" desc="The FN P90 submachine gun was designed to fire 9 mm rounds from a large 50 round magazine. It is very effective on close range targets." LevelRequired="36" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="900" spread="10" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101108" category="26" upgrade="1" FNAME="SMG_ScorpionEVO3" Weight="3250">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_ScorpionEVO3.sco" AnimPrefix="SMG_ScorpionEVO3" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_ScorpionEVO3.dds" />
    			<Store name="EVO-3" icon="$Data/Weapons/StoreIcons/SMG_ScorpionEVO3.dds" desc="The EVO-3 submachine gun was designed to effectively fire 9 mm rounds from a 25 round magazine at close ranged targets at a very high rate of fire.." LevelRequired="24" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/Scorpion_EVO3" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400051" d2="0" d3="0" d4="400049" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101109" category="26" upgrade="1" FNAME="SMG_Bizon" Weight="2000">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_Bizon.sco" AnimPrefix="SMG_Bizon" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_Bizon.dds" />
    			<Store name="BIZON" icon="$Data/Weapons/StoreIcons/SMG_Bizon.dds" desc="The Bizon submachine gun was designed to fire a 9 mm round from a 64 round magazine delivering accurate fire on close range targets." LevelRequired="43" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="900" spread="11" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="smg" />
    			<Sound shoot="Sounds/NewWeapons/SMG/Bizon" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400052" d2="0" d3="0" d4="400047" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101111" category="25" upgrade="1" FNAME="HG_Beretta92F" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Beretta92F.sco" AnimPrefix="HG_beretta92f" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Beretta92F.dds" />
    			<Store name="B92" icon="$Data/Weapons/StoreIcons/HG_Beretta92F.dds" desc="The B92 handgun was specially designed to fire a 9mm round and is reasonably effective agains close range targets." LevelRequired="5" />
    			<PrimaryFire bullet="5.45" damage="33" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101112" category="25" upgrade="1" FNAME="HG_Beretta93R" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Beretta93R.sco" AnimPrefix="HG_Beretta93R" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Beretta93R.dds" />
    			<Store name="B93R " icon="$Data/Weapons/StoreIcons/HG_Beretta93R.dds" desc="The B93R handgun was designed to fire a 9mm parabellum round from a 20 round clip. It is a relatively effective weapon against close ranged targets." LevelRequired="15" />
    			<PrimaryFire bullet="5.45" damage="30" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Beretta93R" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101115" category="25" upgrade="1" FNAME="HG_Jericho" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
    			<Store name="Jericho 9mm" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The Jericho was designed as a universal self-loading pistol which fires a 9mm Parabellum round and is highly effective at close range." LevelRequired="17" />
    			<PrimaryFire bullet="5.45" damage="35" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="9" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/H&amp;K_USP" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101120" category="25" upgrade="1" FNAME="HG_SigP226" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_SigP226.sco" AnimPrefix="HG_SIGP226" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_SigP226.dds" />
    			<Store name="Sig Sauer P226" icon="$Data/Weapons/StoreIcons/HG_SigP226.dds" desc="The SIG P226 is a full-sized, service-type pistol made by SIG Sauer. It been designed to fire a 9 x 19 mm round that makes it an effective weapon against close ranged targets." LevelRequired="26" />
    			<PrimaryFire bullet="9mm" damage="35" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400034" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101158" category="22" upgrade="1" FNAME="SHG_Mossberg590_01" Weight="2500">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_Mossberg590_01.sco" AnimPrefix="SHG_Mossberg590_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_Mossberg590_01.dds" />
    			<Store name="MOSSBERG 590" icon="$Data/Weapons/StoreIcons/SHG_Mossberg590_01.dds" desc="The Mossberg 590 is a 12 gauge shotgun which has a 8 round storage tube. It is known to do an extremely high amount of damage at close range." LevelRequired="0" />
    			<PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="60" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101169" category="20" upgrade="1" FNAME="ASR_Mossada" Weight="4000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Mossada.sco" AnimPrefix="ASR_Mossada" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Mossada.dds" />
    			<Store name="MASADA" icon="$Data/Weapons/StoreIcons/ASR_Mossada.dds" desc="The Masada was designed for close combat operations and is a gas operated assault rifle that fires a chambered for 5.56x45mm NATO round. It is highly effective at close ranges." LevelRequired="43" />
    			<PrimaryFire bullet="5.45" damage="28" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="9" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/AEK971" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400119" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101172" category="20" upgrade="1" FNAME="ASR_SIG_SG556" Weight="4000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_SIG_SG556.sco" AnimPrefix="ASR_SIG_SG556" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_SIG_SG556.dds" />
    			<Store name="SIG SAUER 556" icon="$Data/Weapons/StoreIcons/ASR_SIG_SG556.dds" desc="The 556 is a gas operated, rotating bolt assault rifle that fires a 5.56 x 45 mm round and was designed for special operations. It is very effective out to medium ranges." LevelRequired="15" />
    			<PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="6" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/SIG_551" reload="Sounds/Weapons/New Reloads/ASR_SIG_SG556_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400025" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101173" category="20" upgrade="1" FNAME="ASR_tar21" Weight="3300">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_tar21.sco" AnimPrefix="ASR_tar21" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_tar21.dds" />
    			<Store name="IMI TAR-21" icon="$Data/Weapons/StoreIcons/ASR_tar21.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
    			<PrimaryFire bullet="5.45" damage="33" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="6" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400059" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101180" category="25" upgrade="1" FNAME="HG_Desert_Eagle" Weight="1750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Desert_Eagle.sco" AnimPrefix="HG_Desert_Eagle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Desert_Eagle.dds" />
    			<Store name="Desert Eagle" icon="$Data/Weapons/StoreIcons/HG_Desert_Eagle.dds" desc="The Desert Eagle handgun was designed to fire a .50 caliber round and deals a substancial amount of damage to targets at close ranges." LevelRequired="45" />
    			<PrimaryFire bullet="5.45" damage="50" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="12" recoil="22" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400086" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101183" category="22" upgrade="1" FNAME="SHG_Keltech" Weight="4000">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_Keltech.sco" AnimPrefix="SHG_Keltech" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_Keltech.dds" />
    			<Store name="KT DECIDER" icon="$Data/Weapons/StoreIcons/SHG_Keltech.dds" desc="The KT Decider is a bull-pup shotgun design that has two magazine feed tubes, each side capable of holding 7 shells, for a total capacity of 14+1." LevelRequired="35" />
    			<PrimaryFire bullet="buckshot" damage="25" immediate="false" mass="1" decay="15" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="50" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/SHG_Keltech" reload="Sounds/Weapons/New Reloads/SHG_Keltech_reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400036" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101193" category="20" upgrade="1" FNAME="ASR_Fn_scar" Weight="3500">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar.sco" AnimPrefix="ASR_Scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds" />
    			<Store name="FN SCAR CQC" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar.dds" desc="The SCAR 16 CQC is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
    			<PrimaryFire bullet="5.56" damage="30" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="1" rateOfFire="625" spread="7" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101197" category="23" upgrade="1" FNAME="MG_G36MG" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/MG_G36MG.sco" AnimPrefix="MG_G36MG" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/MG_G36MG.dds" />
    			<Store name="RA H23" icon="$Data/Weapons/StoreIcons/MG_G36MG.dds" desc="The RA LMG36 was designed to fire a 7.62 mm standard round. This machine gun delivers a reasonable amount of accurate fire onto targets at medium ranges." LevelRequired="49" />
    			<PrimaryFire bullet="5.45" damage="31" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="650" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/HK_G36_CMag" reload="Sounds/Weapons/New Reloads/MG_G36MG_Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400017" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101200" category="22" upgrade="1" FNAME="SHG_Usas12" Weight="5000">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_Usas12.sco" AnimPrefix="SHG_Usas12" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_Usas12.dds" />
    			<Store name="AA-12" icon="$Data/Weapons/StoreIcons/SHG_Usas12.dds" desc="The AA-12 gauge automatic shotgun was designed to fire 12 gauge rounds from a 20 round storage system. It causes a reasonable amount of damage per round." LevelRequired="45" />
    			<PrimaryFire bullet="buckshot" damage="22" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="150" spread="20" recoil="25" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/SHOTGUN/SHG_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400121" d2="0" d3="0" d4="400050" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101201" category="26" upgrade="1" FNAME="SMG_SR-1_Veresk" Weight="1600">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_SR-1_Veresk.sco" AnimPrefix="SMG_SR-1_Veresk" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_SR-1_Veresk.dds" />
    			<Store name="VERESK SR-2" icon="$Data/Weapons/StoreIcons/SMG_SR-1_Veresk.dds" desc="The MTAC Flasher submachine gun was designed to fire a standard 9 mm round at a high rate of fire with reasonable accuracy at close range targets." LevelRequired="27" />
    			<PrimaryFire bullet="9mm" damage="23" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/New Reloads/M7-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400083" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101210" category="20" upgrade="1" FNAME="ASR_Fn_scar_NightCamo" Weight="3500">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NightCamo.sco" AnimPrefix="asr_scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar_NightCamo.dds" />
    			<Store name="FN SCAR NIGHT STALKER" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NightCamo.dds" desc="The Scar 17 CQC Nightstalker is a assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="58" />
    			<PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="7" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101217" category="21" upgrade="1" FNAME="SNP_AW_Des" Weight="7000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_AW_Des.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_AW_Des.dds" />
    			<Store name="MAUSER SRG DESERT" icon="$Data/Weapons/StoreIcons/SNP_AW_Des.dds" desc="The Mauser SP66 Desert sniper rifle fires a .308W round." LevelRequired="28" />
    			<PrimaryFire bullet="Sniper5.45" damage="110" immediate="false" mass="1" decay="600" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sv98" ScopeZoom="90" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101224" category="25" upgrade="1" FNAME="HG_Jericho" Weight="1500">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
    			<Store name="STI Eagle Elite .45 ACP" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The STI Eagle Elite handgun is an upgraded version of the STI Eagle and is designed to fire a .45 ACP round effectively at close ranges." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="36" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="9" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101232" category="21" upgrade="1" FNAME="SNP_AW_Elite" Weight="5000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_AW_Elite.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_AW_Elite.dds" />
    			<Store name="MAUSER SRG ELITE" icon="$Data/Weapons/StoreIcons/SNP_AW_Elite.dds" desc="The Mauser SRG Elitet sniper rifle is a Veterans special edition of the standard SRG. It fires a .300 magnum round very effectively at long ranges." LevelRequired="0" />
    			<PrimaryFire bullet="Sniper5.45" damage="300" immediate="false" mass="2" decay="800" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="5" reloadTime="3.5" activeReloadTick="1.45" rateOfFire="65" spread="0" recoil="0.1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="aw50" ScopeZoom="50" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/SNP/SNP_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101245" category="22" upgrade="1" FNAME="SHG_Mossberg590_01_Elite" Weight="2500">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_Mossberg590_01_Elite.sco" AnimPrefix="SHG_Mossberg590_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_Mossberg590_01_Elite.dds" />
    			<Store name="MOSSBERG 590 ELITE" icon="$Data/Weapons/StoreIcons/SHG_Mossberg590_01_Elite.dds" desc="The Mossberg 590 Elite shotgun is a.12 gauge shotgun like the standard 590 but it causes more damage at an extended range." LevelRequired="0" />
    			<PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="60" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101246" category="26" upgrade="1" FNAME="SMG_PS90" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/SMG_PS90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SMG_PS90.dds" />
    			<Store name="FN P90 S" icon="$Data/Weapons/StoreIcons/SMG_PS90.dds" desc="The FN P90S submachine gun is a highly effective weapon that carries a unique 50 round magazine. It fires a standard 5.56 mm round." LevelRequired="58" />
    			<PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="900" spread="11" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101247" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_01" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_01.sco" AnimPrefix="snp_blaser_lrs2_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_01.dds" />
    			<Store name="BLASER R93" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_01.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="3" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101256" category="28" upgrade="1" FNAME="Consumables_Med_01" Weight="100">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Med_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Consumables_Med_01.dds" />
    			<Store name="Antibiotics" icon="$Data/Weapons/StoreIcons/Consumables_Med_01.dds" desc="Over the counter antibiotics that aid in curing colds and other minor ailments." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="25" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="mine" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101261" category="28" upgrade="1" FNAME="Item_bandage_01" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/Item_bandage_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_bandage_01.dds" />
    			<Store name="Bandages " icon="$Data/Weapons/StoreIcons/Item_bandage_01.dds" desc="Common bandages which heal minor wounds and stops excessive bleeding." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="20" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101262" category="28" upgrade="1" FNAME="Item_bandage_02" Weight="100">
    			<Model file="Data/ObjectsDepot/Weapons/Item_bandage_02.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_bandage_02.dds" />
    			<Store name="Bandages DX" icon="$Data/Weapons/StoreIcons/Item_bandage_02.dds" desc="Medical bandages which heal moderate wounds and stops excessive bleeding." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="45" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101267" category="29" upgrade="1" FNAME="MEL_Knife_01" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Knife_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Knife_01.dds" />
    			<Store name="Tactical Knife" icon="$Data/Weapons/StoreIcons/MEL_Knife_01.dds" desc="A standard issue knife with an 8&quot; fixed blade, this knife was first designed in 1985 for the United States Army and was later adapted by several other countries as well as mercenary groups throughout the world due to its sturdy design and stopping power." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101270" category="20" upgrade="1" FNAME="ASR_Famas_french" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Famas_french.sco" AnimPrefix="ASR_Famas" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="default" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Famas_french.dds" />
    			<Store name="FAMAS F1 French" icon="$Data/Weapons/StoreIcons/ASR_Famas_french.dds" desc="The Famas F1 assault rifle fires a standard 5.56mm round using a delayed blowback system. It delivers highly effective fire out of medium ranges." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="150" immediate="true" mass="10" decay="80" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400041" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101277" category="25" upgrade="1" FNAME="AKBRAZILL" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/AKBRAZILL.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/AKBRAZILL.dds" />
    			<Store name="AK Brazill" icon="$Data/Weapons/StoreIcons/AKBRAZILL.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101278" category="29" upgrade="1" FNAME="MEL_BaseballBat_01" Weight="750">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_01.dds" />
    			<Store name="Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_01.dds" desc="Handy for those times when you need to beat the crap outta something or somebody." LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="25" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101300" category="28" upgrade="1" FNAME="Consumables_PainKiller_01" Weight="100">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_PainKiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Consumables_PainKiller_01.dds" />
    			<Store name="Pain killers" icon="$Data/Weapons/StoreIcons/Consumables_PainKiller_01.dds" desc="Over the counter pain killers that counter-act the effects of pain on the body." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101301" category="28" upgrade="1" FNAME="Consumables_ZombieRepellent_01" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_ZombieRepellent_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Consumables_ZombieRepellent_01.dds" />
    			<Store name="Zombie Repellent" icon="$Data/Weapons/StoreIcons/Consumables_ZombieRepellent_01.dds" desc="A spray on solution that when applied to the skin, it enters the blood stream and masks the smell of fresh blood." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101302" category="28" upgrade="1" FNAME="Item_Syringe_01_Vaccine" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_Vaccine.dds" />
    			<Store name="C01-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_Vaccine.dds" desc="An early prototype vaccine that when injected into your bloodstream fights off the infection and lowers blood toxicity levels. Its effectiveness is low however in comparison to later developed vaccines." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101303" category="28" upgrade="1" FNAME="Item_Syringe_01_GC_Vaccine" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_GC_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_GC_Vaccine.dds" />
    			<Store name="C04-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_GC_Vaccine.dds" desc="A cure to the infection that was developed only weeks after the initial signs of the infection.   Having had only a few weeks of production before the infected had taken over, supply is very low and demand is extremely high for these valuable vaccines." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101304" category="28" upgrade="1" FNAME="item_medkit_01" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/item_medkit_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/item_medkit_01.dds" />
    			<Store name="Medkit" icon="$Data/Weapons/StoreIcons/item_medkit_01.dds" desc="A standard field medical kit commonly used by Medics to heal wounded soldiers on the battlefield. Very effective" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101305" category="28" upgrade="1" FNAME="Item_MsgBottle" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/Item_MsgBottle.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_MsgBottle.dds" />
    			<Store name="Time Capsule" icon="$Data/Weapons/StoreIcons/Item_MsgBottle.dds" desc="Write a message and leave it anywhere in the world for others to find" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS />
    		</Weapon>
    		<Weapon itemID="101306" category="29" upgrade="1" FNAME="MEL_Flashlight" Weight="650">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Flashlight.sco" AnimPrefix="MEL_Flashlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Flashlight.dds" />
    			<Store name="Flashlight" icon="$Data/Weapons/StoreIcons/MEL_Flashlight.dds" desc="Flashlight for night time, also blinds other players and doubles as a last resort blunt object to bash in the heads of the infected" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101307" category="29" upgrade="1" FNAME="MEL_Hammer" Weight="700">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Hammer.sco" AnimPrefix="MEL_Hammer" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Hammer.dds" />
    			<Store name="Hammer" icon="$Data/Weapons/StoreIcons/MEL_Hammer.dds" desc="Go with the funk, it is said. If you cant groove to this then you probably are dead. Stop, Hammer time." LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101308" category="29" upgrade="1" FNAME="MEL_Hatchet" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Hatchet.sco" AnimPrefix="MEL_Hatchet" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Hatchet.dds" />
    			<Store name="Hatchet" icon="$Data/Weapons/StoreIcons/MEL_Hatchet.dds" desc="Cold-Steel, drop forged head with differential heat treatment. American Hickory Handle.  Sharp corners will easily pierce the thickest skull and the razor sharp edge will shear through flesh and bone like it was white bread." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101309" category="29" upgrade="1" FNAME="MEL_Pickaxe" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Pickaxe.sco" AnimPrefix="MEL_Pickaxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Pickaxe.dds" />
    			<Store name="Pickaxe" icon="$Data/Weapons/StoreIcons/MEL_Pickaxe.dds" desc="Spiked head, flat chisel. Has a good chance of getting stuck in the skull. Awkward to use in tight quarters." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101310" category="27" upgrade="1" FNAME="EXP_M26" Weight="180">
    			<Model file="Data/ObjectsDepot/Weapons/EXP_M26.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/EXP_M26.dds" />
    			<Store name="Frag Grenade" icon="$Data/Weapons/StoreIcons/EXP_M26.dds" desc="The fragmentation grenade is used to spray shrapnel upon exploding. Pull the pin and dont forget to throw it far.. Fire in the hole!" LevelRequired="0" />
    			<PrimaryFire bullet="grenade" damage="50" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="grenade" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101313" category="29" upgrade="1" FNAME="MEL_BaseballBat_Spikes_01" Weight="900">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_Spikes_01.sco" AnimPrefix="MEL_BaseballBat_Spikes_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_Spikes_01.dds" />
    			<Store name="Spiked Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_Spikes_01.dds" desc="Just your traditional baseball bat. With spikes. Razor sharp, sure to leave a mark." LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="45" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101314" category="29" upgrade="1" FNAME="MEL_BaseballBat_02" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_02.sco" AnimPrefix="MEL_BaseballBat_02" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_02.dds" />
    			<Store name="Metal Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_02.dds" desc="Aluminum, will never rust. Heads bounce off faster. Not suitable for major league destruction." LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101315" category="28" upgrade="1" FNAME="Item_Binocular" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Binocular.sco" AnimPrefix="Item_Binocular" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Binocular.dds" />
    			<Store name="Binoculars" icon="$Data/Weapons/StoreIcons/Item_Binocular.dds" desc="A great way to checkout if an area is safe before entering, keep an eye out for infected and bandits" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="binoculars" ScopeZoom="80" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101316" category="28" upgrade="1" FNAME="Item_Barricade_BarbWire" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Barricade_BarbWire.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_BarbWire.dds" />
    			<Store name="BarbWire" icon="$Data/Weapons/StoreIcons/Item_Barricade_BarbWire.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101317" category="28" upgrade="1" FNAME="Item_Barricade_Wood" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Barricade_Wood.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_Wood.dds" />
    			<Store name="WoodShield" icon="$Data/Weapons/StoreIcons/Item_Barricade_Wood.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101318" category="28" upgrade="1" FNAME="Item_Barricade_RiotShield" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Barricade_RiotShield.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_RiotShield.dds" />
    			<Store name="RiotShield" icon="$Data/Weapons/StoreIcons/Item_Barricade_RiotShield.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101319" category="28" upgrade="1" FNAME="Item_RangeFinder" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/Item_RangeFinder.sco" AnimPrefix="Item_RangeFinder" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_RangeFinder.dds" />
    			<Store name="Range Finder" icon="$Data/Weapons/StoreIcons/Item_RangeFinder.dds" desc="Need to know how far away something is? The range finder can be your best friend when sneaking around searching for survival items" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="rangefinder" ScopeZoom="80" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101320" category="25" upgrade="1" FNAME="HG_FlareGun" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/HG_FlareGun.sco" AnimPrefix="HG_FlareGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_FlareGun.dds" />
    			<Store name="Flare Gun" icon="$Data/Weapons/StoreIcons/HG_FlareGun.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="Flare" damage="5" immediate="false" mass="10" decay="50" speed="50" area="0" delay="180" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="60" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400152" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101321" category="22" upgrade="1" FNAME="SHG_DoubleBarrel" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/SHG_DoubleBarrel.sco" AnimPrefix="SHG_DoubleBarrel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_sh1" />
    			<HudIcon file="$Data/Weapons/HudIcons/SHG_DoubleBarrel.dds" />
    			<Store name="Double Barrel" icon="$Data/Weapons/StoreIcons/SHG_DoubleBarrel.dds" desc="Also known as Doubles or Broomsticks, this powerful shotgun allows two shots to be fired in quick succession before reloading" LevelRequired="0" />
    			<PrimaryFire bullet="buckshot" damage="20" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="1" rateOfFire="120" spread="20" recoil="25" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/New Reloads/SH_Double_barrel_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400141" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101322" category="20" upgrade="1" FNAME="SNP_CrossBow" Weight="3500">
    			<Model file="Data/ObjectsDepot/Weapons/SNP_CrossBow.sco" AnimPrefix="SNP_CrossBow" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/SNP_CrossBow.dds" />
    			<Store name="Compound Crossbow" icon="$Data/Weapons/StoreIcons/SNP_CrossBow.dds" desc="String drawn compound hunting crossbow for silent kills. Uses bow arrows for ammo" LevelRequired="0" />
    			<PrimaryFire bullet="Sniper5.45" damage="20" immediate="true" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="60" spread="2" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Special/Crossbow" reload="Sounds/Weapons/New Reloads/Crossbow-Reload" />
    			<FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400140" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101323" category="28" upgrade="1" FNAME="Item_Airhorn" Weight="100">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Airhorn.sco" AnimPrefix="Item_Airhorn" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Airhorn.dds" />
    			<Store name="Air horn" icon="$Data/Weapons/StoreIcons/Item_Airhorn.dds" desc="Do your friends keep getting attacked?  Be the hero and blow your air horn to make the infected come after you instead." LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101330" category="25" upgrade="1" FNAME="HG_Ruger" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Ruger.sco" AnimPrefix="HG_Ruger" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Ruger.dds" />
