[Help] m_pConfig assert

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  1. #1
    Member steventhedon187 is offline
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    Jul 2013 Join Date
    -> Your RAM <-Location
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    [Help] m_pConfig assert

    like the title says, how can i fix this shit ? tried it since yesterday, no success.

    the src is from forsakenZ.


    Code:
    000000.283| SOUND: initializing sound system000000.401| SOUND: '5' sound drivers found
    000000.401| SOUND: sound caps = 0xFC, speakermode= 6
    000000.402| SOUND: sound driver 'Lautsprecher (Logitech G930 Headset)'
    000000.446| SOUND: sound system ready
    000000.446| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.776| Input Devices enabled: Mouse, Keyboard
    000001.791| VMEM As seen through DDRaw: -1087
    000001.791| VMEM As seen through WMI: 0
    000001.791| Setting mode:  1920x1080x32 Flags=0
    000001.818| NVApi successfuly initialized.
    000001.818| NVApi: stereo is not available. Stereo driver not installed?
    000001.818|  Adapter: NVIDIA GeForce GTX 760 (192-bit)
    000001.818|   nvd3dum.dll 9.18.13.3788
    000001.818|  Monitor: \\.\DISPLAY1 (1920x1080)
    000001.830|  r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
    000001.830|  Creating d3d device
    000001.923|  NVApi: failed to create stereo handle!
    000001.923|  GPU supports D3DQUERYTYPE_TIMESTAMP
    000001.923|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000001.923|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000001.924|  We have 2657 MB texture memory
    000001.992|  r3dFont: Creating Verdana 10pt
    000001.993|  r3dFont: Finished creating Verdana 10pt
    000001.995| Loading shaders...
    000002.452| Finished loading shaders (0.456609 sec)!
    000002.512| r3dFont: Creating Tahoma 12pt
    000002.515| r3dFont: Finished creating Tahoma 12pt
    000002.515| r3dFont: Creating Verdana 10pt
    000002.515| r3dFont: Finished creating Verdana 10pt
    000002.570| Creating render targets
    000002.574| r3dFont: Creating Verdana 8pt
    000002.598| r3dFont: Finished creating Verdana 8pt
    000002.658| Loaded 14 of 14 grass settings locations from the glist file
    000002.689| Loaded 14 grass settings files
    000002.907| WEAPON ERROR: 100999_name trying to load non existent sound event Sounds/NewWeapons/SUP/SUP_Generic_Shot_single
    000002.910| Trying to load food item with id '301321' that is already loaded!000004.454| SetHomeDir: Levels\WZ_FrontEndLighting
    000004.454| We have 2447 MB texture memory
    000005.090| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
    000005.090| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
    000005.282| Unloaded 0.0 MB STATIC decal textures
    000005.282| Unloaded 0.0 MB DYNAMIC decal textures
    000005.282| Loading decal library Data\Decals\library.xml.
    000005.291| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
    000005.332| Loaded 2.8 MB STATIC decal textures
    000005.338| Loaded 0.5 MB DYNAMIC decal textures
    000005.338| LoadLevel_MatLibs...
    000005.338| LoadLevel_Objects...
    000006.553| r3dFile: can't open data/objectsdepot/wz_citybuildings/textures/wz_townbuilding_01_details_d.dds
    000008.864| LoadGrassLib()...
    000009.351| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
    000009.351| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
    000009.351| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
    000009.355| g_pGrassMap->Load...
    000009.381| LoadLevel_MatLibs...
    000009.381| Building skeleton cache..000009.455| Building obstacles cache..000009.455| done.000009.455| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
    000009.455| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
    000009.455| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
    000009.456| World loaded
    000009.456| Total load time: 4.55
    000010.515| AnimCSV: ASR_AKM_Turkey is not in game, remove it
    000011.201| AnimCSV: SUP_RPG7_Elite is not in game, remove it
    000012.514| AnimCSV: HG_FlareGun is not in game, remove it
    000015.836| AnimCSV: SUP_RPO is not in game, remove it
    000016.765| AnimCSV: EXP_M26 is not in game, remove it
    000016.766| AnimCSV: Item_Chemlight is not in game, remove it
    000016.766| AnimCSV: EXP_Flare is not in game, remove it
    000016.909| AnimCSV: Item_Barricade_BarbWire is not in game, remove it
    000016.910| AnimCSV: Item_Barricade_WoodShield is not in game, remove it
    000016.966| AnimCSV: Item_Riot_Shield_Crate_01 is not in game, remove it
    000017.065| AnimCSV: Item_Barricade_sandbag is not in game, remove it
    000017.065| AnimCSV: Item_Chemlight_blue is not in game, remove it
    000017.066| AnimCSV: Item_Chemlight_green is not in game, remove it
    000017.067| AnimCSV: Item_Chemlight_orange is not in game, remove it
    000017.067| AnimCSV: Item_Chemlight_red is not in game, remove it
    000017.068| AnimCSV: Item_Chemlight_yellow is not in game, remove it
    000017.741| ASSERT at file .\Sources\ObjectsCode\WEAPONS\Weapon.cpp, line 256: m_pConfig

    greetz
    Last edited by GigaToni; 09-08-14 at 10:29 AM. Reason: forgot to add emu-name


  2. #2
    Custom Title Enabled GigaToni is offline
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    Aug 2009 Join Date
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    2,329Posts

    Re: [Help] m_pConfig assert

    It's a hardcoded weap id. I didn't looked further so I don't know for what.

