[HELP] overz error failed to init PhysX SDK

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  1. #1
    Elite Member Doky is offline
    Member +Rank
    Oct 2014 Join Date
    BrazilLocation
    127Posts

    [HELP] overz error failed to init PhysX SDK

    Source
    forum.ragezone.com/f790/release-overzmmo-source-code-1090266

    ErrorLog.txt (from r3dlog.txt)
    Code:
    --- OverZ game log started at Tue Feb 16 06:25:43 2016
    
    000000.537 > Available memory: 6116 MB
    000000.595 > r3dFS: version:February 16, 2016 7:59, 31438 files
    000000.794 > r3dFile: can't open local.ini
    000000.794 > Can't open file "local.ini"
    000000.796 > r3dFile: can't open local.ini
    000000.796 > Can't open file "local.ini"
    000000.810 > readInputMap: found file at C:\Users\ThisPC\Documents\OverZ Settings
    
    \OverZ\inputMap.xml
    000000.811 > writeInputMap: Saving settings to C:\Users\ThisPC\Documents\OverZ 
    
    Settings\OverZ\inputMap.xml
    000000.813 > userSettings: found file at C:\Users\ThisPC\Documents\OverZ Settings
    
    \OverZ\userSettings.xml
    000000.814 > userSettings: Saving settings to C:\Users\ThisPC\Documents\OverZ 
    
    Settings\OverZ\userSettings.xml
    000000.815 > SOUND: initializing sound system
    000000.965 > SOUND: '4' sound drivers found
    000000.967 > SOUND: sound caps = 0xF8, speakermode= 2
    000000.967 > SOUND: sound driver 'Alto-falantes (USB PnP Audio Device)'
    000001.008 > SOUND: sound system ready
    000001.008 > FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000002.754 > Starting voice
    000002.880 >  Playback device: Line 1 (Virtual Audio Cable) 
    000002.880 >  Playback device: Alto-falantes (USB PnP Audio Device) (default)
    000002.880 >  Playback device: PHILCO-C (NVIDIA High Definition Audio) 
    000002.880 >  Playback device: Alto-falantes (VIA High Definition Audio) 
    000002.880 >  Capture device: Microfone (USB PnP Audio Device) 
    000002.880 >  Capture device: Microfone (VIA High Definition Audio) (default)
    000002.880 >  Capture device: Mixagem estéreo (VIA High Definition Audio) 
    000002.880 >  Capture device: Line 1 (Virtual Audio Cable) 
    000002.907 > Input Devices enabled: Mouse, Keyboard
    000002.958 > VMEM As seen through DDRaw: 1992
    000002.958 > VMEM As seen through WMI: 0
    000002.958 > Setting mode:  1440x900x32 Flags=4
    000003.018 > NVApi successfuly initialized.
    000003.018 > NVApi: stereo is not available. Stereo driver not installed?
    000003.019 >  Adapter: NVIDIA GeForce GTX 750 Ti
    000003.019 >   nvd3dum.dll 10.18.13.6175
    000003.019 >  Monitor: \\.\DISPLAY2 (1440x900)
    000003.051 >  res adjusted 1440x900->1434x872
    000003.074 >  r3dRenderLayer::SetMode(x=1434,y=872,bpp=32,windowed=4,hz=60)
    000003.083 >  Creating d3d device
    000003.122 >  NVApi: failed to create stereo handle!
    000003.122 >  GPU supports D3DQUERYTYPE_TIMESTAMP
    000003.122 >  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000003.122 >  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000003.124 >  We have 4036 MB texture memory
    000003.249 >  r3dFont: Creating Verdana 10pt
    000003.250 >  r3dFont: Finished creating Verdana 10pt
    000003.255 > Loading shaders...
    000004.931 > Finished loading shaders (1.675825 sec)!
    000004.962 > Started background thread: 9068
    000005.080 > Creating dynamic buffer of size 1.00 MB
    000005.081 > Creating dynamic buffer of size 0.09 MB
    000005.104 > Creating dynamic buffer of size 0.15 MB
    000005.104 > r3dFont: Creating Tahoma 12pt
    000005.107 > r3dFont: Finished creating Tahoma 12pt
    000005.107 > r3dFont: Creating Tahoma 9pt
    000005.108 > r3dFont: Finished creating Tahoma 9pt
    000005.108 > r3dFont: Creating Verdana 10pt
    000005.109 > r3dFont: Finished creating Verdana 10pt
    000005.248 > Creating render targets
    000005.249 > CreateDynamicEnvMap: creating of size 512x512x6
    000005.263 > r3dFont: Creating Verdana 8pt
    000005.265 > r3dFile: can't open data/fonts/verdana_8_0.tga
    000005.271 > r3dFont: Finished creating Verdana 8pt
    000005.455 > Loaded 12 of 12 grass settings locations from the glist file
    000005.456 > Loaded 12 grass settings files
    000009.514 > We have 3845 MB texture memory
    000014.007 > PhysX Warning (invalid parameter): 'Wrong version: PhysX version is 
    
    0x03020500, tried to create 0x03020400' at file ..\..\PhysX\src\NpPhysics.cpp, line 192
    000014.007 > !!! ERROR: Failed to init PhysX SDK
    000014.007 > ... exiting
    error image



    server is running perfect
    Last edited by Doky; 16-02-16 at 09:37 AM.


  2. #2
    Developer GigaToni is offline
    DeveloperRank
    Aug 2009 Join Date
    GER / FRLocation
    2,322Posts

    Re: [HELP] overz error failed to init PhysX SDK

    Wrong PhysX DLL versions.

  3. #3
    Elite Member Doky is offline
    Member +Rank
    Oct 2014 Join Date
    BrazilLocation
    127Posts

    Re: [HELP] overz error failed to init PhysX SDK

    Quote Originally Posted by GigaToni View Post
    Wrong PhysX DLL versions.
    how to fix???



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