-
Member
WarZ.sln build error obj_vehicle???
i try to add weapons tab to marketplace but i cant build solution because error message:(2 succes 1 failed)
failed , Final Build 2 succes 1 failed
LOG:
<html>
<head>
<META HTTP-EQUIV="Content-Type" content="text/html; charset=utf-16">
</head>
<body>
<pre>
<table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
Build Log
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
<h3>Build started: Project: Eclipse Studio, Configuration: Final|Win32</h3>
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000978082908.rsp" with contents
[
/O2 /Ob2 /Oi /Ot /Oy /GL /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\Kynapse\sdk\include" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\\" /Fd"Final\vc90.pdb" /W3 /WX /c /Zi /Gd /TP /MP
.\Sources\Editors\TerrainMods.cpp
.\Sources\SteamHelper.cpp
.\r3dPCH.cpp
.\Sources\ObjectsCode\Gameplay\obj_VehicleSpawn.cpp
.\Sources\obj_ApexDestructible.cpp
.\Sources\multiplayer\NetCellMover.cpp
.\Sources\ObjectsCode\WORLD\MaterialTypes.cpp
.\Sources\ObjectsCode\Nature\GrassEditorPlanes.cpp
.\Sources\DrvVer.cpp
.\Sources\ObjectsCode\WORLD\DecalChiefUndoRedoActions.cpp
.\Sources\ObjectsCode\WORLD\DecalChief.cpp
..\GameEngine\TrueNature2\Terrain2.cpp
..\GameEngine\TrueNature\CloudPlane\Shaders.cpp
..\GameEngine\TrueNature\CloudPlane\Shader.cpp
..\GameEngine\TrueNature\CloudPlane\SceneParameter.cpp
..\GameEngine\TrueNature\CloudPlane\CloudPlane.cpp
..\GameEngine\TrueNature\CloudPlane\CloudGrid.cpp
..\GameEngine\TrueNature\CloudPlane\Cloud.cpp
..\GameEngine\TrueNature\Terrain_Erosion.cpp
..\GameEngine\TrueNature\Terrain.cpp
..\GameEngine\TrueNature\Sun.cpp
..\GameEngine\TrueNature\SkyDome.cpp
..\GameEngine\TrueNature\ITerrain.cpp
..\GameEngine\TrueNature\HoffmanScatter.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_Texture.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderDescs.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderBinary.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_Shader.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_MeshCache.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_HALSetup.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_HAL.cpp
..\GameEngine\APIScaleformGfx.cpp
..\GameEngine\gameobjects\VehicleManager.cpp
..\GameEngine\gameobjects\VehicleDescriptor.cpp
..\GameEngine\gameobjects\sceneBox.cpp
..\GameEngine\gameobjects\PhysXWorld.cpp
..\GameEngine\gameobjects\PhysXRepXHelpers.cpp
..\GameEngine\gameobjects\PhysObj.cpp
..\GameEngine\gameobjects\ObjManag.cpp
..\GameEngine\gameobjects\obj_Vehicle.cpp
..\GameEngine\gameobjects\obj_Sprite.cpp
..\GameEngine\gameobjects\obj_Mesh.cpp
..\GameEngine\gameobjects\obj_Dummy.cpp
..\GameEngine\gameobjects\obj_Apex.cpp
..\GameEngine\gameobjects\GenericQuadTree.cpp
..\GameEngine\gameobjects\GameObj.cpp
