i have a error 000067.073| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive anyone know how to fix? i looked for posts but theres only four on the same infestation paranoid post
i have a error 000067.073| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive anyone know how to fix? i looked for posts but theres only four on the same infestation paranoid post
show full log
dude you dont need the full log thats the error the only erro
but here
000000.098| ComputerID: 0xd10861d3bb81
000000.098| Game Version: Revelation Open Beta 1.1
000000.098| Available memory: 8190 MB
000000.128| r3dFS: version:February 25, 2014 0:11, 26415 files
000000.216| readGameOptionsFile: found INI at C:\Users\victors\Documents\Arktos\WarZ\gameSettings.ini
000000.217| writeGameOptionsFile: Saving settings to C:\Users\victors\Documents\Arktos\WarZ\gameSettings.ini
000000.224| readInputMap: found file at C:\Users\victors\Documents\Arktos\WarZ\inputMap.xml
000000.225| writeInputMap: Saving settings to C:\Users\victors\Documents\Arktos\WarZ\inputMap.xml
000000.225| userSettings: found file at C:\Users\victors\Documents\Arktos\WarZ\userSettings.xml
000000.225| userSettings: Saving settings to C:\Users\victors\Documents\Arktos\WarZ\userSettings.xml
000000.225| SOUND: initializing sound system
000000.241| SOUND: '3' sound drivers found
000000.242| SOUND: sound caps = 0xF8, speakermode= 2
000000.242| SOUND: sound driver 'Speakers (High Definition Audio Device)'
000000.252| SOUND: sound system ready
000000.252| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.270| Input Devices enabled: Mouse, Keyboard
000001.291| VMEM As seen through DDRaw: 2013
000001.291| VMEM As seen through WMI: 0
000001.291| Setting mode: 1440x900x32 Flags=0
000001.317| NVApi successfuly initialized.
000001.317| NVApi: stereo is not available. Stereo driver not installed?
000001.318| Adapter: NVIDIA GeForce GTX 550 Ti
000001.318| nvd3dum.dll 8.17.12.8026
000001.318| Monitor: \\.\DISPLAY1 (1440x900)
000001.334| r3dRenderLayer::SetMode(x=1440,y=900,bpp=32,windowed=0,hz=60)
000001.334| Creating d3d device
000001.410| NVApi: failed to create stereo handle!
000001.410| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.410| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.410| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.410| We have 4050 MB texture memory
000001.412| r3dFont: Creating Verdana 10pt
000001.413| r3dFont: Finished creating Verdana 10pt
000001.414| Loading shaders...
000001.920| Finished loading shaders (0.505098 sec)!
000001.982| r3dFont: Creating Tahoma 12pt
000001.984| r3dFont: Finished creating Tahoma 12pt
000001.984| r3dFont: Creating Verdana 10pt
000001.984| r3dFont: Finished creating Verdana 10pt
000002.012| Creating render targets
000002.020| r3dFont: Creating Verdana 8pt
000002.023| r3dFont: Finished creating Verdana 8pt
000002.031| Loaded 12 of 12 grass settings locations from the glist file
000002.032| Loaded 12 grass settings files
000002.149| WEAPON ERROR: RPG-7 trying to load non existent sound event Sounds/NewWeapons/SUP/SUP_Generic_Shot_single
000002.157| Trying to load food item with id '301321' that is already loaded!000004.435| SetHomeDir: Levels\WZ_FrontEndLighting
000004.435| We have 3886 MB texture memory
000005.294| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000005.454| Unloaded 0.0 MB STATIC decal textures
000005.454| Unloaded 0.0 MB DYNAMIC decal textures
000005.454| Loading decal library Data\Decals\library.xml.
000005.455| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000005.455| Loaded 0.0 MB STATIC decal textures
000005.485| Loaded 3.3 MB DYNAMIC decal textures
000005.485| LoadLevel_MatLibs...
000005.485| LoadLevel_Objects...
000006.548| LoadGrassLib()...
000006.872| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000006.872| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000006.872| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000006.877| g_pGrassMap->Load...
000006.877| LoadLevel_MatLibs...
000006.877| Building skeleton cache..000006.910| Building obstacles cache..000006.910| done.000006.911| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000006.911| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000006.911| World loaded
000006.911| Total load time: 1.62
000007.745| AnimCSV: HG_FlareGun is not in game, remove it
000009.512| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive
000009.526| Acquired base profile data for 5.122667
000009.661| 2014-02-24 01:49:47.872659|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000009.679| 2014-02-24 01:49:47.891660|DEBUG |Direct Sound | | setting timer resolution to 1ms
000017.880| ASSERT at file .\Sources\UI\FrontEndWarZ.cpp, line 2846: argCount == 1
000017.885| r3dNetwork: Creating client
000017.905| IP: 10.0.0.8
000017.905| IP: 169.254.123.43
000017.905| r3dNetwork: connecting
000018.187| r3dNetwork: external ip: 162.229.173.224:54270
000018.188| connected to master server peer00
000021.667| obj_Zombie::FreePhysSkeletonCache:000021.667| done in 0.00 seconds
000021.668| r3dNetwork: Deinitialize
000021.826| r3dNetwork: Creating client
000021.844| IP: 10.0.0.8
000021.844| IP: 169.254.123.43
000021.844| r3dNetwork: connecting
000022.181| r3dNetwork: external ip: 162.229.173.224:54273
000022.525| writeGameOptionsFile: Saving settings to C:\Users\victors\Documents\Arktos\WarZ\gameSettings.ini
000022.525| userSettings: Saving settings to C:\Users\victors\Documents\Arktos\WarZ\userSettings.xml
000022.525| SetHomeDir: Levels\WZ_Colorado
000022.525| We have 3854 MB texture memory
000022.540| Loading 'Levels\WZ_Colorado/LevelSettings.xml'
000022.754| Unloaded 0.0 MB STATIC decal textures
000022.754| Unloaded 3.3 MB DYNAMIC decal textures
000022.754| Loading decal library Data\Decals\library.xml.
000022.754| Loading decal library Levels\WZ_Colorado\decals.xml.
000022.862| Loaded 11.3 MB STATIC decal textures
000022.868| Loaded 0.5 MB DYNAMIC decal textures
000022.868| LoadLevel_MatLibs...
000022.868| LoadLevel_Objects...
000023.278| TERRAIN: LOADING Levels\WZ_Colorado\TERRAIN
000023.608| TERRAIN2: Finished reading script file
000025.602| TERRAIN: LOADED
000036.785| LoadGrassLib()...
000037.120| Warning: couldn't find grass settings 'BM_Grass_Far.xml'
000037.120| Warning: couldn't find grass settings 'BM_Grass_Med.xml'
000037.120| Warning: couldn't find grass settings 'BM_Grass_Near.xml'
000037.124| g_pGrassMap->Load...
000037.423| LoadLevel_MatLibs...
000037.423| Building skeleton cache..000038.124| Building obstacles cache..000038.124| done.000038.124| Loading 'Levels\WZ_Colorado\collections\collections.xml'
000046.775| obj_Zombie::InitPhysSkeletonCache..
000048.585| done
000048.585| World loaded
000048.585| Total load time: 26.06
000051.523| ASSERT at file .\Sources\ObjectsCode\AI\AI_Player.CPP, line 1244: m_sndVehicleDrive
waste your time going through it