[Help] No Bones On Import

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  1. #1
    DeadZone The Unknown is offline
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    [Help] No Bones On Import

    Title says, i have the .sco, and the .skl in the same folder, import, and there are zero bones.

    Any idea? this also does this on any default weapons like (ASR_M16_FPS, ASR_M4FFH_FPS, ETC)



  2. #2
    Custom Title Enabled GigaToni is offline
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    Re: [Help] No Bones On Import

    If you use my importer:
    My importer doesn't create bones. It creates dummies.

    If not:
    What importer do you use?

  3. #3
    DeadZone The Unknown is offline
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    Re: [Help] No Bones On Import

    I'm using the importer you released here a few years back. Sorry about the confusion about "Bones", I didn't remember what it was called but yea it's the green boxes, there gone for some reason.

    I've tried ASR, SNP, HG, etc but the boxes are missing for pretty much every FPS gun, not sure if something is disabled, or bugged?

  4. #4
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Help] No Bones On Import

    the importer script giga released years ago, DOES import bones, but it shows them not as a bones, but as Giga said - dummies

    but if these dummies have the proper name of bones, game will load them as the bones for attachments

    and it DOES load them, if you load _FPS.scb models... and only ones that had skl at first place in the same director

  5. #5
    DeadZone The Unknown is offline
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    Re: [Help] No Bones On Import

    Quote Originally Posted by Sylvanas1234 View Post
    the importer script giga released years ago, DOES import bones, but it shows them not as a bones, but as Giga said - dummies

    but if these dummies have the proper name of bones, game will load them as the bones for attachments

    and it DOES load them, if you load _FPS.scb models... and only ones that had skl at first place in the same director
    I've tried that. I have ***.sco, ***_FPS.sco, ***.skl, and ***.wgt in the same directory, i've tried 3 different Weapons folders and it does the same thing, i dont know why.

    I might re-install 3D Max and see if that solves anything.

  6. #6
    Lost in Tha Space Kuchen is offline
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    Re: [Help] No Bones On Import

    " and it DOES load them, if you load _FPS.scb models... and only ones that had skl at first place in the same director "

    u Wrote that u open the sco files instead of the scb cus for me all works fine : )

  7. #7
    Custom Title Enabled GigaToni is offline
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    Re: [Help] No Bones On Import

    Ye iir sco don't load skeletons.

  8. #8
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Help] No Bones On Import

    @The Unknown

    Bruh....



    and i did played that song to show you my feelings ;p

  9. #9
    DeadZone The Unknown is offline
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    Re: [Help] No Bones On Import

    Quote Originally Posted by Sylvanas1234 View Post
    @The Unknown

    Bruh....



    and i did played that song to show you my feelings ;p
    LOL, needed the laugh, thanks lmao. I fixed the issue anyways my friend, i don't know how, but it fixed itself. Maybe It was one of those weird uncommon bugs or something? I don't even know...

  10. #10
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Help] No Bones On Import

    Quote Originally Posted by The Unknown View Post
    LOL, needed the laugh, thanks lmao. I fixed the issue anyways my friend, i don't know how, but it fixed itself. Maybe It was one of those weird uncommon bugs or something? I don't even know...
    i think the problem could be simple, you loaded a SNP_MSG90_FPS which honestly is not even a warz gun, i might be wrong but didn't Owl imported it to Zmmo years ago? but as i remember he did no bone / rigg work in 3dsmax just to have a plain model without attachments etc, that could answer why you couldn't load bones / dummies with the weapon

  11. #11
    DeadZone The Unknown is offline
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    Re: [Help] No Bones On Import

    Quote Originally Posted by Sylvanas1234 View Post
    i think the problem could be simple, you loaded a SNP_MSG90_FPS which honestly is not even a warz gun, i might be wrong but didn't Owl imported it to Zmmo years ago? but as i remember he did no bone / rigg work in 3dsmax just to have a plain model without attachments etc, that could answer why you couldn't load bones / dummies with the weapon
    Wish it was that simple, I did try like 30 different I:SS guns tho, but the MSG90 was a little example of the "dummy bug".

    Never played Z-MMO much, but the model is from tf3dm.com haha, I feel like almost every gun there has been rigged to warz at least once.

  12. #12
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [Help] No Bones On Import

    Quote Originally Posted by The Unknown View Post
    Wish it was that simple, I did try like 30 different I:SS guns tho, but the MSG90 was a little example of the "dummy bug".

    Never played Z-MMO much, but the model is from tf3dm.com haha, I feel like almost every gun there has been rigged to warz at least once.
    naa, you gonna be surprised how many of models there are that people did not used yet in warz



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