..\GameEngine\gameobjects\ApexWorld.cpp
..\GameEngine\gameobjects\ApexRenderer.cpp
..\GameEngine\gameobjects\ApexFileStream.cpp
..\GameEngine\gameobjects\ApexActor.cpp
..\GameEngine\gameobjects\AObject.cpp
..\GameEngine\fmod\SoundSys.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavMesh.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavAgent.cpp
..\GameEngine\ai\AutodeskNav\AutodeskCustomBridges.cpp
..\GameEngine\ai\NavRegionManager.cpp
..\GameEngine\ai\NavGenerationHelpers.cpp
..\GameEngine\DebugHelpers.cpp
..\GameEngine\CamouflageDataManager.cpp
.\Sources\Backend\WOBackendAPI.cpp
.\Sources\Backend\HttpDownload.cpp
.\Sources\XMLHelpers.cpp
.\Sources\multiplayer\MasterServerLogic.cpp
.\Sources\multiplayer\LoginSessionPoller.cpp
.\Sources\multiplayer\ClientGameLogic.cpp
.\Sources\UIFilters\NightVisionController.cpp
.\Sources\GameCode\UserSkills.cpp
.\Sources\GameCode\UserSettings.cpp
.\Sources\GameCode\UserRewards.cpp
.\Sources\GameCode\UserProfile.cpp
.\Sources\GameCode\UserFriends.cpp
.\Sources\GameCode\UserClans.cpp
.\Sources\Menus\m_Main.cpp
.\Sources\UI\m_LoadingScreen.cpp
.\Sources\Menus\m_AppSelect.cpp
.\Sources\UI\FrontEndWarZ.cpp
.\Sources\UI\FrontEndShared.cpp
.\Sources\Editors\WaterEditorUndoSubsystem.cpp
.\Sources\Editors\Tool_AxisControl.cpp
.\Sources\Editors\Terrain2Editor.cpp
.\Sources\Editors\RoadEditor.cpp
.\Sources\Editors\ParticleEditorUndoSubsystem.cpp
.\Sources\Editors\ParticleEditor.cpp
.\Sources\Editors\ObjectManipulator3d.cpp
.\Sources\Editors\LevelEditor_Decorators.cpp
.\Sources\Editors\LevelEditor_Collections.cpp
.\Sources\Editors\LevelEditor.cpp
.\Sources\Editors\EditedValueTracker.cpp
.\Sources\Editors\DecalProxyObject.cpp
.\Sources\Editors\CollectionType.cpp
.\Sources\Editors\CollectionsManager.cpp
.\Sources\Editors\CollectionElementProxyObject.cpp
.\Sources\Editors\CollectionElement.cpp
.\Sources\Editors\CameraSpotsManager.cpp
.\Sources\UI\UIMenu.cpp
.\Sources\UI\UIMarket.cpp
.\Sources\UI\UIItemInventory.cpp
.\Sources\UI\HUDVault.cpp
.\Sources\UI\HUDTrade.cpp
.\Sources\UI\HUDRepair.cpp
.\Sources\UI\HUDPause.cpp
.\Sources\UI\HUDGeneralStore.cpp
.\Sources\UI\HUDDisplay.cpp
.\Sources\UI\HUDCraft.cpp
.\Sources\UI\HUDCameraEffects.cpp
.\Sources\UI\HUDAttachments.cpp
.\Sources\UI\HUDActionUI.cpp
.\Sources\UI\HUD_TPSGame.cpp
.\Sources\UI\HUD_Spectator.cpp
.\Sources\UI\HUD_PhysicsEditor.cpp
.\Sources\UI\HUD_ParticleEditor.cpp
.\Sources\UI\HUD_EditorGame.cpp
.\Sources\UI\HUD_Character.cpp
.\Sources\UI\HUD_Base.cpp
.\Sources\VersionNo.cpp
.\Sources\r3dAtmosphere.cpp
.\Sources\MeshPropertyLib.cpp
.\Sources\Main_Network.cpp
.\Sources\Main.cpp
.\Sources\LangMngr.cpp
.\Sources\GameLevel_IO.cpp
.\Sources\GameLevel.cpp
.\Sources\Game.cpp
.\Sources\DamageLib.cpp
.\Sources\RENDERING\Probes\ProbeMaster.cpp
.\Sources\RENDERING\Deffered\PFX_Transform.cpp
