[HELP] (TIDY - FIX) New Codex Source Global Inventory bug

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after hours just changing the .swf, from what I saw the comments
but tai, after hours and hours testing things and compiling and testing will just finding the simple mistake

many are killed like me but the error is in front
FrontEnd.swf the CodexPO is old of all, because it uses the .swf source of infestation (well at least I extracted and worked 100%)

the error was simple, just a point

Bug
Code:
[/COLOR]gfxMovie.SetVariable("_root.api.Main.Marketplace.MarketplaceTab7.visible", true);[COLOR=#ff0000]
FIX
Code:
[/COLOR]gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace[COLOR=#0000ff].[/COLOR]Tab7.visible", true);[COLOR=#FF0000]

gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace. -->.<--Tab7.visible", true);

maybe some people already knew this error but have not solved share, good people are like, come take what you want and you thank.

Thank @CodexPO
Thank @GigaToni
and other non adm still do help me :thumbup1::ott:



I have used the technique
http://forum.ragezone.com/f792/help-codex-source-global-inventory-1027691/?COLLCC=255723588

 

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  • RQlp80N - [HELP] (TIDY - FIX) New Codex Source Global Inventory bug - RaGEZONE Forums
    RQlp80N.webp
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Last edited:
Re: [HELP] New Codex Source Global Inventory bug

try this

Code:
[COLOR=#333333]void UIItemInventory::addTabTypes()[/COLOR]{
    Scaleform::GFx::Value var[8];
    var[2].SetNumber(0);
    var[3].SetNumber(0);
    var[4].SetNumber(0);
    var[5].SetNumber(0);
    var[6].SetNumber(0);
    var[7].SetBoolean(true); // visible in store


    // store & inventory tabs
    var[0].SetNumber(0);
    var[1].SetString("weapon");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true); //Here you put true[/COLOR]
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(1);
    var[1].SetString("ammo");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(2);
    var[1].SetString("explosives");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(3);
    var[1].SetString("gear");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(4);
    var[1].SetString("food");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(5);
    var[1].SetString("survival");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(6);
    var[1].SetString("equipment");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(7);
    var[1].SetString("account");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true);[/COLOR] //Here you put true[COLOR=#333333] 
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);[/COLOR]
 
Upvote 0
Re: [HELP] New Codex Source Global Inventory bug

try this

Code:
[COLOR=#333333]void UIItemInventory::addTabTypes()[/COLOR]{
    Scaleform::GFx::Value var[8];
    var[2].SetNumber(0);
    var[3].SetNumber(0);
    var[4].SetNumber(0);
    var[5].SetNumber(0);
    var[6].SetNumber(0);
    var[7].SetBoolean(true); // visible in store


    // store & inventory tabs
    var[0].SetNumber(0);
    var[1].SetString("weapon");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true); //Here you put true[/COLOR]
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(1);
    var[1].SetString("ammo");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(2);
    var[1].SetString("explosives");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(3);
    var[1].SetString("gear");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(4);
    var[1].SetString("food");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(5);
    var[1].SetString("survival");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(6);
    var[1].SetString("equipment");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(7);
    var[1].SetString("account");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true);[/COLOR] //Here you put true[COLOR=#333333] 
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);[/COLOR]

dont work =/
 
Upvote 0
Re: [HELP] New Codex Source Global Inventory bug

try this

Code:
[COLOR=#333333]void UIItemInventory::addTabTypes()[/COLOR]{
    Scaleform::GFx::Value var[8];
    var[2].SetNumber(0);
    var[3].SetNumber(0);
    var[4].SetNumber(0);
    var[5].SetNumber(0);
    var[6].SetNumber(0);
    var[7].SetBoolean(true); // visible in store


    // store & inventory tabs
    var[0].SetNumber(0);
    var[1].SetString("weapon");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true); //Here you put true[/COLOR]
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(1);
    var[1].SetString("ammo");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(2);
    var[1].SetString("explosives");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(3);
    var[1].SetString("gear");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(4);
    var[1].SetString("food");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(5);
    var[1].SetString("survival");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(6);
    var[1].SetString("equipment");
    var[2].SetBoolean(true);
    var[3].SetBoolean(true);
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);


    var[0].SetNumber(7);
    var[1].SetString("account");
    var[2].SetBoolean(true);
    [COLOR=#ff0000]var[3].SetBoolean(true);[/COLOR] //Here you put true[COLOR=#333333] 
    gfxMovie_->Invoke("_root.api.addTabType", var, 4);[/COLOR]

I've done that, still same thing
 
Upvote 0
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