like the title says, how can i fix this shit ? tried it since yesterday, no success.
the src is from forsakenZ.
Code:000000.283| SOUND: initializing sound system000000.401| SOUND: '5' sound drivers found 000000.401| SOUND: sound caps = 0xFC, speakermode= 6 000000.402| SOUND: sound driver 'Lautsprecher (Logitech G930 Headset)' 000000.446| SOUND: sound system ready 000000.446| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev 000001.776| Input Devices enabled: Mouse, Keyboard 000001.791| VMEM As seen through DDRaw: -1087 000001.791| VMEM As seen through WMI: 0 000001.791| Setting mode: 1920x1080x32 Flags=0 000001.818| NVApi successfuly initialized. 000001.818| NVApi: stereo is not available. Stereo driver not installed? 000001.818| Adapter: NVIDIA GeForce GTX 760 (192-bit) 000001.818| nvd3dum.dll 9.18.13.3788 000001.818| Monitor: \\.\DISPLAY1 (1920x1080) 000001.830| r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60) 000001.830| Creating d3d device 000001.923| NVApi: failed to create stereo handle! 000001.923| GPU supports D3DQUERYTYPE_TIMESTAMP 000001.923| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ 000001.923| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0 000001.924| We have 2657 MB texture memory 000001.992| r3dFont: Creating Verdana 10pt 000001.993| r3dFont: Finished creating Verdana 10pt 000001.995| Loading shaders... 000002.452| Finished loading shaders (0.456609 sec)! 000002.512| r3dFont: Creating Tahoma 12pt 000002.515| r3dFont: Finished creating Tahoma 12pt 000002.515| r3dFont: Creating Verdana 10pt 000002.515| r3dFont: Finished creating Verdana 10pt 000002.570| Creating render targets 000002.574| r3dFont: Creating Verdana 8pt 000002.598| r3dFont: Finished creating Verdana 8pt 000002.658| Loaded 14 of 14 grass settings locations from the glist file 000002.689| Loaded 14 grass settings files 000002.907| WEAPON ERROR: 100999_name trying to load non existent sound event Sounds/NewWeapons/SUP/SUP_Generic_Shot_single 000002.910| Trying to load food item with id '301321' that is already loaded!000004.454| SetHomeDir: Levels\WZ_FrontEndLighting 000004.454| We have 2447 MB texture memory 000005.090| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg 000005.090| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml' 000005.282| Unloaded 0.0 MB STATIC decal textures 000005.282| Unloaded 0.0 MB DYNAMIC decal textures 000005.282| Loading decal library Data\Decals\library.xml. 000005.291| Loading decal library Levels\WZ_FrontEndLighting\decals.xml. 000005.332| Loaded 2.8 MB STATIC decal textures 000005.338| Loaded 0.5 MB DYNAMIC decal textures 000005.338| LoadLevel_MatLibs... 000005.338| LoadLevel_Objects... 000006.553| r3dFile: can't open data/objectsdepot/wz_citybuildings/textures/wz_townbuilding_01_details_d.dds 000008.864| LoadGrassLib()... 000009.351| Warning: couldn't find grass settings 'BM_Grass_Far.xml' 000009.351| Warning: couldn't find grass settings 'BM_Grass_Med.xml' 000009.351| Warning: couldn't find grass settings 'BM_Grass_Near.xml' 000009.355| g_pGrassMap->Load... 000009.381| LoadLevel_MatLibs... 000009.381| Building skeleton cache..000009.455| Building obstacles cache..000009.455| done.000009.455| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml' 000009.455| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin 000009.455| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin' 000009.456| World loaded 000009.456| Total load time: 4.55 000010.515| AnimCSV: ASR_AKM_Turkey is not in game, remove it 000011.201| AnimCSV: SUP_RPG7_Elite is not in game, remove it 000012.514| AnimCSV: HG_FlareGun is not in game, remove it 000015.836| AnimCSV: SUP_RPO is not in game, remove it 000016.765| AnimCSV: EXP_M26 is not in game, remove it 000016.766| AnimCSV: Item_Chemlight is not in game, remove it 000016.766| AnimCSV: EXP_Flare is not in game, remove it 000016.909| AnimCSV: Item_Barricade_BarbWire is not in game, remove it 000016.910| AnimCSV: Item_Barricade_WoodShield is not in game, remove it 000016.966| AnimCSV: Item_Riot_Shield_Crate_01 is not in game, remove it 000017.065| AnimCSV: Item_Barricade_sandbag is not in game, remove it 000017.065| AnimCSV: Item_Chemlight_blue is not in game, remove it 000017.066| AnimCSV: Item_Chemlight_green is not in game, remove it 000017.067| AnimCSV: Item_Chemlight_orange is not in game, remove it 000017.067| AnimCSV: Item_Chemlight_red is not in game, remove it 000017.068| AnimCSV: Item_Chemlight_yellow is not in game, remove it 000017.741| ASSERT at file .\Sources\ObjectsCode\WEAPONS\Weapon.cpp, line 256: m_pConfig
greetz


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