.\Sources\RENDERING\Deffered\PFX_SunGlare.cpp
.\Sources\RENDERING\Deffered\PFX_StereoReproject.cpp
.\Sources\RENDERING\Deffered\PFX_StencilToMask.cpp
.\Sources\RENDERING\Deffered\PFX_StarShapeBlur.cpp
.\Sources\RENDERING\Deffered\PFX_SeedSunThroughStencil.cpp
.\Sources\RENDERING\Deffered\PFX_ScopeEffect.cpp
.\Sources\RENDERING\Deffered\PFX_RadialBlur.cpp
.\Sources\RENDERING\Deffered\PFX_ObjectMotionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_NightVision.cpp
.\Sources\RENDERING\Deffered\PFX_MLAA.cpp
.\Sources\RENDERING\Deffered\PFX_MixIn.cpp
.\Sources\RENDERING\Deffered\PFX_MinExpand.cpp
.\Sources\RENDERING\Deffered\PFX_Interpolate.cpp
.\Sources\RENDERING\Deffered\PFX_GodRays.cpp
.\Sources\RENDERING\Deffered\PFX_GammaCorrect.cpp
.\Sources\RENDERING\Deffered\PFX_FXAA.cpp
.\Sources\RENDERING\Deffered\PFX_FilmTone.cpp
.\Sources\RENDERING\Deffered\PFX_FilmGrain.cpp
.\Sources\RENDERING\Deffered\PFX_Fill.cpp
.\Sources\RENDERING\Deffered\PFX_ExtractGlow.cpp
.\Sources\RENDERING\Deffered\PFX_ExtractBloom.cpp
.\Sources\RENDERING\Deffered\PFX_ExposureBlend.cpp
.\Sources\RENDERING\Deffered\PFX_ExplosionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_DownSample.cpp
.\Sources\RENDERING\Deffered\PFX_DOFExtractNear.cpp
.\Sources\RENDERING\Deffered\PFX_DirectionalStreaks.cpp
.\Sources\RENDERING\Deffered\PFX_DirectionalBlur.cpp
.\Sources\RENDERING\Deffered\PFX_CopyOutput.cpp
.\Sources\RENDERING\Deffered\PFX_Copy.cpp
.\Sources\RENDERING\Deffered\PFX_ConvertToLDR.cpp
.\Sources\RENDERING\Deffered\PFX_ComposeMultibloom.cpp
.\Sources\RENDERING\Deffered\PFX_Combine.cpp
.\Sources\RENDERING\Deffered\PFX_CameraMotionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_CalcLuma.cpp
.\Sources\RENDERING\Deffered\PFX_BrightPass.cpp
.\Sources\RENDERING\Deffered\PFX_BrightnessContrast.cpp
.\Sources\RENDERING\Deffered\PFX_BlurEdges.cpp
.\Sources\RENDERING\Deffered\PFX_BlackWhiteColorCorrection.cpp
.\Sources\RENDERING\Deffered\PFX_AnaglyphComposite.cpp
.\Sources\RENDERING\Deffered\PFX_3DLUTColorCorrection.cpp
.\Sources\RENDERING\Deffered\PFX_1DLUTColorCorrection.cpp
.\Sources\RENDERING\Deffered\CommonPostFX.cpp
.\Sources\RENDERING\Deffered\VisibilityGrid.cpp
.\Sources\RENDERING\Deffered\RenderDeffered.cpp
.\Sources\RENDERING\Deffered\RenderDeferredPointLightsOptimized.cpp
.\Sources\RENDERING\Deffered\PostFXChief.cpp
.\Sources\RENDERING\Deffered\PostFX.cpp
.\Sources\RENDERING\Deffered\HUDFilters.cpp
.\Sources\RENDERING\Deffered\DeferredHelpers.cpp
.\Sources\RENDERING\Deffered\D3DMiscFunctions.cpp
.\Sources\RENDERING\DX9\RenderDX9.cpp
.\Sources\ObjectsCode\Gameplay\ZombieStates.cpp
.\Sources\ObjectsCode\Gameplay\obj_ZombieSpawn.cpp
.\Sources\ObjectsCode\Gameplay\obj_ZombieDummy.cpp
.\Sources\ObjectsCode\Gameplay\obj_Zombie.cpp
.\Sources\ObjectsCode\Gameplay\obj_Animals.cpp
.\Sources\ObjectsCode\Gameplay\UIWeaponModel.cpp
