Title says, i have the .sco, and the .skl in the same folder, import, and there are zero bones.
Any idea? this also does this on any default weapons like (ASR_M16_FPS, ASR_M4FFH_FPS, ETC)
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Title says, i have the .sco, and the .skl in the same folder, import, and there are zero bones.
Any idea? this also does this on any default weapons like (ASR_M16_FPS, ASR_M4FFH_FPS, ETC)
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If you use my importer:
My importer doesn't create bones. It creates dummies.
If not:
What importer do you use?
I'm using the importer you released here a few years back. Sorry about the confusion about "Bones", I didn't remember what it was called but yea it's the green boxes, there gone for some reason.
I've tried ASR, SNP, HG, etc but the boxes are missing for pretty much every FPS gun, not sure if something is disabled, or bugged?
the importer script giga released years ago, DOES import bones, but it shows them not as a bones, but as Giga said - dummies
but if these dummies have the proper name of bones, game will load them as the bones for attachments
and it DOES load them, if you load _FPS.scb models... and only ones that had skl at first place in the same director
" and it DOES load them, if you load _FPS.scb models... and only ones that had skl at first place in the same director "
u Wrote that u open the sco files instead of the scb cus for me all works fine : )
Ye iir sco don't load skeletons.
@The Unknown
Bruh....
and i did played that song to show you my feelings ;p
i think the problem could be simple, you loaded a SNP_MSG90_FPS which honestly is not even a warz gun, i might be wrong but didn't Owl imported it to Zmmo years ago? but as i remember he did no bone / rigg work in 3dsmax just to have a plain model without attachments etc, that could answer why you couldn't load bones / dummies with the weapon