    			<Store name="Ruger" icon="$Data/Weapons/StoreIcons/HG_Ruger.dds" desc="Reliable and relatively common, the lower powered Kruger .22 is a household staple, allowing for low cost practice with firm control" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="20" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="800" spread="9" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Ruger22" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400144" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101331" category="25" upgrade="1" FNAME="HG_Colt_Anaconda" Weight="1750">
    			<Model file="Data/ObjectsDepot/Weapons/HG_Colt_Anaconda.sco" AnimPrefix="HG_Colt_Anaconda" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_Colt_Anaconda.dds" />
    			<Store name="Colt Anaconda" icon="$Data/Weapons/StoreIcons/HG_Colt_Anaconda.dds" desc="Introduced in 1990, the Colt Anaconda is a large double action .44 caliber revolver featuring a six round cylinder, designed and produced by the Colt's Manufacturing Company" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="45" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="10" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400145" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101332" category="20" upgrade="1" FNAME="ASR_Ruger_Rifle" Weight="2500">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Ruger_Rifle.sco" AnimPrefix="ASR_Ruger_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Ruger_Rifle.dds" />
    			<Store name="Kruger .22 Rifle" icon="$Data/Weapons/StoreIcons/ASR_Ruger_Rifle.dds" desc="Semi-automatic .22 Long Rifle with removable rotary magazine" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Ruger_rifle_reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400149" d2="0" d3="0" d4="400148" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101334" category="20" upgrade="1" FNAME="ASR_Mini14" Weight="3100">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Mini14.sco" AnimPrefix="ASR_Mini14" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Mini14.dds" />
    			<Store name="Kruger Mini-14" icon="$Data/Weapons/StoreIcons/ASR_Mini14.dds" desc="The Kruger's short size makes it ideal for all situations where ease of maneuverability is a priority, whether it be on the ranch or the deep woods." LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Mini14_reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7020" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400151" d2="0" d3="0" d4="400150" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101335" category="29" upgrade="1" FNAME="MEL_CandyCane_01" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_CandyCane_01.sco" AnimPrefix="MEL_CandyCane_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_CandyCane_01.dds" />
    			<Store name="Kandy Kane" icon="$Data/Weapons/StoreIcons/MEL_CandyCane_01.dds" desc="For yuletide slaughtering in style!" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101336" category="29" upgrade="1" FNAME="mel_katana_01" Weight="1200">
    			<Model file="Data/ObjectsDepot/Weapons/mel_katana_01.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/mel_katana_01.dds" />
    			<Store name="Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01.dds" desc="Ancient deadly sharp Samurai weapon, hand made to cleave your foe cleanly in two. Or three...or four...." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101337" category="29" upgrade="1" FNAME="mel_katana_01_special" Weight="1200">
    			<Model file="Data/ObjectsDepot/Weapons/mel_katana_01_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/mel_katana_01_special.dds" />
    			<Store name="Jokoto Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01_special.dds" desc="Among the most ancient blades, the Jokoto Katana's were manufactured for only the most elite and honorable of warriors. Carrying such a blade imparts great responsibility." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101338" category="29" upgrade="1" FNAME="MEL_katana_02_special" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_katana_02_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_katana_02_special.dds" />
    			<Store name="Wakizashi" icon="$Data/Weapons/StoreIcons/MEL_katana_02_special.dds" desc="Shorter than its counterpart, the wakizashi is designed for closer combat and even ritual suicide." LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101339" category="29" upgrade="1" FNAME="MEL_Machete_01" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Machete_01.sco" AnimPrefix="mel_machete_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Machete_01.dds" />
    			<Store name="Machete" icon="$Data/Weapons/StoreIcons/MEL_Machete_01.dds" desc="A rough but sharp blade used for clearing brush" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101341" category="20" upgrade="1" FNAME="ASR_Mosin_Rifle" Weight="3000">
    			<Model file="Data/ObjectsDepot/Weapons/ASR_Mosin_Rifle.sco" AnimPrefix="ASR_Mosin_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/ASR_Mosin_Rifle.dds" />
    			<Store name="Mosin" icon="$Data/Weapons/StoreIcons/ASR_Mosin_Rifle.dds" desc="A Russian bolt action rifle with an internally fed magazine, this reliable rifle has been in popular use through countless wars since 1891" LevelRequired="0" />
    			<PrimaryFire bullet="Sniper5.45" damage="50" immediate="false" mass="1" decay="500" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="40" spread="2" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Assault/Mosin" reload="Sounds/Weapons/New Reloads/Mosin-reload" />
    			<FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="7030" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400155" d2="0" d3="0" d4="400153" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101342" category="25" upgrade="1" FNAME="HG_colt_1911" Weight="650">
    			<Model file="Data/ObjectsDepot/Weapons/HG_colt_1911.sco" AnimPrefix="HG_colt_1911" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_hg" />
    			<HudIcon file="$Data/Weapons/HudIcons/HG_colt_1911.dds" />
    			<Store name="1911" icon="$Data/Weapons/StoreIcons/HG_colt_1911.dds" desc="Standard US service pistol known for its minimal recoil and light weight" LevelRequired="0" />
    			<PrimaryFire bullet="Sniper5.45" damage="35" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="4" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/9mmGeneric" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
    			<FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400154" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101343" category="29" upgrade="1" FNAME="MEL_BrassKnuckles" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_BrassKnuckles.sco" AnimPrefix="mel_machete" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_BrassKnuckles.dds" />
    			<Store name="Brass Knuckles" icon="$Data/Weapons/StoreIcons/MEL_BrassKnuckles.dds" desc="A tried and true classic. Pummel your enemies into submission!" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101344" category="29" upgrade="1" FNAME="MEL_Canoe_paddle" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Canoe_paddle.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Canoe_paddle.dds" />
    			<Store name="Canoe Paddle" icon="$Data/Weapons/StoreIcons/MEL_Canoe_paddle.dds" desc="Wooden canoe paddle" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101345" category="29" upgrade="1" FNAME="MEL_Cricket_bat" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Cricket_bat.sco" AnimPrefix="MEL_Cricket_bat" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Cricket_bat.dds" />
    			<Store name="Cricket bat" icon="$Data/Weapons/StoreIcons/MEL_Cricket_bat.dds" desc="Score some runs and crush some skulls!" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101346" category="29" upgrade="1" FNAME="MEL_Shovel" Weight="700">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Shovel.sco" AnimPrefix="MEL_Shovel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Shovel.dds" />
    			<Store name="Shovel" icon="$Data/Weapons/StoreIcons/MEL_Shovel.dds" desc="Practical AND deadly" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101347" category="29" upgrade="1" FNAME="MEL_Chainsaw" Weight="1200">
    			<Model file="Data/ObjectsDepot/Weapons/MEL_Chainsaw.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/MEL_Chainsaw.dds" />
    			<Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/MEL_Chainsaw.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101348" category="28" upgrade="1" FNAME="Item_Lockbox_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Item_Lockbox_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_RiotShield.dds" />
    			<Store name="Personal Locker" icon="$Data/Weapons/StoreIcons/Item_Lockbox_01_Crate.dds" desc="Placeable personal storage unit" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101352" category="28" upgrade="1" FNAME="Block_Door_Wood_2M_01" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Door_Wood_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Door_Wood_2M_01.dds" />
    			<Store name="Wooden door block" icon="$Data/Weapons/StoreIcons/Block_Door_Wood_2M_01.dds" desc="2 meters high" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101353" category="28" upgrade="1" FNAME="Block_Wall_Metal_2M_01" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Metal_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Metal_2M_01.dds" />
    			<Store name="Metal wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Metal_2M_01.dds" desc="2 meters high" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101354" category="28" upgrade="1" FNAME="Block_Wall_Brick_Tall_01" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Tall_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Tall_01.dds" />
    			<Store name="Tall brick wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Tall_01.dds" desc="Large brick wall piece" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101355" category="28" upgrade="1" FNAME="Block_Wall_Wood_2M_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Wood_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Wood_2M_01.dds" />
    			<Store name="Wooden wall piece, 2M" icon="$Data/Weapons/StoreIcons/Block_Wall_Wood_2M_01.dds" desc="2 meter tall wooden wall piece" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101356" category="28" upgrade="1" FNAME="Block_Wall_Brick_Short_01" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Short_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Short_01.dds" />
    			<Store name="Short brick wall piece" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Short_01.dds" desc="Short brick wall block" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101357" category="28" upgrade="1" FNAME="Block_Farm_01" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Farm_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Farm_01.dds" />
    			<Store name="Farm Block" icon="$Data/Weapons/StoreIcons/Block_Farm_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101358" category="28" upgrade="1" FNAME="Block_PowerGen_Indust_01" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_Indust_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_Indust_01.dds" />
    			<Store name="Industrial power generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_Indust_01.dds" desc="Industrial strength power generator" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101359" category="28" upgrade="1" FNAME="Block_PowerGen_01_Small" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_01_Small.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_01_Small.dds" />
    			<Store name="Small Power Generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_01_Small.dds" desc="Small Power Generator" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101360" category="28" upgrade="1" FNAME="Block_SolarWater_01" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/Block_SolarWater_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_SolarWater_01.dds" />
    			<Store name="Solar Water Purifier" icon="$Data/Weapons/StoreIcons/Block_SolarWater_01.dds" desc="Small solar powered water purifier" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101361" category="28" upgrade="1" FNAME="Block_Light_01" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Light_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Light_01.dds" />
    			<Store name="Placeable light" icon="$Data/Weapons/StoreIcons/Block_Light_01.dds" desc="Moveable, placeable light source" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101362" category="28" upgrade="1" FNAME="Block_Farm_ChipBag_01" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Farm_ChipBag_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Farm_ChipBag_01.dds" />
    			<Store name="Bag of Chips farm block" icon="$Data/Weapons/StoreIcons/Block_Farm_ChipBag_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101363" category="28" upgrade="1" FNAME="Block_Veg_Apple_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Apple_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Apple_01.dds" />
    			<Store name="Apple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Apple_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101364" category="28" upgrade="1" FNAME="Block_Veg_Banana_01" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Banana_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Banana_01.dds" />
    			<Store name="Banana farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Banana_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101365" category="28" upgrade="1" FNAME="Block_Veg_Carrot_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Carrot_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Carrot_01.dds" />
    			<Store name="Carrot farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Carrot_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101366" category="28" upgrade="1" FNAME="Block_Veg_Lettuce" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Lettuce.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Lettuce.dds" />
    			<Store name="Lettuce farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Lettuce.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101367" category="28" upgrade="1" FNAME="Block_Veg_PineApple_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_PineApple_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_PineApple_01.dds" />
    			<Store name="Pineapple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_PineApple_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101368" category="28" upgrade="1" FNAME="Block_Veg_Potato_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Potato_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Potato_01.dds" />
    			<Store name="Potato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Potato_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101369" category="28" upgrade="1" FNAME="Block_Veg_Tomato_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_Tomato_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Tomato_01.dds" />
    			<Store name="Tomato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Tomato_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101370" category="28" upgrade="1" FNAME="Block_Veg_WaterMelon_01" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Veg_WaterMelon_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Veg_WaterMelon_01.dds" />
    			<Store name="Watermelon Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_WaterMelon_01.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101371" category="28" upgrade="1" FNAME="Block_Door_Wood_2M_01_Crate" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Door_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Door_Wood_2M_01_Crate.dds" />
    			<Store name="Wood Door Crate 2M" icon="$Data/Weapons/StoreIcons/Block_Door_Wood_2M_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101372" category="28" upgrade="1" FNAME="Block_Farm_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Farm_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Farm_01_Crate.dds" />
    			<Store name="Farm Block Crate" icon="$Data/Weapons/StoreIcons/Block_Farm_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101373" category="28" upgrade="1" FNAME="Block_Light_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Light_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Light_01_Crate.dds" />
    			<Store name="Light block crate" icon="$Data/Weapons/StoreIcons/Block_Light_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101374" category="28" upgrade="1" FNAME="Block_PowerGen_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_01_Crate.dds" />
    			<Store name="Power Generator Block Crate" icon="$Data/Weapons/StoreIcons/Block_PowerGen_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101375" category="28" upgrade="1" FNAME="Block_PowerGen_Indust_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_Indust_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_Indust_01_Crate.dds" />
    			<Store name="Industrial Power Generator block" icon="$Data/Weapons/StoreIcons/Block_PowerGen_Indust_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101376" category="28" upgrade="1" FNAME="Block_SolarWater_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_SolarWater_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_SolarWater_01_Crate.dds" />
    			<Store name="Solar Water Power block crate" icon="$Data/Weapons/StoreIcons/Block_SolarWater_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101377" category="28" upgrade="1" FNAME="Block_Wall_Brick_Short_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Short_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Short_01_Crate.dds" />
    			<Store name="Short Brick Wall crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Short_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101378" category="28" upgrade="1" FNAME="Block_Wall_Brick_Tall_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Tall_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Tall_01_Crate.dds" />
    			<Store name="Tall Brick wall crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Tall_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101379" category="28" upgrade="1" FNAME="Block_Wall_Metal_2M_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Metal_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Metal_2M_01_Crate.dds" />
    			<Store name="Tall 2M Metal Wall Block crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Metal_2M_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101380" category="28" upgrade="1" FNAME="Block_Wall_Wood_2M_01_Crate" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Block_Wall_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Wood_2M_01_Crate.dds" />
    			<Store name="Wood Wall block crate, 2M" icon="$Data/Weapons/StoreIcons/Block_Wall_Wood_2M_01_Crate.dds" desc="" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="assault" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101381" category="29" upgrade="1" FNAME="Mel_ButterflyKnife" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife.dds" />
    			<Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101382" category="29" upgrade="1" FNAME="Mel_Crowbar" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_Crowbar.sco" AnimPrefix="Mel_Crowbar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_Crowbar.dds" />
    			<Store name="Crowbar" icon="$Data/Weapons/StoreIcons/Mel_Crowbar.dds" desc="A multi use household tool, useful for construction or surviving an apocalyptic event" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101383" category="29" upgrade="1" FNAME="Mel_FireAxe" Weight="1200">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_FireAxe.sco" AnimPrefix="Mel_FireAxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_FireAxe.dds" />
    			<Store name="Fire Axe" icon="$Data/Weapons/StoreIcons/Mel_FireAxe.dds" desc="Standard issue axe used by firefighters to enter buildings and remove dangerous debris" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101384" category="29" upgrade="1" FNAME="Mel_FryingPan" Weight="1100">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_FryingPan.sco" AnimPrefix="Mel_FryingPan" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_FryingPan.dds" />
    			<Store name="Frying Pan" icon="$Data/Weapons/StoreIcons/Mel_FryingPan.dds" desc="Whether frying an egg or flattening a face, the common household frying pan has many uses" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101385" category="29" upgrade="1" FNAME="Mel_GardenShears" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_GardenShears.sco" AnimPrefix="Mel_GardenShears" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_GardenShears.dds" />
    			<Store name="Garden Shears" icon="$Data/Weapons/StoreIcons/Mel_GardenShears.dds" desc="Whether shortening hedges or heads these shears are sure to come in handy" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101386" category="29" upgrade="1" FNAME="Mel_Golf_Club" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_Golf_Club.sco" AnimPrefix="Mel_Golf_Club" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_Golf_Club.dds" />
    			<Store name="Golf Club" icon="$Data/Weapons/StoreIcons/Mel_Golf_Club.dds" desc="Best used for long drives. FORE!" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101388" category="29" upgrade="1" FNAME="Mel_Pitchfork" Weight="1400">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_Pitchfork.sco" AnimPrefix="Mel_Pitchfork" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_Pitchfork.dds" />
    			<Store name="Pitchfork" icon="$Data/Weapons/StoreIcons/Mel_Pitchfork.dds" desc="Designed to move hay economically, its intimidating design suits it well to sticking some undead" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101389" category="29" upgrade="1" FNAME="Mel_PoliceBaton" Weight="700">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_PoliceBaton.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_PoliceBaton.dds" />
    			<Store name="Police Baton" icon="$Data/Weapons/StoreIcons/Mel_PoliceBaton.dds" desc="Used by law enforcement as an aid in hand to hand combat, often to subdue unruly or resistant suspects" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101390" category="29" upgrade="1" FNAME="Mel_Power_Drill" Weight="900">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_Power_Drill.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_Power_Drill.dds" />
    			<Store name="Power Drill" icon="$Data/Weapons/StoreIcons/Mel_Power_Drill.dds" desc="Battery powered and unconventional, the drill is quite effective at dispatching enemies in the grisliest way" LevelRequired="0" />
    			<PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101391" category="29" upgrade="1" FNAME="Mel_Wrench" Weight="1200">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_Wrench.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_Wrench.dds" />
    			<Store name="Wrench" icon="$Data/Weapons/StoreIcons/Mel_Wrench.dds" desc="Loved by plumbers around the world, this hefty tool can easily collapse the skulls of your foes" LevelRequired="0" />
    			<PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    			<Animation type="melee" />
    			<Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="101392" category="25" upgrade="1" FNAME="Mel_NailGun" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Mel_NailGun.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Mel_NailGun.dds" />
    			<Store name="Nail Gun" icon="$Data/Weapons/StoreIcons/Mel_NailGun.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="301319" category="25" upgrade="1" FNAME="DUCKTAPE" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/DUCKTAPE.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/DUCKTAPE.dds" />
    			<Store name="Duck Tape" icon="$Data/Weapons/StoreIcons/DUCKTAPE.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="301328" category="25" upgrade="1" FNAME="Nails" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Nails.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Nails.dds" />
    			<Store name="Nails" icon="$Data/Weapons/StoreIcons/Nails.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="301335" category="25" upgrade="1" FNAME="SC" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/SC.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/SC.dds" />
    			<Store name="Scisor" icon="$Data/Weapons/StoreIcons/SC.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="301339" category="25" upgrade="1" FNAME="Thread" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Thread.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/Thread.dds" />
    			<Store name="Thread" icon="$Data/Weapons/StoreIcons/Thread.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    		<Weapon itemID="301370" category="25" upgrade="1" FNAME="ROPE" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ROPE.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="" />
    			<HudIcon file="$Data/Weapons/HudIcons/ROPE.dds" />
    			<Store name="Rope" icon="$Data/Weapons/StoreIcons/ROPE.dds" desc="Commonly used in construction" LevelRequired="0" />
    			<PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    			<Animation type="pistol" />
    			<Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
    		</Weapon>
    	</WeaponsArmory>
    	<FoodArmory>
    		<Item itemID="101283" category="30" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/consumables_bag_chips_01.sco" />
    			<Store name="Bag of Chips" icon="$Data/Weapons/StoreIcons/consumables_bag_chips_01.dds" desc="A bag of potato chips.  Relieves minor hunger. BBQ Flavor!" LevelRequired="0" />
    			<Property health="0" toxicity="0" water="-5" food="10" stamina="0" shopSS="3" />
    		</Item>
    		<Item itemID="101284" category="30" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_MRE_01.sco" />
    			<Store name="Bag MRE" icon="$Data/Weapons/StoreIcons/Consumables_Bag_MRE_01.dds" desc="Meals Ready-to-Eat.  Extremely convenient! An MRE can be eaten cold, right out of the pouch but they always taste better hot. Each serving size substantially relieves hunger and thirst" LevelRequired="0" />
    			<Property health="25" toxicity="0" water="60" food="100" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101285" category="30" Weight="220">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_Oat_01.sco" />
    			<Store name="Instant Oatmeal" icon="$Data/Weapons/StoreIcons/Consumables_Bag_Oat_01.dds" desc="A heart warming way to start your day. Classic Maple and Brown Sugar. Relieves a moderate amount of hunger." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="5" food="15" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101286" category="33" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Coconutwater_01.sco" />
    			<Store name="Coconut Water" icon="$Data/Weapons/StoreIcons/Consumables_Coconutwater_01.dds" desc="A bottle of delicious coconut water that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="5" toxicity="0" water="55" food="0" stamina="0" shopss="1" />
    		</Item>
    		<Item itemID="101288" category="30" Weight="220">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Chocolate_01.sco" />
    			<Store name="Chocolate Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Chocolate_01.dds" desc="A milk chocolate candy bar. The finest in gourmet chocolate. Each serving size provides minor sustenance." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="0" food="10" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101289" category="30" Weight="220">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Granola_01.sco" />
    			<Store name="Granola Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Granola_01.dds" desc="An organic granola bar.  Each serving size helps relieve moderate hunger." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="0" food="10" stamina="25" shopSS="1" />
    		</Item>
    		<Item itemID="101290" category="30" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Pasta_01.sco" />
    			<Store name="Can of Pasta" icon="$Data/Weapons/StoreIcons/Consumables_Can_Pasta_01.dds" desc="A can of delicious Pasta-O's. Fortified with iron and vitamins. Low sugar and low fat. Suitable for Vegetarians. \r\nGluten Free" LevelRequired="0" />
    			<Property health="0" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101291" category="30" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Soup_01.sco" />
    			<Store name="Can of Soup" icon="$Data/Weapons/StoreIcons/Consumables_Can_Soup_01.dds" desc="A can of creamy tomato soup. No need to add water. Relieves moderate hunger." LevelRequired="0" />
    			<Property health="10" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101292" category="30" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Spam_01.sco" />
    			<Store name="Can of Ham" icon="$Data/Weapons/StoreIcons/Consumables_Can_Spam_01.dds" desc="Mechanically separated Spiced Ham in a 5-ounce cans. May contain pig parts. Relieves moderate hunger." LevelRequired="0" />
    			<Property health="5" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101293" category="30" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Tuna_01.sco" />
    			<Store name="Can of Tuna" icon="$Data/Weapons/StoreIcons/Consumables_Can_Tuna_01.dds" desc="Chunk lite savory tuna in water.  Firm, flaky, fresh tasting that you can really tear into. Each serving relieves moderate hunger." LevelRequired="0" />
    			<Property health="5" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101294" category="33" Weight="220">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Energydrink_01.sco" />
    			<Store name="Energy drink" icon="$Data/Weapons/StoreIcons/Consumables_Energydrink_01.dds" desc="A caffeine jump-start that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="10" toxicity="0" water="20" food="-5" stamina="20" shopSS="1" />
    		</Item>
    		<Item itemID="101295" category="33" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_gatorade_01.sco" />
    			<Store name="Electro-AID" icon="$Data/Weapons/StoreIcons/Consumables_gatorade_01.dds" desc="A flavored drink with electrolytes that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="5" toxicity="0" water="60" food="5" stamina="50" shopSS="1" />
    		</Item>
    		<Item itemID="101296" category="33" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_soda_01.sco" />
