
Originally Posted by
GigaToni
Path correct?
File write-protected?
RSBuild executed as Administrator?
File owner correct?
I guess, because if I take off the incremental patch string it works fine.
Code:
<build> <!--<output dir="C:\inetpub\wwwroot\wz\"/>-->
<output dir="C:\inetpub\wwwroot\wz"/>
<cdn url="http://MYIP/wz/"/>
<!-- set base archive for incremental update -->
<base file="C:\inetpub\wwwroot\wz\wz4C161609_07.bin"/>
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<include mask="Data\LangPack\dictionary.txt"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WZ_*.bin"/>
<!-- excludes for debug files -->
<exclude mask="r3dlog.txt"/>
<exclude mask="game.ini"/>
<exclude mask="reports.txt"/>
<exclude mask="MasterServer_ccu.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="MasterServer_Rent.*"/>
<exclude mask="RentFullDir.cfg"/>
<exclude mask="GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="Launcher.exe"/>
<exclude mask="Launcher.exe_1.0.0.exe"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="WarZ_unpack.exe"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<exclude mask="Screenshots"/>
<!-- Dlls -->
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicDEBUG_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<include mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CommonDEBUG_x86.dll"/>
<include mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingDEBUG_x86.dll"/>
<include mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3DEBUG_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuDEBUG_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<!-- Dlls -->
<include mask="ApexFramework_x86.dll"/>
<include mask="avcodec-52.dll"/>
<include mask="avformat-52.dlll"/>
<include mask="avutil-50.dll"/>
<include mask="CrashRpt1301.dll"/>
<include mask="cudart32_32_16.dll"/>
<include mask="dbghelp.dll"/>
<include mask="fmod_event.dll"/>
<include mask="fmod_event_net.dll"/>
<include mask="fmod_event_netL.dll"/>
<include mask="fmod_eventL.dll"/>
<include mask="fmodex.dll"/>
<include mask="fmoxedL.dll"/>
<include mask="icudt46.dll"/>
<include mask="PhysX3_x86.dll"/>
<include mask="PhysX3Common_x86.dll"/>
<include mask="PhysX3Cooking_x86.dll"/>
<include mask="PhysX3Gpu_x86.dll"/>
<include mask="PhysX3PROFILE_x86.dll"/>
<include mask="steam_api.dll"/>
<include mask="VMProtectSDK32.dll"/>
<include mask="APEX_Loader_x86.dll"/>
<!-- excludes for build directories -->
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="bin"/>
<exclude mask="server"/>
<exclude mask="tools"/>
<exclude mask="logs"/>
<exclude mask="logms"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<!-- include for Hackshield directories -->
<include mask="HackShield"/>
<include mask="HShield"/>
<include mask="*.ui"/>
<include mask="*.aht"/>
<include mask="*.ahc"/>
<include mask="ahnrpt.ini"/>
<include mask="bldinfo.ini"/>
<include mask="Amazon.ini"/>
<include mask="BldInfo.ini"/>
<include mask="HSBGen.ini"/>
<include mask="*.hsb"/>
<include mask="*.id"/>
<include mask="*.env"/>
<include mask="*.mhe"/>
<include mask="*.msd"/>
<include mask="*.key"/>
<include mask="*.scd"/>
<include mask="*.uic"/>
</build>