Hello ,
I remove :
Code:// make sure that our loadout is same as server reported. if not - disconnect and try again /*if(slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON1 ].itemID != n.WeaponID0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON2 ].itemID != n.WeaponID1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ARMOR ].itemID != n.ArmorID || slot.Items[wiCharDataFull::CHAR_LOADOUT_HEADGEAR].itemID != n.HeadGearID || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM1].itemID != n.Item0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM2].itemID != n.Item1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM3].itemID != n.Item2 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM4].itemID != n.Item3) { r3dOutToLog("!!! server reported loadout is different with local\n"); Disconnect(); return; }*/
for many reasons, and I want to know if this function is better to keep and why?
Thanks
Oosmar02.


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