Look ItemDB
And modified weapond stats ( hand)
Someone know about some tutorial how to edit the FrontEnd? because I use Flash Decompiler and I get error or the .fla files are damaged.
Thanks in advance!
i used Sothink SWF Decompiler and its fine
I have the same problem... also I have replaced with other ItemDB.xml and still doesn't work I think is not in the ItemDB.xml because is not a weapons is the hands maybe is in the srcs..., but the problem is how fix it?
yep I still do not solve this problem and I've been searching for the hand range in the ItemDB and I don't found nothing I only saw Weapons
hey bro, find this name: MEL_UNARMED
MEL_UNARMED = Punch player
my code
For me is not buggy.<Weapon itemID="101399" category="29" upgrade="1" FNAME="MEL_UNARMED" Weight="0"> <Model file="Data/ObjectsDepot/Weapons/MEL_UNARMED" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/MEL_UNARMED.dds" />
<Store name="MELEE_UNARMED" icon="$Data/Weapons/StoreIcons/MEL_UNARMED.dds" desc="" LevelRequired="0" />
<PrimaryFire bullet="melee" damage="10" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
<Animation type="melee" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
already I tried your method but nothing happens bro this is very complicated to find
Anyone solved this?
hello, as the title say I have this bug in "Infestation Reloaded" Source and I don't have idea how to fix it, someone knows something about fix this?
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Last edited by GigaToni; 28-04-15 at 11:43 AM. Reason: Red is a administrator color.
To fix your problem change just the id between 101399 and 101398 in your ItemDB.XML (My problem is fixed like that)