[HELP] Zombie Spawn Crash

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  1. #1
    Newbie PerfectHitBRK is offline
    MemberRank
    Jan 2014 Join Date
    8Posts

    [HELP] Zombie Spawn Crash

    000000.033| r3dFS: there is no volume file wo_00.bin
    000000.033| SERVER NAME: WARZ
    000000.034| GameServerId: 2, map:3
    000000.034| GameName: CLIFFSIDE
    000000.034| CAsyncApiMgr starting
    000000.034| Connecting to master server at
    000000.034| r3dNetwork: Creating client
    000000.103| IP:
    000000.103| r3dNetwork: connecting to
    000000.103| waiting: connecting, 30.0 sec left
    000000.309| r3dNetwork: external ip
    000000.309| Game: Initializing with 25 players
    000000.309| Server time is Fri Mar 03 23:39:00 2056
    000000.309| Starting server on port
    000000.309| r3dNetwork: Creating host at port
    000000.324| IP:
    000000.349| Getting shop data
    000000.558| Reading game rewards
    000000.562| Loading armory config
    000000.564| Trying to load a weapon attachment with id '400159' that is already loaded!000000.565| Trying to load a weapon with id '101248' that is already loaded!000000.567| Reading loot boxes
    000000.615| Loot boxes data updated
    000000.616| Loading A.I. tactics config
    000000.616| Loading A.I. brain profiles
    000000.616| Starting game server
    000000.616| SetHomeDir: Levels\WZ_Cliffside
    000000.616| Starting voice
    000000.616| Server lib version: 3.0.2 [Build: 1342695053] SDK
    000000.617| VOICE:[4] 2015-03-21 19:58:15.792345|INFO |ServerLibPriv | | TeamSpeak 3 Server 3.0.2 (2012-07-19 10:50:53) SDK
    000000.696| VOICE:[2] 2015-03-21 19:58:15.872349|WARNING |Accounting | | Unable to find valid license key, falling back to limited functionality
    000001.216| VOICE:[1] 2015-03-21 19:58:16.392379|ERROR |Accounting | | local accounting reports an already running instance, instance will shutdown
    000001.216| VOICE:[1] 2015-03-21 19:58:16.392379|ERROR |ServerLibPriv | | Server() error while starting servermanager, error: instance limit reached
    000001.620| TERRAIN: LOADING Levels\WZ_Cliffside\TERRAIN
    000001.629| TERRAIN3: Finished reading script file
    000001.640| TERRAIN: LOADED
    000001.761| Loading 'Levels\WZ_Cliffside\collections\collections.xml'
    000001.762| Loading collection elements from file: Levels\WZ_Cliffside\collections\elements.bin...000001.788| !!! VoipError: ts3server_initServerLib b07 instance limit reached
    000001.800| done in 0.04 seconds
    000001.800| NavMesh.Load...
    000001.821| Loading Mission Data
    000001.822| LootBox: !!!! m_LootBoxID 301307 does NOT have items inside
    000001.822| LootBox: 07D5AA58 with ItemID 301307, 0 items, tick: 1
    000001.822| obj_ZombieSpawn 07D5BD28, 15 zombies in 30 meters, delay 15, r:1.0-3.0
    000001.822| 0/441 valid navpoints for 15 zombies at 1410.389526 99.977898 1076.106323
    000001.822| !!! no valid navpoints at 1410.389526 99.977898 1076.106323
    000001.822| obj_ZombieSpawn 07D73240, 15 zombies in 30 meters, delay 15, r:1.0-3.0
    000001.823| 0/441 valid navpoints for 15 zombies at 1448.613159 99.977898 1122.918823
    000001.823| !!! no valid navpoints at 1448.613159 99.977898 1122.918823
    000001.823| obj_ZombieSpawn 07D73650, 30 zombies in 57 meters, delay 15, r:1.0-3.0
    000001.823| 0/1521 valid navpoints for 30 zombies at 1486.536499 101.787300 943.719788
    000001.823| !!! no valid navpoints at 1486.536499 101.787300 943.719788
    000001.823| obj_ZombieSpawn 07D73A60, 10 zombies in 30 meters, delay 15, r:1.0-3.0
    000001.823| 0/441 valid navpoints for 10 zombies at 1021.556519 83.976601 1376.431396
    000001.823| !!! no valid navpoints at 1021.556519 83.976601 1376.431396
    000001.823| obj_ZombieSpawn 07D73E70, 10 zombies in 30 meters, delay 15, r:1.0-3.0
    000001.823| 0/441 valid navpoints for 10 zombies at 1426.272949 99.977898 1914.765137