.\Sources\ObjectsCode\Gameplay\SharedUsableItem.cpp
.\Sources\ObjectsCode\Gameplay\ReverbZoneBox.cpp
.\Sources\ObjectsCode\Gameplay\ReverbZone.cpp
.\Sources\ObjectsCode\Gameplay\obj_VaultNPC.cpp
.\Sources\ObjectsCode\Gameplay\obj_StoreNPC.cpp
.\Sources\ObjectsCode\Gameplay\obj_SafeLock.cpp
.\Sources\ObjectsCode\Gameplay\obj_PostBox.cpp
.\Sources\ObjectsCode\Gameplay\obj_PlayerSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\obj_PermanentNote.cpp
.\Sources\ObjectsCode\Gameplay\obj_Note.cpp
.\Sources\ObjectsCode\Gameplay\obj_ItemSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\obj_Grave.cpp
.\Sources\ObjectsCode\Gameplay\obj_DroppedItem.cpp
.\Sources\ObjectsCode\Gameplay\obj_DamageArea.cpp
.\Sources\ObjectsCode\Gameplay\NPCObject.cpp
.\Sources\ObjectsCode\Gameplay\MusicTriggerArea.cpp
.\Sources\ObjectsCode\Gameplay\MapBorder.CPP
.\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\BaseItemSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\AmbientSound.cpp
.\Sources\ObjectsCode\AI\AI_PlayerSenses.cpp
.\Sources\ObjectsCode\AI\AI_PlayerAnim.cpp
.\Sources\ObjectsCode\AI\AI_Player.CPP
.\Sources\ObjectsCode\WORLD\obj_EnvmapProbe.cpp
.\Sources\ObjectsCode\WORLD\obj_Depot.cpp
.\Sources\ObjectsCode\WORLD\EnvmapProbes.cpp
.\Sources\ObjectsCode\WORLD\EnvmapGen.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\SH.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\random.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\obj_cloudsSimple.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\cloudsSystem.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\cloudsLightning.cpp
.\Sources\ObjectsCode\Nature\cloudsSimple\cloudBoxesGeneration.cpp
.\Sources\ObjectsCode\Nature\wind.cpp
.\Sources\ObjectsCode\Nature\obj_Terrain.cpp
.\Sources\ObjectsCode\WORLD\obj_Road.cpp
.\Sources\ObjectsCode\Nature\obj_LocalColorCorrection.cpp
.\Sources\ObjectsCode\Nature\GrassMap.cpp
.\Sources\ObjectsCode\Nature\GrassLib.cpp
.\Sources\ObjectsCode\Nature\GrassGen.cpp
.\Sources\ObjectsCode\WEAPONS\WeaponConfig.cpp
.\Sources\ObjectsCode\WEAPONS\WeaponArmory.cpp
.\Sources\ObjectsCode\WEAPONS\Weapon.cpp
.\Sources\ObjectsCode\WEAPONS\HeroConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Grenade.cpp
.\Sources\ObjectsCode\WEAPONS\GearConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Gear.cpp
.\Sources\ObjectsCode\WEAPONS\FlashbangVisualController.cpp
.\Sources\ObjectsCode\WEAPONS\Flare.cpp
.\Sources\ObjectsCode\WEAPONS\ExplosionVisualController.cpp
.\Sources\ObjectsCode\WEAPONS\ClientWeaponArmory.cpp
.\Sources\ObjectsCode\WEAPONS\ChemLight.cpp
.\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp
.\Sources\ObjectsCode\WEAPONS\Bullet.cpp
.\Sources\ObjectsCode\WEAPONS\BaseItemConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Barricade.cpp
.\Sources\ObjectsCode\WEAPONS\Ammo.cpp
