Im trying to make it so my server spawns any military items in a wood crate. I found this code but so far the only way i can get tit to work is replace Caliwood for Colorado (Line 5 ). But when i do that every item spawns in a box not just military.
- if (SpawnedItem == true)
- {
- switch(gClientLogic().m_gameInfo.mapId)
- {
- case GBGameInfo::MAPID_WZ_Caliwood:
- if (LootID != cfg->m_itemID) // For all LootIDs
- {
- cpMeshName = "data/objectsdepot/Weapons/item_lootcrate_01.sco";
- }
- else {
- cpMeshName = cfg->m_ModelPath;
- SpawnedItem=false;
- }
- break;
- default:
- switch(LootID) // Specific lootID for other maps
- {
- case 301121:
- cpMeshName = "data/objectsdepot/Weapons/item_lootcrate_01.sco";
- break;
- default:
- cpMeshName = cfg->m_ModelPath;
- SpawnedItem=false;


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