    000001.823| !!! no valid navpoints at 1426.272949 99.977898 1914.765137
    000001.823| obj_ZombieSpawn 07D74280, 6 zombies in 30 meters, delay 15, r:1.0-3.0
    000001.823| 0/441 valid navpoints for 6 zombies at 1211.590088 99.977898 904.817505
    000001.823| !!! no valid navpoints at 1211.590088 99.977898 904.817505
    000001.823| !!! OnCreate failed for obj=obj_ItemSpawnPoint, filename=data/objectsdepot/capture_points/flag_pole_01.sco
    000001.823| obj_ZombieSpawn 07D74690, 20 zombies in 44 meters, delay 15, r:1.0-3.0
    000001.823| 0/900 valid navpoints for 20 zombies at 1540.220337 108.002701 1314.117065
    000001.823| !!! no valid navpoints at 1540.220337 108.002701 1314.117065
    000001.823| obj_ZombieSpawn 07D74AA0, 7 zombies in 16 meters, delay 15, r:1.0-3.0
    000001.823| 0/121 valid navpoints for 7 zombies at 1822.781372 119.319504 1258.554565
    000001.823| !!! no valid navpoints at 1822.781372 119.319504 1258.554565
    000001.823| LootBox: 07D74EB0 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07D75280 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07D75C68 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07D76038 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07D76408 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07D767D8 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07DC8710 with ItemID 301158, 266 items, tick: 60
    000001.823| LootBox: 07DC8AE0 with ItemID 301158, 266 items, tick: 60
    000002.110| !!! VoipError: VIRTUALSERVER_MAXCLIENTS 70a server library not initialized
    000002.110| !!! VoipError: VIRTUALSERVER_MAXCLIENTS flush 70a server library not initialized
    000002.299| Terrain3: Creating physics data
    000002.301| r3dTerrain3::UnpackHeightCached: unpacking (0,0) for [0]
    000002.303| r3dTerrain3::UnpackHeightCached: unpacking (1,0) for [1]
    000002.306| r3dTerrain3::UnpackHeightCached: unpacking (2,0) for [2]
    000002.308| r3dTerrain3::UnpackHeightCached: unpacking (3,0) for [3]
    000002.310| r3dTerrain3::UnpackHeightCached: unpacking (0,1) for [4]
    000002.312| r3dTerrain3::UnpackHeightCached: unpacking (1,1) for [5]
    000002.315| r3dTerrain3::UnpackHeightCached: unpacking (2,1) for [6]
    000002.317| r3dTerrain3::UnpackHeightCached: unpacking (3,1) for [7]
    000002.319| r3dTerrain3::UnpackHeightCached: unpacking (0,2) for [8]
    000002.321| r3dTerrain3::UnpackHeightCached: unpacking (1,2) for [9]
    000002.323| r3dTerrain3::UnpackHeightCached: unpacking (2,2) for [10]
    000002.326| r3dTerrain3::UnpackHeightCached: unpacking (3,2) for [11]
    000002.328| r3dTerrain3::UnpackHeightCached: unpacking (0,3) for [12]
    000002.330| r3dTerrain3::UnpackHeightCached: unpacking (1,3) for [13]
    000002.332| r3dTerrain3::UnpackHeightCached: unpacking (2,3) for [14]
    000002.335| r3dTerrain3::UnpackHeightCached: unpacking (3,3) for [15]
    000002.338| r3dTerrain3::UnpackHeightCached: unpacking (4,0) for [16]
    000002.339| r3dTerrain3::UnpackHeightCached: unpacking (4,1) for [17]
    000002.340| r3dTerrain3::UnpackHeightCached: unpacking (4,2) for [18]
    000002.341| r3dTerrain3::UnpackHeightCached: unpacking (4,3) for [19]
    000002.342| r3dTerrain3::UnpackHeightCached: unpacking (0,4) for [20]
    000002.343| r3dTerrain3::UnpackHeightCached: unpacking (1,4) for [21]
    000002.345| r3dTerrain3::UnpackHeightCached: unpacking (2,4) for [22]
    000002.346| r3dTerrain3::UnpackHeightCached: unpacking (3,4) for [23]
    000002.348| r3dTerrain3::UnpackHeightCached: unpacking (4,4) for [24]
    000002.448| r3dTerrain3::UnpackHeightCached: unpacking (5,0) for [25]
    000002.450| r3dTerrain3::UnpackHeightCached: unpacking (6,0) for [26]
    000002.452| r3dTerrain3::UnpackHeightCached: unpacking (7,0) for [27]
    000002.455| r3dTerrain3::UnpackHeightCached: unpacking (5,1) for [28]
    000002.458| r3dTerrain3::UnpackHeightCached: unpacking (6,1) for [29]
