[Request] Auto Revive

Results 1 to 5 of 5
  1. #1
    Newbie Gap Teerawit is offline
    MemberRank
    Apr 2014 Join Date
    4Posts

    thumbs up [Request] Auto Revive

    Hi how to setting auto add Revive new account in RaGEZONE Community Edition!




    Thanks


  2. #2
    Elite Member Sakrom is offline
    Member +Rank
    Jul 2014 Join Date
    FranceLocation
    112Posts

    Re: [Request] Auto Revive

    You have to change this in doDeath @Warz_Sever.sln

  3. #3
    Newbie Gap Teerawit is offline
    MemberRank
    Apr 2014 Join Date
    4Posts

    Re: [Request] Auto Revive

    Sakrom. you have script setting auto add Revive new account?

  4. #4
    Newbie WarZReborn is offline
    MemberRank
    Aug 2014 Join Date
    9Posts

    Re: [Request] Auto Revive

    It's a function not a warz_server.sln thing ..... Go to navicat functions in your db and wz_char something I can't tell because I'm on my phone that's all I cando for you right now

  5. #5
    Newbie Gap Teerawit is offline
    MemberRank
    Apr 2014 Join Date
    4Posts

    Re: [Request] Auto Revive

    OK. Thanks.
    setting auto add Revive new account Free 10 time. Next pay 25 GC .
    Sorry. I don't know.
    ----------------------------------
    ------
    WZ_CharRevive ------
    ------ WZ_CharRevive ------
    .

    -- ----------------------------
    -- Procedure structure for [WZ_CharRevive]
    -- ----------------------------


    ALTER PROCEDURE [dbo].[WZ_CharRevive]
    @in_CustomerID int,
    @in_CharID int,
    @in_Health int
    AS
    BEGIN
    SET NOCOUNT ON;

    --------------------------------------------------------------------
    -- validate CharID/CustomerID pair
    --------------------------------------------------------------------
    declare @CustomerID int = 0
    select @CustomerID=CustomerID from UsersChars where CharID=@in_CharID
    if(@@ROWCOUNT = 0 or @CustomerID <> @in_CustomerID) begin
    select 6 as ResultCode, 'bad charid' as ResultMsg
    return
    end

    --------------------------------------------------------------------
    -- get developer flag
    --------------------------------------------------------------------
    declare @IsDeveloper int = 0
    select @IsDeveloper=IsDeveloper from UsersData where CustomerID=@in_CustomerID


    --------------------------------------------------------------------
    -- note that revive timer is 1hrs, change in WZ_GetAccountInfo1 as well
    --------------------------------------------------------------------
    declare @sectorevive int
    declare @alive int = 0




    --------------------------------------------------------------------
    --- Check for Premium Account
    --- If Premium then SecToRevive is 15 mins.
    --- If Normal then SecToRevive is 30 mins.
    --------------------------------------------------------------------
    DECLARE @iSPRemium int = 0
    SELECT @iSPRemium=isPremium FROM UsersData WHERE CustomerID=@in_CustomerID


    IF @iSPRemium = 1) BEGIN
    SELECT
    @sectorevive=DATEDIFF (second, GETUTCDATE (), DATEADD (second, 960, DeathUtcTime)),
    @alive=Alive
    FROM UsersChars WHERE CharID=@in_CharID
    END
    ELSE
    BEGIN
    SELECT
    @sectorevive=DATEDIFF (second, GETUTCDATE (), DATEADD (second, 1820, DeathUtcTime)),
    @alive=Alive
    FROM UsersChars WHERE CharID=@in_CharID
    END


    --------------------------------------------------------------------
    -- prevent fast teleporting if we're not dead
    --------------------------------------------------------------------
    IF @alive <> 0) BEGIN
    select 6 as ResultCode, 'character is not dead' as ResultMsg
    RETURN
    END

    -- do not allow early revive, give 2min grace
    --if @sectorevive > 120 and @IsDeveloper = 0) begin
    -- select 6 as ResultCode, 'too early' as ResultMsg
    -- return
    --end

    --------------------------------------------------------------------
    -- Revive Char Early
    --------------------------------------------------------------------
    IF @sectorevive > 20) BEGIN

    -- Check RevivePoint
    DECLARE @RevivePoint int = 0
    SELECT @RevivePoint=Point FROM Application_Revive WHERE CustomerID = @in_CustomerID


    if @RevivePoint > 0
    begin
    -- Use RevivePoint
    UPDATE Application_Revive SET Point=Point-1 WHERE CustomerID = @in_CustomerID
    end

    -- Normal GC
    else
    begin
    -- get points for that customer
    declare @GamePoints int
    declare @RevivePrice int
    set @RevivePrice = 25
    SELECT @GamePoints=GamePoints FROM UsersData WHERE CustomerID=@in_CustomerID
    if (@@RowCount = 0) begin
    select 6 as ResultCode, 'no CustomerID' as ResultMsg
    return
    end

    -- check if enough money
    if @GamePoints < @RevivePrice) begin
    select 6 as ResultCode, 'Not Enough GC' as ResultMsg
    return
    end

    -- perform actual transaction
    set @GamePoints = @GamePoints @RevivePrice;
    UPDATE UsersData SET GamePoints @GamePoints where CustomerID=@in_CustomerID

    -- update transaction detail
    declare @bl float = 0
    SELECT @bl=GamePoints FROM UsersData WHERE CustomerID=@in_CustomerID
    INSERT INTO FinancialTransactions
    VALUES (@in_CustomerID, 'EarlyRevive', 2002, GETDATE(),
    25, '1', 'APPROVED', 0,@bl)
    end
    END

    --------------------------------------------------------------------
    -- revive
    --------------------------------------------------------------------
    update UsersChars set
    Alive=2,
    Health=@in_Health, -- AomBESkillSystem : Health value from api.
    Food=0,
    Water=0,
    Toxic=0,
    GameFlags=1,
    legfall=0,
    bleeding=0
    where CharID=@in_CharID


    select 0 as ResultCode
    END



Advertisement