Hello Guys i want to know some questions :)
- wich folder i must create for the api of hunz ?
- where i get the config files for supervisor server,master and launcher.exe ?
- how i can register an account in the database ?
thanks in advance
pymode
Hello Guys i want to know some questions :)
- wich folder i must create for the api of hunz ?
- where i get the config files for supervisor server,master and launcher.exe ?
- how i can register an account in the database ?
thanks in advance
pymode
here you go everything is setup in the right folders and find and change all ip's that are 192.168.1.2 to your ip
https://mega.co.nz/#!YU0XSaoL!r_HXNz...xwYj3kUmLWw0jI
If there is this topic, I will not make new one, I will ask here...
Are this libraries and includes enough for HunZ source or I must add something more?Code:## Include files C:\WarZ\src\Eternity\Include C:\WarZ\src\External\AutodeskNav\sdk\include C:\WarZ\src\External\Berkelium\include\berkelium C:\WarZ\src\External\ChilKat\include C:\WarZ\src\External\CrashRpt\include C:\WarZ\src\External\dbghelp\include C:\WarZ\src\External\dxsdk\Include C:\WarZ\src\External\PhysX\Include C:\WarZ\src\External\Scaleform\Include C:\WarZ\src\External\Scaleform\Src\Kernel C:\WarZ\src\Eternity\Source\VoIP C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include # Library files C:\WarZ\src\Eternity\lib C:\WarZ\src\External\AutodeskNav\lib\win32_vc_9.release-mt C:\WarZ\src\External\Berkelium\lib C:\WarZ\src\External\ChilKat\libs C:\WarZ\src\External\CrashRpt\lib C:\WarZ\src\External\dbghelp\lib C:\WarZ\src\External\PhysX\Lib\win32 C:\WarZ\src\External\Scaleform\Lib C:\WarZ\src\EclipseStudio\Sources\VoIP C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86 C:\WarZ\src\External\dxsdk\Lib
you added a lot more then me i only had to add 3 of each and worked fine :/
All ips to the word "your ip" or for example all ips to 127.0.0.1??
yep just find all 192.168.1.2 ip's and change them to your ip as that was my local ip for testing the source to make sure it all worked fine
ok thank you :) i change all ips to 127.0.0.1 and then you say it will work ?! its your build right ?
yep after changing all the ip's and building it in mvs 2008 it will work as i tested it my self and works fine
Guys, RSBuild.xml should be in package as default or it should be generated when I am compiling RSBuild solution? Because I don't have this file and I have already compiled all solutions except WarZ_server (it works only on Release, I have some errors on debug mode).
screenshots of error pls maybe i can help :)
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Thanks #FpsKiller worked all great but i need the RSBuild.xml file to build the bin files can i take it from education old ?
and when i join the server i get kicked without a message
I dont know the error 100% but i think its a problem with zour memory i dont know really sry
try google that error "0x00fc83ec"
yeah but try anyway in google...
i try it too know with the xml file of warz old education
I found what was problem. It doesn't want to load data from binaries... So I must add all data into data folder to client, maybe it will helps.
EDIT: So after I copied data and level folders into client, it works...
so now i have a new error dont know how to fix its my first time with HS
get this error if i start the game over the client:
HS_ERR_NETWORK_CONNECT_FAIL
http://prntscr.com/49wdcp
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can you help #fpskiller or #jacubb ?
I had the same problem. I fixed it with changing all IPs (localhost and 127.0.0.1) to my public IP. But don't change IP in RakNet::SocketDescriptor, because you won't be able to run MasterServer. Anyways, it's full of bugs, I can't even make a new character, When I moved items from global inv to character's inv it got dupped - it moved items into char's inv, but items stayed also in global inv. And when I wanted to connect into game, client crashed.
#fpskiller if i change my ip's (localhost and 127.0.0.1) to my public then i have to put all the files on my VPS or ? or can i run it still on my pc ? with the public ip ?