.\Sources\ObjectsCode\Effects\obj_ParticleSystem.cpp
.\Sources\ObjectsCode\WORLD\waterAnim\wavesGenerator.cpp
.\Sources\ObjectsCode\WORLD\waterAnim\fft.cpp
.\Sources\ObjectsCode\WORLD\WaterPlane.CPP
.\Sources\ObjectsCode\WORLD\water.cpp
.\Sources\ObjectsCode\WORLD\tree.cpp
.\Sources\ObjectsCode\WORLD\obj_LightMesh.cpp
.\Sources\ObjectsCode\WORLD\obj_Group.cpp
.\Sources\ObjectsCode\World\Lamp.cpp
.\Sources\ObjectsCode\WORLD\Lake.CPP
.\Sources\ObjectsCode\World\Building.cpp
.\Sources\ObjectsCode\WORLD\obj_DebugTexture.cpp
]
Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000978082908.rsp /nologo /errorReport:prompt"
Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000A78082908.rsp" with contents
[
/O2 /Ob2 /Oi /Ot /Oy /GL /I ".\..\External\PhysX\Source\Common\src" /I ".\..\External\PhysX\Source\foundation\include" /I ".\..\External\PhysX\Source\GeomUtils\src" /I ".\..\External\PhysX\Source\GeomUtils\headers" /I ".\..\External\PhysX\include\common" /I ".\..\External\PhysX\include\foundation" /I ".\..\External\PhysX\include\extensions" /I ".\..\External\PhysX\include\geometry" /I ".\..\External\PhysX\include\characterkinematic" /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\Kynapse\sdk\include" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /D "PX_PHYSX_CHARACTER_STATIC_LIB" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\\" /Fd"Final\vc90.pdb" /W3 /WX /c /Zi /Gd /TP /MP
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptVolume.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptCapsule.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptBox.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctObstacleContext.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerManager.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerCallbacks.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCapsuleController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctBoxController.cpp
]
Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000A78082908.rsp /nologo /errorReport:prompt"
Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000B78082908.rsp" with contents
[
/O2 /Ob2 /Oi /Ot /Oy /GL /I ".\..\External\PhysX\PhysXAPI\extensions" /I ".\..\External\PhysX\PhysXAPI\geometry" /I ".\..\External\PhysX\PhysXAPI\common" /I ".\..\External\PhysX\PhysXCommon\src" /I ".\..\External\PhysX\GeomUtils\src" /I ".\..\External\PhysX\RepXUpgrader\include" /I ".\..\External\PhysX\PhysXAPI\cloth" /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\Kynapse\sdk\include" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\\" /Fd"Final\vc90.pdb" /W3 /WX /c /Zi /Gd /TP /MP
.\Sources\ObjectsCode\AI\r3dPhysSkeleton.cpp
]
Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000B78082908.rsp /nologo /errorReport:prompt"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Compiling...
