The Game Disconnect when throw a Frag Grenade

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  1. #1
    Grand Master javaz97 is offline
    Grand MasterRank
    May 2006 Join Date
    HellLocation
    1,537Posts

    The Game Disconnect when throw a Frag Grenade

    LOG Client

    000037.571| Loading 'Levels\WZ_Colorado_V2\collections\collections.xml'
    000042.357| obj_Zombie::InitPhysSkeletonCache..
    000044.186| done
    000044.186| World loaded // Enter world game
    000044.186| Total load time: 22.18
    000045.993| 2014-03-06 18:20:41.588843|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
    000045.994| 2014-03-06 18:20:41.589843|DEBUG |Direct Sound | | setting timer resolution to 1ms
    000045.995| 2014-03-06 18:20:41.589843|ERROR |SoundBckndIntf| | soundbackends/directsound_win32.dll error: NO_DEFAULT_FOUND
    000046.003| 2014-03-06 18:20:41.597844|ERROR |Windows Audio Session| | ERROR (-107 -2147023728): Element not found.
    000046.003| 2014-03-06 18:20:41.597844|ERROR |SoundBckndIntf| | soundbackends/windowsaudiosession_win32.dll error: GETTING_DEFAULTAUDIOENDPOINT
    000046.018| Using identity: 60V6fKnAjLqdvHnK9Abknc89OYeM89BAmBJf1tOACwefQZOQgIOfxkEBRULCxYMNXREM0YaB3lwWCBTZH0GdnxEWHZgYn1gNAlTCioDHRgTUBBoA0Z8AnBVGHIuGlp1U3pFMHZEQFA4QUNJUURpUTBPaXEyeFdYRTl6dG82Uml1MUo4VklmQkVzYTM2QkFrTG9GZXNGcUZBPT0=
    000046.019| 2014-03-06 18:20:41.614845|DEBUG |Windows Audio Session| | WAS::openDevice-enter
    000046.027| 2014-03-06 18:20:41.621845|DEBUG |Windows Audio Session| | WAS Buffer size: 960
    000046.027| 2014-03-06 18:20:41.621845|DEBUG |Windows Audio Session| | WAS::openDevice-leave
    000046.027| 2014-03-06 18:20:41.621845|DEBUG |Windows Audio Session| | WAS::startDevice-enter
    000046.027| 2014-03-06 18:20:41.622845|DEBUG |Windows Audio Session| | WAS::startDevice-leave

    000052.499| Time between load end and game start: 8.31
    000081.749| r3dRenderLayer::DeleteTexture: Load/Unload collision for 'data/projectiontextures/flashlight_01.dds'
    000093.412| local player dropped by server
    000093.412| ***** disconnected from game server // out game
    000093.412| r3dNetwork: Deinitialize

    000093.661| 2014-03-06 18:21:29.257570|DEBUG |Windows Audio Session| | WAS::stopDevice-enter
    000093.662| 2014-03-06 18:21:29.257570|DEBUG |Windows Audio Session| | WAS::stopDevice-leave
    000093.662| 2014-03-06 18:21:29.257570|DEBUG |Windows Audio Session| | WAS::closeDevice-enter
    000093.662| 2014-03-06 18:21:29.257570|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter
    000093.662| 2014-03-06 18:21:29.257570|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave
    000093.662| 2014-03-06 18:21:29.257570|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter
    000093.662| 2014-03-06 18:21:29.258570|DEBUG |Windows Audio Session| | WAS::closeDevice-leave
    000093.662| 2014-03-06 18:21:29.258570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
    000093.662| 2014-03-06 18:21:29.258570|DEVELOP |Windows Audio Session| | Waiting for device to close
    000093.663| 2014-03-06 18:21:29.258570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
    000093.663| 2014-03-06 18:21:29.258570|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave
    000093.663| 2014-03-06 18:21:29.258570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
    000093.663| 2014-03-06 18:21:29.259570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
    000093.663| 2014-03-06 18:21:29.259570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
    000093.663| 2014-03-06 18:21:29.259570|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
    000093.817| 2014-03-06 18:21:29.413579|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
    000093.817| 2014-03-06 18:21:29.413579|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
    000094.101| obj_Zombie::FreePhysSkeletonCache:
    000094.101| .
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    000094.125| .
    000094.128| done in 0.03 seconds


