[Help] Setting Up HunZ's Source

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  1. #1
    m70b1jr#9501 m70b1jr is offline
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    [Help] Setting Up HunZ's Source

    I have it set up.
    I'm having issues with actually running it. I get missing langpack English.lang
    I think it's an issue with the bin files, or RSBuild, not sure.
    If someone could PM and help me it would be nice.


  2. #2
    Member batman1 is offline
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    Re: [Help] Setting Up HunZ's Source

    ill help.

  3. #3
    Yuri-BR#1559 Yuri-BR is offline
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    Re: [Help] Setting Up HunZ's Source

    I had no problem with this source

    But I still have not tried to build in the end

    just tested in studio and everything functioned normally

    - - - Updated - - -

    try using the old rsbuild

    and this RSBuild.xml

    PHP Code:
    <build>
     <
    output dir="build\data"/>
     
     <
    cdn url="http://localhost/wz/"/>


     <!--  
    set base archive for incremental update -->
     <!-- <
    base file="C:\inetpub\wwwroot\wz\wz460B1326"/> -->


     <!-- include 
    EULA file -->
     <include 
    mask="eula-en.htm"/>
     <include 
    mask="eula-en.rtf"/>
     <include 
    mask="Data\LangPack\dictionary.txt"/>
     
     <!-- 
    excludes for this package files (just in case they was created in this dir -->
     <
    exclude mask="WZ_*.bin"/>


     <!-- 
    excludes for debug files -->
     <
    exclude mask="game.ini"/>
     <
    exclude mask="*.txt"/>
     <
    exclude mask="*.pdb"/>
     <
    exclude mask="*.exp"/>
     <
    exclude mask="*.lib"/>
     <
    exclude mask="*.bat"/>
     <
    exclude mask="*.vmp"/>
     <
    exclude mask="fmodexL.dll"/>
     <
    exclude mask="fmod_event_netL.dll"/>
     <
    exclude mask="fmod_eventL.dll"/>
     
     <
    exclude mask="PhysX3CHECKED_x86.dll"/>
     <
    exclude mask="PhysX3CookingCHECKED_x86.dll"/>
     <
    exclude mask="PhysX3GpuCHECKED_x86.dll"/>
     <
    exclude mask="PhysX3GpuPROFILE_x86.dll"/>
     <
    exclude mask="PhysX3GpuCHECKED_x86.dll"/>
     <
    exclude mask="PhysX3GpuPROFILE_x86.dll"/>
     <
    exclude mask="PhysX3CommonCHECKED_x86.dll"/>
     <
    exclude mask="PhysX3CharacterKinematic_x86.dll"/>
     <
    exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
     <
    exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
     
     <
    exclude mask="APEX_Common_Legacy_x86.dll"/>
     <
    exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
     <
    exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
     <
    exclude mask="APEX_Destructible_Legacy_x86.dll"/>
     <
    exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
     <
    exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
     <
    exclude mask="APEX_Destructible_x86.dll"/>
     <
    exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
     <
    exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
     <
    exclude mask="APEX_Framework_Legacy_x86.dll"/>
     <
    exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
     <
    exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
     <
    exclude mask="ApexFramework_x86.dll"/>
     <
    exclude mask="ApexFrameworkCHECKED_x86.dll"/>
     <
    exclude mask="ApexFrameworkPROFILE_x86.dll"/>
     <
    exclude mask="VMProtectSDK32.dll"/>
     
     <!-- 
    excludes for PS3 files -->
     <
    exclude mask="*.sc3"/>
     <
    exclude mask="MAT-SPLAT_PS3.DDS"/>
     
     <!-- 
    old physics files -->
     <
    exclude mask="*.mphx"/>
     <
    exclude mask="*.cphx"/>