TerrainMods.cpp
SteamHelper.cpp
r3dPCH.cpp
obj_VehicleSpawn.cpp
obj_ApexDestructible.cpp
NetCellMover.cpp
MaterialTypes.cpp
GrassEditorPlanes.cpp
DrvVer.cpp
DecalChiefUndoRedoActions.cpp
DecalChief.cpp
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
Terrain2.cpp
Shaders.cpp
Shader.cpp
SceneParameter.cpp
CloudPlane.cpp
CloudGrid.cpp
Cloud.cpp
Terrain_Erosion.cpp
Terrain.cpp
Sun.cpp
SkyDome.cpp
ITerrain.cpp
HoffmanScatter.cpp
D3D9_Texture.cpp
D3D9_ShaderDescs.cpp
D3D9_ShaderBinary.cpp
D3D9_Shader.cpp
D3D9_MeshCache.cpp
D3D9_HALSetup.cpp
D3D9_HAL.cpp
APIScaleformGfx.cpp
VehicleManager.cpp
VehicleDescriptor.cpp
sceneBox.cpp
PhysXWorld.cpp
PhysXRepXHelpers.cpp
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
..\GameEngine\gameobjects\VehicleManager.cpp(61) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\VehicleManager.cpp(64) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\VehicleManager.cpp(64) : error C2227: left of '->SwitchToDrivable' must point to class/struct/union/generic type
..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2227: left of '->vd' must point to class/struct/union/generic type
..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2227: left of '->vehicle' must point to class/struct/union/generic type
..\GameEngine\gameobjects\VehicleManager.cpp(594) : error C2039: 'setConditionIcon' : is not a member of 'HUDDisplay'
f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
PhysObj.cpp
ObjManag.cpp
obj_Vehicle.cpp
obj_Sprite.cpp
obj_Mesh.cpp
obj_Dummy.cpp
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
..\GameEngine\gameobjects\obj_Vehicle.cpp(161) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(169) : error C2039: 'setCarInfo' : is not a member of 'HUDDisplay'
f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2065: 'PKT_C2C_CarFlashLight_s' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2146: syntax error : missing ';' before identifier 'n'
..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(180) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(180) : error C2228: left of '.bOn' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(229) : error C2039: 'setCarInfo' : is not a member of 'HUDDisplay'
f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2065: 'PKT_C2S_CarKill_s' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2146: syntax error : missing ';' before identifier 'n'
..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(332) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(332) : error C2228: left of '.targetId' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2065: 'PKT_C2C_CarSpeed_s' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2146: syntax error : missing ';' before identifier 'n'
..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(358) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(358) : error C2228: left of '.speed' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2065: 'PKT_C2S_CarMove_s' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2146: syntax error : missing ';' before identifier 'n'
..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(363) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(363) : error C2228: left of '.pos' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(364) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(364) : error C2228: left of '.angle' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2065: 'PKT_C2C_CarStatus_s' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2146: syntax error : missing ';' before identifier 'n1'
..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2065: 'n1' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(367) : error C2065: 'n1' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(367) : error C2228: left of '.status' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(368) : error C2065: 'n1' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(368) : error C2228: left of '.fuel' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2065: 'n1' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2065: 'n1' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(402) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(403) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(426) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(439) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(440) : error C2039: 'curcar' : is not a member of 'obj_Player'
f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
..\GameEngine\gameobjects\obj_Vehicle.cpp(876) : error C2065: 'PKT_C2S_CarMove' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(876) : error C2051: case expression not constant
..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2143: syntax error : missing ';' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2059: syntax error : ')'
..\GameEngine\gameobjects\obj_Vehicle.cpp(879) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(879) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(881) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(884) : error C2065: 'PKT_C2C_CarStatus' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(884) : error C2051: case expression not constant
