
Originally Posted by
linusl98
Search for " <Weapon itemID="101055" category="20" upgrade="1" FNAME="ASR_M4FFH" Weight="3000"> " in itemsdb.xml file located here
" your source\bin\Data\Weapons ".
Should look like this:
<Weapon itemID="101055" category="20" upgrade="1" FNAME="ASR_M4FFH" Weight="3000">
<Model file="Data/ObjectsDepot/Weapons/ASR_M4FFH.sco" AnimPrefix="ASR_M4FFH" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_M4FFH.dds" />
<Store name="M4" icon="$Data/Weapons/StoreIcons/ASR_M4FFH.dds" desc="The M4 is a versitile, light weight, commando style assault rifle that is gas operated and fires a 5.56 x 45 mm round effectively in both close and medium ranges." LevelRequired="35" />
<PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="100" speed="450" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" SPREAD="8" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
<Animation type="assault" />
<Sound shoot="Sounds/NewWeapons/Assault/ColtM4" reload="Sounds/Weapons/New Reloads/M16-Reload" />
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400024" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
Now do the same for rest of the weapons you want to change.