[Help] src codex specific crash

Results 1 to 2 of 2
  1. #1
    TruCore ES3N1N is offline
    MemberRank
    Nov 2018 Join Date
    UkraineLocation
    217Posts

    cool [Help] src codex specific crash

    Has anyone fixed the crash yet and are willing to post it here?
    Well I guess no one has clue how to fix the crash lol.

    just crashes when entering the game: D this epic guys

    PHP Code:
    000000.526SOUNDinitializing sound system
    000000.552
    SOUND'2' sound drivers found
    000000.556
    SOUNDsound caps 0xF8speakermode2
    000000.556
    SOUNDsound driver '8=0
    000000.593| SOUND: sound system ready
    000000.593| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000003.627| Starting voice
    000003.627|  VoipLog:[4] 2020-09-25 09:08:43.446324|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
    000003.642|  VoipLog:[3] 2020-09-25 09:08:43.461314|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
    000003.671|  Playback device: Р”инамики (High Definition Audio Device) (default)000003.671|  Playback device: Digital Audio (S/PDIF) (High Definition Audio Device) 
    000003.671|  Capture device: Microphone (High Definition Audio Device) (default)
    000003.684| Input Devices enabled: Mouse, Keyboard
    000003.745| VMEM As seen through DDRaw: 1005
    000003.745| VMEM As seen through WMI: 0
    000003.745| Setting mode:  1920x1080x32 Flags=4
    000003.745| Could not initialize NVApi.
    000003.745| 
    000003.746|  Adapter: AMD Radeon R7 200 Series
    000003.746|   aticfx32.dll 20.19.0.32837
    000003.746|  Monitor: \\.\DISPLAY1 (1920x1080)
    000003.750|  res adjusted 1920x1080->1914x1051
    000003.750|  r3dRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=60)
    000003.751|  Creating d3d device
    000003.802|  GPU supports D3DQUERYTYPE_TIMESTAMP
    000003.803|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000003.803|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
    000003.803|  We have 4088 MB texture memory
    000003.870|  r3dFile: can'
    t open data/shaders/texture/defaultglass.dds
    000003.870
    |  r3dFontCreating Verdana 10pt
    000003.872
    |  r3dFontFinished creating Verdana 10pt
    000003.874
    Loading shaders...
    000004.243Finished loading shaders (0.369139 sec)!
    000004.244Started background thread10884
    000004.290
    Creating dynamic buffer of size 1.00 MB
    000004.290
    Creating dynamic buffer of size 0.09 MB
    000004.408
    Creating dynamic buffer of size 0.15 MB
    000004.409
    r3dFontCreating Tahoma 12pt
    000004.415
    r3dFontFinished creating Tahoma 12pt
    000004.415
    r3dFontCreating Verdana 10pt
    000004.415
    r3dFontFinished creating Verdana 10pt
    000004.453
    Creating render targets
    000004.454
    CreateDynamicEnvMapcreating of size 512x512x6
    000004.468
    r3dFontCreating Verdana 8pt
    000004.470
    r3dFilecan't open data/fonts/verdana_8_0.tga
    000004.476| r3dFont: Finished creating Verdana 8pt
    000004.538| Loaded 33 of 33 grass settings locations from the glist file
    000004.561| Loaded 33 grass settings files
    000006.338| SetHomeDir: Levels\WZ_FrontEndLighting
    000006.338| We have 3832 MB texture memory
    000007.021| r3dFile: can'
    t open Levels\WZ_FrontEndLighting/wind.cfg
    000007.022
    Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
    000007.027Loading sky textureData/SkyDome/wz_night_02c.dds
    000007.072
    Unloaded 0.0 MB STATIC decal textures
    000007.072
    Unloaded 0.0 MB DYNAMIC decal textures
    000007.072
    Loading decal library Data\Decals\library.xml.
    000007.073Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
    000007.074Loaded 0.0 MB STATIC decal textures
    000007.423
    Loaded 38.0 MB DYNAMIC decal textures
    000007.424
    LoadLevel_MatLibs...
    000007.424LoadLevel_Objects...
    000007.424LoadGrassLib()...
    000008.011g_pGrassMap->Load...
    000008.012Loaded grass for 0.00 seconds
    000008.012
    LoadLevel_MatLibs...
    000008.012Building skeleton cache..
    000008.059
    000008.059Building obstacles cache..
    000008.059
    000008.059done.
    000008.060Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
    000008.060r3dFilecan't open Levels\WZ_FrontEndLighting\collections\elements.bin
    000008.060| COLLECTIONS: Could not open '
    Levels\WZ_FrontEndLighting\collections\elements.bin'
    000008.060| CollectionsManager::Init: populating 0 objects... 
    000008.060| done in 0.00 seconds
    000008.060| World loaded
    000008.060| Total load time: 1.05 
    Tell me please, what could it be?


  2. #2
    Account Upgraded | Title Enabled! Oosmar02 is offline
    MemberRank
    Sep 2013 Join Date
    FranceLocation
    894Posts

    Re: [Help] src codex specific crash

    use .dmp for help debug



Advertisement