    			<Store name="Can of soda" icon="$Data/Weapons/StoreIcons/Consumables_soda_01.dds" desc="A carbonated beverage that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="15" food="5" stamina="0" shopSS="3" />
    		</Item>
    		<Item itemID="101297" category="33" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_Tetrapack_Juice_01.sco" />
    			<Store name="Juice" icon="$Data/Weapons/StoreIcons/Consumables_Tetrapack_Juice_01.dds" desc="A healthy drink that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="5" toxicity="0" water="30" food="10" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101298" category="33" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_water_L_01.sco" />
    			<Store name="Water 1L" icon="$Data/Weapons/StoreIcons/Consumables_water_L_01.dds" desc="A large bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="50" food="0" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101299" category="33" Weight="375">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_water_S_01.sco" />
    			<Store name="Water 375ml" icon="$Data/Weapons/StoreIcons/Consumables_water_S_01.dds" desc="A small bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="25" food="0" stamina="0" shopSS="1" />
    		</Item>
    		<Item itemID="101340" category="30" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/Consumables_MiniSaints_01.sco" />
    			<Store name="MiniSaints" icon="$Data/Weapons/StoreIcons/Consumables_MiniSaints_01.dds" desc="Creamy, moist and delectable, MiniSaints are a delicious treat the whole family can enjoy! Best consumed while watching family movies, possibly involving snow and dogs." LevelRequired="0" />
    			<Property health="0" toxicity="0" water="5" food="15" stamina="0" shopss="1" />
    		</Item>
    	</FoodArmory>
    	<GearArmory>
    		<Gear itemID="20006" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HEADHELMET.sco" />
    			<Store name="K. Style Helmet" icon="$Data/Weapons/StoreIcons/HEADHELMET.dds" desc="The good ol' Turtle Head is guaranteed to protect your brain. (Well, at least a little bit)\r\nLevel 2 Protection" LevelRequired="20" />
    			<Armor damagePerc="30" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20014" category="11" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/BODY_Sniper.sco" />
    			<Store name="Ghilli Suit" icon="$Data/Weapons/StoreIcons/BODY_Sniper.dds" desc="Standard issue sniper suit that let's you become one with the earth and the bane of your enemies existence." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20015" category="11" Weight="4000">
    			<Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy.sco" />
    			<Store name="Custom Guerilla" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 2 Protection" LevelRequired="20" />
    			<Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20022" category="13" Weight="300">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Beret.sco" />
    			<Store name="Beret Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Beret.dds" desc="This cover is a stylish military fashion statement which stands out smashingly in a combat zone!" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20023" category="13" Weight="200">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie.sco" />
    			<Store name="Boonie Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie.dds" desc="This Jungle Boonie cover is high speed, great for blending in and blocking out the sun and bugs but it won't stop bullets." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20025" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Shadow.sco" />
    			<Store name="Shadow" icon="$Data/Weapons/StoreIcons/HGEAR_Shadow.dds" desc="This head gear was designed to not only make you look scary but also to protect your pretty face." LevelRequired="0" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20032" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Black_01.sco" />
    			<Store name="Black Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Black_01.dds" desc="The frightening Black Mask of Death, sure to give your enemies the chills." LevelRequired="5" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20033" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Clown_01.sco" />
    			<Store name="Clown Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Clown_01.dds" desc="For all of you Jokers out there, we bring you the Clown Mask." LevelRequired="10" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="0" />
    		</Gear>
    		<Gear itemID="20034" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Hockey_01.sco" />
    			<Store name="Jason Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Hockey_01.dds" desc="Hiding a monster, this mask strikes real horror in those who face it." LevelRequired="20" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20035" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Skull_01.sco" />
    			<Store name="Skull Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Skull_01.dds" desc="The Skull Mask shows you know how to Grin and Bear it!" LevelRequired="30" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20036" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Slash_01.sco" />
    			<Store name="Slash Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Slash_01.dds" desc="While not just another pretty face, the Slash Mask is a cut above the rest! Get it and look the part of a killer." LevelRequired="40" />
    			<Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20041" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_Desert.sco" />
    			<Store name="Boonie Desert" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_Desert.dds" desc="This boonie hat is great for desert ops, keeping you out of the sun and foiling those pesky bugs." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20042" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_MilGreen.sco" />
    			<Store name="Boonie Green" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_MilGreen.dds" desc="While not a bullet stopper this boonie hat will keep you cool and in camo in the wild places." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20043" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Black_01.sco" />
    			<Store name="M9 helmet black" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Black_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in black." LevelRequired="5" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20046" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Desert_02.sco" />
    			<Store name="M9 Helmet with Goggles" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Desert_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="25" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20047" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco" />
    			<Store name="M9 Helmet Green" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_MilGreen_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in green." LevelRequired="25" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20048" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Urban_01.sco" />
    			<Store name="M9 Helmet Urban" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Urban_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in Urban camo." LevelRequired="30" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20049" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_01.sco" />
    			<Store name="M9 Helmet Forest 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in a special forest pattern." LevelRequired="35" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20050" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_02.sco" />
    			<Store name="M9 Helmet Goggles 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="40" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20054" category="11" Weight="2000">
    			<Model file="Data/ObjectsDepot/Characters/Armor_IBA_01_Sand.sco" />
    			<Store name="IBA Sand" icon="$Data/Weapons/StoreIcons/Armor_IBA_01_Sand.dds" desc="Special IBA release gear in Sand toned pattern with Level 2 protection." LevelRequired="10" />
    			<Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20056" category="11" Weight="3000">
    			<Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_Forest.sco" />
    			<Store name="MTV Forest" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_Forest.dds" desc="Limited edition MTV release Forest patterned gear with Level 2 protection." LevelRequired="15" />
    			<Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20057" category="11" Weight="3000">
    			<Model file="Data/ObjectsDepot/Characters/HEAVYARMOR1.sco" />
    			<Store name="Heavy Armor" icon="$Data/Weapons/StoreIcons/HEAVYARMOR1.dds" desc="Limited edition Armor Protection Level 5" LevelRequired="15" />
    			<Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="5" />
    		</Gear>
    		<Gear itemID="20059" category="11" Weight="2000">
    			<Model file="Data/ObjectsDepot/Characters/ARMOR_Light_Forest.sco" />
    			<Store name="Light Gear Forest" icon="$Data/Weapons/StoreIcons/ARMOR_Light_Forest.dds" desc="Light weight Level 1 protection in a Green Forest pattern." LevelRequired="10" />
    			<Armor damagePerc="15" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20067" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01.sco" />
    			<Store name="NVG Goggles" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
    			<Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    		</Gear>
    		<Gear itemID="20096" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_hat_Leather_01.sco" />
    			<Store name="Boonie Hat Leather" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_hat_Leather_01.dds" desc="This is the boonie hat that comes with a bit of sophistication. It is all leather, which is bound to be a hit, but it will not stop one!" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20097" category="13" Weight="500">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_Fireman_Helmet_01.sco" />
    			<Store name="Fireman Helmet" icon="$Data/Weapons/StoreIcons/HGEAR_Fireman_Helmet_01.dds" desc="The traditional Firefighters helmet has been saving men for years. Give it a try if you want to be different in the battlezone." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20098" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_HardHat_01.sco" />
    			<Store name="Hard Hat" icon="$Data/Weapons/StoreIcons/HGEAR_HardHat_01.dds" desc="The traditional construction hard hat is just the ticket for knocking around old buildings and showing your enemies that you are tough!" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20171" category="14" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/UpperBody_Shirt_01.sco" />
    			<Store name="" icon="$Data/Weapons/StoreIcons/UpperBody_Shirt_01.dds" desc="" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20172" category="14" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/LowerBody_Jeans_01.sco" />
    			<Store name="" icon="$Data/Weapons/StoreIcons/LowerBody_Jeans_01.dds" desc="" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20173" category="14" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Head_Bald_01.sco" />
    			<Store name="" icon="$Data/Weapons/StoreIcons/Head_Bald_01.dds" desc="" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20177" category="13" Weight="500">
    			<Model file="Data/ObjectsDepot/Characters/HGear_GasMask_01.sco" />
    			<Store name="Gas Mask" icon="$Data/Weapons/StoreIcons/HGear_GasMask_01.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20178" category="13" Weight="500">
    			<Model file="Data/ObjectsDepot/Characters/HGear_GasMask_02.sco" />
    			<Store name="Gas Mask 2" icon="$Data/Weapons/StoreIcons/HGear_GasMask_02.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20187" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Mil_01.sco" />
    			<Store name="Night vision military" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Mil_01.dds" desc="Otherwise known as NVD's. These enhance light allowing the user to see in almost total darkness" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20188" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Civ_01.sco" />
    			<Store name="Night vision civilian" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Civ_01.dds" desc="Night vision for everyone, these affordable goggles allow you to see at night while remaining hidden in the darkness" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20192" category="13" Weight="1000">
    			<Model file="Data/ObjectsDepot/Characters/HGear_Pumpkin_01.sco" />
    			<Store name="Halloween Special!" icon="$Data/Weapons/StoreIcons/HGear_Pumpkin_01.dds" desc="A unique mask to celebrate the eve of the hallows. Eat, Drink and be Scary! Wuhahahahaaa!" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20197" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGear_Santa_Beard_01.sco" />
    			<Store name="Christmas Special" icon="$Data/Weapons/StoreIcons/HGear_Santa_Beard_01.dds" desc="A yule tide treat" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20198" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Elf.sco" />
    			<Store name="Santa's Lil Helper" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Elf.dds" desc="Makin presents for all the good girls and boys!" LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    		<Gear itemID="20199" category="13" Weight="100">
    			<Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Snowman.sco" />
    			<Store name="Captain Jack Frost" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Snowman.dds" desc="With a corncob pipe and a button nose..." LevelRequired="0" />
    			<Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
    		</Gear>
    	</GearArmory>
    	<HeroArmory>
    		<Hero itemID="20170" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/Zombie" />
    			<Store name="Basic Zombie Character" icon="$Data/Weapons/StoreIcons/Zombie.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20174" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/RegularGuy" />
    			<Store name="Ex Military" icon="$Data/Weapons/StoreIcons/RegularGuy.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20182" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/MohawkGuy" />
    			<Store name="Ex cage fighter" icon="$Data/Weapons/StoreIcons/MohawkGuy.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20183" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/Zombie_Woman" />
    			<Store name="Zombie_Woman" icon="$Data/Weapons/StoreIcons/Zombie_Woman.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20184" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/AsianGirl" />
    			<Store name="Hunter" icon="$Data/Weapons/StoreIcons/AsianGirl.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20186" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/Zombie_man" />
    			<Store name="Zombie man" icon="$Data/Weapons/StoreIcons/Zombie_man.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20189" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/CharacterMale_01" />
    			<Store name="Male Character" icon="$Data/Weapons/StoreIcons/CharacterMale_01.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20190" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/Zombie_Military" />
    			<Store name="Zombie Military" icon="$Data/Weapons/StoreIcons/Zombie_Military.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20191" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/Zombie_man_02" />
    			<Store name="Zombie Man 2" icon="$Data/Weapons/StoreIcons/Zombie_man_02.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20193" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/CharacterMale_02" />
    			<Store name="Average Joe" icon="$Data/Weapons/StoreIcons/CharacterMale_02.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20194" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/CharacterFemale_01" />
    			<Store name="CharacterFemale_01" icon="$Data/Weapons/StoreIcons/CharacterFemale_01.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20195" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/CharacterFemale_02" />
    			<Store name="CharacterFemale_02" icon="$Data/Weapons/StoreIcons/CharacterFemale_02.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20201" category="16" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/CharacterMale_Asian" />
    			<Store name="Asian Male" icon="$Data/Weapons/StoreIcons/CharacterMale_Asian.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
    		</Hero>
    		<Hero itemID="20204" category="16" Weight="-1">
    			<Model file="Data/ObjectsDepot/Characters/SuperZombie" />
    			<Store name="Super Zombie" icon="$Data/Weapons/StoreIcons/SuperZombie.dds" desc="" LevelRequired="0" />
    			<HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
    		</Hero>
    	</HeroArmory>
    	<BackpackArmory>
    		<Backpack itemID="20175" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/gear_backpack_16slots.sco" />
    			<Store name="Medium Backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_16slots.dds" desc="A medium sized backpack with plenty of space and durability." />
    			<Desc maxSlots="18" maxWeight="15" />
    		</Backpack>
    		<Backpack itemID="20176" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_Backpack_8slots.sco" />
    			<Store name="Small Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_8slots.dds" desc="A small backpack allowing some storage for essential items and equipment." />
    			<Desc maxSlots="12" maxWeight="10" />
    		</Backpack>
    		<Backpack itemID="20179" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01.sco" />
    			<Store name="Large Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01.dds" desc="24 item backpack. Big enough for a few weeks of adventuring" />
    			<Desc maxSlots="24" maxWeight="20" />
    		</Backpack>
    		<Backpack itemID="20180" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/gear_backpack_32slots.sco" />
    			<Store name="Military Ruck" icon="$Data/Weapons/StoreIcons/gear_backpack_32slots.dds" desc="The mother of all backpacks. Carry 32 items at once!" />
    			<Desc maxSlots="32" maxWeight="30" />
    		</Backpack>
    		<Backpack itemID="20181" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/gear_backpack_teddybear.sco" />
    			<Store name="Teddy Bear backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_teddybear.dds" desc="Roman's favorite accessory" />
    			<Desc maxSlots="12" maxWeight="10" />
    		</Backpack>
    		<Backpack itemID="20185" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01_black.sco" />
    			<Store name="ALICE Rucksack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01_black.dds" desc="Large backpack that fits everything you will need. The All-purpose Lightweight Individual Carrying Equipment.  Dont forget the poo tickets!" />
    			<Desc maxSlots="28" maxWeight="25" />
    		</Backpack>
    		<Backpack itemID="20196" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_Backpack_GameSpot.sco" />
    			<Store name="Gear_Backpack_GameSpot" icon="$Data/Weapons/StoreIcons/Gear_Backpack_GameSpot.dds" desc="" />
    			<Desc maxSlots="20" maxWeight="15" />
    		</Backpack>
    		<Backpack itemID="20200" category="12" Weight="0">
    			<Model file="Data/ObjectsDepot/Characters/Gear_SantaBag_01.sco" />
    			<Store name="Santa's Sack" icon="$Data/Weapons/StoreIcons/Gear_SantaBag_01.dds" desc="With presents for everyone! Well, mostly zombies. And bandits." />
    			<Desc maxSlots="28" maxWeight="25" />
    		</Backpack>
    	</BackpackArmory>
    	<ItemsDB>
    		<Item itemID="301151" category="1" Weight="0">
    			<Store name="Account_ClanCreate" icon="$Data/Weapons/StoreIcons/Account_ClanCreate.dds" desc="clan create item" LevelRequired="0" />
    		</Item>
    		<Item itemID="301152" category="1" Weight="0">
    			<Store name="Account_ClanUpg1" icon="$Data/Weapons/StoreIcons/Account_ClanUpg1.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301153" category="1" Weight="0">
    			<Store name="Account_ClanUpg2" icon="$Data/Weapons/StoreIcons/Account_ClanUpg2.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301154" category="1" Weight="0">
    			<Store name="Account_ClanUpg3" icon="$Data/Weapons/StoreIcons/Account_ClanUpg3.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301155" category="1" Weight="0">
    			<Store name="Account_ClanUpg4" icon="$Data/Weapons/StoreIcons/Account_ClanUpg4.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301156" category="1" Weight="0">
    			<Store name="Account_ClanUpg5" icon="$Data/Weapons/StoreIcons/Account_ClanUpg5.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301157" category="1" Weight="0">
    			<Store name="Account_ClanUpg6" icon="$Data/Weapons/StoreIcons/Account_ClanUpg6.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
    		</Item>
    		<Item itemID="301159" category="1" Weight="0">
    			<Store name="Char_Revive" icon="$Data/Weapons/StoreIcons/Char_Revive.dds" desc="item for char revive before time, price is permanent GC" LevelRequired="0" />
    		</Item>
    		<Item itemID="301321" category="28" Weight="0">
    			<Store name="Gas" icon="$Data/Weapons/StoreIcons/Gas.dds" desc="" LevelRequired="0" />
    		</Item>
    	</ItemsDB>
    	<AttachmentArmory>
    		<Attachment itemID="400000" category="19" type="3" SpecID="1001" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
    			<Store name="Forward Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_01.dds" desc="The bottom rail grip will allow the shooter more control of the weapon by use of the attached grip." LevelRequired="9" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400001" category="19" type="4" SpecID="4200" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_30_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="5.45 AK 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_30_01.dds" desc="This is a standard 5.45x39mm 30 rounds clip for the russian AK 74M family of rifles" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400003" category="19" type="1" SpecID="5001" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Acog_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="ACOG" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Acog_01.dds" desc="The Acog is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="20" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="50" ScopeType="acog_fps" />
    		</Attachment>
    		<Attachment itemID="400004" category="19" type="2" SpecID="3001" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Rifle Laser" icon="$Data/Weapons/StoreIcons/ATTM_Side_Laser_01.dds" desc="The Laser attachment mounts onto the side of a weapon and allows the shooter to mark the target with the laser." LevelRequired="18" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400005" category="19" type="1" SpecID="5001" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Eotech_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="Holographic" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Eotech_01.dds" desc="The Holosight is a rail mounted holographic sight used to extend a shooters accuracy at close and medium ranges." LevelRequired="15" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="35" ScopeType="eotech_fps" />
    		</Attachment>
    		<Attachment itemID="400006" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Scar.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="SCAR IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Scar.dds" desc="This is the improved flip up iron sight system for the Scar assault rifle. It attachess onto the upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400007" category="19" type="1" SpecID="5001" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Kobra_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="Kobra" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Kobra_01.dds" desc="The Kobra is a rail mounted red dot sight used to extend a shooters accuracy at close and medium range targets." LevelRequired="5" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="20" ScopeType="kobra_red_dot_fps" />
    		</Attachment>
    		<Attachment itemID="400008" category="19" type="1" SpecID="6001" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Scope6x_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Tactical Sniper Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Scope6x_01.dds" desc="8x rail mounted scope designed to be used used atmedium ranges." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="90" ScopeType="psg1" />
    		</Attachment>
    		<Attachment itemID="400009" category="19" type="3" SpecID="1002" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_Mp7_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
    			<Store name="SMG Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_Mp7_01.dds" desc="The M 7 grip provides a shooter with more control and accuracy when firing a weapon at a high rate of fire." LevelRequired="21" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400010" category="19" type="4" SpecID="4001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="STANAG 60" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_60rnd_01.dds" desc="Large 60 round clip of 5.45x45mm NATO rounds for use with the M4 and M16" LevelRequired="25" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="60" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400012" category="19" type="0" SpecID="2001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_FlashHider_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="" ScopeAnim="" />
    			<Store name="Flash Hider" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_FlashHider_01.dds" desc="The Muzzle FlashHider will lower the visual flash of a weapon when fired at normal or rapid speeds." LevelRequired="15" />
    			<Upgrade damage="0" range="-5" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400013" category="19" type="0" SpecID="2001" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
    			<Store name="Silencer " icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_01.dds" desc="The Silencer will lower the sound of a weapons discharge when fired at normal or rapid speeds." LevelRequired="21" />
    			<Upgrade damage="-20" range="-10" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400015" category="19" type="4" SpecID="4001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_40rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="STANAG 45" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_40rnd_01.dds" desc="Medium 45 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="15" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400016" category="19" type="4" SpecID="4001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="STANAG 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_30rnd_01.dds" desc="Standard 30 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400017" category="19" type="4" SpecID="4001" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_C-Mag_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="STANAG C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="Maximum size100 round drum of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="35" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400018" category="19" type="2" SpecID="3001" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Flashlight_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Rifle Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Side_Flashlight_01.dds" desc="The Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400019" category="19" type="1" SpecID="5001" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissCompact_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Compact Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissCompact_01.dds" desc="The Swiss Compact Sight is a rail mounted scope used to extend a shooters accuracy at close and medium ranges." LevelRequired="40" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="60" ScopeType="aw50" />
    		</Attachment>
    		<Attachment itemID="400020" category="19" type="1" SpecID="5001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissRedDot_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="Red Dot SP" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissRedDot_01.dds" desc="The Swiss Red Dot Sight is a rail mounted sight used to extend a shooters accuracy at close and medium range targets" LevelRequired="30" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="35" ScopeType="swiss_red_dot_fps" />
    		</Attachment>
    		<Attachment itemID="400021" category="19" type="2" SpecID="3002" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Pistol laser" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_Laser_01.dds" desc="The Pistol Laser is mounted on the left side of a handgun and used to target the enemy with a laser light." LevelRequired="18" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400022" category="19" type="2" SpecID="3002" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_flashlight_WL1.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Pistol Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_flashlight_WL1.dds" desc="The Pistol Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400023" category="19" type="1" SpecID="5001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Reflex_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="Reflex Sight" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Reflex_01.dds" desc="The Reflex Sight is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="5" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="20" ScopeType="reflex_fps" />
    		</Attachment>
    		<Attachment itemID="400024" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M4FFH.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="M4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M4FFH.dds" desc="This is the improved flip up iron sight system for the M4 Blackwater. It attachess onto the upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400025" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SG556.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="SIG 556 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SG556.dds" desc="This is the improved flip up iron sight system for the SG 555. It attachess onto the upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400026" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mp7.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