    000002.460| r3dTerrain3::UnpackHeightCached: unpacking (7,1) for [30]
    000002.463| r3dTerrain3::UnpackHeightCached: unpacking (5,2) for [31]
    000002.465| r3dTerrain3::UnpackHeightCached: unpacking (6,2) for [32]
    000002.468| r3dTerrain3::UnpackHeightCached: unpacking (7,2) for [33]
    000002.471| r3dTerrain3::UnpackHeightCached: unpacking (5,3) for [34]
    000002.473| r3dTerrain3::UnpackHeightCached: unpacking (6,3) for [35]
    000002.475| r3dTerrain3::UnpackHeightCached: unpacking (7,3) for [36]
    000002.478| r3dTerrain3::UnpackHeightCached: unpacking (5,4) for [37]
    000002.479| r3dTerrain3::UnpackHeightCached: unpacking (6,4) for [38]
    000002.480| r3dTerrain3::UnpackHeightCached: unpacking (7,4) for [39]
    000002.550| r3dTerrain3::UnpackHeightCached: unpacking (0,5) for [40]
    000002.552| r3dTerrain3::UnpackHeightCached: unpacking (1,5) for [41]
    000002.555| r3dTerrain3::UnpackHeightCached: unpacking (2,5) for [42]
    000002.558| r3dTerrain3::UnpackHeightCached: unpacking (3,5) for [43]
    000002.560| r3dTerrain3::UnpackHeightCached: unpacking (0,6) for [44]
    000002.562| r3dTerrain3::UnpackHeightCached: unpacking (1,6) for [45]
    000002.564| r3dTerrain3::UnpackHeightCached: unpacking (2,6) for [46]
    000002.567| r3dTerrain3::UnpackHeightCached: unpacking (3,6) for [47]
    000002.569| r3dTerrain3::UnpackHeightCached: unpacking (0,7) for [48]
    000002.571| r3dTerrain3::UnpackHeightCached: unpacking (1,7) for [0]
    000002.573| r3dTerrain3::UnpackHeightCached: unpacking (2,7) for [1]
    000002.577| r3dTerrain3::UnpackHeightCached: unpacking (3,7) for [2]
    000002.579| r3dTerrain3::UnpackHeightCached: unpacking (4,5) for [3]
    000002.580| r3dTerrain3::UnpackHeightCached: unpacking (4,6) for [4]
    000002.581| r3dTerrain3::UnpackHeightCached: unpacking (4,7) for [5]
    000002.628| r3dTerrain3::UnpackHeightCached: unpacking (5,5) for [6]
    000002.630| r3dTerrain3::UnpackHeightCached: unpacking (6,5) for [7]
    000002.632| r3dTerrain3::UnpackHeightCached: unpacking (7,5) for [8]
    000002.636| r3dTerrain3::UnpackHeightCached: unpacking (5,6) for [9]
    000002.638| r3dTerrain3::UnpackHeightCached: unpacking (6,6) for [10]
    000002.640| r3dTerrain3::UnpackHeightCached: unpacking (7,6) for [11]
    000002.643| r3dTerrain3::UnpackHeightCached: unpacking (5,7) for [12]
    000002.646| r3dTerrain3::UnpackHeightCached: unpacking (6,7) for [13]
    000002.648| r3dTerrain3::UnpackHeightCached: unpacking (7,7) for [14]
    000002.687| Terrain3: Creating physics data - DONE!
    000002.687| WorldObjects: 27 + 1389 static
    000002.687| server main loop started
    000002.687| net_mapLoaded_LastNetID: 1026
    000002.689| Connecting to gameblocks server at port
    000002.701| time: 2, plrs:0/25, net_lastFreeId: 1026, objects: 27, async:0 0 0 0
    000002.715| Job CJobGetServerObjects 087464E8: Creating 0 objects
    000002.715| !!! r3d_assert 'gAutodeskNavMesh.GetWorld()' at .\Sources\ObjectsCode\Zombies\ZombieNavAgent.cpp line 23
    000002.715| !!! crashed, thread 3948
    000002.715| Creating minidump at logss\GS_20000060e2b57.dmp
    000002.857| Minidump created.



    Help me !


  2. #2
    Member TheDelpaNZ is offline
    MemberRank
    Dec 2014 Join Date
    53Posts

    Re: [HELP] Zombie Spawn Crash

    zombie spawn problems on changed new maps. same problem :/

  3. #3
    Newbie linusl98 is offline
    MemberRank
    Oct 2013 Join Date
    SwedenLocation
    19Posts

    Re: [HELP] Zombie Spawn Crash

    This is happening because you have placed zombie spawns on the map but haven't added any navigation for them. You can add navigation from GamePlay->Navigation->Create new region->Modify region->Build Navigation Mesh. Removing all the zombie spawns on the map will also fix this server crash,



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