How to fix HackShield Error (New DNC 2014)

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  1. #1
    Alpha Member javaz97 is offline
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    How to fix HackShield Error (New DNC 2014)

    start game then

    error

    HackShield Start Error. Folder HShield is missing from your computer(Error Code = 512).


  2. #2
    Apprentice rlexa11 is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    https://mega.co.nz/#!hlN2DLbC!H0CvDh7dDZpqsbRTrHu7DczB_khohCdrHEdAlky0gig

    replace in the folder with game






  3. #3
    Developer DNC is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    Quote Originally Posted by javaz97 View Post
    start game then

    error

    HackShield Start Error. Folder HShield is missing from your computer(Error Code = 512).


    Just copy the HShield folder from the "WZ\bin" folder where you should be running it from.
    If you are using a launcher from someone else. They need to send you a copy of the HShield folder.

    Can you go into further details if this didnt resolve your issue.

    Did you Rebuild All after Update 2, did you go back and review those instruction updates I posted in the Primary Release thread?

  4. #4
    Alpha Member javaz97 is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    present, i fix by new hackshield.rar

    http://www.mediafire.com/download/g2...HackShield.rar

    - - - Updated - - -

    i cant fix by server + path server(iis)

    - - - Updated - - -

    code by zwoorelook

    nRet = _AhnHS_StartService();
    assert(nRet != HS_ERR_NOT_INITIALIZED);
    assert(nRet != HS_ERR_ALREADY_SERVICE_RUNNING);


    if (nRet != HS_ERR_OK)
    {
    _stprintf(szMsg, _T("HackShield Start Error. Folder HShield is missing from your computer(Error Code = %x)."), nRet);
    MessageBox(NULL, szMsg, szTitle, MB_OK);
    return FALSE;
    }

    Sleep(3000);

  5. #5
    Alpha Member javaz97 is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    how to fix by Auto patch ?

  6. #6
    Developer DNC is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    I have not tested this since I don't work with the remote servers.
    All I can do is make a possible suggestion, as I've not ran into the issue when both client and server are in the same folder.

    Can you edit your RSBuild.xml file and make sure you're getting a copy of the files in the HShield folder?
    Then reply with yes or no.

    Thank you @javaz97

  7. #7
    Alpha Member javaz97 is offline
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    Re: How to fix HackShield Error (New DNC 2014)

    i test by...

    1. add hshield.log, HSUpChk.log, supdate.log to C:\WZ\bin\HackShield
    2. copy HShield folder to c:\HShield
    3. re build client and testing....

    thank you so much

    - - - Updated - - -

    my RS

    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="http://xxxxx/wz/data/"/>
    
     <!--  set base archive for incremental update  -->
     <!-- <base file="build\data\wz4119100A"/>   -->
    
    
    <!-- include EULA file -->
    <include mask="eula-en.htm"/>
    <include mask="eula-en.rtf"/>
    <include mask="Data\LangPack\dictionary.txt"/>
    <!-- excludes for this package files (just in case they was created in this dir -->
    <exclude mask="WZ_*.bin"/>
    
    
    <!-- excludes for debug files -->
    <exclude mask="r3dlog.txt"/>
    <exclude mask="game.ini"/>
    <exclude mask="reports.txt"/>
    <exclude mask="MasterServer_ccu.txt"/>
    <exclude mask="*.pdb"/>
    <exclude mask="*.exp"/>
    <exclude mask="*.lib"/>
    <exclude mask="*.bat"/>
    <exclude mask="*.vmp"/>
    
    <!-- excludes for other binaries -->
    <exclude mask="Studio*.*"/>
    <exclude mask="MasterServer.*"/>
    <exclude mask="MasterServer_Rent.*"/>
    <exclude mask="WZ_GameServer.*"/>
    <exclude mask="SupervisorServer.*"/>
    <exclude mask="RSBuild.*"/>
    <exclude mask="RSUpdate.*"/>
    <exclude mask="WZAdmin.*"/>
    <exclude mask="WarZ_unpack.exe"/>
    <exclude mask="*.log"/>
    <exclude mask="*.suo"/>
    <exclude mask="*.bat"/>
    <exclude mask="gameSettings.ini"/>
    <exclude mask="local.ini"/>
    <exclude mask="windows_error_report_mapping.xml"/> 
    
    <!-- Dlls -->
    <exclude mask="PhysX3CharacterKinematic_x86.dll"/> 
    <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/> 
    <exclude mask="PhysX3CharacterKinematicDEBUG_x86.dll"/> 
    <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/> 
    <exclude mask="PhysX3CHECKED_x86.dll"/> 
    <exclude mask="PhysX3CommonCHECKED_x86.dll"/> 
    <exclude mask="PhysX3CommonDEBUG_x86.dll"/> 
    <exclude mask="PhysX3CommonPROFILE_x86.dll"/> 
    <exclude mask="PhysX3CookingCHECKED_x86.dll"/> 
    <exclude mask="PhysX3CookingDEBUG_x86.dll"/> 
    <exclude mask="PhysX3CookingPROFILE_x86.dll"/> 
    <exclude mask="PhysX3DEBUG_x86.dll"/> 
    <exclude mask="PhysX3GpuCHECKED_x86.dll"/> 
    <exclude mask="PhysX3GpuDEBUG_x86.dll"/> 
    <exclude mask="PhysX3GpuPROFILE_x86.dll"/> 
    
    
    <!-- Dlls -->
    <include mask="ApexFramework_x86.dll"/>
    <include mask="avcodec-52.dll"/>
    <include mask="avformat-52.dlll"/>
    <include mask="avutil-50.dll"/>
    <include mask="CrashRpt1301.dll"/>
    <include mask="cudart32_32_16.dll"/>
    <include mask="dbghelp.dll"/>
    <include mask="fmod_event.dll"/>
    <include mask="fmod_event_net.dll"/>
    <include mask="fmod_event_netL.dll"/>
    <include mask="fmod_eventL.dll"/>
    <include mask="fmodex.dll"/>
    <include mask="fmoxedL.dll"/>
    <include mask="icudt46.dll"/>
    <include mask="PhysX3_x86.dll"/>
    <include mask="PhysX3Common_x86.dll"/>
    <include mask="PhysX3Cooking_x86.dll"/>
    <include mask="PhysX3Gpu_x86.dll"/>
    <include mask="PhysX3PROFILE_x86.dll"/>
    <include mask="steam_api.dll"/>
    <include mask="VMProtectSDK32.dll"/>
    <include mask="APEX_Loader_x86.dll"/>
    
    <!-- excludes for build directories -->
    <exclude mask="1"/>
    <exclude mask="build"/>
    <exclude mask="logs"/>
    <exclude mask="bin"/>
    <exclude mask="server"/>
    <exclude mask="tools"/>
    <exclude mask="logs"/>
    <exclude mask="logms"/>
    <exclude mask="logss"/>
    <exclude mask="logsv"/>
    
    </build>



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