[Request] Nodrop like StrongZ

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  1. #1
    Novice AEROND is offline
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    Sep 2015 Join Date
    3Posts

    happy [Request] Nodrop like StrongZ

    Hello RaGEZONE,

    can someone post nodrop for WarZTHSrc2 ? Nodrop like StrongZ had?


    Thanks ! :)


  2. #2
    Member arnoza085 is offline
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    Dec 2014 Join Date
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    57Posts
    Last edited by arnoza085; 24-09-15 at 06:49 PM. Reason: o.o?

  3. #3
    Valued Member francovegini is offline
    MemberRank
    Apr 2014 Join Date
    BrazilLocation
    135Posts

    Re: [Request] Nodrop like StrongZ

    WZ_Char_SRV_SetStatus

    code:
    USE [warz]
    GO
    /****** Object: StoredProcedure [dbo].[WZ_Char_SRV_SetStatus] Script Date: 10/19/2013 10:46:09 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO

    -- ----------------------------
    -- Procedure structure for [WZ_Char_SRV_SetStatus]
    -- ----------------------------

    ALTER PROCEDURE [dbo].[WZ_Char_SRV_SetStatus]
    @in_CustomerID int,
    @in_CharID int,
    @in_Alive int,
    @in_GamePos varchar(256),
    @in_GameFlags int,
    @in_Health float,
    @in_Hunger float,
    @in_Thirst float,
    @in_Toxic float,
    @in_TimePlayed int,
    @in_XP int,
    @in_Reputation int,
    @in_GameDollars int,
    @in_Stat00 int,
    @in_Stat01 int,
    @in_Stat02 int,
    @in_Stat03 int,
    @in_Stat04 int,
    @in_Stat05 int
    AS
    BEGIN
    SET NOCOUNT ON;

    --
    -- this function should be called only by server, so we skip all validations
    --

    -- record last game update
    update UsersData set GameDollars=@in_GameDollars, lastgamedate=GETDATE() where CustomerID=@in_CustomerID

    declare @IsLegend int = 0
    select @IsLegend=AccountType from UsersData where CustomerID=@in_CustomerID

    -- update basic character data
    update UsersChars set
    GamePos=@in_GamePos,
    GameFlags=@in_GameFlags,
    Alive=@in_Alive,
    Health=@in_Health,
    Food=@in_Hunger,
    Water=@in_Thirst,
    Toxic=@in_Toxic,
    TimePlayed=@in_TimePlayed,
    LastUpdateDate=GETDATE(),
    XP=@in_XP,
    Reputation=@in_Reputation,
    Stat00=@in_Stat00,
    Stat01=@in_Stat01,
    Stat02=@in_Stat02,
    Stat03=@in_Stat03,
    Stat04=@in_Stat04,
    Stat05=@in_Stat05
    where CharID=@in_CharID

    if(@in_Alive = 0) begin

    update UsersChars set DeathUtcTime=GETUTCDATE() where CharID=@in_CharID

    if(@IsLegend = 2) begin
    -- set default backpack on death
    update UsersChars set BackpackID=20176, BackpackSize=12 where CharID=@in_CharID
    -- delete stuff from backpack
    delete from UsersInventory where CustomerID=@in_CustomerID and CharID=@in_CharID
    end

    end
    select 0 as ResultCode
    end


    obj_ServerPlayer.cpp
    void obj_ServerPlayer::DoDeath()
    {
    gServerLogic.LogInfo(peerId_, "Death", ""); CLOG_INDENT;

    deathTime = r3dGetTime();
    if(profile_.ProfileData.AccountType == 2)
    {
    // drop all items
    for(int i=0; i<loadout_->BackpackSize; i++)
    {
    const wiInventoryItem& wi = loadout_->Items[i];
    if(wi.itemID > 0) {
    BackpackDropItem(i);
    }
    }

    // drop not-default backpack as well
    if(loadout_->BackpackID != 20176)
    {
    // create network object
    obj_DroppedItem* obj = (obj_DroppedItem*)srv_CreateGameObject("obj_DroppedItem", "obj_DroppedItem", GetRandomPosForItemDrop());
    obj->SetNetworkID(gServerLogic.GetFreeNetId());
    obj->NetworkLocal = true;
    // vars
    obj->m_Item.itemID = loadout_->BackpackID;
    obj->m_Item.quantity = 1;
    }
    }
    // set that character is dead
    loadout_->Alive = 0;
    loadout_->GamePos = GetPosition();
    loadout_->Health = 0;
    // clear attachments
    if(profile_.ProfileData.AccountType == 2)
    {
    loadout_->Attachment[0].Reset();
    loadout_->Attachment[1].Reset();
    }
    //NOTE: server WZ_Char_SRV_SetStatus will clear player backpack, so make that CJobUpdateChar::Exec() won't update it
    savedLoadout_ = *loadout_;

    gServerLogic.ApiPlayerUpdateChar(this);

    SetLatePacketsBarrier("death");
    return;
    }



    Credits for:
    fil22t and me



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