#logms
000000.015| permgame: ID:1, WarZ-HaHa, MAPID_WZ_Colorado,
000000.017| WarZ 0 games, 100 players each
000000.017| r3dNetwork: Creating host at port 34000
000000.034| IP: 192.168.2.170
000000.074| MasterGameServer started at port 34000
000000.075| r3dNetwork: Creating host at port 34001
000000.083| IP: 192.168.2.170
000000.094| MasterUserServer started at port 34001, 20 CCU
000005.974| master: super registered 'WIN-Q5IBQMAE'[1] ip:180.183.200.xx. max 600 players, 5 sessions
000010.099| WIN-Q5IBQMAE(180.183.200.xx), games:0/5, players:0/600
000011.099| WIN-Q5IBQMAE(180.183.200.xx), games:0/5, players:0/600
000012.100| WIN-Q5IBQMAE(180.183.200.xx), games:0/5, players:0/600
000013.100| WIN-Q5IBQMAE(180.183.200.xx), games:0/5, players:0/600
000014.101| WIN-Q5IBQMAE(180.183.200.xx), games:0/5, players:0/600
000015.018| gameServerId 1 - spawning new
000015.019| NewGame: registered new game in slot 0, name 'WarZ-HaHa', pwd '', port 34010
000015.019| request for new game send to WIN-Q5IBQMAE, creator:0, players:50, id:10100, port:34010
000015.177| game 0x10100 connected
000016.101| WIN-Q5IBQMAE(180.183.200.xx), games:1/5, players:0/600
000017.101| WIN-Q5IBQMAE(180.183.200.xx), games:1/5, players:0/600
000018.101| WIN-Q5IBQMAE(180.183.200.xx), games:1/5, players:0/600
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add pic
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# FrontEndWarZ.cpp
Code:
bool FrontendWarZ::ConnectToMasterServer()
{
masterConnectTime_ = r3dGetTime();
if(gMasterServerLogic.badClientVersion_)
return false;
if(gMasterServerLogic.IsConnected())
return true;
gMasterServerLogic.Disconnect();
if(!gMasterServerLogic.StartConnect(_p2p_masterHost, _p2p_masterPort))
{
async_.SetAsyncError(0, gLangMngr.getString("NoConnectionToMasterServer"));
return false;
}
const float endTime = r3dGetTime() + 30.0f;
while(r3dGetTime() < endTime)
{
::Sleep(10);
//if(gMasterServerLogic.IsConnected())
// return true;
if(gMasterServerLogic.versionChecked_ && gMasterServerLogic.badClientVersion_)
return false;
// if we received server id, connection is ok.
if(gMasterServerLogic.masterServerId_)
{
r3d_assert(gMasterServerLogic.versionChecked_);
return true;
}
// early timeout by enet connect fail
if(!gMasterServerLogic.net_->IsStillConnecting())
break;
}
async_.SetAsyncError(8, gLangMngr.getString("TimeoutToMasterServer"));
return false;
}
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and
C:\WarZ\bin\server\WO_GameServer\Sources\ServerMain.cpp
CkHttpResponse* resp = http.SynchronousRequest("192.168.2.170", 80, false, req);
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my server ip