    000094.860| WOApi: Connect to 115.178.xx.xx
    000094.860| WOApi: api_LoginSessionPoller.aspx NETWORK time: 0.1554 // display character
    000094.935| SetHomeDir: Levels\WZ_FrontEndLighting

    - - - Updated - - -

    LOGSS

    C:\WarZ\bin\logss\GS_40000041794a3.txt (18 hits)
    Line 62241: 073863.663| UpdateData 'testbomb'
    Line 62244: 073863.670| UpdateChar testbomb Success
    Line 62302: 073924.908| !!! cheat: peer05, r:BadObjectEvent 157 for testbomb 6, CID:1000008 [testbomb], ip:180.183.149.xx
    Line 62302: 073924.908| !!! cheat: peer05, r:BadObjectEvent 157 for testbomb 6, CID:1000008 [testbomb], ip:180.183.149.xx
    Line 62304: 073924.908| peer05 player testbomb is updating his data
    Line 62305: 073924.908| DeletePlayer: testbomb, playerIdx: 5
    Line 62309: 073924.909| UpdateData 'testbomb'
    Line 62312: 073924.919| UpdateChar testbomb Success
    Line 62391: 073989.976| peer04 player testbomb is updating his data
    Line 62392: 073989.976| DeletePlayer: testbomb, playerIdx: 4
    Line 62396: 073989.977| UpdateData 'testbomb'
    Line 62399: 073989.987| UpdateChar testbomb Success
    Line 63059: 074640.950| !!! cheat: peer01, r:BadObjectEvent 157 for testbomb 2, CID:1000008 [testbomb], ip:180.183.149.xx
    Line 63059: 074640.950| !!! cheat: peer01, r:BadObjectEvent 157 for testbomb 2, CID:1000008 [testbomb], ip:180.183.149.xx
    Line 63061: 074640.950| peer01 player testbomb is updating his data
    Line 63062: 074640.950| DeletePlayer: testbomb, playerIdx: 1
    Line 63066: 074640.951| UpdateData 'testbomb'
    Line 63069: 074640.965| UpdateChar testbomb Success

    - - - Updated - - -

    # ServerGameLogic.cpp

    Code:
    	if(fromObj) 
    	{
    		if(IsServerPlayer(fromObj)) 
    		{
    			// make sure that sender of that packet is same player on server
    			if(((obj_ServerPlayer*)fromObj)->peerId_ != peerId) 
    			{
    				LogCheat(peerId, PKT_S2C_CheatWarning_s::CHEAT_Network, false, "PlayerPeer",
    					"peerID: %d, player: %d, packetID: %d", 
    					peerId, ((obj_ServerPlayer*)fromObj)->peerId_, evt->EventID);
    				return;
    			}
    		}
    
    		if(!fromObj->OnNetReceive(evt->EventID, packetData, packetSize)) 
    		{
    			LogCheat(peerId, PKT_S2C_CheatWarning_s::CHEAT_Network, true, "BadObjectEvent",
    				"%d for %s %d", 
    				evt->EventID, fromObj->Name.c_str(), fromObj->GetNetworkID());
    		}
    		return;
    	}
    - - - Updated - - -

    # AI_PLAYER.CPP

    Code:
    void obj_Player::OnNetPacket(const PKT_C2C_PlayerReadyGrenade_s& n)
    {
    	//r3dOutToLog("PKT_C2C_PlayerReadyGrenade\n");
    	m_SelectedWeapon = n.wid;
    	r3d_assert(m_SelectedWeapon>=0 && m_SelectedWeapon < NUM_WEAPONS_ON_PLAYER);
    	r3d_assert(m_Weapons[m_SelectedWeapon]);
    
    	uberAnim_->StartGrenadePinPullAnimation();
    }
    
    void obj_Player::OnNetPacket(const PKT_C2C_PlayerThrewGrenade_s& n)
    {
    	m_SelectedWeapon = n.debug_wid;
    	r3d_assert(m_SelectedWeapon>=0 && m_SelectedWeapon < NUM_WEAPONS_ON_PLAYER);
    	r3d_assert(m_Weapons[m_SelectedWeapon]);
    
