[HELP] Studio error LevelEditor.cpp

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  1. #1
    Member bone1554 is offline
    MemberRank
    Mar 2009 Join Date
    91Posts

    [HELP] Studio error LevelEditor.cpp

    Hello, i get this error when opening studio.exe on based overz sources.



    My r3dlog.txt:

    Code:
    --- TitanZ game log started at Tue Feb 14 12:44:26 2017
     
    000001.352| Available memory: 8031 MB
    000001.352| r3dFS: there is no volume file WZ_00.bin
    000001.354| r3dFile: can't open local.ini
    000001.354| Can't open file "local.ini"
    000001.357| r3dFile: can't open local.ini
    000001.357| Can't open file "local.ini"
    000001.405| readInputMap: found file at C:\Users\pedro\Documents\OverZ\OverZ Settings\inputMap.xml
    000001.408| writeInputMap: Saving settings to C:\Users\pedro\Documents\OverZ\OverZ Settings\inputMap.xml
    000001.409| userSettings: found file at C:\Users\pedro\Documents\OverZ\OverZ Settings\userSettings.xml
    000001.410| userSettings: Saving settings to C:\Users\pedro\Documents\OverZ\OverZ Settings\userSettings.xml
    000001.411| SOUND: initializing sound system
    000001.481| SOUND: '2' sound drivers found
    000001.482| SOUND: sound caps = 0xFC, speakermode= 6
    000001.482| SOUND: sound driver 'Alto-falantes (Razer Surround Audio Controller)'
    000001.514| CSoundSystem disabled because of socket error
    000001.514| LoadSoundEffects: SoundSystem not active
    000001.514| Starting voice
    000001.514|  Client lib version: 3.0.2 [Build: 1342695053] SDK
    000105.793| r3dBackgroundTaskDispatcher::Close
    000105.793| Exiting background thread: 56860
    000105.817|
    000105.848| WARNING: pd3ddev have 10 reference counts
    000105.899| Shutting down voice
    000001.662|  Playback device: Alto-falantes (Realtek High Definition Audio)
    000001.662|  Playback device: Alto-falantes (Razer Surround Audio Controller) (default)
    000001.662|  Capture device: Microfone (Realtek High Definition Audio) (default)
    000001.770| Input Devices enabled: Mouse, Keyboard
    000002.354| VMEM As seen through DDRaw: 2018
    000002.354| VMEM As seen through WMI: 0
    000002.354| Setting mode:  1280x720x32 Flags=0
    000002.552| NVApi successfuly initialized.
    000002.552| NVApi: stereo is not available. Stereo driver not installed?
    000002.553|  Adapter: NVIDIA GeForce GTX 650
    000002.553|   nvd3dum.dll 21.21.13.7849
    000002.553|  Monitor: \\.\DISPLAY1 (1280x720)
    000002.556|  r3dRenderLayer::SetMode(x=1280,y=720,bpp=32,windowed=0,hz=75)
    000002.559|  Creating d3d device
    000002.657|  NVApi: failed to create stereo handle!
    000002.657|  GPU supports D3DQUERYTYPE_TIMESTAMP
    000002.657|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000002.657|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000002.658|  We have 4088 MB texture memory
    000003.058|  r3dFont: Creating Verdana 10pt
    000003.059|  r3dFont: Finished creating Verdana 10pt
    000003.062| Loading shaders...
    000005.670| Finished loading shaders (2.607339 sec)!
    000005.674| Started background thread: 54916
    000005.709| Creating dynamic buffer of size 1.00 MB
    000005.709| Creating dynamic buffer of size 0.09 MB
    000005.788| Creating dynamic buffer of size 0.15 MB
    000005.789| Loading 'Data\ObjectsDepot\DepotConfig.xml'
    000005.789| Loading 'Data\ObjectsDepot\LIGHTS\Objects.xml'
    000005.789| r3dFile: can't open Data\ObjectsDepot\GAMEPLAY\Objects.xml
    000005.789| Failed to load file: 'Data\ObjectsDepot\GAMEPLAY\Objects.xml'000005.789| !!! r3d_assert 'rv' at .\Sources\Editors\LevelEditor.cpp line 9476


  2. #2
    ¿ aLca is offline
    MemberRank
    Apr 2013 Join Date
    /dev/nullLocation
    548Posts

    Re: [HELP] Studio error LevelEditor.cpp

    Are u that fucking lazy? Check the last line in R3dlog.



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