    			<Store name="MP7 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mp7.dds" desc="This is the improved flip up iron sight system for the Mp 7. It attachess onto the upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400027" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_PSO1_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="PSO-1" icon="$Data/Weapons/StoreIcons/ATTM_Optic_PSO1_01.dds" desc="The PSO1 is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="70" ScopeType="pso1" />
    		</Attachment>
    		<Attachment itemID="400029" category="19" type="4" SpecID="4100" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SG556_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="G36 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SG556_30rnd_01.dds" desc="This is a 30 round magazine of 5.56x45mm specially designed for the G36 Assault Rifle" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400030" category="19" type="4" SpecID="4002" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_20.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="VSS-20" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_20.dds" desc="&quot;Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Extended 20 rounds magazine.&quot;" LevelRequired="40" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400031" category="19" type="4" SpecID="4002" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_10.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="VSS-10" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_10.dds" desc="&quot;Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Standard 10 rounds magazine.&quot;" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400032" category="19" type="4" SpecID="4003" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="MP7 40" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_60rnd_01.dds" desc="HK 4.6&amp;times;30mm 40 rounds extended magazine for MP7 submachine gun." LevelRequired="25" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="40" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400033" category="19" type="4" SpecID="4003" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="MP7 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_30rnd_01.dds" desc="HK 4.6&amp;times;30mm 30 rounds magazine for MP7 submachine gun." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400034" category="19" type="4" SpecID="0" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SIGP226.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="9x19 Para Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SIGP226.dds" desc="18 rounds 9x19mm Parabellum magazine specially designed for Sig Sauer P226 handgun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="18" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400035" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M249.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="M249 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M249.dds" desc="This is the improved flip up iron sight system for the M249 machine gun. It attachess onto the upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400036" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Keltech.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="KT IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Keltech.dds" desc="This is the improved flip up iron sight system for the Keltech shotgun that attaches on it's upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400038" category="19" type="1" SpecID="6001" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_BW_LongRange_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Blackwater Long Range" icon="$Data/Weapons/StoreIcons/ATTM_Optic_BW_LongRange_01.dds" desc="The Blackwater Long Range scope is a 10x rail mounted scope designed to be used used  at long ranges." LevelRequired="45" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="120" ScopeType="sv98" />
    		</Attachment>
    		<Attachment itemID="400039" category="19" type="1" SpecID="6001" Weight="700">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_MultiRail_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Swiss Arms Scope 8x" icon="$Data/Weapons/StoreIcons/ATTM_Optic_MultiRail_01.dds" desc="The Swiss Arms multirail scope is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="25" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="70" ScopeType="s50hs" />
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    		<Attachment itemID="400040" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AK74M.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Iron AK74M" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AK74M.dds" desc="This is the improved flip up iron sight system for the AK-74M n that attaches on it's upper rail." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400042" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_G36.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Iron G36" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_G36.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400043" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW50_10rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AWM .338 Magnum ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW50_10rnd_01.dds" desc="8.6x70mm specialized rimless bottlenecked centerfire 10 rounds cartridge. Specifically designed for AWM rifle" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400046" category="19" type="4" SpecID="0" Weight="550">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_P90_50rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="P90 50 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_P90_50rnd_01.dds" desc="P90 Compact Assault rifle rounds. 50 round clip" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="50" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400047" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Bizon_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Bizon 64 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Bizon_01.dds" desc="Bizon sub machine gun clip. Clip contains 64 rounds of 9x18mm ammo" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="64" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400048" category="19" type="4" SpecID="4004" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SVD_10Rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="SVD ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SVD_10Rnd_01.dds" desc="10 round magazine of 7.62x54mm ammo for the SVD (Dragunov Sniper Rifle)" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400049" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_scorpionevo3_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="CZ Scorpion EVO-3 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_scorpionevo3_01.dds" desc="30 rounds of 9x19mm ammo for the CZ Scorpion EVO-3 submachine gun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400050" category="19" type="4" SpecID="0" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_usas12_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AA-12 Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_usas12_Drum_01.dds" desc="12 gauge 20 rounds drum magazine for AA-12 shotgun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400051" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_ScorpionEVO3.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="EVO-3 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_ScorpionEVO3.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Bizon.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Bizon IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Bizon.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Usas12.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="USS-12 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Usas12.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_P90.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="P90 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_P90.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400055" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Pecheneg.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Pecheneg IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Pecheneg.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_PKM.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="PKM IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_PKM.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Sig516.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="SIG516 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Sig516.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_tar21.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="TAR21 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_tar21.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400060" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPK.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="RPK IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPK.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPO.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="RPO IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPO.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400062" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_An94.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AN94 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_An94.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SUP_AT4.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AT4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SUP_AT4.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AacHoneyBadger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="M4 IS2" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AacHoneyBadger.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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    		<Attachment itemID="400069" category="19" type="4" SpecID="4200" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AN94_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="5.45 AK 45 " icon="$Data/Weapons/StoreIcons/ATTM_Mag_AN94_01.dds" desc="This is a standard 5.45x39mm 45 rounds clip for the russian AK74 family of rifles" LevelRequired="15" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400070" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name=".308 Winchester Sniper rifle amm" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW_01.dds" desc="7.62x51mm NATO sniper rifle clip for use with the .308 Winchester Sniple Rifle. Magazine holds 10 rounds" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400071" category="19" type="4" SpecID="0" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="9mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc="&quot;15 rounds magazine of 9mm ammo for use with: B92, B93R and Jericho handguns&quot;" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="13" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400073" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Saiga_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Saiga 10 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Saiga_01.dds" desc="12 gauge 10 rounds magazine for SAIGA shotgun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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    		<Attachment itemID="400074" category="19" type="0" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_AacHoneyBadger_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="standard muzzle" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_AacHoneyBadger_01.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400079" category="19" type="4" SpecID="0" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_MP5A4_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="MP5 10mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_MP5A4_01.dds" desc="10mm Auto 30 rounds cartridge for MP5/10 submachine gun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400080" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Saiga.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="SAIGA IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Saiga.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400081" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_MP5A4.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="XA5 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_MP5A4.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400082" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mossberg590_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="M590 Is" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mossberg590_01.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400083" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Sr-1_Veresk.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Veresk IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Sr-1_Veresk.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400084" category="19" type="4" SpecID="4006" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Sr-1_Veresk_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="SMG-20 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Sr-1_Veresk_01.dds" desc="9x19mm Para 20 rounds magazine specially designed for Uzi and Veresk smg." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400085" category="19" type="4" SpecID="4006" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Sr-1_Veresk_02.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="SMG-40 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Sr-1_Veresk_02.dds" desc="9x19mm Para 40 rounds magazine specially designed for Uzi and Veresk smg." LevelRequired="20" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-10" clipsize="40" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400086" category="19" type="4" SpecID="0" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Desert_Eagle_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Desert Eagle ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Desert_Eagle_01.dds" desc=".50 Action Express 7 round magazine for Desert Eagle handgun." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="7" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400087" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_FN57.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="5.7 FN M240 Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_FN57.dds" desc="FN (M240) machine gun round magazine. 20 rounds of 5.7&amp;times;28mm ammo" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400088" category="19" type="3" SpecID="1003" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_Sr-1_Veresk_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
    			<Store name="Modular Aluminum Combat Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_Sr-1_Veresk_01.dds" desc="" LevelRequired="21" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400099" category="19" type="4" SpecID="4100" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_C-Mag_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="G36 C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="&quot;This is a 5.56x45mm, 100 round drum magazine specially designed for for the G36 Assault Rifle&quot;" LevelRequired="35" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400100" category="19" type="4" SpecID="4200" Weight="800">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="5.45 AK Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_Drum_01.dds" desc="100 rounds drum for AK74 and RPK machine guns" LevelRequired="35" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400101" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RPK_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="7.62 AKM clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RPK_01.dds" desc="AKM Assault Rifle magazine. 40 7.62x39mm rounds" LevelRequired="25" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="40" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400119" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mossada.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="MASADA IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mossada.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400121" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Usas12.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="USS-12 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Usas12.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400127" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M16.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="M16 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M16.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400128" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AKM.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AKM IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AKM.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400129" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AKS74U.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="AKS IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AKS74U.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400133" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M82.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name=".50 BMG" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M82.dds" desc="12.7x99mm NATO anti material rounds for M107A1 rifle. 5 rounds per magazine" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="5" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400134" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Attm_Optic_Iron_UZI.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="UZI IS" icon="$Data/Weapons/StoreIcons/Attm_Optic_Iron_UZI.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400135" category="19" type="4" SpecID="0" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name=".45 ACP STI Eagle Elite ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc=".45 ACP 10 rounds magazine for the STI Eagle Elite handgun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400136" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_8x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="12 Gauge Slug" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_8x.dds" desc="8 slugs for use in the Mossberg and KT Decider shotguns" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="8" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400137" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_2x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="2x 12gauge " icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_2x.dds" desc="Ammo for use with the double barrel shotgun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="2" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400139" category="19" type="4" SpecID="0" Weight="400">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Exp_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Arrow Explosive" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Exp_01.dds" desc="Explosive bolt (arrow) for the crossbow" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400140" category="19" type="4" SpecID="0" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Reg_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Arrow" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Reg_01.dds" desc="A sharp arrow for use with compound crossbows and other string drawn weapons" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400141" category="19" type="4" SpecID="0" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_2x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Shotgun shell 2x" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_2x.dds" desc="2 Shells for use in the double barrel" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="2" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400142" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_8x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Shotgun shell 8x" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_8x.dds" desc="8 Shells for use in standard shotguns" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="8" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400143" category="19" type="4" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M249_Box_TPS_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="M249 Ammo Box" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M249_Box_TPS_01.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="100" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400144" category="19" type="4" SpecID="0" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Ruger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Clip for Ruger" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Ruger.dds" desc="10 round, 22 cal ammo clip for Ruger pistols and rifles" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400145" category="19" type="4" SpecID="0" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_Anaconda.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Anaconda clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_Anaconda.dds" desc="6 rounds for the Anaconda" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="6" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400146" category="19" type="4" SpecID="7001" Weight="600">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Big.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Large Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Big.dds" desc="30 round rotary loaded mag" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400147" category="19" type="4" SpecID="7001" Weight="500">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Mid.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Medium Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Mid.dds" desc="20 round rotary loaded magazine" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400148" category="19" type="4" SpecID="7001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Small.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Standard Kruger .22 Rifle Clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Small.dds" desc="Standard issue 10 round rotary loaded magazine." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400149" category="19" type="1" SpecID="7100" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RugerASR.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Kruger Rifle IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RugerASR.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400150" category="19" type="4" SpecID="7020" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Kruger Mini-14 clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mini14.dds" desc="Standard size clip for the Kruger Mini-14" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400151" category="19" type="1" SpecID="7200" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Kruger Mini-14 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mini14.dds" desc="" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400152" category="19" type="4" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Flare.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Flare clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Flare.dds" desc="Ammo for the flare gun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400153" category="19" type="4" SpecID="7030" Weight="350">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Standard Mosin Magazine" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mosin.dds" desc="Standard internally fed 5 round magazine designed for use in the Mosin rifle" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="5" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400154" category="19" type="4" SpecID="0" Weight="200">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_1911.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name=".40 caliber 1911 Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_1911.dds" desc="7 round single-stack magazine for the 1911" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="7" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400155" category="19" type="1" SpecID="5001" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Mozin IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mosin.dds" desc="Iron sights for the Mozin rifle." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400156" category="19" type="0" SpecID="8001" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_02.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
    			<Store name="Pistol Silencer" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_02.dds" desc="Lowers the sound of pistols being fired" LevelRequired="0" />
    			<Upgrade damage="-20" range="-10" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400157" category="19" type="4" SpecID="0" Weight="300">
    			<Model file="Data/ObjectsDepot/Weapons/Attm_Mag_Nailgun.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Nail Strip" icon="$Data/Weapons/StoreIcons/Attm_Mag_Nailgun.dds" desc="Connected strip of nails for use in the Nail Gun" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="35" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400158" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Famas.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Famas IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Famas.dds" desc="Famas IS" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    		<Attachment itemID="400159" category="19" type="4" SpecID="4001" Weight="450">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Famas_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="Famas 30 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Famas_30rnd_01.dds" desc="This is a 30 round magazine for the Famas that allows the shooter to carry more ammo." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400162" category="19" type="4" SpecID="4999" Weight="1000">
    			<Model file="Data/ObjectsDepot/Weapons/Rocket_RPG7.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="RPG Teste" icon="$Data/Weapons/StoreIcons/Rocket_RPG7.dds" desc="Thales viado." LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
    		</Attachment>
    		<Attachment itemID="400163" category="19" type="1" SpecID="0" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPG7.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
    			<Store name="RPG7 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPG7.dds" desc="RPG7 IS" LevelRequired="0" />
    			<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
    		</Attachment>
    	</AttachmentArmory>
    	<LootBoxDB>
    		<LootBox itemID="301118" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_01.sco" />
    			<Store name="WEAP - Melee" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_01.dds" desc="spawns of War Z Weapons" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301119" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_02.sco" />
    			<Store name="WEAP - Civilian" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_02.dds" desc="This crate contains a variation of premium and rare gear and outfits" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301120" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_03.sco" />
    			<Store name="WEAP - Law" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_03.dds" desc="This crate contains a variation of prermium and rare items to give you an advantage on the battlefield" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301121" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_01.sco" />
    			<Store name="WEAP - Military" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_01.dds" desc="This crate contains a variation of weapons, including the chance of unlocking an Elite gun" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301122" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_02.sco" />
    			<Store name="WEAP - Ammo Civilian" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_02.dds" desc="This crate contains a variation of gear and outfits" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301123" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_03.sco" />
    			<Store name="WEAP - Ammo Military" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_03.dds" desc="This crate contains a variation of items and boosts to give you an advantage on the battlefield" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301124" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_01.sco" />
    			<Store name="GEAR - Armor" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_01.dds" desc="Most Epic of all loot crates, this crate contains only Elite and Epic guns. Very rare and can be only found when you kill enemy who's 10 or more levels higher than you" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301125" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="GEAR - Medical" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301126" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="FOOD - Generic" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301127" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="FOOD - Advanced Meal" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301128" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="FOOD - GC Grade" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301129" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="WEAP - Ammo Law" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301130" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Camping" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301132" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Rural - Residential" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301133" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Rural - Commercial" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301134" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Rural - Law" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301135" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Military 1" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301136" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="ZOMBIE- Money" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301137" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="GEAR - Survival" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301138" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="Premium LootBox" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    		<LootBox itemID="301139" category="7" Weight="0">
    			<Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
    			<Store name="SPAWN - Craft" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
    		</LootBox>
    	</LootBoxDB>
    </DB>

