<Weapon itemID="101261" category="28" upgrade="1" FNAME="Item_bandage_01" Weight="200">
<Model file="Data/ObjectsDepot/Weapons/Item_bandage_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/Item_bandage_01.dds" />
<Store name="Bandages " icon="$Data/Weapons/StoreIcons/Item_bandage_01.dds" desc="Common bandages which heal minor wounds and stops excessive bleeding." LevelRequired="0" />
<PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="20" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
<Weapon itemID="101262" category="28" upgrade="1" FNAME="Item_bandage_02" Weight="100">
<Model file="Data/ObjectsDepot/Weapons/Item_bandage_02.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/Item_bandage_02.dds" />
<Store name="Bandages DX" icon="$Data/Weapons/StoreIcons/Item_bandage_02.dds" desc="Medical bandages which heal moderate wounds and stops excessive bleeding." LevelRequired="3" />
<PrimaryFire bullet="5.45" damage="45" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
<Item itemID="101283" category="30" Weight="350">
<Model file="Data/ObjectsDepot/Weapons/consumables_bag_chips_01.sco" />
<Store name="Bag of Chips" icon="$Data/Weapons/StoreIcons/consumables_bag_chips_01.dds" desc="A bag of potato chips. Relieves minor hunger. BBQ Flavor!" LevelRequired="0" />
<Property health="0" toxicity="0" water="-5" food="10" stamina="0" shopSS="1" />
</Item>
<Item itemID="101284" category="30" Weight="400">
<Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_MRE_01.sco" />
<Store name="Bag MRE" icon="$Data/Weapons/StoreIcons/Consumables_Bag_MRE_01.dds" desc="Meals Ready-to-Eat. Extremely convenient! An MRE can be eaten cold, right out of the pouch but they always taste better hot. Each serving size substantially relieves hunger and thirst" LevelRequired="2" />
<Property health="15" toxicity="0" water="60" food="100" stamina="0" shopSS="1" />
</Item>
<Item itemID="101285" category="30" Weight="220">
<Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_Oat_01.sco" />
<Store name="Instant Oatmeal" icon="$Data/Weapons/StoreIcons/Consumables_Bag_Oat_01.dds" desc="A heart warming way to start your day. Classic Maple and Brown Sugar. Relieves a moderate amount of hunger." LevelRequired="0" />
<Property health="0" toxicity="0" water="5" food="15" stamina="0" shopSS="1" />
</Item>
<Item itemID="101286" category="33" Weight="350">
<Model file="Data/ObjectsDepot/Weapons/Consumables_Coconutwater_01.sco" />
<Store name="Coconut Water" icon="$Data/Weapons/StoreIcons/Consumables_Coconutwater_01.dds" desc="A bottle of delicious coconut water that when consumed quenches moderate thirst." LevelRequired="0" />
<Property health="5" toxicity="0" water="55" food="0" stamina="0" shopSS="1" />
</Item>
<Item itemID="101288" category="30" Weight="220">
<Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Chocolate_01.sco" />
<Store name="Chocolate Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Chocolate_01.dds" desc="A milk chocolate candy bar. The finest in gourmet chocolate. Each serving size provides minor sustenance." LevelRequired="0" />
<Property health="0" toxicity="0" water="0" food="10" stamina="0" shopSS="1" />
</Item>