game closes for some people (Source Code WarZTHSrc2)
so I looked on google says is the problem in the player's computer not the game itself
Code:000002.847| ComputerID: 0x35a9a66e2d61000002.847| Game Version: DownZ 000002.847| Available memory: 4074 MB 000002.880| r3dFS: version:November 16, 2014 8:51, 36265 files 000002.975| Can't open file "1" 000002.975| Can't open file "1" 000002.975| readGameOptionsFile: found INI at C:\Users\VinnYciuS\Documents\Arktos\WarZ\gameSettings.ini 000002.975| Can't open file "voip.ini" 000002.975| writeGameOptionsFile: Saving settings to C:\Users\VinnYciuS\Documents\Arktos\WarZ\gameSettings.ini 000002.983| readInputMap: found file at C:\Users\VinnYciuS\Documents\Arktos\WarZ\inputMap.xml 000002.983| writeInputMap: Saving settings to C:\Users\VinnYciuS\Documents\Arktos\WarZ\inputMap.xml 000002.984| userSettings: found file at C:\Users\VinnYciuS\Documents\Arktos\WarZ\userSettings.xml 000002.985| userSettings: Saving settings to C:\Users\VinnYciuS\Documents\Arktos\WarZ\userSettings.xml 000002.985| InitSounds 000002.985| SOUND: initializing sound system 000003.004| SOUND: '2' sound drivers found 000003.004| SOUND: sound caps = 0xF8, speakermode= 2 000003.004| SOUND: sound driver 'Alto-falantes (Realtek High Definition Audio)' 000003.013| SOUND: sound system ready 000003.013| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev 000004.015| Input Devices enabled: Mouse, Keyboard 000004.037| VMEM As seen through DDRaw: 999 000004.037| VMEM As seen through WMI: 0 000004.037| Setting mode: 1920x1200x32 Flags=0 000004.056| NVApi successfuly initialized. 000004.056| NVApi: stereo is not available. Stereo driver not installed? 000004.056| Adapter: NVIDIA GeForce 9800 GT 000004.056| nvd3dum.dll 9.18.13.4052 000004.056| Monitor: \\.\DISPLAY1 (1920x1200) 000004.061| r3dRenderLayer::SetMode(x=1920,y=1200,bpp=32,windowed=0,hz=59) 000004.063| Creating d3d device 000004.138| NVApi: failed to create stereo handle! 000004.138| GPU supports D3DQUERYTYPE_TIMESTAMP 000004.138| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ 000004.138| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0 000004.139| We have 3019 MB texture memory 000004.141| r3dFont: Creating Verdana 10pt 000004.143| r3dFont: Finished creating Verdana 10pt 000004.145| Loading shaders... 000004.619| Finished loading shaders (0.474161 sec)! 000004.630| r3dFont: Creating Tahoma 12pt 000004.632| r3dFont: Finished creating Tahoma 12pt 000004.632| r3dFont: Creating Verdana 10pt 000004.632| r3dFont: Finished creating Verdana 10pt 000004.680| Creating render targets 000004.685| r3dFont: Creating Verdana 8pt 000004.687| r3dFont: Finished creating Verdana 8pt 000004.695| Loaded 12 of 12 grass settings locations from the glist file 000004.696| Loaded 12 grass settings files 000004.799| Trying to load food item with id '301321' that is already loaded!000006.710| SetHomeDir: Levels\WZ_FrontEndLighting 000006.710| We have 2793 MB texture memory 000008.091| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml' 000008.228| Unloaded 0.0 MB STATIC decal textures 000008.228| Unloaded 0.0 MB DYNAMIC decal textures 000008.229| Loading decal library Data\Decals\library.xml. 000008.229| Loading decal library Levels\WZ_FrontEndLighting\decals.xml. 000008.255| Loaded 2.8 MB STATIC decal textures 000008.261| Loaded 0.5 MB DYNAMIC decal textures 000008.261| LoadLevel_MatLibs... 000008.261| LoadLevel_Objects... 000010.123| LoadGrassLib()... 000010.206| g_pGrassMap->Load... 000010.207| LoadLevel_MatLibs... 000010.207| Building skeleton cache..000010.239| Building obstacles cache..000010.240| done.000010.240| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml' 000010.240| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin' 000010.240| World loaded 000010.240| Total load time: 2.15 000012.818| r3d: device is lost



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