000003.612| ComputerID: 0xa1d4b0b2a1d1000003.613| Game Version: WarZTH (build: Dec 15 2014 23:11:57) - final
000003.613| Available memory: 4094 MB
000003.646| r3dFS: version:December 16, 2014 12:07, 30183 files
000004.068| Can't open file "1"
000004.069| Can't open file "1"
000004.069| readGameOptionsFile: found INI at C:\Users\Teilor\Documents\Arktos\WarZ\gameSettings.ini
000004.070| writeGameOptionsFile: Saving settings to C:\Users\Teilor\Documents\Arktos\WarZ\gameSettings.ini
000004.154| readInputMap: found file at C:\Users\Teilor\Documents\Arktos\WarZ\inputMap.xml
000004.173| Incompatible key mapping file, switching to default key map
000004.174| writeInputMap: Saving settings to C:\Users\Teilor\Documents\Arktos\WarZ\inputMap.xml
000004.181| userSettings: found file at C:\Users\Teilor\Documents\Arktos\WarZ\userSettings.xml
000004.181| userSettings: Saving settings to C:\Users\Teilor\Documents\Arktos\WarZ\userSettings.xml
000004.184| InitSounds
000004.184| SOUND: initializing sound system
000004.825| SOUND: '1' sound drivers found
000004.826| SOUND: sound caps = 0xF8, speakermode= 2
000004.826| SOUND: sound driver 'Alto-falantes (VIA High Definition Audio)'
000004.866| SOUND: sound system ready
000004.866| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000006.674| Input Devices enabled: Mouse, Keyboard
000006.699| VMEM As seen through DDRaw: 971
000006.699| VMEM As seen through WMI: 0
000006.699| Setting mode: 1360x768x32 Flags=4
000006.803| NVApi successfuly initialized.
000006.803| NVApi: stereo is not available. Stereo driver not installed?
000006.803| Adapter: NVIDIA GeForce GT 430
000006.803| nvd3dum.dll 9.18.13.3523
000006.803| Monitor: \\.\DISPLAY1 (1360x768)
000006.807| res adjusted 1360x768->1354x739
000006.808| r3dRenderLayer::SetMode(x=1354,y=739,bpp=32,windowed=4,hz=60)
000006.810| Creating d3d device
000006.823| NVApi: failed to create stereo handle!
000006.824| GPU supports D3DQUERYTYPE_TIMESTAMP
000006.824| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000006.824| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000006.824| We have 3014 MB texture memory
000007.007| r3dFont: Creating Verdana 10pt
000007.009| r3dFont: Finished creating Verdana 10pt
000007.012| Loading shaders...
000007.452| Finished loading shaders (0.440019 sec)!
000007.543| r3dFont: Creating Tahoma 12pt
000007.546| r3dFont: Finished creating Tahoma 12pt
000007.546| r3dFont: Creating Verdana 10pt
000007.546| r3dFont: Finished creating Verdana 10pt
000007.620| Creating render targets
000007.627| r3dFont: Creating Verdana 8pt
000007.678| r3dFont: Finished creating Verdana 8pt
000007.843| Loaded 14 of 14 grass settings locations from the glist file
000007.874| Loaded 14 grass settings files
000011.113| SetHomeDir: Levels\WZ_FrontEndLighting
000011.113| We have 2884 MB texture memory
000014.079| WO_API: failed with error code 5 System.IndexOutOfRangeException: IsPunisher
em System.Data.ProviderBase.FieldNameLookup.GetOrdinal(String fieldName)
em System.Data.SqlClient.SqlDataReader.GetOrdinal(String name)
em System.Data.SqlClient.SqlDataReader.get_Item(String name)
em api_GetProfile1.Execute()
em WOApiWebPage.Page_Load(Object sender, EventArgs _e)
000014.079| GetProfile FAILED, code: 5
000014.085| Couldn't get profile data! stage: 4
000022.068| obj_Zombie::FreePhysSkeletonCache:000022.069| done in 0.00 seconds
000022.074| Deleting render targets
000022.450|
000022.452| WARNING: pd3ddev have 10 reference counts