[Request] loadout is different with local ?

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  1. #1
    Account Upgraded | Title Enabled! Oosmar02 is offline
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    Sep 2013 Join Date
    FranceLocation
    894Posts

    [Request] loadout is different with local ?

    Hello ,
    I remove :

    Code:
    // make sure that our loadout is same as server reported. if not - disconnect and try again
            /*if(slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON1 ].itemID != n.WeaponID0 ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON2 ].itemID != n.WeaponID1 ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_ARMOR   ].itemID != n.ArmorID ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_HEADGEAR].itemID != n.HeadGearID ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM1].itemID != n.Item0 ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM2].itemID != n.Item1 ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM3].itemID != n.Item2 ||
               slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM4].itemID != n.Item3)
            {
                r3dOutToLog("!!! server reported loadout is different with local\n");
    
                Disconnect();
                return;
            }*/

    for many reasons, and I want to know if this function is better to keep and why?

    Thanks
    Oosmar02.




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