    	D3DXMATRIX fireFrom ;
    	fireFrom = DrawRotMatrix ;
    
    	fireFrom._41 = n.fire_from.x ;
    	fireFrom._42 = n.fire_from.y ;
    	fireFrom._43 = n.fire_from.z ;
    
    	// get the weapon bone.  Fire requires it. 
    	D3DXMATRIX weaponBone = uberEquip_->getWeaponBone(GetSkeleton(),fireFrom);
    
    	// remove translation, the rotation is all we wanted for grenades.
    	weaponBone._41 = n.fire_from.x ;
    	weaponBone._42 = n.fire_from.y ;
    	weaponBone._43 = n.fire_from.z ;
    
    	m_Weapons[m_SelectedWeapon]->Fire(n.fire_to, weaponBone, true, n.holding_delay, n.fire_from);
    
    	uberAnim_->StartGrenadeThrowAnimation();
    }
    - - - Updated - - -

    # obj_ServerPlayer.cpp

    Code:
    // fix Grenade
    void obj_ServerPlayer::OnNetPacket(const PKT_C2C_PlayerReadyGrenade_s& n)
    {
    	RelayPacket(&n, sizeof(n));
    }
    
    void obj_ServerPlayer::OnNetPacket(const PKT_C2C_PlayerThrewGrenade_s& n)
    {
    	r3d_assert(loadout_->Alive);
    
    	lastPlayerAction_ = r3dGetTime();
    
    	if(n.debug_wid < 0 || n.debug_wid>= NUM_WEAPONS_ON_PLAYER)
    	{
    		gServerLogic.LogInfo(peerId_, "wid invalid", "%s %d", "PKT_C2C_PlayerThrewGrenade_s", n.debug_wid);
    		return;
    	}
    
    	if(m_ForcedEmptyHands)
    	{
    		gServerLogic.LogInfo(peerId_, "empty hands", "%s %d vs %d", "PKT_C2C_PlayerThrewGrenade_s", n.debug_wid, m_SelectedWeapon);
    		return;
    	}
    
    	if(n.slotFrom >= loadout_->BackpackSize) {
    		gServerLogic.LogCheat(peerId_, PKT_S2C_CheatWarning_s::CHEAT_Protocol, true, "ThrewGrenade",
    			"slot: %d", n.slotFrom);
    		return;
    	}
    	wiInventoryItem& wi = loadout_->Items[n.slotFrom];
    	uint32_t usedItemId = wi.itemID;
    
    	if(wi.quantity <= 0) {
    		gServerLogic.LogCheat(peerId_, PKT_S2C_CheatWarning_s::CHEAT_UseItem, true, "ThrewGrenade quantity",
    			"%d", wi.quantity);
    		return;
    	}
    
    	gServerLogic.TrackWeaponUsage(usedItemId, 1, 0, 0);
    
    	// remove used item
    	wi.quantity--;
    	if(wi.quantity <= 0) {
    		wi.Reset();
    	}
    
    	RelayPacket(&n, sizeof(n));
    }
    ** Source BY ALL RIGHT (aomsin) **


  2. #2
    Member SoldierVG is offline
    MemberRank
    Sep 2013 Join Date
    72Posts

    Re: The Game Disconnect when throw a Frag Grenade

    I have the same problem, got rid of ban script but still disconnecting...

  3. #3
    Grand Master javaz97 is offline
    Grand MasterRank
    May 2006 Join Date
    HellLocation
    1,537Posts

    Re: The Game Disconnect when throw a Frag Grenade

    what the "data/projectiontextures/flashlight_01.dds" ?

  4. #4
    Member crysis55 is offline
    MemberRank
    Apr 2013 Join Date
    RussiaLocation
    80Posts

    Re: The Game Disconnect when throw a Frag Grenade

    Quote Originally Posted by javaz97 View Post
    what the "data/projectiontextures/flashlight_01.dds" ?
    Flashlight texture file

  5. #5
    Grand Master javaz97 is offline
    Grand MasterRank
    May 2006 Join Date
    HellLocation
    1,537Posts

    Re: The Game Disconnect when throw a Frag Grenade




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