-- trade bug
-- fix group
C:\WarZ\bin\server\WO_GameServer\Sources\ObjectsCode\Zombies\sobj_Zombie.cpp (1 hit)
Line 503: 0.0f, //PLAYER_DIE, // ALL 19
C:\WarZ\src\EclipseStudio\Sources\ObjectsCode\AI\AI_Player.cpp (2 hits)
Line 6636: 0, //PLAYER_PLAYER_DIE, // ALL 19
Line 13491: 0, //PLAYER_PLAYER_DIE, // ALL 19
C:\WarZ\bin\server\WO_GameServer\Sources\ObjectsCode\obj_ServerPlayer.h (1 hit)
Line 40: PLAYER_DIE, // ALL 19
C:\WarZ\src\EclipseStudio\Sources\ObjectsCode\AI\AI_PlayerAnim.h (1 hit)
Line 31: PLAYER_DIE, // ALL 19
C:\WarZ\src\EclipseStudio\Sources\UI\HUD_EditorGame.cpp (1 hit)
Line 723: "PLAYER_DIE", // ALL 19
C:\WarZ\src\EclipseStudio\Sources\ObjectsCode\AI\AI_PlayerAnim.cpp (1 hit)
Line 1648: {0, 0}, //PLAYER_DIE, // ALL 19
AI_Player.cpp
Code:
static const float SpawnRatesByState[] = {
0, //PLAYER_IDLE,
0, //PLAYER_IDLEAIM,
0.6f, //PLAYER_MOVE_CROUCH,
0.54f, //PLAYER_MOVE_CROUCH_AIM,
0.49f, //PLAYER_MOVE_WALK_AIM,
0.95f, //PLAYER_MOVE_RUN,
1.0f, //PLAYER_MOVE_SPRINT,
0.95f, //PLAYER_MOVE_SWIM,
0.95f, //PLAYER_MOVE_SWIM,
0.95f, //PLAYER_MOVE_SWIM,
0.95f, //PLAYER_MOVE_SWIM,
0.95f, //PLAYER_MOVE_SWIM,
1.0f, //PLAYER_MOVE_PRONE
1.0f, //PLAYER_MOVE_PRONE_AIM // TEST TEST
1.0f, //PLAYER_PRONE_AIM
1.0f, //PLAYER_PRONE_UP
0, //PLAYER_PRONE_DOWN
0, //PLAYER_PRONE_IDLE
0, //PLAYER_PLAYER_DIE, // ALL 19
};