[HELP] Need War Inc/War Z Skeleton Files

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  1. #1
    Apprentice wini is offline
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    Support [HELP] Need War Inc/War Z Skeleton Files

    Hey guys,

    I'm just new here in the forum and so far I was successful in extracting the models. The only problem I have is getting the proper skeleton files to go with the skin or weight files (.wgts). Can someone point me to the right direction, perhaps a thread or download link. I've been searching for this but still no luck.

    I'm using the Scb2Sco converter btw and thank you in advance!


  2. #2
    Apprentice MMO is offline
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    Re: [HELP] Need War Inc/War Z Skeleton Files

    I'll answer the same.

  3. #3
    My Status --> LukasCCB is offline
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    Re: [HELP] Need War Inc/War Z Skeleton Files

    from what I understand if you want the War Inc files ??

    File here
    https://forum.ragezone.com/f847/wari...rce-db-976004/

  4. #4
    Apprentice wini is offline
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    Re: [HELP] Need War Inc/War Z Skeleton Files

    Hey lukasccb,

    thanks. Yes, but as I see it the format are both the same. I really don't know where to start looking for this and why I have to download the full source where all I need is a converter or importer to import a rigged character in Maya or 3DSMax..

    I have used the RiotPlugin as well and it kinda works in a weird way and this is what I did:

    1) Converted scb2sco, produced 2 files sco mesh and wgts
    2) I ran maya and imported the sco file as mesh. it loads up perfectly
    3) for the skin files it looks up for .skn file. Out of curiosity I renamed the wgts file to skn and it somehow loads in Maya as a skeleton??

    The question is, how do I put the correct weights in Maya if the wgts is a skeleton file??

    I have read somewhere that you dont need skeleton as the weight file itself is a bit of both which is why I am confused..

    Please advice and just need a direct solution, thank you.

    - - - Updated - - -

    Searching for more, it seems like this OP had a similar problem as well but now he knows now what he's doing..

    https://forum.ragezone.com/f792/character-954827/

    The only difference is I need a weighted or rigged default meshes in maya/3dsmax to get familiar with. I'm not into creating a custom character yet.

  5. #5
    Enthusiast Mintway is offline
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    Mar 2015 Join Date
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    Re: [HELP] Need War Inc/War Z Skeleton Files

    Quote Originally Posted by wini View Post
    Hey lukasccb,

    thanks. Yes, but as I see it the format are both the same. I really don't know where to start looking for this and why I have to download the full source where all I need is a converter or importer to import a rigged character in Maya or 3DSMax..

    I have used the RiotPlugin as well and it kinda works in a weird way and this is what I did:

    1) Converted scb2sco, produced 2 files sco mesh and wgts
    2) I ran maya and imported the sco file as mesh. it loads up perfectly
    3) for the skin files it looks up for .skn file. Out of curiosity I renamed the wgts file to skn and it somehow loads in Maya as a skeleton??

    The question is, how do I put the correct weights in Maya if the wgts is a skeleton file??

    I have read somewhere that you dont need skeleton as the weight file itself is a bit of both which is why I am confused..

    Please advice and just need a direct solution, thank you.

    - - - Updated - - -

    Searching for more, it seems like this OP had a similar problem as well but now he knows now what he's doing..

    https://forum.ragezone.com/f792/character-954827/

    The only difference is I need a weighted or rigged default meshes in maya/3dsmax to get familiar with. I'm not into creating a custom character yet.
    Skeleton file >>> 3ds Max >>> Custom-made character >>> link model to bones >>> export >>> profit!

  6. #6
    Apprentice wini is offline
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    Aug 2015 Join Date
    13Posts

    Re: [HELP] Need War Inc/War Z Skeleton Files

    Quote Originally Posted by Mintway View Post
    Skeleton file >>> 3ds Max >>> Custom-made character >>> link model to bones >>> export >>> profit!
    Hi Mintway,

    I know it could lead to this but at this time I'm just in the learning process and would like to get the correct pipeline and assets. I do have a background in 3d modelling tools and other related stuff. Do you have a copy of the actual skeleton files to properly import the current characters?

    How do you link model to bones?

    thanks



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