Has anyone fixed the crash yet and are willing to post it here?
Well I guess no one has clue how to fix the crash lol.
just crashes when entering the game: D this epic guys
PHP Code:
000000.526| SOUND: initializing sound system
000000.552| SOUND: '2' sound drivers found
000000.556| SOUND: sound caps = 0xF8, speakermode= 2
000000.556| SOUND: sound driver '8=0
000000.593| SOUND: sound system ready
000000.593| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000003.627| Starting voice
000003.627| VoipLog:[4] 2020-09-25 09:08:43.446324|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000003.642| VoipLog:[3] 2020-09-25 09:08:43.461314|DEBUG |Direct Sound | | setting timer resolution to 1ms
000003.671| Playback device: Динамики (High Definition Audio Device) (default)000003.671| Playback device: Digital Audio (S/PDIF) (High Definition Audio Device)
000003.671| Capture device: Microphone (High Definition Audio Device) (default)
000003.684| Input Devices enabled: Mouse, Keyboard
000003.745| VMEM As seen through DDRaw: 1005
000003.745| VMEM As seen through WMI: 0
000003.745| Setting mode: 1920x1080x32 Flags=4
000003.745| Could not initialize NVApi.
000003.745|
000003.746| Adapter: AMD Radeon R7 200 Series
000003.746| aticfx32.dll 20.19.0.32837
000003.746| Monitor: \\.\DISPLAY1 (1920x1080)
000003.750| res adjusted 1920x1080->1914x1051
000003.750| r3dRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=60)
000003.751| Creating d3d device
000003.802| GPU supports D3DQUERYTYPE_TIMESTAMP
000003.803| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000003.803| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000003.803| We have 4088 MB texture memory
000003.870| r3dFile: can't open data/shaders/texture/defaultglass.dds
000003.870| r3dFont: Creating Verdana 10pt
000003.872| r3dFont: Finished creating Verdana 10pt
000003.874| Loading shaders...
000004.243| Finished loading shaders (0.369139 sec)!
000004.244| Started background thread: 10884
000004.290| Creating dynamic buffer of size 1.00 MB
000004.290| Creating dynamic buffer of size 0.09 MB
000004.408| Creating dynamic buffer of size 0.15 MB
000004.409| r3dFont: Creating Tahoma 12pt
000004.415| r3dFont: Finished creating Tahoma 12pt
000004.415| r3dFont: Creating Verdana 10pt
000004.415| r3dFont: Finished creating Verdana 10pt
000004.453| Creating render targets
000004.454| CreateDynamicEnvMap: creating of size 512x512x6
000004.468| r3dFont: Creating Verdana 8pt
000004.470| r3dFile: can't open data/fonts/verdana_8_0.tga
000004.476| r3dFont: Finished creating Verdana 8pt
000004.538| Loaded 33 of 33 grass settings locations from the glist file
000004.561| Loaded 33 grass settings files
000006.338| SetHomeDir: Levels\WZ_FrontEndLighting
000006.338| We have 3832 MB texture memory
000007.021| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000007.022| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000007.027| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000007.072| Unloaded 0.0 MB STATIC decal textures
000007.072| Unloaded 0.0 MB DYNAMIC decal textures
000007.072| Loading decal library Data\Decals\library.xml.
000007.073| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000007.074| Loaded 0.0 MB STATIC decal textures
000007.423| Loaded 38.0 MB DYNAMIC decal textures
000007.424| LoadLevel_MatLibs...
000007.424| LoadLevel_Objects...
000007.424| LoadGrassLib()...
000008.011| g_pGrassMap->Load...
000008.012| Loaded grass for 0.00 seconds
000008.012| LoadLevel_MatLibs...
000008.012| Building skeleton cache..
000008.059|
000008.059| Building obstacles cache..
000008.059|
000008.059| done.
000008.060| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000008.060| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000008.060| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000008.060| CollectionsManager::Init: populating 0 objects...
000008.060| done in 0.00 seconds
000008.060| World loaded
000008.060| Total load time: 1.05
Tell me please, what could it be?