  11. #11
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by FailSafe991 View Post
    Backup your ItemsDB.xml somewhere safe. Once you have a copy of your current ItemsDB.xml saved somewhere, Replace the text in your ItemsDB.xml located at C:\WZ\bin\Data\Weapons\ItemsDB.xml With

    Code:
    <?xml version="1.0"?>
    <DB>
        <WeaponsArmory>
            <Weapon itemID="100999" category="20" upgrade="1" FNAME="SUP_RPG7" Weight="3300">
                <Model file="Data/ObjectsDepot/Weapons/SUP_RPG7.sco" AnimPrefix="SUP_RPG7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_rpg" />
                <HudIcon file="$Data/Weapons/HudIcons/SUP_RPG7.dds" />
                <Store name="RPG-7" icon="$Data/Weapons/StoreIcons/SUP_RPG7.dds" desc="RPG-7 Mete Explosao na bunda do Thales" LevelRequired="39" />
                <PrimaryFire bullet="rocket" damage="200" immediate="false" mass="0.15" decay="500" speed="40" area="6" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="30" spread="2" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="30" />
                <Animation type="rpg" />
                <Sound shoot="Sounds/NewWeapons/SUP/SUP_Generic_Shot" reload="Sounds/Weapons/New Reloads/SUP_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400162" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101001" category="20" upgrade="1" FNAME="ASR_Famas" Weight="3300">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Famas.sco" AnimPrefix="ASR_Famas" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Famas.dds" />
                <Store name="Famas" icon="$Data/Weapons/StoreIcons/ASR_Famas.dds" desc="The Famas rifle is a gas operated standard infantry assault rifle, chambered for 5.56x45mm NATO round." LevelRequired="39" />
                <PrimaryFire bullet="5.56" damage="33" immediate="false" mass="1" decay="300" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="0" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400158" d2="0" d3="0" d4="400159" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101002" category="20" upgrade="1" FNAME="ASR_M16" Weight="4000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_M16.sco" AnimPrefix="ASR_M16" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_M16.dds" />
                <Store name="M16" icon="$Data/Weapons/StoreIcons/ASR_M16.dds" desc="The M16 rifle is a gas operated standard infantry assault rifle, chambered for 5.56x45mm NATO round." LevelRequired="0" />
                <PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="9" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/ColtM16" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400127" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101004" category="25" upgrade="1" FNAME="HG_FN57" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/HG_FN57.sco" AnimPrefix="HG_FN57" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_FN57.dds" />
                <Store name="FN FiveSeven" icon="$Data/Weapons/StoreIcons/HG_FN57.dds" desc="The FN Five Seven is a standard issue handgun that was designed to fire a 5.7 mm round. It is an effective weapon against close range targets." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Glock9mm" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400087" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101005" category="20" upgrade="1" FNAME="ASR_G36" Weight="3300">
                <Model file="Data/ObjectsDepot/Weapons/ASR_G36.sco" AnimPrefix="ASR_G36" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_G36.dds" />
                <Store name="G36" icon="$Data/Weapons/StoreIcons/ASR_G36.dds" desc="The MTAC X36 assault rifle fires a 5.56 mm round. Its high rate of fire and medium recoil deliver a reasonably tight spread on impact of targets up to medium ranges." LevelRequired="23" />
                <PrimaryFire bullet="5.45" damage="30" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/HK_G36" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4100" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400029" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101022" category="20" upgrade="1" FNAME="ASR_AK74M" Weight="3400">
                <Model file="Data/ObjectsDepot/Weapons/ASR_AK74M.sco" AnimPrefix="ASR_AK74m" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_AK74M.dds" />
                <Store name="AK-74M" icon="$Data/Weapons/StoreIcons/ASR_AK74M.dds" desc="The AK-74M assault rifle is an upgrade of the AK 74 design with a slightly increased rate of fire. It fires a 5.45 x 39 mm round accurately at medium ranges." LevelRequired="20" />
                <PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="625" spread="12" recoil="16" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101027" category="20" upgrade="1" FNAME="ASR_AK74M_Elite" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_AK74M_Elite.sco" AnimPrefix="ASR_AK74m" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="default" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_AK74M_Elite.dds" />
                <Store name="AK-74M ELITE" icon="$Data/Weapons/StoreIcons/ASR_AK74M_Elite.dds" desc="This LIMITED EDITION" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="200" immediate="true" mass="10" decay="90" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101032" category="20" upgrade="1" FNAME="ASR_AKM" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_AKM.sco" AnimPrefix="ASR_AKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_AKM.dds" />
                <Store name="AKM" icon="$Data/Weapons/StoreIcons/ASR_AKM.dds" desc="The AKM is an assault rifle that was designed as a simplified version of the AK-47 rifle. It fires a 7.62 x 39 mm round and is relatively effective at medium ranges." LevelRequired="10" />
                <PrimaryFire bullet="7.62" damage="34" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="600" spread="14" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AKM" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400128" d2="0" d3="0" d4="400101" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101033" category="20" upgrade="1" FNAME="asr_akm_elite" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/asr_akm_elite.sco" AnimPrefix="ASR_AKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="default" />
                <HudIcon file="$Data/Weapons/HudIcons/asr_akm_elite.dds" />
                <Store name="AKM ELITE" icon="$Data/Weapons/StoreIcons/asr_akm_elite.dds" desc="This LIMITED EDITION" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="125" immediate="true" mass="10" decay="90" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101035" category="26" upgrade="1" FNAME="ASR_AKS74U" Weight="2700">
                <Model file="Data/ObjectsDepot/Weapons/ASR_AKS74U.sco" AnimPrefix="ASR_AKS74U" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_AKS74U.dds" />
                <Store name="AKS-74U" icon="$Data/Weapons/StoreIcons/ASR_AKS74U.dds" desc="The AKS-74U is a shortened gas operated carbine version of the AKS-74 assault rifle. It fires a 5.45 x 39 mm round and is very effective at medium ranges." LevelRequired="32" />
                <PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="55" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0" rateOfFire="650" spread="12" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/AKS-74U" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400129" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101040" category="20" upgrade="1" FNAME="ASR_SIG516" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_SIG516.sco" AnimPrefix="ASR_SIG516" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_SIG516.dds" />
                <Store name="M4 Semi" icon="$Data/Weapons/StoreIcons/ASR_SIG516.dds" desc="The civilian M4 semi auto rifle, chambered for 5.56x45mm NATO round." LevelRequired="46" />
                <PrimaryFire bullet="5.45" damage="35" immediate="true" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/HK_416" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400058" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101055" category="20" upgrade="1" FNAME="ASR_M4FFH" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_M4FFH.sco" AnimPrefix="ASR_M4FFH" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_M4FFH.dds" />
                <Store name="M4" icon="$Data/Weapons/StoreIcons/ASR_M4FFH.dds" desc="The M4 is a versitile, light weight, commando style assault rifle that is gas operated and fires a 5.56 x 45 mm round effectively in both close and medium ranges." LevelRequired="35" />
                <PrimaryFire bullet="5.45" damage="34" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="9" recoil="12" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/ColtM4" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400024" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101060" category="23" upgrade="1" FNAME="MG_PKM" Weight="8000">
                <Model file="Data/ObjectsDepot/Weapons/MG_PKM.sco" AnimPrefix="MG_PKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/MG_PKM.dds" />
                <Store name="PKM" icon="$Data/Weapons/StoreIcons/MG_PKM.dds" desc="The PKM machine gun was designed to fire a 7.62 mm rounds from a linked system and is reasonably accurate out to medium ranged targets." LevelRequired="34" />
                <PrimaryFire bullet="7.62" damage="36" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="5" activeReloadTick="2" rateOfFire="625" spread="15" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_PKM" reload="Sounds/Weapons/MG/MG_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400056" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101063" category="26" upgrade="1" FNAME="SMG_MP7" Weight="2000">
                <Model file="Data/ObjectsDepot/Weapons/SMG_MP7.sco" AnimPrefix="SMG_MP7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_MP7.dds" />
                <Store name="MP7" icon="$Data/Weapons/StoreIcons/SMG_MP7.dds" desc="The RA TR7 submachine gun is a special issue weapon that fires a 4.6 mm standard cartridge from a 30 round magazine. It is effective at close range targets." LevelRequired="32" />
                <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/HK_UMP" reload="Sounds/Weapons/New Reloads/M7-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1002" i4="4003" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400026" d2="0" d3="0" d4="400033" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101064" category="26" upgrade="1" FNAME="SMG_UZI" Weight="3500">
                <Model file="Data/ObjectsDepot/Weapons/SMG_UZI.sco" AnimPrefix="SMG_UZI" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_UZI.dds" />
                <Store name="UZI" icon="$Data/Weapons/StoreIcons/SMG_UZI.dds" desc="The special issue UZI submachine gun is a open bolt, blow back design that fires 9 mm rounds from its magazine housed in the weapons pistol grip." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="15" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/Uzi" reload="Sounds/Weapons/New Reloads/Uzi-Reload" />
                <FPS IsFPS="1" i0="2001" i1="0" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400134" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101068" category="21" upgrade="1" FNAME="SNP_SVD_PSO" Weight="5000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_SVD_PSO.sco" AnimPrefix="SNP_SVD_PSO" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_SVD_PSO.dds" />
                <Store name="SVD " icon="$Data/Weapons/StoreIcons/SNP_SVD_PSO.dds" desc="The SVD sniper rifle was designed to fire a 7.62 mm round from a 10 round clip. Combined with an Optical Sniper Scope it is extremely accurate." LevelRequired="0" />
                <PrimaryFire bullet="Sniper5.45" damage="70" immediate="false" mass="1" decay="600" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="80" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="pso1" ScopeZoom="70" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/SV98" reload="Sounds/Weapons/New Reloads/SVD-Reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="4004" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400048" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101084" category="21" upgrade="1" FNAME="SNP_Vintorez" Weight="2500">
                <Model file="Data/ObjectsDepot/Weapons/SNP_Vintorez.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
                <Store name="VSS VINTOREZ" icon="$Data/Weapons/StoreIcons/SNP_Vintorez.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
                <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101085" category="21" upgrade="1" FNAME="SNP_AW" Weight="6000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_AW.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_AW.dds" />
                <Store name="MAUSER SP66" icon="$Data/Weapons/StoreIcons/SNP_AW.dds" desc="The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope." LevelRequired="20" />
                <PrimaryFire bullet="Sniper5.45" damage="105" immediate="false" mass="1" decay="600" speed="1000" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="aw50" ScopeZoom="80" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101087" category="21" upgrade="1" FNAME="SNP_AW50" Weight="6500">
                <Model file="Data/ObjectsDepot/Weapons/SNP_AW50.sco" AnimPrefix="SNP_AW50" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_AW50.dds" />
                <Store name="AW Magnum" icon="$Data/Weapons/StoreIcons/SNP_AW50.dds" desc="The AWM sniper rifle fires a custom .338W magnum round with devastating accuracy and effect. Each of its rounds deal a very high amount of damage." LevelRequired="32" />
                <PrimaryFire bullet="Sniper5.45" damage="180" immediate="false" mass="2" decay="1000" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="30" spread="3" recoil="4" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW50" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400043" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101088" category="21" upgrade="1" FNAME="SNP_M82" Weight="11000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_M82.sco" AnimPrefix="SNP_M82" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
                <Store name="M107" icon="$Data/Weapons/StoreIcons/SNP_M82.dds" desc="The M107  sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
                <PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2" decay="900" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="5" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101093" category="23" upgrade="1" FNAME="MG_RPK" Weight="5000">
                <Model file="Data/ObjectsDepot/Weapons/MG_RPK.sco" AnimPrefix="MG_RPK" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/MG_RPK.dds" />
                <Store name="RPK-74 " icon="$Data/Weapons/StoreIcons/MG_RPK.dds" desc="The RPK-74 machine gun fires a 5.45 mm high velocity round that delivers a reasonably accurate rate of fire onto targets out to medium ranges." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="34" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="600" spread="14" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_RPK74" reload="Sounds/Weapons/New Reloads/MG_RPK_reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400060" d2="0" d3="0" d4="400100" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101095" category="23" upgrade="1" FNAME="MG_M249_SAW" Weight="10000">
                <Model file="Data/ObjectsDepot/Weapons/MG_M249_SAW.sco" AnimPrefix="MG_M249" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/MG_M249_SAW.dds" />
                <Store name="FN M249 " icon="$Data/Weapons/StoreIcons/MG_M249_SAW.dds" desc="The FN M249 machine gun fires a 5.56 mm round from a belt fed system. It is highly effective against targets at close and medium ranges." LevelRequired="25" />
                <PrimaryFire bullet="5.45" damage="31" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="6" activeReloadTick="2" rateOfFire="600" spread="14" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/LightMachineGun/FN_M249" reload="Sounds/Weapons/New Reloads/MG_M240_SAW_Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400035" d2="0" d3="0" d4="400143" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101098" category="22" upgrade="1" FNAME="SHG_Saiga" Weight="3500">
                <Model file="Data/ObjectsDepot/Weapons/SHG_Saiga.sco" AnimPrefix="SHG_SAIGA" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_Saiga.dds" />
                <Store name="SAIGA" icon="$Data/Weapons/StoreIcons/SHG_Saiga.dds" desc="The Saiga was developed as a 12 gauge shotgun with a 8 round storage tube. It inflicts a substancial amount of damage on targets at a close range." LevelRequired="25" />
                <PrimaryFire bullet="buckshot" damage="27" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="100" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/SHOTGUN/SHG_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400080" d2="0" d3="0" d4="400073" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101103" category="26" upgrade="1" FNAME="SMG_MP5A4" Weight="2800">
                <Model file="Data/ObjectsDepot/Weapons/SMG_MP5A4.sco" AnimPrefix="SMG_MP5A4" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_MP5A4.dds" />
                <Store name="MP5/10" icon="$Data/Weapons/StoreIcons/SMG_MP5A4.dds" desc="The MP5/10 submachine gun was designed to fire a 10 mm Auto rounds from a 30 round clip effectively against close ranged targets." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="11" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400081" d2="0" d3="0" d4="400079" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101106" category="26" upgrade="1" FNAME="SMG_AacHoneyBadger_01" Weight="4000">
                <Model file="Data/ObjectsDepot/Weapons/SMG_AacHoneyBadger_01.sco" AnimPrefix="SMG_AacHoneyBadger_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_AacHoneyBadger_01.dds" />
                <Store name="Honey Badger" icon="$Data/Weapons/StoreIcons/SMG_AacHoneyBadger_01.dds" desc="The Honey Badger submachine gun fires a .300 round at a medium rate of fire causing a good amount of damage on close range targets." LevelRequired="52" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="780" spread="12" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400074" d1="400066" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101107" category="26" upgrade="1" FNAME="SMG_P90" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/SMG_P90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_P90.dds" />
                <Store name="FN P90 " icon="$Data/Weapons/StoreIcons/SMG_P90.dds" desc="The FN P90 submachine gun was designed to fire 9 mm rounds from a large 50 round magazine. It is very effective on close range targets." LevelRequired="36" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="900" spread="10" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101108" category="26" upgrade="1" FNAME="SMG_ScorpionEVO3" Weight="3250">
                <Model file="Data/ObjectsDepot/Weapons/SMG_ScorpionEVO3.sco" AnimPrefix="SMG_ScorpionEVO3" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_ScorpionEVO3.dds" />
                <Store name="EVO-3" icon="$Data/Weapons/StoreIcons/SMG_ScorpionEVO3.dds" desc="The EVO-3 submachine gun was designed to effectively fire 9 mm rounds from a 25 round magazine at close ranged targets at a very high rate of fire.." LevelRequired="24" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/Scorpion_EVO3" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400051" d2="0" d3="0" d4="400049" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101109" category="26" upgrade="1" FNAME="SMG_Bizon" Weight="2000">
                <Model file="Data/ObjectsDepot/Weapons/SMG_Bizon.sco" AnimPrefix="SMG_Bizon" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_Bizon.dds" />
                <Store name="BIZON" icon="$Data/Weapons/StoreIcons/SMG_Bizon.dds" desc="The Bizon submachine gun was designed to fire a 9 mm round from a 64 round magazine delivering accurate fire on close range targets." LevelRequired="43" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="900" spread="11" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="smg" />
                <Sound shoot="Sounds/NewWeapons/SMG/Bizon" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400052" d2="0" d3="0" d4="400047" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101111" category="25" upgrade="1" FNAME="HG_Beretta92F" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/HG_Beretta92F.sco" AnimPrefix="HG_beretta92f" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Beretta92F.dds" />
                <Store name="B92" icon="$Data/Weapons/StoreIcons/HG_Beretta92F.dds" desc="The B92 handgun was specially designed to fire a 9mm round and is reasonably effective agains close range targets." LevelRequired="5" />
                <PrimaryFire bullet="5.45" damage="33" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101112" category="25" upgrade="1" FNAME="HG_Beretta93R" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/HG_Beretta93R.sco" AnimPrefix="HG_Beretta93R" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Beretta93R.dds" />
                <Store name="B93R " icon="$Data/Weapons/StoreIcons/HG_Beretta93R.dds" desc="The B93R handgun was designed to fire a 9mm parabellum round from a 20 round clip. It is a relatively effective weapon against close ranged targets." LevelRequired="15" />
                <PrimaryFire bullet="5.45" damage="30" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Beretta93R" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101115" category="25" upgrade="1" FNAME="HG_Jericho" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
                <Store name="Jericho 9mm" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The Jericho was designed as a universal self-loading pistol which fires a 9mm Parabellum round and is highly effective at close range." LevelRequired="17" />
                <PrimaryFire bullet="5.45" damage="35" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="9" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/H&amp;K_USP" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101120" category="25" upgrade="1" FNAME="HG_SigP226" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/HG_SigP226.sco" AnimPrefix="HG_SIGP226" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_SigP226.dds" />
                <Store name="Sig Sauer P226" icon="$Data/Weapons/StoreIcons/HG_SigP226.dds" desc="The SIG P226 is a full-sized, service-type pistol made by SIG Sauer. It been designed to fire a 9 x 19 mm round that makes it an effective weapon against close ranged targets." LevelRequired="26" />
                <PrimaryFire bullet="9mm" damage="35" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="8" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400034" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101158" category="22" upgrade="1" FNAME="SHG_Mossberg590_01" Weight="2500">
                <Model file="Data/ObjectsDepot/Weapons/SHG_Mossberg590_01.sco" AnimPrefix="SHG_Mossberg590_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_Mossberg590_01.dds" />
                <Store name="MOSSBERG 590" icon="$Data/Weapons/StoreIcons/SHG_Mossberg590_01.dds" desc="The Mossberg 590 is a 12 gauge shotgun which has a 8 round storage tube. It is known to do an extremely high amount of damage at close range." LevelRequired="0" />
                <PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="60" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101169" category="20" upgrade="1" FNAME="ASR_Mossada" Weight="4000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Mossada.sco" AnimPrefix="ASR_Mossada" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Mossada.dds" />
                <Store name="MASADA" icon="$Data/Weapons/StoreIcons/ASR_Mossada.dds" desc="The Masada was designed for close combat operations and is a gas operated assault rifle that fires a chambered for 5.56x45mm NATO round. It is highly effective at close ranges." LevelRequired="43" />
                <PrimaryFire bullet="5.45" damage="28" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="9" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/AEK971" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400119" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101172" category="20" upgrade="1" FNAME="ASR_SIG_SG556" Weight="4000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_SIG_SG556.sco" AnimPrefix="ASR_SIG_SG556" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_SIG_SG556.dds" />
                <Store name="SIG SAUER 556" icon="$Data/Weapons/StoreIcons/ASR_SIG_SG556.dds" desc="The 556 is a gas operated, rotating bolt assault rifle that fires a 5.56 x 45 mm round and was designed for special operations. It is very effective out to medium ranges." LevelRequired="15" />
                <PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="6" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/SIG_551" reload="Sounds/Weapons/New Reloads/ASR_SIG_SG556_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400025" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101173" category="20" upgrade="1" FNAME="ASR_tar21" Weight="3300">
                <Model file="Data/ObjectsDepot/Weapons/ASR_tar21.sco" AnimPrefix="ASR_tar21" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_tar21.dds" />
                <Store name="IMI TAR-21" icon="$Data/Weapons/StoreIcons/ASR_tar21.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
                <PrimaryFire bullet="5.45" damage="33" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="700" spread="6" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400059" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101180" category="25" upgrade="1" FNAME="HG_Desert_Eagle" Weight="1750">
                <Model file="Data/ObjectsDepot/Weapons/HG_Desert_Eagle.sco" AnimPrefix="HG_Desert_Eagle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Desert_Eagle.dds" />
                <Store name="Desert Eagle" icon="$Data/Weapons/StoreIcons/HG_Desert_Eagle.dds" desc="The Desert Eagle handgun was designed to fire a .50 caliber round and deals a substancial amount of damage to targets at close ranges." LevelRequired="45" />
                <PrimaryFire bullet="5.45" damage="50" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="12" recoil="22" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400086" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101183" category="22" upgrade="1" FNAME="SHG_Keltech" Weight="4000">
                <Model file="Data/ObjectsDepot/Weapons/SHG_Keltech.sco" AnimPrefix="SHG_Keltech" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_Keltech.dds" />
                <Store name="KT DECIDER" icon="$Data/Weapons/StoreIcons/SHG_Keltech.dds" desc="The KT Decider is a bull-pup shotgun design that has two magazine feed tubes, each side capable of holding 7 shells, for a total capacity of 14+1." LevelRequired="35" />
                <PrimaryFire bullet="buckshot" damage="25" immediate="false" mass="1" decay="15" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="50" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/SHG_Keltech" reload="Sounds/Weapons/New Reloads/SHG_Keltech_reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400036" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101193" category="20" upgrade="1" FNAME="ASR_Fn_scar" Weight="3500">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar.sco" AnimPrefix="ASR_Scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds" />
                <Store name="FN SCAR CQC" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar.dds" desc="The SCAR 16 CQC is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
                <PrimaryFire bullet="5.56" damage="30" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="1" rateOfFire="625" spread="7" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101197" category="23" upgrade="1" FNAME="MG_G36MG" Weight="6000">
                <Model file="Data/ObjectsDepot/Weapons/MG_G36MG.sco" AnimPrefix="MG_G36MG" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/MG_G36MG.dds" />
                <Store name="RA H23" icon="$Data/Weapons/StoreIcons/MG_G36MG.dds" desc="The RA LMG36 was designed to fire a 7.62 mm standard round. This machine gun delivers a reasonable amount of accurate fire onto targets at medium ranges." LevelRequired="49" />
                <PrimaryFire bullet="5.45" damage="31" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="650" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/HK_G36_CMag" reload="Sounds/Weapons/New Reloads/MG_G36MG_Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400017" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101200" category="22" upgrade="1" FNAME="SHG_Usas12" Weight="5000">
                <Model file="Data/ObjectsDepot/Weapons/SHG_Usas12.sco" AnimPrefix="SHG_Usas12" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_Usas12.dds" />
                <Store name="AA-12" icon="$Data/Weapons/StoreIcons/SHG_Usas12.dds" desc="The AA-12 gauge automatic shotgun was designed to fire 12 gauge rounds from a 20 round storage system. It causes a reasonable amount of damage per round." LevelRequired="45" />
                <PrimaryFire bullet="buckshot" damage="22" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="150" spread="20" recoil="25" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/SHOTGUN/SHG_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400121" d2="0" d3="0" d4="400050" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101201" category="26" upgrade="1" FNAME="SMG_SR-1_Veresk" Weight="1600">
                <Model file="Data/ObjectsDepot/Weapons/SMG_SR-1_Veresk.sco" AnimPrefix="SMG_SR-1_Veresk" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_SR-1_Veresk.dds" />
                <Store name="VERESK SR-2" icon="$Data/Weapons/StoreIcons/SMG_SR-1_Veresk.dds" desc="The MTAC Flasher submachine gun was designed to fire a standard 9 mm round at a high rate of fire with reasonable accuracy at close range targets." LevelRequired="27" />
                <PrimaryFire bullet="9mm" damage="23" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="11" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/New Reloads/M7-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400083" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101210" category="20" upgrade="1" FNAME="ASR_Fn_scar_NightCamo" Weight="3500">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NightCamo.sco" AnimPrefix="asr_scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar_NightCamo.dds" />
                <Store name="FN SCAR NIGHT STALKER" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NightCamo.dds" desc="The Scar 17 CQC Nightstalker is a assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="58" />
                <PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="625" spread="7" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101217" category="21" upgrade="1" FNAME="SNP_AW_Des" Weight="7000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_AW_Des.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_AW_Des.dds" />
                <Store name="MAUSER SRG DESERT" icon="$Data/Weapons/StoreIcons/SNP_AW_Des.dds" desc="The Mauser SP66 Desert sniper rifle fires a .308W round." LevelRequired="28" />
                <PrimaryFire bullet="Sniper5.45" damage="110" immediate="false" mass="1" decay="600" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="60" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sv98" ScopeZoom="90" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101224" category="25" upgrade="1" FNAME="HG_Jericho" Weight="1500">
                <Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
                <Store name="STI Eagle Elite .45 ACP" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The STI Eagle Elite handgun is an upgraded version of the STI Eagle and is designed to fire a .45 ACP round effectively at close ranges." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="36" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="9" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS />
            </Weapon>
            <Weapon itemID="101232" category="21" upgrade="1" FNAME="SNP_AW_Elite" Weight="5000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_AW_Elite.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_AW_Elite.dds" />
                <Store name="MAUSER SRG ELITE" icon="$Data/Weapons/StoreIcons/SNP_AW_Elite.dds" desc="The Mauser SRG Elitet sniper rifle is a Veterans special edition of the standard SRG. It fires a .300 magnum round very effectively at long ranges." LevelRequired="0" />
                <PrimaryFire bullet="Sniper5.45" damage="300" immediate="false" mass="2" decay="800" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="5" reloadTime="3.5" activeReloadTick="1.45" rateOfFire="65" spread="0" recoil="0.1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="aw50" ScopeZoom="50" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/SNP/SNP_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101245" category="22" upgrade="1" FNAME="SHG_Mossberg590_01_Elite" Weight="2500">
                <Model file="Data/ObjectsDepot/Weapons/SHG_Mossberg590_01_Elite.sco" AnimPrefix="SHG_Mossberg590_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_Mossberg590_01_Elite.dds" />
                <Store name="MOSSBERG 590 ELITE" icon="$Data/Weapons/StoreIcons/SHG_Mossberg590_01_Elite.dds" desc="The Mossberg 590 Elite shotgun is a.12 gauge shotgun like the standard 590 but it causes more damage at an extended range." LevelRequired="0" />
                <PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1" rateOfFire="60" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101246" category="26" upgrade="1" FNAME="SMG_PS90" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/SMG_PS90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SMG_PS90.dds" />
                <Store name="FN P90 S" icon="$Data/Weapons/StoreIcons/SMG_PS90.dds" desc="The FN P90S submachine gun is a highly effective weapon that carries a unique 50 round magazine. It fires a standard 5.56 mm round." LevelRequired="58" />
                <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="900" spread="11" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/G36-Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101247" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_01" Weight="6000">
                <Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_01.sco" AnimPrefix="snp_blaser_lrs2_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_01.dds" />
                <Store name="BLASER R93" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_01.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
                <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="3" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
                <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101256" category="28" upgrade="1" FNAME="Consumables_Med_01" Weight="100">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Med_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Consumables_Med_01.dds" />
                <Store name="Antibiotics" icon="$Data/Weapons/StoreIcons/Consumables_Med_01.dds" desc="Over the counter antibiotics that aid in curing colds and other minor ailments." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="25" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="mine" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101261" category="28" upgrade="1" FNAME="Item_bandage_01" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/Item_bandage_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_bandage_01.dds" />
                <Store name="Bandages " icon="$Data/Weapons/StoreIcons/Item_bandage_01.dds" desc="Common bandages which heal minor wounds and stops excessive bleeding." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="20" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101262" category="28" upgrade="1" FNAME="Item_bandage_02" Weight="100">
                <Model file="Data/ObjectsDepot/Weapons/Item_bandage_02.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_bandage_02.dds" />
                <Store name="Bandages DX" icon="$Data/Weapons/StoreIcons/Item_bandage_02.dds" desc="Medical bandages which heal moderate wounds and stops excessive bleeding." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="45" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101267" category="29" upgrade="1" FNAME="MEL_Knife_01" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Knife_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Knife_01.dds" />
