--- Log started at Sat Dec 17 00:05:56 2016
000001.162| Checking for D3D11
000002.004| Game Version: Eclipse Studio v1.1.5 (build: Dec 16 2016 12:19:47) - release
000002.005| Available memory: 12215 MB
000002.023| r3dFS: there is no volume file wz_00.bin
000002.093| readGameOptionsFile: found INI at C:\Users\MemoriZ\Documents\DZ Production\DevilZ\gameSettings.ini
000002.104| writeGameOptionsFile: Saving settings to C:\Users\MemoriZ\Documents\DZ Production\DevilZ\gameSettings.ini
000002.207| readInputMap: found file at C:\Users\MemoriZ\Documents\DZ Production\DevilZ\inputMap.xml
000002.291| writeInputMap: Saving settings to C:\Users\MemoriZ\Documents\DZ Production\DevilZ\inputMap.xml
000002.292| userSettings: found file at C:\Users\MemoriZ\Documents\DZ Production\DevilZ\userSettings.xml
000002.292| userSettings: Saving settings to C:\Users\MemoriZ\Documents\DZ Production\DevilZ\userSettings.xml
000002.292| SOUND: initializing sound system
000002.727| SOUND: '2' sound drivers found
000002.728| SOUND: sound caps = 0xF8, speakermode= 2
000002.728| SOUND: sound driver 'Haut-parleurs (USB Headphone Set)'
000002.781| SOUND: sound system ready
000002.781| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000007.310| Starting voice
000007.338| Client lib version: 3.0.2 [Build: 1342695053] SDK
000007.341| VoipLog:[4] 2016-12-17 00:06:02.828184|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000007.401| VoipLog:[3] 2016-12-17 00:06:02.890188|DEBUG |Direct Sound | | setting timer resolution to 1ms
000007.407| VoipLog:[4] 2016-12-17 00:06:02.896188|INFO |SoundDevManager| | Not loading wasapi sound backend windowsaudiosession_win32.dll
000007.434| Playback device: Haut-parleurs (USB Headphone Set) (default)
000007.434| Playback device: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)
000007.434| Capture device: VoiceMeeter Output (VB-Audio VoiceMeeter VAIO)
000007.434| Capture device: Microphone (USB Headphone Set) (default)
000007.502| Input Devices enabled: Mouse, Keyboard
000008.320| VMEM As seen through DDRaw: -85
000008.320| VMEM As seen through WMI: 0
000008.320| Setting mode: 1600x900x32 Flags=4
000008.324| NVApi successfuly initialized.
000008.324| NVApi: stereo is not available. Stereo driver not installed?
000008.359| Adapter: NVIDIA GeForce GTX 960
000008.359| nvd3dum.dll 21.21.13.7633
000008.359| Monitor: \\.\DISPLAY1 (1920x1080)
000008.380| r3dRenderLayer::SetMode(x=1600,y=900,bpp=32,windowed=4,hz=60)
000008.397| Creating d3d device
000008.430| NVApi: failed to create stereo handle!
000008.430| GPU supports D3DQUERYTYPE_TIMESTAMP
000008.430| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000008.430| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000008.466| We have 1664 MB texture memory
000008.709| r3dFont: Creating Verdana 10pt
000008.710| r3dFont: Finished creating Verdana 10pt
000008.723| Loading shaders...
000011.631| Finished loading shaders (2.908719 sec)!
000011.677| Started background thread: 6952
000011.714| Creating dynamic buffer of size 1.00 MB
000011.714| Creating dynamic buffer of size 0.09 MB
000011.788| Creating dynamic buffer of size 0.15 MB
000011.811| Loading 'Data\ObjectsDepot\DepotConfig.xml'
000011.813| Loading 'Data\ObjectsDepot\LIGHTS\Objects.xml'
000011.814| Loading 'Data\ObjectsDepot\GAMEPLAY\Objects.xml'
000029.871| r3dFont: Creating Tahoma 12pt
000029.872| r3dFont: Finished creating Tahoma 12pt
000029.872| r3dFont: Creating Verdana 10pt
000029.872| r3dFont: Finished creating Verdana 10pt
000031.584| Creating render targets
000031.585| CreateDynamicEnvMap: creating of size 512x512x6
000031.610| r3dFont: Creating Verdana 8pt
000031.875| r3dFont: Finished creating Verdana 8pt
000195.208| Loaded 12 of 12 grass settings locations from the glist file
000195.297| Loaded 12 grass settings files
000204.489| SetHomeDir: Levels\WorkInProgress\servertest
000204.501| r3dFile: can't open Levels\WorkInProgress\servertest\Constants.var
000204.502| Loading SWF Data\Menu\LoadingScreen.swf
000204.640| r3dScaleformMovie::Load() 'Data\Menu\LoadingScreen.swf' ok
000204.640| We have 1458 MB texture memory
000205.029| r3dFile: can't open levels/workinprogress/servertest/loadingscreen2.dds
000206.352| r3dFile: can't open Levels\WorkInProgress\servertest/wind.cfg
000206.353| Loading 'Levels\WorkInProgress\servertest/LevelSettings.xml'
000206.422| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000206.427| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000206.471| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000206.523| Unloaded 0.0 MB STATIC decal textures
000206.523| Unloaded 0.0 MB DYNAMIC decal textures
000206.523| Loading decal library Data\Decals\library.xml.
000206.538| Loading decal library Levels\WorkInProgress\servertest\decals.xml.
000206.548| Loaded 0.0 MB STATIC decal textures
000206.710| Loaded 3.3 MB DYNAMIC decal textures
000206.710| LoadLevel_MatLibs...
000206.710| LoadLevel_Objects...
000211.084| LoadLevel_Groups...
000211.114| LoadGrassLib()...
000211.153| Loaded grass for 0.00 seconds000211.153| gAutodeskNavMesh.Load...
000211.271| LoadLevel_MatLibs...
000211.271| r3dFile: can't open Levels\WorkInProgress\servertest/Grid.vis
000212.518| Building skeleton cache..
000212.647| InitializeSkeletonCache=0.128676
000212.647|
000212.647| Building obstacles cache..
000212.647|
000212.647| done.
000212.647| Do_Collection_Editor_Init...
000212.654| Loading 'Levels\WorkInProgress\servertest\collections\collections.xml'
000213.810| r3dFile: can't open Levels\WorkInProgress\servertest\collections\elements.bin
000213.811| COLLECTIONS: Could not open 'Levels\WorkInProgress\servertest\collections\elements.bin'
000213.811| CollectionsManager::Init: populating 0 objects... 000213.811| done in 0.00 seconds
000213.811| Do_Collection_Editor_Init ok. (1.16 seconds)
000213.822| World loaded
000213.822| Total load time: 8.79
000214.588| writeGameOptionsFile: Saving settings to C:\Users\MemoriZ\Documents\DZ Production\DevilZ\gameSettings.ini
000214.717| Warning: skipped frames between GameWorld().Update() and SceneBox::TraverseAndPrepareForOcclusionQueries
000214.718| Creating dynamic buffer of size 0.02 MB
000215.305|
Time between load end and game start: 1.49