[Request]Killed player in top right

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  1. #1
    Valued Member asd4129 is offline
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    config [Request]Killed player in top right

    Ex:


  2. #2
    Valued Member Arowsky is offline
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    Re: [Request]Killed player in top right

    If you are looking for the code for this feature (im sure you are) you wont find this here. No one is going to give you full code. You need to make it by yourself.

  3. #3
    Valued Member asd4129 is offline
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    Re: [Request]Killed player in top right

    Quote Originally Posted by Arowsky View Post
    If you are looking for the code for this feature (im sure you are) you wont find this here. No one is going to give you full code. You need to make it by yourself.

    Just a little hint

  4. #4
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [Request]Killed player in top right

    Follow the same process of the killfeed from the chat and implemente it in the WarZ HUD
    there is your hint. have fun

  5. #5
    Account Upgraded | Title Enabled! AlexRedd is offline
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    Re: [Request]Killed player in top right

    Arowsky rights. You can do it yourself, I could. Try to look killfeed code and you will understand how to do it. But it will not be easy, you need to create server side code, client side, flash a lot of work and action script. You can, i believe.
    Hint: look showMessage code. It works the same;)


  6. #6
    My Status --> LukasCCB is offline
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    Re: [Request]Killed player in top right

    Extract War Inc code, very easy.

  7. #7
    Valued Member asd4129 is offline
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    Re: [Request]Killed player in top right

    War Inc Code :

    how i do ?

  8. #8
    My Status --> LukasCCB is offline
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    Re: [Request]Killed player in top right

    Code:
    void getWeaponParamForUI(const WeaponConfig* wc, int* damage, int* spread, int* firerate, int *recoil);
    void HUDDisplay::ShowKillTag(obj_AI_Player* killer, STORE_CATEGORIES damageType)
    {
    	if(!Inited)
    		return;
    	r3d_assert(killer);
    
    
    	Scaleform::GFx::Value var[32];
        char plrUserName[256];
        killer->GetUserNameAndClanTag(plrUserName);
        var[0].SetString(plrUserName);
    	var[1].SetNumber(killer->GameStats.TotalScore);
    
    
    	// find weapon that killer used to kill us by checking damage type
    	int wpnIdx = -1;
    	if(damageType == storecat_GRENADES) // we cannot properly select mine or grenade, so for now if killed via mine\greande show primary weapon of killer
    		damageType = storecat_INVALID;
    	for(int i=0; i<NUM_WEAPONS_ON_PLAYER; ++i)
    	{
    		if(killer->m_Weapons[i] && killer->m_Weapons[i]->getCategory() == damageType)
    		{
    			wpnIdx = i;
    			break;
    		}
    	}
    	if(wpnIdx == -1) // if not found, just use primary
    		wpnIdx = 0;
    
    
    	const Weapon* wpn = killer->m_Weapons[wpnIdx];
    	r3d_assert(wpn);
    	var[2].SetStringW(wpn->getConfig()->m_StoreNameW);
    	const GearConfig* gc = gWeaponArmory.getGearConfig(killer->CurLoadout.BodyArmorID);
    	var[3].SetStringW(gc?gc->m_StoreNameW:L"");
    	var[4].SetString(wpn->getConfig()->m_StoreIcon);
    	var[5].SetString(gc?gc->m_StoreIcon:"");
    
    
    	var[6].SetString(gWeaponArmory.getIconByItemId(killer->CurLoadout.Item1, true));
    	var[7].SetString(gWeaponArmory.getIconByItemId(killer->CurLoadout.Item2, true));
    	var[8].SetString(gWeaponArmory.getIconByItemId(killer->CurLoadout.Item3, true));
    	var[9].SetString(gWeaponArmory.getIconByItemId(killer->CurLoadout.Item4, true));
    
    
    	// skills are disabled for now
    	var[10].SetNumber(0);//killer->m_Skills[0]);
    	var[11].SetNumber(0);//killer->m_Skills[1]);
    	var[12].SetNumber(0);//killer->m_Skills[2]);
    	var[13].SetNumber(0);//killer->m_Skills[3]);
    	var[14].SetNumber(0);//killer->m_Skills[4]);
    	var[15].SetNumber(0);//killer->m_Skills[5]);
    	var[16].SetNumber(0);//killer->m_Skills[6]);
    	var[17].SetNumber(0);//killer->m_Skills[7]);
    
    
    	var[18].SetNumber(ceilf(killer->m_Health));
    	var[19].SetNumber(killer->m_Health/killer->getMaxHealth());
    
    
    	var[20].SetNumber(ceilf(wpn->getConfig()->m_AmmoDamage));
    	int damage = 0;
    	getWeaponParamForUI(wpn->getConfig(), &damage, NULL, NULL, NULL);
    	var[21].SetNumber(float(damage)/100.0f);
    
    
    	var[22].SetNumber(gc?ceilf(gc->m_damagePerc*100.0f):0.0f);
    	var[23].SetNumber(gc?gc->m_damagePerc:0.0f);
    
    
    	// TO BE REMOVED, OLD UPGRADE SYSTEM
    	var[24].SetNumber(1);
    	var[25].SetString("");
    	var[26].SetNumber(1);
    	var[27].SetString("");
    	var[28].SetNumber(1);
    	var[29].SetString("");
    	var[30].SetNumber(1);
    	var[31].SetString("");
    	// END
    
    
    	gfxHUD.Invoke(VMPROTECT_DecryptStringA("_global.displayKillTag"), var, 32);
    }
    
    
    void HUDDisplay::ShowKilledTag(obj_AI_Player* victim)
    {
    	if(!Inited)
    		return;
    	r3d_assert(victim);
    