                <Store name="Tactical Knife" icon="$Data/Weapons/StoreIcons/MEL_Knife_01.dds" desc="A standard issue knife with an 8&quot; fixed blade, this knife was first designed in 1985 for the United States Army and was later adapted by several other countries as well as mercenary groups throughout the world due to its sturdy design and stopping power." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101270" category="20" upgrade="1" FNAME="ASR_Famas_french" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Famas_french.sco" AnimPrefix="ASR_Famas" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="default" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Famas_french.dds" />
                <Store name="FAMAS F1 French" icon="$Data/Weapons/StoreIcons/ASR_Famas_french.dds" desc="The Famas F1 assault rifle fires a standard 5.56mm round using a delayed blowback system. It delivers highly effective fire out of medium ranges." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="150" immediate="true" mass="10" decay="80" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="011" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400041" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101277" category="25" upgrade="1" FNAME="AKBRAZILL" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/AKBRAZILL.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/AKBRAZILL.dds" />
                <Store name="AK Brazill" icon="$Data/Weapons/StoreIcons/AKBRAZILL.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101278" category="29" upgrade="1" FNAME="MEL_BaseballBat_01" Weight="750">
                <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_01.dds" />
                <Store name="Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_01.dds" desc="Handy for those times when you need to beat the crap outta something or somebody." LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="25" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101300" category="28" upgrade="1" FNAME="Consumables_PainKiller_01" Weight="100">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_PainKiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Consumables_PainKiller_01.dds" />
                <Store name="Pain killers" icon="$Data/Weapons/StoreIcons/Consumables_PainKiller_01.dds" desc="Over the counter pain killers that counter-act the effects of pain on the body." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101301" category="28" upgrade="1" FNAME="Consumables_ZombieRepellent_01" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_ZombieRepellent_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Consumables_ZombieRepellent_01.dds" />
                <Store name="Zombie Repellent" icon="$Data/Weapons/StoreIcons/Consumables_ZombieRepellent_01.dds" desc="A spray on solution that when applied to the skin, it enters the blood stream and masks the smell of fresh blood." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS />
            </Weapon>
            <Weapon itemID="101302" category="28" upgrade="1" FNAME="Item_Syringe_01_Vaccine" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_Vaccine.dds" />
                <Store name="C01-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_Vaccine.dds" desc="An early prototype vaccine that when injected into your bloodstream fights off the infection and lowers blood toxicity levels. Its effectiveness is low however in comparison to later developed vaccines." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS />
            </Weapon>
            <Weapon itemID="101303" category="28" upgrade="1" FNAME="Item_Syringe_01_GC_Vaccine" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_GC_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_GC_Vaccine.dds" />
                <Store name="C04-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_GC_Vaccine.dds" desc="A cure to the infection that was developed only weeks after the initial signs of the infection.   Having had only a few weeks of production before the infected had taken over, supply is very low and demand is extremely high for these valuable vaccines." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS />
            </Weapon>
            <Weapon itemID="101304" category="28" upgrade="1" FNAME="item_medkit_01" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/item_medkit_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/item_medkit_01.dds" />
                <Store name="Medkit" icon="$Data/Weapons/StoreIcons/item_medkit_01.dds" desc="A standard field medical kit commonly used by Medics to heal wounded soldiers on the battlefield. Very effective" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS />
            </Weapon>
            <Weapon itemID="101305" category="28" upgrade="1" FNAME="Item_MsgBottle" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/Item_MsgBottle.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_MsgBottle.dds" />
                <Store name="Time Capsule" icon="$Data/Weapons/StoreIcons/Item_MsgBottle.dds" desc="Write a message and leave it anywhere in the world for others to find" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS />
            </Weapon>
            <Weapon itemID="101306" category="29" upgrade="1" FNAME="MEL_Flashlight" Weight="650">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Flashlight.sco" AnimPrefix="MEL_Flashlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Flashlight.dds" />
                <Store name="Flashlight" icon="$Data/Weapons/StoreIcons/MEL_Flashlight.dds" desc="Flashlight for night time, also blinds other players and doubles as a last resort blunt object to bash in the heads of the infected" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101307" category="29" upgrade="1" FNAME="MEL_Hammer" Weight="700">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Hammer.sco" AnimPrefix="MEL_Hammer" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Hammer.dds" />
                <Store name="Hammer" icon="$Data/Weapons/StoreIcons/MEL_Hammer.dds" desc="Go with the funk, it is said. If you cant groove to this then you probably are dead. Stop, Hammer time." LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101308" category="29" upgrade="1" FNAME="MEL_Hatchet" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Hatchet.sco" AnimPrefix="MEL_Hatchet" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Hatchet.dds" />
                <Store name="Hatchet" icon="$Data/Weapons/StoreIcons/MEL_Hatchet.dds" desc="Cold-Steel, drop forged head with differential heat treatment. American Hickory Handle.  Sharp corners will easily pierce the thickest skull and the razor sharp edge will shear through flesh and bone like it was white bread." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101309" category="29" upgrade="1" FNAME="MEL_Pickaxe" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Pickaxe.sco" AnimPrefix="MEL_Pickaxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Pickaxe.dds" />
                <Store name="Pickaxe" icon="$Data/Weapons/StoreIcons/MEL_Pickaxe.dds" desc="Spiked head, flat chisel. Has a good chance of getting stuck in the skull. Awkward to use in tight quarters." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101310" category="27" upgrade="1" FNAME="EXP_M26" Weight="180">
                <Model file="Data/ObjectsDepot/Weapons/EXP_M26.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/EXP_M26.dds" />
                <Store name="Frag Grenade" icon="$Data/Weapons/StoreIcons/EXP_M26.dds" desc="The fragmentation grenade is used to spray shrapnel upon exploding. Pull the pin and dont forget to throw it far.. Fire in the hole!" LevelRequired="0" />
                <PrimaryFire bullet="grenade" damage="50" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="grenade" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101313" category="29" upgrade="1" FNAME="MEL_BaseballBat_Spikes_01" Weight="900">
                <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_Spikes_01.sco" AnimPrefix="MEL_BaseballBat_Spikes_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_Spikes_01.dds" />
                <Store name="Spiked Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_Spikes_01.dds" desc="Just your traditional baseball bat. With spikes. Razor sharp, sure to leave a mark." LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="45" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101314" category="29" upgrade="1" FNAME="MEL_BaseballBat_02" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_02.sco" AnimPrefix="MEL_BaseballBat_02" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_02.dds" />
                <Store name="Metal Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_02.dds" desc="Aluminum, will never rust. Heads bounce off faster. Not suitable for major league destruction." LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101315" category="28" upgrade="1" FNAME="Item_Binocular" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/Item_Binocular.sco" AnimPrefix="Item_Binocular" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Binocular.dds" />
                <Store name="Binoculars" icon="$Data/Weapons/StoreIcons/Item_Binocular.dds" desc="A great way to checkout if an area is safe before entering, keep an eye out for infected and bandits" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="binoculars" ScopeZoom="80" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101316" category="28" upgrade="1" FNAME="Item_Barricade_BarbWire" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_BarbWire.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_BarbWire.dds" />
                <Store name="BarbWire" icon="$Data/Weapons/StoreIcons/Item_Barricade_BarbWire.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101317" category="28" upgrade="1" FNAME="Item_Barricade_Wood" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_Wood.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_Wood.dds" />
                <Store name="WoodShield" icon="$Data/Weapons/StoreIcons/Item_Barricade_Wood.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101318" category="28" upgrade="1" FNAME="Item_Barricade_RiotShield" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_RiotShield.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_RiotShield.dds" />
                <Store name="RiotShield" icon="$Data/Weapons/StoreIcons/Item_Barricade_RiotShield.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101319" category="28" upgrade="1" FNAME="Item_RangeFinder" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/Item_RangeFinder.sco" AnimPrefix="Item_RangeFinder" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_RangeFinder.dds" />
                <Store name="Range Finder" icon="$Data/Weapons/StoreIcons/Item_RangeFinder.dds" desc="Need to know how far away something is? The range finder can be your best friend when sneaking around searching for survival items" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="rangefinder" ScopeZoom="80" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101320" category="25" upgrade="1" FNAME="HG_FlareGun" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/HG_FlareGun.sco" AnimPrefix="HG_FlareGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_FlareGun.dds" />
                <Store name="Flare Gun" icon="$Data/Weapons/StoreIcons/HG_FlareGun.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="Flare" damage="5" immediate="false" mass="10" decay="50" speed="50" area="0" delay="180" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="60" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400152" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101321" category="22" upgrade="1" FNAME="SHG_DoubleBarrel" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/SHG_DoubleBarrel.sco" AnimPrefix="SHG_DoubleBarrel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_sh1" />
                <HudIcon file="$Data/Weapons/HudIcons/SHG_DoubleBarrel.dds" />
                <Store name="Double Barrel" icon="$Data/Weapons/StoreIcons/SHG_DoubleBarrel.dds" desc="Also known as Doubles or Broomsticks, this powerful shotgun allows two shots to be fired in quick succession before reloading" LevelRequired="0" />
                <PrimaryFire bullet="buckshot" damage="20" immediate="false" mass="1" decay="10" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="1" rateOfFire="120" spread="20" recoil="25" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/New Reloads/SH_Double_barrel_reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400141" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101322" category="20" upgrade="1" FNAME="SNP_CrossBow" Weight="3500">
                <Model file="Data/ObjectsDepot/Weapons/SNP_CrossBow.sco" AnimPrefix="SNP_CrossBow" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/SNP_CrossBow.dds" />
                <Store name="Compound Crossbow" icon="$Data/Weapons/StoreIcons/SNP_CrossBow.dds" desc="String drawn compound hunting crossbow for silent kills. Uses bow arrows for ammo" LevelRequired="0" />
                <PrimaryFire bullet="Sniper5.45" damage="20" immediate="true" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="60" spread="2" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Special/Crossbow" reload="Sounds/Weapons/New Reloads/Crossbow-Reload" />
                <FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400140" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101323" category="28" upgrade="1" FNAME="Item_Airhorn" Weight="100">
                <Model file="Data/ObjectsDepot/Weapons/Item_Airhorn.sco" AnimPrefix="Item_Airhorn" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Airhorn.dds" />
                <Store name="Air horn" icon="$Data/Weapons/StoreIcons/Item_Airhorn.dds" desc="Do your friends keep getting attacked?  Be the hero and blow your air horn to make the infected come after you instead." LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101330" category="25" upgrade="1" FNAME="HG_Ruger" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/HG_Ruger.sco" AnimPrefix="HG_Ruger" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Ruger.dds" />
                <Store name="Ruger" icon="$Data/Weapons/StoreIcons/HG_Ruger.dds" desc="Reliable and relatively common, the lower powered Kruger .22 is a household staple, allowing for low cost practice with firm control" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="20" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="800" spread="9" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Ruger22" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400144" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101331" category="25" upgrade="1" FNAME="HG_Colt_Anaconda" Weight="1750">
                <Model file="Data/ObjectsDepot/Weapons/HG_Colt_Anaconda.sco" AnimPrefix="HG_Colt_Anaconda" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_Colt_Anaconda.dds" />
                <Store name="Colt Anaconda" icon="$Data/Weapons/StoreIcons/HG_Colt_Anaconda.dds" desc="Introduced in 1990, the Colt Anaconda is a large double action .44 caliber revolver featuring a six round cylinder, designed and produced by the Colt's Manufacturing Company" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="45" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="10" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400145" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101332" category="20" upgrade="1" FNAME="ASR_Ruger_Rifle" Weight="2500">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Ruger_Rifle.sco" AnimPrefix="ASR_Ruger_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Ruger_Rifle.dds" />
                <Store name="Kruger .22 Rifle" icon="$Data/Weapons/StoreIcons/ASR_Ruger_Rifle.dds" desc="Semi-automatic .22 Long Rifle with removable rotary magazine" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Ruger_rifle_reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400149" d2="0" d3="0" d4="400148" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101334" category="20" upgrade="1" FNAME="ASR_Mini14" Weight="3100">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Mini14.sco" AnimPrefix="ASR_Mini14" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Mini14.dds" />
                <Store name="Kruger Mini-14" icon="$Data/Weapons/StoreIcons/ASR_Mini14.dds" desc="The Kruger's short size makes it ideal for all situations where ease of maneuverability is a priority, whether it be on the ranch or the deep woods." LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="650" spread="9" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Mini14_reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7020" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400151" d2="0" d3="0" d4="400150" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101335" category="29" upgrade="1" FNAME="MEL_CandyCane_01" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/MEL_CandyCane_01.sco" AnimPrefix="MEL_CandyCane_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_CandyCane_01.dds" />
                <Store name="Kandy Kane" icon="$Data/Weapons/StoreIcons/MEL_CandyCane_01.dds" desc="For yuletide slaughtering in style!" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101336" category="29" upgrade="1" FNAME="mel_katana_01" Weight="1200">
                <Model file="Data/ObjectsDepot/Weapons/mel_katana_01.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/mel_katana_01.dds" />
                <Store name="Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01.dds" desc="Ancient deadly sharp Samurai weapon, hand made to cleave your foe cleanly in two. Or three...or four...." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101337" category="29" upgrade="1" FNAME="mel_katana_01_special" Weight="1200">
                <Model file="Data/ObjectsDepot/Weapons/mel_katana_01_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/mel_katana_01_special.dds" />
                <Store name="Jokoto Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01_special.dds" desc="Among the most ancient blades, the Jokoto Katana's were manufactured for only the most elite and honorable of warriors. Carrying such a blade imparts great responsibility." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101338" category="29" upgrade="1" FNAME="MEL_katana_02_special" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/MEL_katana_02_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_katana_02_special.dds" />
                <Store name="Wakizashi" icon="$Data/Weapons/StoreIcons/MEL_katana_02_special.dds" desc="Shorter than its counterpart, the wakizashi is designed for closer combat and even ritual suicide." LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101339" category="29" upgrade="1" FNAME="MEL_Machete_01" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Machete_01.sco" AnimPrefix="mel_machete_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Machete_01.dds" />
                <Store name="Machete" icon="$Data/Weapons/StoreIcons/MEL_Machete_01.dds" desc="A rough but sharp blade used for clearing brush" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101341" category="20" upgrade="1" FNAME="ASR_Mosin_Rifle" Weight="3000">
                <Model file="Data/ObjectsDepot/Weapons/ASR_Mosin_Rifle.sco" AnimPrefix="ASR_Mosin_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_asr" />
                <HudIcon file="$Data/Weapons/HudIcons/ASR_Mosin_Rifle.dds" />
                <Store name="Mosin" icon="$Data/Weapons/StoreIcons/ASR_Mosin_Rifle.dds" desc="A Russian bolt action rifle with an internally fed magazine, this reliable rifle has been in popular use through countless wars since 1891" LevelRequired="0" />
                <PrimaryFire bullet="Sniper5.45" damage="50" immediate="false" mass="1" decay="500" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="40" spread="2" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="Sounds/NewWeapons/Assault/Mosin" reload="Sounds/Weapons/New Reloads/Mosin-reload" />
                <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="7030" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400155" d2="0" d3="0" d4="400153" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101342" category="25" upgrade="1" FNAME="HG_colt_1911" Weight="650">
                <Model file="Data/ObjectsDepot/Weapons/HG_colt_1911.sco" AnimPrefix="HG_colt_1911" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="muzzle_hg" />
                <HudIcon file="$Data/Weapons/HudIcons/HG_colt_1911.dds" />
                <Store name="1911" icon="$Data/Weapons/StoreIcons/HG_colt_1911.dds" desc="Standard US service pistol known for its minimal recoil and light weight" LevelRequired="0" />
                <PrimaryFire bullet="Sniper5.45" damage="35" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="0" rateOfFire="800" spread="4" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/9mmGeneric" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
                <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400154" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101343" category="29" upgrade="1" FNAME="MEL_BrassKnuckles" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/MEL_BrassKnuckles.sco" AnimPrefix="mel_machete" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_BrassKnuckles.dds" />
                <Store name="Brass Knuckles" icon="$Data/Weapons/StoreIcons/MEL_BrassKnuckles.dds" desc="A tried and true classic. Pummel your enemies into submission!" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101344" category="29" upgrade="1" FNAME="MEL_Canoe_paddle" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Canoe_paddle.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Canoe_paddle.dds" />
                <Store name="Canoe Paddle" icon="$Data/Weapons/StoreIcons/MEL_Canoe_paddle.dds" desc="Wooden canoe paddle" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101345" category="29" upgrade="1" FNAME="MEL_Cricket_bat" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Cricket_bat.sco" AnimPrefix="MEL_Cricket_bat" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Cricket_bat.dds" />
                <Store name="Cricket bat" icon="$Data/Weapons/StoreIcons/MEL_Cricket_bat.dds" desc="Score some runs and crush some skulls!" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101346" category="29" upgrade="1" FNAME="MEL_Shovel" Weight="700">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Shovel.sco" AnimPrefix="MEL_Shovel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Shovel.dds" />
                <Store name="Shovel" icon="$Data/Weapons/StoreIcons/MEL_Shovel.dds" desc="Practical AND deadly" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101347" category="29" upgrade="1" FNAME="MEL_Chainsaw" Weight="1200">
                <Model file="Data/ObjectsDepot/Weapons/MEL_Chainsaw.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/MEL_Chainsaw.dds" />
                <Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/MEL_Chainsaw.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101348" category="28" upgrade="1" FNAME="Item_Lockbox_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Item_Lockbox_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_RiotShield.dds" />
                <Store name="Personal Locker" icon="$Data/Weapons/StoreIcons/Item_Lockbox_01_Crate.dds" desc="Placeable personal storage unit" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101352" category="28" upgrade="1" FNAME="Block_Door_Wood_2M_01" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Door_Wood_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Door_Wood_2M_01.dds" />
                <Store name="Wooden door block" icon="$Data/Weapons/StoreIcons/Block_Door_Wood_2M_01.dds" desc="2 meters high" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101353" category="28" upgrade="1" FNAME="Block_Wall_Metal_2M_01" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Metal_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Metal_2M_01.dds" />
                <Store name="Metal wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Metal_2M_01.dds" desc="2 meters high" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101354" category="28" upgrade="1" FNAME="Block_Wall_Brick_Tall_01" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Tall_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Tall_01.dds" />
                <Store name="Tall brick wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Tall_01.dds" desc="Large brick wall piece" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101355" category="28" upgrade="1" FNAME="Block_Wall_Wood_2M_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Wood_2M_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Wood_2M_01.dds" />
                <Store name="Wooden wall piece, 2M" icon="$Data/Weapons/StoreIcons/Block_Wall_Wood_2M_01.dds" desc="2 meter tall wooden wall piece" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101356" category="28" upgrade="1" FNAME="Block_Wall_Brick_Short_01" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Short_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Short_01.dds" />
                <Store name="Short brick wall piece" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Short_01.dds" desc="Short brick wall block" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101357" category="28" upgrade="1" FNAME="Block_Farm_01" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Block_Farm_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Farm_01.dds" />
                <Store name="Farm Block" icon="$Data/Weapons/StoreIcons/Block_Farm_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101358" category="28" upgrade="1" FNAME="Block_PowerGen_Indust_01" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_Indust_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_Indust_01.dds" />
                <Store name="Industrial power generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_Indust_01.dds" desc="Industrial strength power generator" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101359" category="28" upgrade="1" FNAME="Block_PowerGen_01_Small" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_01_Small.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_01_Small.dds" />
                <Store name="Small Power Generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_01_Small.dds" desc="Small Power Generator" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101360" category="28" upgrade="1" FNAME="Block_SolarWater_01" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/Block_SolarWater_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_SolarWater_01.dds" />
                <Store name="Solar Water Purifier" icon="$Data/Weapons/StoreIcons/Block_SolarWater_01.dds" desc="Small solar powered water purifier" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101361" category="28" upgrade="1" FNAME="Block_Light_01" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/Block_Light_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Light_01.dds" />
                <Store name="Placeable light" icon="$Data/Weapons/StoreIcons/Block_Light_01.dds" desc="Moveable, placeable light source" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101362" category="28" upgrade="1" FNAME="Block_Farm_ChipBag_01" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Farm_ChipBag_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Farm_ChipBag_01.dds" />
                <Store name="Bag of Chips farm block" icon="$Data/Weapons/StoreIcons/Block_Farm_ChipBag_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101363" category="28" upgrade="1" FNAME="Block_Veg_Apple_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Apple_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Apple_01.dds" />
                <Store name="Apple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Apple_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101364" category="28" upgrade="1" FNAME="Block_Veg_Banana_01" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Banana_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Banana_01.dds" />
                <Store name="Banana farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Banana_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101365" category="28" upgrade="1" FNAME="Block_Veg_Carrot_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Carrot_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Carrot_01.dds" />
                <Store name="Carrot farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Carrot_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101366" category="28" upgrade="1" FNAME="Block_Veg_Lettuce" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Lettuce.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Lettuce.dds" />
                <Store name="Lettuce farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Lettuce.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101367" category="28" upgrade="1" FNAME="Block_Veg_PineApple_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_PineApple_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_PineApple_01.dds" />
                <Store name="Pineapple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_PineApple_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101368" category="28" upgrade="1" FNAME="Block_Veg_Potato_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Potato_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Potato_01.dds" />
                <Store name="Potato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Potato_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101369" category="28" upgrade="1" FNAME="Block_Veg_Tomato_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Tomato_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_Tomato_01.dds" />
                <Store name="Tomato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Tomato_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101370" category="28" upgrade="1" FNAME="Block_Veg_WaterMelon_01" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Veg_WaterMelon_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Veg_WaterMelon_01.dds" />
                <Store name="Watermelon Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_WaterMelon_01.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101371" category="28" upgrade="1" FNAME="Block_Door_Wood_2M_01_Crate" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Block_Door_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Door_Wood_2M_01_Crate.dds" />
                <Store name="Wood Door Crate 2M" icon="$Data/Weapons/StoreIcons/Block_Door_Wood_2M_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101372" category="28" upgrade="1" FNAME="Block_Farm_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Farm_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Farm_01_Crate.dds" />
                <Store name="Farm Block Crate" icon="$Data/Weapons/StoreIcons/Block_Farm_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101373" category="28" upgrade="1" FNAME="Block_Light_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Light_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Light_01_Crate.dds" />
                <Store name="Light block crate" icon="$Data/Weapons/StoreIcons/Block_Light_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101374" category="28" upgrade="1" FNAME="Block_PowerGen_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_01_Crate.dds" />
                <Store name="Power Generator Block Crate" icon="$Data/Weapons/StoreIcons/Block_PowerGen_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101375" category="28" upgrade="1" FNAME="Block_PowerGen_Indust_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_Indust_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_Indust_01_Crate.dds" />
                <Store name="Industrial Power Generator block" icon="$Data/Weapons/StoreIcons/Block_PowerGen_Indust_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101376" category="28" upgrade="1" FNAME="Block_SolarWater_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_SolarWater_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_SolarWater_01_Crate.dds" />
                <Store name="Solar Water Power block crate" icon="$Data/Weapons/StoreIcons/Block_SolarWater_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101377" category="28" upgrade="1" FNAME="Block_Wall_Brick_Short_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Short_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Short_01_Crate.dds" />
                <Store name="Short Brick Wall crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Short_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101378" category="28" upgrade="1" FNAME="Block_Wall_Brick_Tall_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Tall_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Tall_01_Crate.dds" />
                <Store name="Tall Brick wall crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Tall_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101379" category="28" upgrade="1" FNAME="Block_Wall_Metal_2M_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Metal_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Metal_2M_01_Crate.dds" />
                <Store name="Tall 2M Metal Wall Block crate" icon="$Data/Weapons/StoreIcons/Block_Wall_Metal_2M_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101380" category="28" upgrade="1" FNAME="Block_Wall_Wood_2M_01_Crate" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Wood_2M_01_Crate.dds" />
                <Store name="Wood Wall block crate, 2M" icon="$Data/Weapons/StoreIcons/Block_Wall_Wood_2M_01_Crate.dds" desc="" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="assault" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101381" category="29" upgrade="1" FNAME="Mel_ButterflyKnife" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife.dds" />
                <Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101382" category="29" upgrade="1" FNAME="Mel_Crowbar" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/Mel_Crowbar.sco" AnimPrefix="Mel_Crowbar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_Crowbar.dds" />
                <Store name="Crowbar" icon="$Data/Weapons/StoreIcons/Mel_Crowbar.dds" desc="A multi use household tool, useful for construction or surviving an apocalyptic event" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101383" category="29" upgrade="1" FNAME="Mel_FireAxe" Weight="1200">
                <Model file="Data/ObjectsDepot/Weapons/Mel_FireAxe.sco" AnimPrefix="Mel_FireAxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_FireAxe.dds" />
                <Store name="Fire Axe" icon="$Data/Weapons/StoreIcons/Mel_FireAxe.dds" desc="Standard issue axe used by firefighters to enter buildings and remove dangerous debris" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101384" category="29" upgrade="1" FNAME="Mel_FryingPan" Weight="1100">
                <Model file="Data/ObjectsDepot/Weapons/Mel_FryingPan.sco" AnimPrefix="Mel_FryingPan" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_FryingPan.dds" />
                <Store name="Frying Pan" icon="$Data/Weapons/StoreIcons/Mel_FryingPan.dds" desc="Whether frying an egg or flattening a face, the common household frying pan has many uses" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101385" category="29" upgrade="1" FNAME="Mel_GardenShears" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/Mel_GardenShears.sco" AnimPrefix="Mel_GardenShears" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_GardenShears.dds" />
                <Store name="Garden Shears" icon="$Data/Weapons/StoreIcons/Mel_GardenShears.dds" desc="Whether shortening hedges or heads these shears are sure to come in handy" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101386" category="29" upgrade="1" FNAME="Mel_Golf_Club" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/Mel_Golf_Club.sco" AnimPrefix="Mel_Golf_Club" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_Golf_Club.dds" />
                <Store name="Golf Club" icon="$Data/Weapons/StoreIcons/Mel_Golf_Club.dds" desc="Best used for long drives. FORE!" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101388" category="29" upgrade="1" FNAME="Mel_Pitchfork" Weight="1400">
                <Model file="Data/ObjectsDepot/Weapons/Mel_Pitchfork.sco" AnimPrefix="Mel_Pitchfork" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_Pitchfork.dds" />
                <Store name="Pitchfork" icon="$Data/Weapons/StoreIcons/Mel_Pitchfork.dds" desc="Designed to move hay economically, its intimidating design suits it well to sticking some undead" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101389" category="29" upgrade="1" FNAME="Mel_PoliceBaton" Weight="700">
                <Model file="Data/ObjectsDepot/Weapons/Mel_PoliceBaton.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_PoliceBaton.dds" />