     <!-- 
    no longer neededbaked into scb -->
     <
    exclude mask="*.wgt"/>
     
     <!-- 
    excludes for other binaries -->
     <
    exclude mask="Studio*.*"/>
     <
    exclude mask="MasterServer.*"/>
     <
    exclude mask="MasterServer_Rent.*"/>
     <
    exclude mask="WZ_GameServer.*"/>
     <
    exclude mask="SupervisorServer.*"/>
     <
    exclude mask="ts3server_win32.dll"/>
     <
    exclude mask="licensekey.dat"/>
     <
    exclude mask="RSBuild.*"/>
     <
    exclude mask="RSUpdate.*"/>
     <
    exclude mask="WZAdmin.*"/>
     <
    exclude mask="*.log"/>
     <
    exclude mask="*.suo"/>
     <
    exclude mask="*.bat"/>
     <
    exclude mask="*.tga"/>
     <
    exclude mask="gameSettings.ini"/>
     <
    exclude mask="local.ini"/>
     <
    exclude mask="windows_error_report_mapping.xml"/>  
     <
    exclude mask="serverkey.dat"/>
     
     <!-- include for 
    Hackshield directories -->
     <include 
    mask="HackShield"/>
     <include 
    mask="HShield"/>
     <include 
    mask="*.ui"/>
     <include 
    mask="*.aht"/>
     <include 
    mask="*.ahc"/>
     <include 
    mask="ahnrpt.ini"/>
     <include 
    mask="bldinfo.ini"/>
     <include 
    mask="*.hsb"/>
     <include 
    mask="*.id"/>
     <include 
    mask="*.env"/>
     <include 
    mask="*.mhe"/>
     <include 
    mask="*.msd"/>
     <include 
    mask="*.key"/>
     <include 
    mask="*.scd"/>
     <include 
    mask="*.uic"/>
      
     <!-- 
    excludes for build directories -->
     <
    exclude mask="1"/>
     <
    exclude mask="build"/>
     <
    exclude mask="logs"/>
     <
    exclude mask="bin"/>
     <
    exclude mask="server"/>
     <
    exclude mask="tools"/>
     <
    exclude mask="logs"/>
     <
    exclude mask="logms"/>
     <
    exclude mask="logss"/>
     <
    exclude mask="logsv"/>
     
     <
    exclude mask="data\shaders\DX9_P1"/>
     <
    exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
     <
    exclude mask="data\sounds\raw"/>
     <
    exclude mask="data\Editor\PreviewCache"/>
     <
    exclude mask="data\tests"/>
     <
    exclude mask="data\TerrainData\Heightmaps"/>
     <
    exclude mask="data\TerrainData\Materials\Survival_Map"/>
     
     <
    exclude mask="data\Water\WavesGenerator.exe"/>
     <!-- 
    explude objects depot -->
     <
    exclude mask="data\ObjectsDepot\GAMEPLAY"/>
     <
    exclude mask="data\ObjectsDepot\Editor"/>
     <
    exclude mask="data\ObjectsDepot\Engine_Features"/>


     <!-- 
    exlude levels -->
     <
    exclude mask="levels\WorkInProgress"/>


    </
    build

  4. #4
    m70b1jr#9501 m70b1jr is offline
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    Re: [Help] Setting Up HunZ's Source

    Still having errors.

  5. #5
    Developer DNC is offline
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    Re: [Help] Setting Up HunZ's Source

    Just do this :0)
    You should use the Original RSBuild.xml with the HunZ files and just "add" that correct line in around line 14.
    Go the safe route. Extract the Original RSBulid.xml file and add the following line:
    <include mask="Data\LangPack\english.lang"/>
    Last edited by DNC; 09-07-14 at 09:22 PM. Reason: Edited due to clarification

  6. #6
    m70b1jr#9501 m70b1jr is offline
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    Re: [Help] Setting Up HunZ's Source

    Still not working at all. Still says i'm missing it, even though i'm clarifying it's there.

  7. #7
    Elite Member DarkAngelBR is offline
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    Re: [Help] Setting Up HunZ's Source

    Quote Originally Posted by m70b1jr View Post
    Still not working at all. Still says i'm missing it, even though i'm clarifying it's there.
    it happens cuz your probably changed the bins name. They need to be "HunZ_%%.bin". I asked dafikid and he said that its a lot of work to change bin names, i believe on it, cuz i tried and didnt got them to work if i named them different



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