  3. #3
    Member steventhedon187 is offline
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    Jul 2013 Join Date
    -> Your RAM <-Location
    59Posts

    Re: [Help] m_pConfig assert

    diddnt found anything -.-

  4. #4
    Custom Title Enabled GigaToni is offline
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    2,329Posts

    Re: [Help] m_pConfig assert

    AI_Player.cpp line 792:
    const WeaponConfig* wcfg2 = g_pWeaponArmory->getWeaponConfig(101399); // Temporal

  5. #5
    Member steventhedon187 is offline
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    Jul 2013 Join Date
    -> Your RAM <-Location
    59Posts

    Re: [Help] m_pConfig assert

    thank you, works fine ;)

  6. #6
    Account Upgraded | Title Enabled! Returnerzx is offline
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    236Posts

    Re: [Help] m_pConfig assert

    how to fix it ?

  7. #7
    Custom Title Enabled GigaToni is offline
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    Re: [Help] m_pConfig assert

    Get a ItemsDB.xml that has that itemID in it.

  8. #8
    Account Upgraded | Title Enabled! Returnerzx is offline
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    Re: [Help] m_pConfig assert

    Code:
    --- Log started at Fri Aug 15 10:29:36 2014
    
    000000.214| ComputerID: 0x834f41fb4481
    000000.214| Game Version: WarZ v1.0  (build: Aug 15 2014 04:06:45) - final
    000000.214| Available memory: 4095 MB
    000000.245| r3dFS: version:August 15, 2014 1:46, 25791 files
    000000.329| readGameOptionsFile: found INI at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\gameSettings.ini
    000000.329| writeGameOptionsFile: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\gameSettings.ini
    000000.334| readInputMap: found file at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\inputMap.xml
    000000.334| writeInputMap: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\inputMap.xml
    000000.335| userSettings: found file at C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\userSettings.xml
    000000.335| userSettings: Saving settings to C:\Users\UnrealGaming\Documents\Arktos\InFesTaTion\userSettings.xml
    000000.335| SOUND: initializing sound system
    000000.353| SOUND: '1' sound drivers found
    000000.353| SOUND: sound caps = 0xF8, speakermode= 2
    000000.354| SOUND: sound driver 'Speakers (High Definition Audio Device)'
    000000.367| SOUND: sound system ready
    000000.367| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.459| Input Devices enabled: Mouse, Keyboard
    000001.505| VMEM As seen through DDRaw: 978
    000001.505| VMEM As seen through WMI: 0
    000001.505| Setting mode:  1024x768x32 Flags=0
    000001.542| NVApi successfuly initialized.
    000001.542| NVApi: stereo is available but not enabled
    000001.542|  Adapter: NVIDIA GeForce GT 220
    000001.542|   nvd3dum.dll 9.18.13.1422
    000001.542|  Monitor: \\.\DISPLAY1 (1024x768)
    000001.602|  r3dRenderLayer::SetMode(x=1024,y=768,bpp=32,windowed=0,hz=60)
    000001.603|  Creating d3d device
    000001.730|  NVApi: failed to create stereo handle!
    000001.730|  GPU supports D3DQUERYTYPE_TIMESTAMP
    000001.730|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000001.730|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000001.732|  We have 2763 MB texture memory
    000001.735|  r3dFont: Creating Verdana 10pt
    000001.735|  r3dFont: Finished creating Verdana 10pt
    000001.736| Loading shaders...
    000002.483| Finished loading shaders (0.746358 sec)!
    000002.531| r3dFont: Creating Tahoma 12pt
    000002.533| r3dFont: Finished creating Tahoma 12pt
    000002.533| r3dFont: Creating Verdana 10pt
    000002.533| r3dFont: Finished creating Verdana 10pt
    000002.622| Creating render targets
    000002.633| r3dFont: Creating Verdana 8pt
    000002.635| r3dFont: Finished creating Verdana 8pt
    000002.642| Loaded 14 of 14 grass settings locations from the glist file
    000002.643| Loaded 14 grass settings files
    000004.910| SetHomeDir: Levels\WZ_FrontEndLighting
    000004.910| We have 2617 MB texture memory
    000006.505| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
    000006.505| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
    000006.708| Unloaded 0.0 MB STATIC decal textures
    000006.708| Unloaded 0.0 MB DYNAMIC decal textures
    000006.708| Loading decal library Data\Decals\library.xml.
    000006.709| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
    000006.709| Loaded 0.0 MB STATIC decal textures
    000006.846| Loaded 3.3 MB DYNAMIC decal textures
    000006.846| LoadLevel_MatLibs...
    000006.846| LoadLevel_Objects...
    000008.264| LoadGrassLib()...
    000008.830| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
    000008.830| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
    000008.830| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
    000008.835| g_pGrassMap->Load...
    000008.846| LoadLevel_MatLibs...
    000008.846| Building skeleton cache..000008.889| Building obstacles cache..000008.889| done.000008.889| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
    000008.889| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
    000008.889| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
    000008.889| World loaded
    000008.889| Total load time: 2.40
    000013.759| ASSERT at file .\Sources\ObjectsCode\WEAPONS\Weapon.cpp, line 256: m_pConfig
    What is ItemID ?

  9. #9
    Member UltraTM is offline
    MemberRank
    Feb 2013 Join Date
    GERLocation
    83Posts

    Re: [Help] m_pConfig assert

    MasterServer.cfg example which works to see and join the Server if someone is stuck there:


    [MasterServer]
    MaxRent =10
    masterPort =34000
    clientPort =34001
    masterCCU =3000
    masterCCU=20
    serverId=1
    supervisorCoolDownSeconds=15

    [WarZGames]
    numGames = 0
    maxPlayers = 32

    [PermGame2]
    map = MAPID_WZ_Colorado DOESNOTHING GBNET_REGION_US_West 0 0
    data = 80 0 0
    name = Colorado
    PasswordGame = 0
    MapSettings = 0
    Last edited by UltraTM; 16-08-14 at 09:17 AM.



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