                <Store name="Police Baton" icon="$Data/Weapons/StoreIcons/Mel_PoliceBaton.dds" desc="Used by law enforcement as an aid in hand to hand combat, often to subdue unruly or resistant suspects" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101390" category="29" upgrade="1" FNAME="Mel_Power_Drill" Weight="900">
                <Model file="Data/ObjectsDepot/Weapons/Mel_Power_Drill.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_Power_Drill.dds" />
                <Store name="Power Drill" icon="$Data/Weapons/StoreIcons/Mel_Power_Drill.dds" desc="Battery powered and unconventional, the drill is quite effective at dispatching enemies in the grisliest way" LevelRequired="0" />
                <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101391" category="29" upgrade="1" FNAME="Mel_Wrench" Weight="1200">
                <Model file="Data/ObjectsDepot/Weapons/Mel_Wrench.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_Wrench.dds" />
                <Store name="Wrench" icon="$Data/Weapons/StoreIcons/Mel_Wrench.dds" desc="Loved by plumbers around the world, this hefty tool can easily collapse the skulls of your foes" LevelRequired="0" />
                <PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="90" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
                <Animation type="melee" />
                <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="101392" category="25" upgrade="1" FNAME="Mel_NailGun" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Mel_NailGun.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Mel_NailGun.dds" />
                <Store name="Nail Gun" icon="$Data/Weapons/StoreIcons/Mel_NailGun.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="301319" category="25" upgrade="1" FNAME="DUCKTAPE" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/DUCKTAPE.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/DUCKTAPE.dds" />
                <Store name="Duck Tape" icon="$Data/Weapons/StoreIcons/DUCKTAPE.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="301328" category="25" upgrade="1" FNAME="Nails" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Nails.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Nails.dds" />
                <Store name="Nails" icon="$Data/Weapons/StoreIcons/Nails.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="301335" category="25" upgrade="1" FNAME="SC" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/SC.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/SC.dds" />
                <Store name="Scisor" icon="$Data/Weapons/StoreIcons/SC.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="301339" category="25" upgrade="1" FNAME="Thread" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Thread.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/Thread.dds" />
                <Store name="Thread" icon="$Data/Weapons/StoreIcons/Thread.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
            <Weapon itemID="301370" category="25" upgrade="1" FNAME="ROPE" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ROPE.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
                <MuzzleModel file="" />
                <HudIcon file="$Data/Weapons/HudIcons/ROPE.dds" />
                <Store name="Rope" icon="$Data/Weapons/StoreIcons/ROPE.dds" desc="Commonly used in construction" LevelRequired="0" />
                <PrimaryFire bullet="5.45" damage="10" immediate="false" mass="10" decay="5" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="15" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
                <Animation type="pistol" />
                <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
                <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
            </Weapon>
        </WeaponsArmory>
        <FoodArmory>
            <Item itemID="101283" category="30" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/consumables_bag_chips_01.sco" />
                <Store name="Bag of Chips" icon="$Data/Weapons/StoreIcons/consumables_bag_chips_01.dds" desc="A bag of potato chips.  Relieves minor hunger. BBQ Flavor!" LevelRequired="0" />
                <Property health="0" toxicity="0" water="-5" food="10" stamina="0" shopSS="3" />
            </Item>
            <Item itemID="101284" category="30" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_MRE_01.sco" />
                <Store name="Bag MRE" icon="$Data/Weapons/StoreIcons/Consumables_Bag_MRE_01.dds" desc="Meals Ready-to-Eat.  Extremely convenient! An MRE can be eaten cold, right out of the pouch but they always taste better hot. Each serving size substantially relieves hunger and thirst" LevelRequired="0" />
                <Property health="25" toxicity="0" water="60" food="100" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101285" category="30" Weight="220">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_Oat_01.sco" />
                <Store name="Instant Oatmeal" icon="$Data/Weapons/StoreIcons/Consumables_Bag_Oat_01.dds" desc="A heart warming way to start your day. Classic Maple and Brown Sugar. Relieves a moderate amount of hunger." LevelRequired="0" />
                <Property health="0" toxicity="0" water="5" food="15" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101286" category="33" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Coconutwater_01.sco" />
                <Store name="Coconut Water" icon="$Data/Weapons/StoreIcons/Consumables_Coconutwater_01.dds" desc="A bottle of delicious coconut water that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="5" toxicity="0" water="55" food="0" stamina="0" shopss="1" />
            </Item>
            <Item itemID="101288" category="30" Weight="220">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Chocolate_01.sco" />
                <Store name="Chocolate Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Chocolate_01.dds" desc="A milk chocolate candy bar. The finest in gourmet chocolate. Each serving size provides minor sustenance." LevelRequired="0" />
                <Property health="0" toxicity="0" water="0" food="10" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101289" category="30" Weight="220">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Granola_01.sco" />
                <Store name="Granola Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Granola_01.dds" desc="An organic granola bar.  Each serving size helps relieve moderate hunger." LevelRequired="0" />
                <Property health="0" toxicity="0" water="0" food="10" stamina="25" shopSS="1" />
            </Item>
            <Item itemID="101290" category="30" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Pasta_01.sco" />
                <Store name="Can of Pasta" icon="$Data/Weapons/StoreIcons/Consumables_Can_Pasta_01.dds" desc="A can of delicious Pasta-O's. Fortified with iron and vitamins. Low sugar and low fat. Suitable for Vegetarians. \r\nGluten Free" LevelRequired="0" />
                <Property health="0" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101291" category="30" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Soup_01.sco" />
                <Store name="Can of Soup" icon="$Data/Weapons/StoreIcons/Consumables_Can_Soup_01.dds" desc="A can of creamy tomato soup. No need to add water. Relieves moderate hunger." LevelRequired="0" />
                <Property health="10" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101292" category="30" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Spam_01.sco" />
                <Store name="Can of Ham" icon="$Data/Weapons/StoreIcons/Consumables_Can_Spam_01.dds" desc="Mechanically separated Spiced Ham in a 5-ounce cans. May contain pig parts. Relieves moderate hunger." LevelRequired="0" />
                <Property health="5" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101293" category="30" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Tuna_01.sco" />
                <Store name="Can of Tuna" icon="$Data/Weapons/StoreIcons/Consumables_Can_Tuna_01.dds" desc="Chunk lite savory tuna in water.  Firm, flaky, fresh tasting that you can really tear into. Each serving relieves moderate hunger." LevelRequired="0" />
                <Property health="5" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101294" category="33" Weight="220">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Energydrink_01.sco" />
                <Store name="Energy drink" icon="$Data/Weapons/StoreIcons/Consumables_Energydrink_01.dds" desc="A caffeine jump-start that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="10" toxicity="0" water="20" food="-5" stamina="20" shopSS="1" />
            </Item>
            <Item itemID="101295" category="33" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_gatorade_01.sco" />
                <Store name="Electro-AID" icon="$Data/Weapons/StoreIcons/Consumables_gatorade_01.dds" desc="A flavored drink with electrolytes that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="5" toxicity="0" water="60" food="5" stamina="50" shopSS="1" />
            </Item>
            <Item itemID="101296" category="33" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_soda_01.sco" />
                <Store name="Can of soda" icon="$Data/Weapons/StoreIcons/Consumables_soda_01.dds" desc="A carbonated beverage that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="0" toxicity="0" water="15" food="5" stamina="0" shopSS="3" />
            </Item>
            <Item itemID="101297" category="33" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_Tetrapack_Juice_01.sco" />
                <Store name="Juice" icon="$Data/Weapons/StoreIcons/Consumables_Tetrapack_Juice_01.dds" desc="A healthy drink that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="5" toxicity="0" water="30" food="10" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101298" category="33" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_water_L_01.sco" />
                <Store name="Water 1L" icon="$Data/Weapons/StoreIcons/Consumables_water_L_01.dds" desc="A large bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="0" toxicity="0" water="50" food="0" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101299" category="33" Weight="375">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_water_S_01.sco" />
                <Store name="Water 375ml" icon="$Data/Weapons/StoreIcons/Consumables_water_S_01.dds" desc="A small bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
                <Property health="0" toxicity="0" water="25" food="0" stamina="0" shopSS="1" />
            </Item>
            <Item itemID="101340" category="30" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/Consumables_MiniSaints_01.sco" />
                <Store name="MiniSaints" icon="$Data/Weapons/StoreIcons/Consumables_MiniSaints_01.dds" desc="Creamy, moist and delectable, MiniSaints are a delicious treat the whole family can enjoy! Best consumed while watching family movies, possibly involving snow and dogs." LevelRequired="0" />
                <Property health="0" toxicity="0" water="5" food="15" stamina="0" shopss="1" />
            </Item>
        </FoodArmory>
        <GearArmory>
            <Gear itemID="20006" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HEADHELMET.sco" />
                <Store name="K. Style Helmet" icon="$Data/Weapons/StoreIcons/HEADHELMET.dds" desc="The good ol' Turtle Head is guaranteed to protect your brain. (Well, at least a little bit)\r\nLevel 2 Protection" LevelRequired="20" />
                <Armor damagePerc="30" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20014" category="11" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/BODY_Sniper.sco" />
                <Store name="Ghilli Suit" icon="$Data/Weapons/StoreIcons/BODY_Sniper.dds" desc="Standard issue sniper suit that let's you become one with the earth and the bane of your enemies existence." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20015" category="11" Weight="4000">
                <Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy.sco" />
                <Store name="Custom Guerilla" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 2 Protection" LevelRequired="20" />
                <Armor damagePerc="25" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20022" category="13" Weight="300">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Beret.sco" />
                <Store name="Beret Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Beret.dds" desc="This cover is a stylish military fashion statement which stands out smashingly in a combat zone!" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20023" category="13" Weight="200">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie.sco" />
                <Store name="Boonie Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie.dds" desc="This Jungle Boonie cover is high speed, great for blending in and blocking out the sun and bugs but it won't stop bullets." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20025" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Shadow.sco" />
                <Store name="Shadow" icon="$Data/Weapons/StoreIcons/HGEAR_Shadow.dds" desc="This head gear was designed to not only make you look scary but also to protect your pretty face." LevelRequired="0" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20032" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Black_01.sco" />
                <Store name="Black Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Black_01.dds" desc="The frightening Black Mask of Death, sure to give your enemies the chills." LevelRequired="5" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20033" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Clown_01.sco" />
                <Store name="Clown Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Clown_01.dds" desc="For all of you Jokers out there, we bring you the Clown Mask." LevelRequired="10" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="0" />
            </Gear>
            <Gear itemID="20034" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Hockey_01.sco" />
                <Store name="Jason Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Hockey_01.dds" desc="Hiding a monster, this mask strikes real horror in those who face it." LevelRequired="20" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20035" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Skull_01.sco" />
                <Store name="Skull Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Skull_01.dds" desc="The Skull Mask shows you know how to Grin and Bear it!" LevelRequired="30" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20036" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Slash_01.sco" />
                <Store name="Slash Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Slash_01.dds" desc="While not just another pretty face, the Slash Mask is a cut above the rest! Get it and look the part of a killer." LevelRequired="40" />
                <Armor damagePerc="10" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20041" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_Desert.sco" />
                <Store name="Boonie Desert" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_Desert.dds" desc="This boonie hat is great for desert ops, keeping you out of the sun and foiling those pesky bugs." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20042" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_MilGreen.sco" />
                <Store name="Boonie Green" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_MilGreen.dds" desc="While not a bullet stopper this boonie hat will keep you cool and in camo in the wild places." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20043" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Black_01.sco" />
                <Store name="M9 helmet black" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Black_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in black." LevelRequired="5" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20046" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Desert_02.sco" />
                <Store name="M9 Helmet with Goggles" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Desert_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="25" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20047" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco" />
                <Store name="M9 Helmet Green" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_MilGreen_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in green." LevelRequired="25" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20048" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Urban_01.sco" />
                <Store name="M9 Helmet Urban" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Urban_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in Urban camo." LevelRequired="30" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20049" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_01.sco" />
                <Store name="M9 Helmet Forest 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in a special forest pattern." LevelRequired="35" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20050" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_02.sco" />
                <Store name="M9 Helmet Goggles 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="40" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20054" category="11" Weight="2000">
                <Model file="Data/ObjectsDepot/Characters/Armor_IBA_01_Sand.sco" />
                <Store name="IBA Sand" icon="$Data/Weapons/StoreIcons/Armor_IBA_01_Sand.dds" desc="Special IBA release gear in Sand toned pattern with Level 2 protection." LevelRequired="10" />
                <Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20056" category="11" Weight="3000">
                <Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_Forest.sco" />
                <Store name="MTV Forest" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_Forest.dds" desc="Limited edition MTV release Forest patterned gear with Level 2 protection." LevelRequired="15" />
                <Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20057" category="11" Weight="3000">
                <Model file="Data/ObjectsDepot/Characters/HEAVYARMOR1.sco" />
                <Store name="Heavy Armor" icon="$Data/Weapons/StoreIcons/HEAVYARMOR1.dds" desc="Limited edition Armor Protection Level 5" LevelRequired="15" />
                <Armor damagePerc="20" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="5" />
            </Gear>
            <Gear itemID="20059" category="11" Weight="2000">
                <Model file="Data/ObjectsDepot/Characters/ARMOR_Light_Forest.sco" />
                <Store name="Light Gear Forest" icon="$Data/Weapons/StoreIcons/ARMOR_Light_Forest.dds" desc="Light weight Level 1 protection in a Green Forest pattern." LevelRequired="10" />
                <Armor damagePerc="15" damageMax="400" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20067" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01.sco" />
                <Store name="NVG Goggles" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
                <Armor damagePerc="25" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
            </Gear>
            <Gear itemID="20096" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_hat_Leather_01.sco" />
                <Store name="Boonie Hat Leather" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_hat_Leather_01.dds" desc="This is the boonie hat that comes with a bit of sophistication. It is all leather, which is bound to be a hit, but it will not stop one!" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20097" category="13" Weight="500">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_Fireman_Helmet_01.sco" />
                <Store name="Fireman Helmet" icon="$Data/Weapons/StoreIcons/HGEAR_Fireman_Helmet_01.dds" desc="The traditional Firefighters helmet has been saving men for years. Give it a try if you want to be different in the battlezone." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20098" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_HardHat_01.sco" />
                <Store name="Hard Hat" icon="$Data/Weapons/StoreIcons/HGEAR_HardHat_01.dds" desc="The traditional construction hard hat is just the ticket for knocking around old buildings and showing your enemies that you are tough!" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20171" category="14" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/UpperBody_Shirt_01.sco" />
                <Store name="" icon="$Data/Weapons/StoreIcons/UpperBody_Shirt_01.dds" desc="" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20172" category="14" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/LowerBody_Jeans_01.sco" />
                <Store name="" icon="$Data/Weapons/StoreIcons/LowerBody_Jeans_01.dds" desc="" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20173" category="14" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Head_Bald_01.sco" />
                <Store name="" icon="$Data/Weapons/StoreIcons/Head_Bald_01.dds" desc="" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20177" category="13" Weight="500">
                <Model file="Data/ObjectsDepot/Characters/HGear_GasMask_01.sco" />
                <Store name="Gas Mask" icon="$Data/Weapons/StoreIcons/HGear_GasMask_01.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20178" category="13" Weight="500">
                <Model file="Data/ObjectsDepot/Characters/HGear_GasMask_02.sco" />
                <Store name="Gas Mask 2" icon="$Data/Weapons/StoreIcons/HGear_GasMask_02.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20187" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Mil_01.sco" />
                <Store name="Night vision military" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Mil_01.dds" desc="Otherwise known as NVD's. These enhance light allowing the user to see in almost total darkness" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20188" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Civ_01.sco" />
                <Store name="Night vision civilian" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Civ_01.dds" desc="Night vision for everyone, these affordable goggles allow you to see at night while remaining hidden in the darkness" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20192" category="13" Weight="1000">
                <Model file="Data/ObjectsDepot/Characters/HGear_Pumpkin_01.sco" />
                <Store name="Halloween Special!" icon="$Data/Weapons/StoreIcons/HGear_Pumpkin_01.dds" desc="A unique mask to celebrate the eve of the hallows. Eat, Drink and be Scary! Wuhahahahaaa!" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20197" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGear_Santa_Beard_01.sco" />
                <Store name="Christmas Special" icon="$Data/Weapons/StoreIcons/HGear_Santa_Beard_01.dds" desc="A yule tide treat" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20198" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Elf.sco" />
                <Store name="Santa's Lil Helper" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Elf.dds" desc="Makin presents for all the good girls and boys!" LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
            <Gear itemID="20199" category="13" Weight="100">
                <Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Snowman.sco" />
                <Store name="Captain Jack Frost" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Snowman.dds" desc="With a corncob pipe and a button nose..." LevelRequired="0" />
                <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
            </Gear>
        </GearArmory>
        <HeroArmory>
            <Hero itemID="20170" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/Zombie" />
                <Store name="Basic Zombie Character" icon="$Data/Weapons/StoreIcons/Zombie.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20174" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/RegularGuy" />
                <Store name="Ex Military" icon="$Data/Weapons/StoreIcons/RegularGuy.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20182" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/MohawkGuy" />
                <Store name="Ex cage fighter" icon="$Data/Weapons/StoreIcons/MohawkGuy.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20183" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/Zombie_Woman" />
                <Store name="Zombie_Woman" icon="$Data/Weapons/StoreIcons/Zombie_Woman.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20184" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/AsianGirl" />
                <Store name="Hunter" icon="$Data/Weapons/StoreIcons/AsianGirl.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20186" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/Zombie_man" />
                <Store name="Zombie man" icon="$Data/Weapons/StoreIcons/Zombie_man.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20189" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/CharacterMale_01" />
                <Store name="Male Character" icon="$Data/Weapons/StoreIcons/CharacterMale_01.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20190" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/Zombie_Military" />
                <Store name="Zombie Military" icon="$Data/Weapons/StoreIcons/Zombie_Military.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20191" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/Zombie_man_02" />
                <Store name="Zombie Man 2" icon="$Data/Weapons/StoreIcons/Zombie_man_02.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20193" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/CharacterMale_02" />
                <Store name="Average Joe" icon="$Data/Weapons/StoreIcons/CharacterMale_02.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20194" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/CharacterFemale_01" />
                <Store name="CharacterFemale_01" icon="$Data/Weapons/StoreIcons/CharacterFemale_01.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20195" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/CharacterFemale_02" />
                <Store name="CharacterFemale_02" icon="$Data/Weapons/StoreIcons/CharacterFemale_02.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20201" category="16" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/CharacterMale_Asian" />
                <Store name="Asian Male" icon="$Data/Weapons/StoreIcons/CharacterMale_Asian.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
            </Hero>
            <Hero itemID="20204" category="16" Weight="-1">
                <Model file="Data/ObjectsDepot/Characters/SuperZombie" />
                <Store name="Super Zombie" icon="$Data/Weapons/StoreIcons/SuperZombie.dds" desc="" LevelRequired="0" />
                <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
            </Hero>
        </HeroArmory>
        <BackpackArmory>
            <Backpack itemID="20175" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/gear_backpack_16slots.sco" />
                <Store name="Medium Backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_16slots.dds" desc="A medium sized backpack with plenty of space and durability." />
                <Desc maxSlots="18" maxWeight="15" />
            </Backpack>
            <Backpack itemID="20176" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_8slots.sco" />
                <Store name="Small Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_8slots.dds" desc="A small backpack allowing some storage for essential items and equipment." />
                <Desc maxSlots="12" maxWeight="10" />
            </Backpack>
            <Backpack itemID="20179" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01.sco" />
                <Store name="Large Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01.dds" desc="24 item backpack. Big enough for a few weeks of adventuring" />
                <Desc maxSlots="24" maxWeight="20" />
            </Backpack>
            <Backpack itemID="20180" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/gear_backpack_32slots.sco" />
                <Store name="Military Ruck" icon="$Data/Weapons/StoreIcons/gear_backpack_32slots.dds" desc="The mother of all backpacks. Carry 32 items at once!" />
                <Desc maxSlots="32" maxWeight="30" />
            </Backpack>
            <Backpack itemID="20181" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/gear_backpack_teddybear.sco" />
                <Store name="Teddy Bear backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_teddybear.dds" desc="Roman's favorite accessory" />
                <Desc maxSlots="12" maxWeight="10" />
            </Backpack>
            <Backpack itemID="20185" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01_black.sco" />
                <Store name="ALICE Rucksack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01_black.dds" desc="Large backpack that fits everything you will need. The All-purpose Lightweight Individual Carrying Equipment.  Dont forget the poo tickets!" />
                <Desc maxSlots="28" maxWeight="25" />
            </Backpack>
            <Backpack itemID="20196" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_GameSpot.sco" />
                <Store name="Gear_Backpack_GameSpot" icon="$Data/Weapons/StoreIcons/Gear_Backpack_GameSpot.dds" desc="" />
                <Desc maxSlots="20" maxWeight="15" />
            </Backpack>
            <Backpack itemID="20200" category="12" Weight="0">
                <Model file="Data/ObjectsDepot/Characters/Gear_SantaBag_01.sco" />
                <Store name="Santa's Sack" icon="$Data/Weapons/StoreIcons/Gear_SantaBag_01.dds" desc="With presents for everyone! Well, mostly zombies. And bandits." />
                <Desc maxSlots="28" maxWeight="25" />
            </Backpack>
        </BackpackArmory>
        <ItemsDB>
            <Item itemID="301151" category="1" Weight="0">
                <Store name="Account_ClanCreate" icon="$Data/Weapons/StoreIcons/Account_ClanCreate.dds" desc="clan create item" LevelRequired="0" />
            </Item>
            <Item itemID="301152" category="1" Weight="0">
                <Store name="Account_ClanUpg1" icon="$Data/Weapons/StoreIcons/Account_ClanUpg1.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301153" category="1" Weight="0">
                <Store name="Account_ClanUpg2" icon="$Data/Weapons/StoreIcons/Account_ClanUpg2.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301154" category="1" Weight="0">
                <Store name="Account_ClanUpg3" icon="$Data/Weapons/StoreIcons/Account_ClanUpg3.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301155" category="1" Weight="0">
                <Store name="Account_ClanUpg4" icon="$Data/Weapons/StoreIcons/Account_ClanUpg4.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301156" category="1" Weight="0">
                <Store name="Account_ClanUpg5" icon="$Data/Weapons/StoreIcons/Account_ClanUpg5.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301157" category="1" Weight="0">
                <Store name="Account_ClanUpg6" icon="$Data/Weapons/StoreIcons/Account_ClanUpg6.dds" desc="buy price is in permanent GC ($) \r\nNOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
            </Item>
            <Item itemID="301159" category="1" Weight="0">
                <Store name="Char_Revive" icon="$Data/Weapons/StoreIcons/Char_Revive.dds" desc="item for char revive before time, price is permanent GC" LevelRequired="0" />
            </Item>
            <Item itemID="301321" category="28" Weight="0">
                <Store name="Gas" icon="$Data/Weapons/StoreIcons/Gas.dds" desc="" LevelRequired="0" />
            </Item>
        </ItemsDB>
        <AttachmentArmory>
            <Attachment itemID="400000" category="19" type="3" SpecID="1001" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
                <Store name="Forward Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_01.dds" desc="The bottom rail grip will allow the shooter more control of the weapon by use of the attached grip." LevelRequired="9" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400001" category="19" type="4" SpecID="4200" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_30_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="5.45 AK 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_30_01.dds" desc="This is a standard 5.45x39mm 30 rounds clip for the russian AK 74M family of rifles" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400003" category="19" type="1" SpecID="5001" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Acog_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="ACOG" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Acog_01.dds" desc="The Acog is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="20" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="50" ScopeType="acog_fps" />
            </Attachment>
            <Attachment itemID="400004" category="19" type="2" SpecID="3001" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Rifle Laser" icon="$Data/Weapons/StoreIcons/ATTM_Side_Laser_01.dds" desc="The Laser attachment mounts onto the side of a weapon and allows the shooter to mark the target with the laser." LevelRequired="18" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400005" category="19" type="1" SpecID="5001" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Eotech_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="Holographic" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Eotech_01.dds" desc="The Holosight is a rail mounted holographic sight used to extend a shooters accuracy at close and medium ranges." LevelRequired="15" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="35" ScopeType="eotech_fps" />
            </Attachment>
            <Attachment itemID="400006" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Scar.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="SCAR IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Scar.dds" desc="This is the improved flip up iron sight system for the Scar assault rifle. It attachess onto the upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400007" category="19" type="1" SpecID="5001" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Kobra_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="Kobra" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Kobra_01.dds" desc="The Kobra is a rail mounted red dot sight used to extend a shooters accuracy at close and medium range targets." LevelRequired="5" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="20" ScopeType="kobra_red_dot_fps" />
            </Attachment>
            <Attachment itemID="400008" category="19" type="1" SpecID="6001" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Scope6x_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Tactical Sniper Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Scope6x_01.dds" desc="8x rail mounted scope designed to be used used atmedium ranges." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="90" ScopeType="psg1" />
            </Attachment>
            <Attachment itemID="400009" category="19" type="3" SpecID="1002" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_Mp7_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
                <Store name="SMG Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_Mp7_01.dds" desc="The M 7 grip provides a shooter with more control and accuracy when firing a weapon at a high rate of fire." LevelRequired="21" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400010" category="19" type="4" SpecID="4001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="STANAG 60" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_60rnd_01.dds" desc="Large 60 round clip of 5.45x45mm NATO rounds for use with the M4 and M16" LevelRequired="25" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="60" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400012" category="19" type="0" SpecID="2001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_FlashHider_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="" ScopeAnim="" />
                <Store name="Flash Hider" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_FlashHider_01.dds" desc="The Muzzle FlashHider will lower the visual flash of a weapon when fired at normal or rapid speeds." LevelRequired="15" />
                <Upgrade damage="0" range="-5" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400013" category="19" type="0" SpecID="2001" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
                <Store name="Silencer " icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_01.dds" desc="The Silencer will lower the sound of a weapons discharge when fired at normal or rapid speeds." LevelRequired="21" />