    
    	Scaleform::GFx::Value var[10];
    	char plrUserName[256];
    	victim->GetUserNameAndClanTag(plrUserName);
    	var[0].SetString(plrUserName);
    	var[1].SetNumber(victim->GameStats.TotalScore);
    
    
    	const GearConfig* gc = gWeaponArmory.getGearConfig(victim->CurLoadout.BodyArmorID);
    	var[2].SetStringW(gc?gc->m_StoreNameW:L"");
    	var[3].SetString(gc?gc->m_StoreIcon:"");
    
    
    	var[4].SetString(gWeaponArmory.getIconByItemId(victim->CurLoadout.Item1, true));
    	var[5].SetString(gWeaponArmory.getIconByItemId(victim->CurLoadout.Item2, true));
    	var[6].SetString(gWeaponArmory.getIconByItemId(victim->CurLoadout.Item3, true));
    	var[7].SetString(gWeaponArmory.getIconByItemId(victim->CurLoadout.Item4, true));
    
    
    	var[8].SetNumber(gc?ceilf(gc->m_damagePerc*100.0f):0.0f);
    	var[9].SetNumber(gc?gc->m_damagePerc:0.0f);
    
    
    	gfxHUD.Invoke(VMPROTECT_DecryptStringA("_global.displayKilledTag"), var, 10);
    }
    
    
    void HUDDisplay::AddKillMessage(obj_AI_Player* killer, obj_AI_Player* victim, STORE_CATEGORIES damageType)
    {
        if(!Inited)
            return;
    
    
        // if HUD isn't visible right now, then skip messages
        if(hudPause->isActive() || hudScore->isActive())
            return;
    
    
        r3d_assert(victim);
    
    
        int localPlayerTeamID = 0;
        if(gClientLogic().localPlayer_)
            localPlayerTeamID = gClientLogic().localPlayer_->TeamID;
    
    
        Scaleform::GFx::Value vars[5];
        char killerUserName[64] = "";
        char victimUserName[64] = "";
        if(victim) victim->GetUserName(victimUserName);
        if(killer) killer->GetUserName(killerUserName);
    
    
        vars[0].SetString(killer?(killerUserName):"");
        const char* killerColor = killer?((killer->TeamID!=localPlayerTeamID)?redColor:blueColor):greyColor;
        if(killer && gClientLogic().m_gameInfo.mapType == GBGameInfo::MAPT_Bomb)
            killerColor = killer->TeamID==0?redColor:blueColor;
        vars[1].SetString(killerColor);
        vars[2].SetString(victimUserName);
    
    
        const char* victimColor = (victim->TeamID!=localPlayerTeamID)?redColor:blueColor;
        if(gClientLogic().m_gameInfo.mapType == GBGameInfo::MAPT_Bomb)
            victimColor = victim->TeamID==0?redColor:blueColor;
        vars[3].SetString(victimColor);
        const char* how_killed=VMPROTECT_DecryptStringA("suicide");
        {
            if(damageType==storecat_ASR)
                how_killed = VMPROTECT_DecryptStringA("rifle");
            else if(damageType==storecat_SHTG)
                how_killed = VMPROTECT_DecryptStringA("shotgun");
            else if(damageType==storecat_HG)
                how_killed = VMPROTECT_DecryptStringA("pistol");
            else if(damageType==storecat_SMG)
                how_killed = VMPROTECT_DecryptStringA("smg");
            else if(damageType == storecat_SUPPORT)
                how_killed = VMPROTECT_DecryptStringA("rpg");
            else if(damageType == storecat_GRENADES)
                how_killed = VMPROTECT_DecryptStringA("grenade");
            else if(damageType==storecat_SNP)
                how_killed = VMPROTECT_DecryptStringA("sniper");
            else if(damageType==storecat_MG)
                how_killed = VMPROTECT_DecryptStringA("mg");
            else if(damageType==storecat_MELEE)
                how_killed = VMPROTECT_DecryptStringA("knife");
            else if(damageType==storecat_UsableItem) // turret is the only usable item that kills right now
                how_killed = VMPROTECT_DecryptStringA("turret");
        }
    
    
        vars[4].SetString(how_killed);
    
    
        gfxHUD.Invoke(VMPROTECT_DecryptStringA("_global.addKillMessage"), vars, 5);
    }
    
    
    void HUDDisplay::AddMessage(const wchar_t *msg)
    {
        if(!Inited)
            return;
        if(gClientLogic().localPlayer_ == NULL)
            return;
    
    
        // if HUD isn't visible right now, then skip messages
        if(hudPause->isActive() || hudScore->isActive())
            return;
    
    
        Scaleform::GFx::Value vars[2];
        vars[0].SetStringW(msg);
        vars[1].SetString(orangeColor);
        gfxHUD.Invoke(VMPROTECT_DecryptStringA("_global.addGeneralMessage"), vars, 2);
    }
    - - - Updated - - -

    some variables does not exist for warz, just go adding or replacing, still have codes on the server.

  9. #9
    Novice tanaphon is offline
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    1Posts

    Re: [Request]Killed player in top right

    How to tutorial??



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