RSBuild error

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  1. #1
    Account Upgraded | Title Enabled! KidJB is offline
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    RSBuild error

    everytime i run RSBuild.exe i end up with an error at 45906/45907 doesnt get the last number.


    rsbuild.exe picture



  2. #2
    Enthusiast devmodeon is offline
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    Re: RSBuild error

    Make sure your data folder doesn't have any extra files in it. And try to right click run as administrator.

  3. #3
    Account Upgraded | Title Enabled! KidJB is offline
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    Re: RSBuild error

    Quote Originally Posted by devmodeon View Post
    Make sure your data folder doesn't have any extra files in it. And try to right click run as administrator.

    Stilll not working no files were in build/data and still giving me Runtime error even ran as administrator.

  4. #4
    Enthusiast devmodeon is offline
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    Re: RSBuild error

    Did you mess with any files inside your bin\data folder like loadingscreen.swf inside bin\data\menu. ?

  5. #5
    Account Upgraded | Title Enabled! KidJB is offline
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    Re: RSBuild error

    nope

    touched nothing

  6. #6
    Enthusiast devmodeon is offline
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    Re: RSBuild error

    Double check to make sure your exclude directory section is correct.

  7. #7
    Member Eduardo Maia is offline
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    Re: RSBuild error

    Make sure your RSBuild.xml is correct
    This is my xml and work perfect!

    Code:
    <build>
     <output dir="build\data"/>
     
     <cdn url="https://yourserverip.com/wz/"/>
    
    
     <!--
      set base archive for incremental update
    
    
      <base file="build\data\wz2A170006"/>
     -->
      
     <!-- include EULA file -->
     <include mask="eula-en.htm"/>
     <include mask="eula-en.rtf"/>
    
    
     <!-- excludes for this package files (just in case they was created in this dir -->
     <exclude mask="WO*_*.bin"/>
    
    
     <!-- excludes for debug files -->
     <exclude mask="*.txt"/>
     <exclude mask="*.pdb"/>
     <exclude mask="*.exp"/>
     <exclude mask="*.lib"/>
     <exclude mask="*.bat"/>
     <exclude mask="*.vmp"/>
     <exclude mask="fmodexL.dll"/>
     <exclude mask="fmod_event_netL.dll"/>
     <exclude mask="fmod_eventL.dll"/>
     	
     <exclude mask="PhysX3PROFILE_x86.dll"/>
     <exclude mask="PhysX3CHECKED_x86.dll"/>
     <exclude mask="PhysX3CookingCHECKED_x86.dll"/>
     <exclude mask="PhysX3CookingPROFILE_x86.dll"/>
     <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
     <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
     <exclude mask="PhysX3GpuCHECKED_x86.dll"/>
     <exclude mask="PhysX3GpuPROFILE_x86.dll"/>
     <exclude mask="PhysX3CommonPROFILE_x86.dll"/>
     <exclude mask="PhysX3CommonCHECKED_x86.dll"/>
     <exclude mask="PhysX3CharacterKinematic_x86.dll"/>
     <exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
     <exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
     
     <exclude mask="APEX_Common_Legacy_x86.dll"/>
     <exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
     <exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
     <exclude mask="APEX_Destructible_Legacy_x86.dll"/>
     <exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
     <exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
     <exclude mask="APEX_Destructible_x86.dll"/>
     <exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
     <exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
     <exclude mask="APEX_Framework_Legacy_x86.dll"/>
     <exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
     <exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
     <exclude mask="ApexFramework_x86.dll"/>
     <exclude mask="ApexFrameworkCHECKED_x86.dll"/>
     <exclude mask="ApexFrameworkPROFILE_x86.dll"/>
     
     <include mask="VMProtectSDK32.dll"/>
     
     <!-- excludes for PS3 files -->
     <exclude mask="*.sc3"/>
     <exclude mask="MAT-SPLAT_PS3.DDS"/>
     
     <!-- old physics files -->
     <exclude mask="*.mphx"/>
     <exclude mask="*.cphx"/>
    
    
     <!-- no longer needed. baked into scb -->
     <exclude mask="*.wgt"/>
    
    
     <!-- excludes for other binaries -->
     <exclude mask="Studio*.*"/>
     <exclude mask="MasterServer.*"/>
     <exclude mask="WZ_GameServer.*"/>
     <exclude mask="SupervisorServer.*"/>
     <exclude mask="RSBuild.*"/>
     <exclude mask="RSUpdate.*"/>
     <exclude mask="WZAdmin.*"/>
     <exclude mask="WarZ_unpack.exe"/>
     <exclude mask="*.log"/>
     <exclude mask="*.suo"/>
     <exclude mask="*.bat"/>
     <exclude mask="*.tga"/>
     <exclude mask="gameSettings.ini"/>
     <exclude mask="local.ini"/>
     <exclude mask="windows_error_report_mapping.xml"/>  
     
     <!-- excludes for build directories -->
     <exclude mask="1"/>
     <exclude mask="server"/>
     <exclude mask="src"/>
     <exclude mask="bin"/>
     <exclude mask="tools"/>  
     <exclude mask="build"/>
     <exclude mask="logs"/>
     <exclude mask="data\shaders\DX9_P1"/>
     <exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
     <exclude mask="data\sounds\raw"/>
     <exclude mask="data\Editor\PreviewCache"/>
     <exclude mask="data\tests"/>
    
    
    <exclude mask="data\Water\WavesGenerator.exe"/>
     <!-- explude objects depot -->
    <exclude mask="data\ObjectsDepot\ApexObjects"/>
    <exclude mask="data\ObjectsDepot\Abandoned_Structures"/>
    <exclude mask="data\ObjectsDepot\Editor"/>
    <exclude mask="data\ObjectsDepot\Engine_Features"/>
    
    
    
    
    <!-- exlude levels -->
    <exclude mask="levels\WorkInProgress"/>
    <exclude mask="levels\WZ_Colorado_WIP"/>
    <exclude mask="levels\WZ_Cliffside"/>
    </build>



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