                <Upgrade damage="-20" range="-10" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400015" category="19" type="4" SpecID="4001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_40rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="STANAG 45" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_40rnd_01.dds" desc="Medium 45 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="15" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400016" category="19" type="4" SpecID="4001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="STANAG 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_30rnd_01.dds" desc="Standard 30 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400017" category="19" type="4" SpecID="4001" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_C-Mag_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="STANAG C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="Maximum size100 round drum of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="35" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400018" category="19" type="2" SpecID="3001" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Flashlight_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Rifle Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Side_Flashlight_01.dds" desc="The Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400019" category="19" type="1" SpecID="5001" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissCompact_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Compact Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissCompact_01.dds" desc="The Swiss Compact Sight is a rail mounted scope used to extend a shooters accuracy at close and medium ranges." LevelRequired="40" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="60" ScopeType="aw50" />
            </Attachment>
            <Attachment itemID="400020" category="19" type="1" SpecID="5001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissRedDot_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="Red Dot SP" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissRedDot_01.dds" desc="The Swiss Red Dot Sight is a rail mounted sight used to extend a shooters accuracy at close and medium range targets" LevelRequired="30" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="35" ScopeType="swiss_red_dot_fps" />
            </Attachment>
            <Attachment itemID="400021" category="19" type="2" SpecID="3002" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Pistol laser" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_Laser_01.dds" desc="The Pistol Laser is mounted on the left side of a handgun and used to target the enemy with a laser light." LevelRequired="18" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400022" category="19" type="2" SpecID="3002" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_flashlight_WL1.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Pistol Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_flashlight_WL1.dds" desc="The Pistol Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400023" category="19" type="1" SpecID="5001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Reflex_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="Reflex Sight" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Reflex_01.dds" desc="The Reflex Sight is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="5" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="20" ScopeType="reflex_fps" />
            </Attachment>
            <Attachment itemID="400024" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M4FFH.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="M4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M4FFH.dds" desc="This is the improved flip up iron sight system for the M4 Blackwater. It attachess onto the upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400025" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SG556.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="SIG 556 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SG556.dds" desc="This is the improved flip up iron sight system for the SG 555. It attachess onto the upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400026" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mp7.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
                <Store name="MP7 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mp7.dds" desc="This is the improved flip up iron sight system for the Mp 7. It attachess onto the upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400027" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_PSO1_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="PSO-1" icon="$Data/Weapons/StoreIcons/ATTM_Optic_PSO1_01.dds" desc="The PSO1 is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="70" ScopeType="pso1" />
            </Attachment>
            <Attachment itemID="400029" category="19" type="4" SpecID="4100" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SG556_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="G36 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SG556_30rnd_01.dds" desc="This is a 30 round magazine of 5.56x45mm specially designed for the G36 Assault Rifle" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400030" category="19" type="4" SpecID="4002" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_20.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="VSS-20" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_20.dds" desc="&quot;Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Extended 20 rounds magazine.&quot;" LevelRequired="40" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400031" category="19" type="4" SpecID="4002" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_10.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="VSS-10" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_10.dds" desc="&quot;Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Standard 10 rounds magazine.&quot;" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400032" category="19" type="4" SpecID="4003" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="MP7 40" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_60rnd_01.dds" desc="HK 4.6&amp;times;30mm 40 rounds extended magazine for MP7 submachine gun." LevelRequired="25" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="40" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400033" category="19" type="4" SpecID="4003" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="MP7 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_30rnd_01.dds" desc="HK 4.6&amp;times;30mm 30 rounds magazine for MP7 submachine gun." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400034" category="19" type="4" SpecID="0" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SIGP226.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="9x19 Para Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SIGP226.dds" desc="18 rounds 9x19mm Parabellum magazine specially designed for Sig Sauer P226 handgun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="18" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400035" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M249.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="M249 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M249.dds" desc="This is the improved flip up iron sight system for the M249 machine gun. It attachess onto the upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400036" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Keltech.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="KT IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Keltech.dds" desc="This is the improved flip up iron sight system for the Keltech shotgun that attaches on it's upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400038" category="19" type="1" SpecID="6001" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_BW_LongRange_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Blackwater Long Range" icon="$Data/Weapons/StoreIcons/ATTM_Optic_BW_LongRange_01.dds" desc="The Blackwater Long Range scope is a 10x rail mounted scope designed to be used used  at long ranges." LevelRequired="45" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="120" ScopeType="sv98" />
            </Attachment>
            <Attachment itemID="400039" category="19" type="1" SpecID="6001" Weight="700">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_MultiRail_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Swiss Arms Scope 8x" icon="$Data/Weapons/StoreIcons/ATTM_Optic_MultiRail_01.dds" desc="The Swiss Arms multirail scope is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="25" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="70" ScopeType="s50hs" />
            </Attachment>
            <Attachment itemID="400040" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AK74M.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Iron AK74M" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AK74M.dds" desc="This is the improved flip up iron sight system for the AK-74M n that attaches on it's upper rail." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400042" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_G36.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Iron G36" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_G36.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400043" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW50_10rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AWM .338 Magnum ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW50_10rnd_01.dds" desc="8.6x70mm specialized rimless bottlenecked centerfire 10 rounds cartridge. Specifically designed for AWM rifle" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400046" category="19" type="4" SpecID="0" Weight="550">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_P90_50rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="P90 50 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_P90_50rnd_01.dds" desc="P90 Compact Assault rifle rounds. 50 round clip" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="50" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400047" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Bizon_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Bizon 64 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Bizon_01.dds" desc="Bizon sub machine gun clip. Clip contains 64 rounds of 9x18mm ammo" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="64" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400048" category="19" type="4" SpecID="4004" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SVD_10Rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="SVD ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SVD_10Rnd_01.dds" desc="10 round magazine of 7.62x54mm ammo for the SVD (Dragunov Sniper Rifle)" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400049" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_scorpionevo3_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="CZ Scorpion EVO-3 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_scorpionevo3_01.dds" desc="30 rounds of 9x19mm ammo for the CZ Scorpion EVO-3 submachine gun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400050" category="19" type="4" SpecID="0" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_usas12_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AA-12 Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_usas12_Drum_01.dds" desc="12 gauge 20 rounds drum magazine for AA-12 shotgun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400051" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_ScorpionEVO3.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="EVO-3 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_ScorpionEVO3.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400052" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Bizon.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Bizon IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Bizon.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400053" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Usas12.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="USS-12 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Usas12.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400054" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_P90.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="P90 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_P90.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400055" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Pecheneg.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Pecheneg IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Pecheneg.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400056" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_PKM.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="PKM IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_PKM.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400058" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Sig516.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="SIG516 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Sig516.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400059" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_tar21.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="TAR21 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_tar21.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400060" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPK.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="RPK IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPK.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400061" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPO.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="RPO IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPO.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400062" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_An94.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AN94 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_An94.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400065" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SUP_AT4.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AT4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SUP_AT4.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400066" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AacHoneyBadger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="M4 IS2" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AacHoneyBadger.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400069" category="19" type="4" SpecID="4200" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AN94_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="5.45 AK 45 " icon="$Data/Weapons/StoreIcons/ATTM_Mag_AN94_01.dds" desc="This is a standard 5.45x39mm 45 rounds clip for the russian AK74 family of rifles" LevelRequired="15" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400070" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name=".308 Winchester Sniper rifle amm" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW_01.dds" desc="7.62x51mm NATO sniper rifle clip for use with the .308 Winchester Sniple Rifle. Magazine holds 10 rounds" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400071" category="19" type="4" SpecID="0" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="9mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc="&quot;15 rounds magazine of 9mm ammo for use with: B92, B93R and Jericho handguns&quot;" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="13" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400073" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Saiga_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Saiga 10 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Saiga_01.dds" desc="12 gauge 10 rounds magazine for SAIGA shotgun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400074" category="19" type="0" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_AacHoneyBadger_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="standard muzzle" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_AacHoneyBadger_01.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400079" category="19" type="4" SpecID="0" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_MP5A4_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="MP5 10mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_MP5A4_01.dds" desc="10mm Auto 30 rounds cartridge for MP5/10 submachine gun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400080" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Saiga.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="SAIGA IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Saiga.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400081" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_MP5A4.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="XA5 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_MP5A4.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400082" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mossberg590_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="M590 Is" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mossberg590_01.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400083" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Sr-1_Veresk.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Veresk IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Sr-1_Veresk.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400084" category="19" type="4" SpecID="4006" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Sr-1_Veresk_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="SMG-20 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Sr-1_Veresk_01.dds" desc="9x19mm Para 20 rounds magazine specially designed for Uzi and Veresk smg." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400085" category="19" type="4" SpecID="4006" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Sr-1_Veresk_02.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="SMG-40 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Sr-1_Veresk_02.dds" desc="9x19mm Para 40 rounds magazine specially designed for Uzi and Veresk smg." LevelRequired="20" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-10" clipsize="40" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400086" category="19" type="4" SpecID="0" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Desert_Eagle_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Desert Eagle ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Desert_Eagle_01.dds" desc=".50 Action Express 7 round magazine for Desert Eagle handgun." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="7" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400087" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_FN57.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="5.7 FN M240 Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_FN57.dds" desc="FN (M240) machine gun round magazine. 20 rounds of 5.7&amp;times;28mm ammo" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400088" category="19" type="3" SpecID="1003" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_Sr-1_Veresk_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
                <Store name="Modular Aluminum Combat Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_Sr-1_Veresk_01.dds" desc="" LevelRequired="21" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400099" category="19" type="4" SpecID="4100" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_C-Mag_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="G36 C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="&quot;This is a 5.56x45mm, 100 round drum magazine specially designed for for the G36 Assault Rifle&quot;" LevelRequired="35" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400100" category="19" type="4" SpecID="4200" Weight="800">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="5.45 AK Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_Drum_01.dds" desc="100 rounds drum for AK74 and RPK machine guns" LevelRequired="35" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="20" clipsize="100" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400101" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RPK_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="7.62 AKM clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RPK_01.dds" desc="AKM Assault Rifle magazine. 40 7.62x39mm rounds" LevelRequired="25" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="40" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400119" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mossada.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="MASADA IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mossada.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400121" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Usas12.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="USS-12 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Usas12.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400127" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M16.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="M16 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M16.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400128" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AKM.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AKM IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AKM.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400129" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AKS74U.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="AKS IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AKS74U.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400133" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M82.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name=".50 BMG" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M82.dds" desc="12.7x99mm NATO anti material rounds for M107A1 rifle. 5 rounds per magazine" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="5" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400134" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Attm_Optic_Iron_UZI.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="UZI IS" icon="$Data/Weapons/StoreIcons/Attm_Optic_Iron_UZI.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400135" category="19" type="4" SpecID="0" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name=".45 ACP STI Eagle Elite ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc=".45 ACP 10 rounds magazine for the STI Eagle Elite handgun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400136" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_8x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="12 Gauge Slug" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_8x.dds" desc="8 slugs for use in the Mossberg and KT Decider shotguns" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="8" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400137" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_2x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="2x 12gauge " icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_2x.dds" desc="Ammo for use with the double barrel shotgun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="2" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400139" category="19" type="4" SpecID="0" Weight="400">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Exp_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Arrow Explosive" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Exp_01.dds" desc="Explosive bolt (arrow) for the crossbow" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400140" category="19" type="4" SpecID="0" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Reg_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Arrow" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Reg_01.dds" desc="A sharp arrow for use with compound crossbows and other string drawn weapons" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400141" category="19" type="4" SpecID="0" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_2x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Shotgun shell 2x" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_2x.dds" desc="2 Shells for use in the double barrel" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="2" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400142" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_8x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Shotgun shell 8x" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_8x.dds" desc="8 Shells for use in standard shotguns" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="8" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400143" category="19" type="4" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M249_Box_TPS_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="M249 Ammo Box" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M249_Box_TPS_01.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="100" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400144" category="19" type="4" SpecID="0" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Ruger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Clip for Ruger" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Ruger.dds" desc="10 round, 22 cal ammo clip for Ruger pistols and rifles" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400145" category="19" type="4" SpecID="0" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_Anaconda.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Anaconda clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_Anaconda.dds" desc="6 rounds for the Anaconda" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="6" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400146" category="19" type="4" SpecID="7001" Weight="600">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Big.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Large Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Big.dds" desc="30 round rotary loaded mag" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400147" category="19" type="4" SpecID="7001" Weight="500">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Mid.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Medium Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Mid.dds" desc="20 round rotary loaded magazine" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400148" category="19" type="4" SpecID="7001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Small.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Standard Kruger .22 Rifle Clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Small.dds" desc="Standard issue 10 round rotary loaded magazine." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400149" category="19" type="1" SpecID="7100" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RugerASR.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Kruger Rifle IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RugerASR.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400150" category="19" type="4" SpecID="7020" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Kruger Mini-14 clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mini14.dds" desc="Standard size clip for the Kruger Mini-14" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400151" category="19" type="1" SpecID="7200" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Kruger Mini-14 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mini14.dds" desc="" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400152" category="19" type="4" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Flare.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Flare clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Flare.dds" desc="Ammo for the flare gun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400153" category="19" type="4" SpecID="7030" Weight="350">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Standard Mosin Magazine" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mosin.dds" desc="Standard internally fed 5 round magazine designed for use in the Mosin rifle" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="5" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400154" category="19" type="4" SpecID="0" Weight="200">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_1911.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name=".40 caliber 1911 Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_1911.dds" desc="7 round single-stack magazine for the 1911" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="7" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400155" category="19" type="1" SpecID="5001" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Mozin IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mosin.dds" desc="Iron sights for the Mozin rifle." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400156" category="19" type="0" SpecID="8001" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_02.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
                <Store name="Pistol Silencer" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_02.dds" desc="Lowers the sound of pistols being fired" LevelRequired="0" />
                <Upgrade damage="-20" range="-10" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400157" category="19" type="4" SpecID="0" Weight="300">
                <Model file="Data/ObjectsDepot/Weapons/Attm_Mag_Nailgun.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Nail Strip" icon="$Data/Weapons/StoreIcons/Attm_Mag_Nailgun.dds" desc="Connected strip of nails for use in the Nail Gun" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="35" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400158" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Famas.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Famas IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Famas.dds" desc="Famas IS" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
            <Attachment itemID="400159" category="19" type="4" SpecID="4001" Weight="450">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Famas_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="Famas 30 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Famas_30rnd_01.dds" desc="This is a 30 round magazine for the Famas that allows the shooter to carry more ammo." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400162" category="19" type="4" SpecID="4999" Weight="1000">
                <Model file="Data/ObjectsDepot/Weapons/Rocket_RPG7.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="RPG Teste" icon="$Data/Weapons/StoreIcons/Rocket_RPG7.dds" desc="Thales viado." LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
            </Attachment>
            <Attachment itemID="400163" category="19" type="1" SpecID="0" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPG7.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
                <Store name="RPG7 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPG7.dds" desc="RPG7 IS" LevelRequired="0" />
                <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
            </Attachment>
        </AttachmentArmory>
        <LootBoxDB>
            <LootBox itemID="301118" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_01.sco" />
                <Store name="WEAP - Melee" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_01.dds" desc="spawns of War Z Weapons" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301119" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_02.sco" />
                <Store name="WEAP - Civilian" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_02.dds" desc="This crate contains a variation of premium and rare gear and outfits" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301120" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_03.sco" />
                <Store name="WEAP - Law" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_03.dds" desc="This crate contains a variation of prermium and rare items to give you an advantage on the battlefield" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301121" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_01.sco" />
                <Store name="WEAP - Military" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_01.dds" desc="This crate contains a variation of weapons, including the chance of unlocking an Elite gun" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301122" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_02.sco" />
                <Store name="WEAP - Ammo Civilian" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_02.dds" desc="This crate contains a variation of gear and outfits" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301123" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Reg_03.sco" />
                <Store name="WEAP - Ammo Military" icon="$Data/Weapons/StoreIcons/Loot_Drop_Reg_03.dds" desc="This crate contains a variation of items and boosts to give you an advantage on the battlefield" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301124" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Loot_Drop_Premium_01.sco" />
                <Store name="GEAR - Armor" icon="$Data/Weapons/StoreIcons/Loot_Drop_Premium_01.dds" desc="Most Epic of all loot crates, this crate contains only Elite and Epic guns. Very rare and can be only found when you kill enemy who's 10 or more levels higher than you" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301125" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="GEAR - Medical" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301126" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="FOOD - Generic" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301127" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="FOOD - Advanced Meal" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301128" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="FOOD - GC Grade" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301129" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="WEAP - Ammo Law" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301130" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Camping" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301132" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Rural - Residential" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301133" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Rural - Commercial" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301134" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Rural - Law" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301135" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Military 1" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301136" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="ZOMBIE- Money" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301137" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="GEAR - Survival" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301138" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="Premium LootBox" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
            <LootBox itemID="301139" category="7" Weight="0">
                <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
                <Store name="SPAWN - Craft" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
            </LootBox>
        </LootBoxDB>
    </DB>
    I'm using the TV3 source. And that is missing the 301158 lootbox Item.

  12. #12
    Novice FailSafe991 is offline
    MemberRank
    Jul 2015 Join Date
    3Posts

    Re: [HELP] Lootbox

    Perhaps the TV3 source's SQL database is messed up? Have you tried deleting the database and re-adding it?

  13. #13
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by FailSafe991 View Post
    Perhaps the TV3 source's SQL database is messed up? Have you tried deleting the database and re-adding it?
    Yes, i tried with 3 different databases.

  14. #14
    Apprentice chrismcrae5711 is offline
    MemberRank
    Dec 2014 Join Date
    19Posts

    Re: [HELP] Lootbox

    Quote Originally Posted by Shaadow View Post
    Yes, i tried with 3 different databases.

    Try:

    WarZ.sql
    https://mega.co.nz/#!MEdEDK7D!PDIfvg...HdTRG45RDmaP3o

    ItemsDB.xml
    https://mega.co.nz/#!oINQ3KZK!5OkeLY...EmM3LTI7iJR9Zk

  15. #15
    Banned Shaadow is offline
    BannedRank
    Jun 2015 Join Date
    CanadaLocation
    38Posts

    Re: [HELP] Lootbox


    ItemsDB.xml is outdated. When was the SQL created?



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