- Joined
- Mar 26, 2011
- Messages
- 203
- Reaction score
- 15
because this topic has been removed someone tuturial of how to fix the errors
InvasionMMOSource:blink:
InvasionMMOSource:blink:
RES_StillInGame = 7,
RES_NoVIP = 8,
struct PKT_S2C_StartGameAns_s : public DefaultPacketMixin<PKT_S2C_StartGameAns>
{
enum EResult {
RES_Unactive,
RES_Ok = 1,
RES_Pending = 2, // server still getting your profile
RES_Timeout = 3, // server was unable to get your profile
RES_Failed = 4,
RES_UNSYNC = 5,
RES_InvalidLogin = 6,
RES_StillInGame = 7,
RES_NoVIP = 8,
};
BYTE result; // status of joining
};
bool ServerGameLogic::ApplyDamageToPlayer(GameObject* fromObj, obj_ServerPlayer* targetPlr, const r3dPoint3D& dmgPos, float damage, int bodyBone, int bodyPart, bool force_damage, STORE_CATEGORIES damageSource, int airState )
r3d_assert(targetPlr);
return false;
r3d_assert(fromObj);
r3d_assert(targetPlr);
if(targetPlr->loadout_->Alive == 0)
return false;
#define Super_Zombie
#define Super_Zombie 20210 //my super zombie id
SZombieHealth = 20000;
SZombieHealth = 5000;
bool ServerGameLogic::ApplyDamageToPlayer(GameObject* fromObj, obj_ServerPlayer* targetPlr, const r3dPoint3D& dmgPos, float damage, int bodyBone, int bodyPart, bool force_damage, STORE_CATEGORIES damageSource, int airState )
if(targetPlr->loadout_->GameMapId != GBGameInfo::MAPID_WZ_Coloradld)
return false;
if(targetPlr->loadout_->GameMapId != GBGameInfo::MAPID_WZ_Cliffside)
return false;
[MasterServer]
masterPort=34000
clientPort=34001
masterCCU=300
serverId=1
supervisorCoolDownSeconds=15
[WarZGames]
numGames = 0
maxPlayers = 200
[PermGame2]
map = MAPID_WZ_Coloradld DOESNOTHING GBNET_REGION_US_West 0 0
data = 80 0 0
name = PVP SERVER
[PermGame3]
map = MAPID_WZ_Coloradld DOESNOTHING GBNET_REGION_US_West 0 0
data = 80 0 0
name = PVE SERVER
bool GameObject::SetNetworkID(DWORD id)
r3d_assert(NetworkID == 0);
r3d_assert(result.second);
{
if(net_lastFreeId > 0xFF00)
r3dError("net_lastFreeId overflow, make it reuse!");
return net_lastFreeId++;
}
if(net_lastFreeId > 0xFF00)
r3dError("net_lastFreeId overflow, make it reuse!");
{
return net_lastFreeId++;
}
r3dscpy(_p2p_masterHost, "198.12.12.101");
ExecVarIni( "game.ini" );
ExecVarIni( "game.ini" );
g_api_ip->SetString("PUT YOUR IP HERE");
g_serverip->SetString("PUT YOUR IP HERE");
Log logss
000000.003| r3dFS: there is no volume file wz_00.bin
000000.003| Connecting to master server at 127.0.0.1:34000
000000.003| r3dNetwork: Creating client
000000.027| IP: 192.168.1.250
000000.028| IP: 25.105.161.159
000000.028| waiting: connecting, 10.0 sec left
000000.048| r3dNetwork: external ip: 127.0.0.1:63614
000000.048| Game: Initializing with 32 players
000000.048| Server time is Fri Aug 09 19:08:18 2024
000000.048| CAsyncApiMgr starting
000000.049| Starting server on port 34011
000000.049| r3dNetwork: Creating host at port 34011
000000.057| IP: 192.168.1.250
000000.057| IP: 25.105.161.159
000000.069| Getting shop data
000000.072| WO_API: returned http404
000000.072| GetShopData FAILED, code: 8
000000.073| Reading game rewards
000000.075| WO_API: returned http404
000000.075| ApiGetDataGameRewards FAILED, code: 8
000000.075| !!! ERROR: failed to get game rewards
000000.075| !!! crashed
000000.075| Creating minidump at logss\GS_100000329a5db.dmp
000000.190| Minidump created.
LOG logsv
000002.008| r3dNetwork: Creating client
000002.027| IP: 192.168.1.250
000002.027| IP: 25.105.161.159
000002.027| Connecting to master server at 127.0.0.1:34000
000002.027| waiting: connecting, 20.0 sec left
000002.047| r3dNetwork: external ip: 127.0.0.1:63612
000002.047| Supervisor: Connected to master as peer 0
000002.047| waiting: wait for register, 10.0 sec left
000002.067| registered, id: 1
000002.067| LogUploader is disabled
000015.438| StartGame 100000329a5d0 slot:0, users:32, id:00010100, creatorID:0
000015.440| CreateProcess: "WZ_GameServer.exe" "65792 34010 0" "2 32 0 1 1" "127.0.0.1" "TWFuY28=" "0"
000015.931| game 00010100 finished
000025.969| StartGame 100000329a5db slot:1, users:32, id:00010201, creatorID:0
000025.969| CreateProcess: "WZ_GameServer.exe" "66049 34011 0" "2 32 0 1 1" "127.0.0.1" "TWFuY28=" "0"
000026.277| game 00010201 finished
000028.778| Control-c ...
lol what? Search for my Hamachi tut, to see howto handle that with Abyss, even with https.
--- Log started at Sat Jan 04 01:25:42 2014
000000.000| r3dFile: can't open game.ini
000000.000| Can't open file "game.ini"
000000.000| r3dFile: can't open local.ini
000000.000| Can't open file "local.ini"
000000.016| Input Devices enabled: Mouse, Keyboard
000000.069| VMEM As seen through DDRaw: 991
000000.069| VMEM As seen through WMI: 0
000000.098| We have 4059 MB texture memory
000000.099| r3dFont: Creating Verdana 10pt
000000.100| r3dFont: Finished creating Verdana 10pt
000000.100| r3dFont: Creating Tahoma 12pt
000000.102| r3dFont: Finished creating Tahoma 12pt
000000.102| r3dFont: Creating Tahoma 10pt
000000.104| r3dFont: Finished creating Tahoma 10pt
000000.105| r3dFont: Creating Tahoma 9pt
000000.107| r3dFont: Finished creating Tahoma 9pt
000000.449| Starting updater, v:0.9.3, cmd:
000000.485| Checking for new updater
000000.531| Checking for new updater - finished
000002.203| WO_API: failed with error code 5 SQL Connect failed
000002.203| Login FAILED, code: 5
000002.990| WO_API: failed with error code 5 SQL Connect failed
000002.990| Login FAILED, code: 5
000003.132| WO_API: failed with error code 5 SQL Connect failed
000003.132| Login FAILED, code: 5
000003.264| WO_API: failed with error code 5 SQL Connect failed
000003.264| Login FAILED, code: 5
000003.385| WO_API: failed with error code 5 SQL Connect failed
000003.385| Login FAILED, code: 5
000003.531| WO_API: failed with error code 5 SQL Connect failed
000003.531| Login FAILED, code: 5
000003.682| WO_API: failed with error code 5 SQL Connect failed
000003.683| Login FAILED, code: 5
000003.815| WO_API: failed with error code 5 SQL Connect failed
000003.816| Login FAILED, code: 5
000007.670| Requested to stop, 0 files in queue
000007.670| CUpdater::Stop()