..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2143: syntax error : missing ';' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2059: syntax error : ')'
..\GameEngine\gameobjects\obj_Vehicle.cpp(887) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(887) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(889) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(892) : error C2065: 'PKT_C2C_CarFlashLight' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(892) : error C2051: case expression not constant
..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2143: syntax error : missing ';' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2059: syntax error : ')'
..\GameEngine\gameobjects\obj_Vehicle.cpp(895) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(895) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(897) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(900) : error C2065: 'PKT_C2C_CarSpeed' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(900) : error C2051: case expression not constant
..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2143: syntax error : missing ';' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2059: syntax error : ')'
..\GameEngine\gameobjects\obj_Vehicle.cpp(903) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(903) : error C2070: ''unknown-type'': illegal sizeof operand
..\GameEngine\gameobjects\obj_Vehicle.cpp(905) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(926) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(926) : error C2143: syntax error : missing ',' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(929) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(929) : error C2228: left of '.bOn' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(932) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\GameEngine\gameobjects\obj_Vehicle.cpp(932) : error C2143: syntax error : missing ',' before '&'
..\GameEngine\gameobjects\obj_Vehicle.cpp(933) : error C2084: function 'void obj_Vehicle::OnNetPacket(const int)' already has a body
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see previous definition of 'OnNetPacket'
..\GameEngine\gameobjects\obj_Vehicle.cpp(934) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(934) : error C2228: left of '.status' must have class/struct/union
type is ''unknown-type''
..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : error C2065: 'n' : undeclared identifier
..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : error C2228: left of '.fuel' must have class/struct/union
..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : fatal error C1003: error count exceeds 100; stopping compilation
obj_Apex.cpp
GenericQuadTree.cpp
GameObj.cpp
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
ApexWorld.cpp
ApexRenderer.cpp
ApexFileStream.cpp
ApexActor.cpp
AObject.cpp
SoundSys.cpp
AutodeskNavMesh.cpp
AutodeskNavAgent.cpp
AutodeskCustomBridges.cpp
NavRegionManager.cpp
NavGenerationHelpers.cpp
DebugHelpers.cpp
CamouflageDataManager.cpp
WOBackendAPI.cpp
HttpDownload.cpp
XMLHelpers.cpp
MasterServerLogic.cpp
LoginSessionPoller.cpp
ClientGameLogic.cpp
NightVisionController.cpp
UserSkills.cpp
UserSettings.cpp
UserRewards.cpp
UserProfile.cpp
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
UserFriends.cpp
UserClans.cpp
m_Main.cpp
m_LoadingScreen.cpp
m_AppSelect.cpp
FrontEndWarZ.cpp
FrontEndShared.cpp
WaterEditorUndoSubsystem.cpp
Tool_AxisControl.cpp
Terrain2Editor.cpp
RoadEditor.cpp
ParticleEditorUndoSubsystem.cpp
ParticleEditor.cpp
ObjectManipulator3d.cpp
LevelEditor_Decorators.cpp
LevelEditor_Collections.cpp
LevelEditor.cpp
EditedValueTracker.cpp
DecalProxyObject.cpp
CollectionType.cpp
CollectionsManager.cpp
CollectionElementProxyObject.cpp
CollectionElement.cpp
CameraSpotsManager.cpp
UIMenu.cpp
UIMarket.cpp
UIItemInventory.cpp
HUDVault.cpp
HUDTrade.cpp
HUDRepair.cpp
HUDPause.cpp
HUDGeneralStore.cpp
.\Sources\UI\HUDTrade.cpp(343) : error C2039: 'FindPlayer' : is not a member of 'ClientGameLogic'
f:\warz\src\eclipsestudio\sources\ui\../multiplayer/ClientGameLogic.h(14) : see declaration of 'ClientGameLogic'
HUDDisplay.cpp
.\Sources\UI\HUDPause.cpp(117) : error C2511: 'void HUDPause::eventBackpackUseItem(r3dScaleformMovie *,const Scaleform::GFx::Value *,unsigned int)' : overloaded member function not found in 'HUDPause'
f:\warz\src\eclipsestudio\sources\ui\HUDPause.h(7) : see declaration of 'HUDPause'
.\Sources\UI\HUDPause.cpp(385) : error C2664: 'r3dScaleformMovie::TGFxEICallback<CLASS>::TGFxEICallback(CLASS *,void (__thiscall HUDPause::* )(r3dScaleformMovie *,const Scaleform::GFx::Value *,uint32_t))' : cannot convert parameter 2 from 'void (__thiscall HUDPause::* )(int)' to 'void (__thiscall HUDPause::* )(r3dScaleformMovie *,const Scaleform::GFx::Value *,uint32_t)'
with
[
CLASS=HUDPause
]
Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
HUDCraft.cpp
HUDCameraEffects.cpp
HUDAttachments.cpp
HUDActionUI.cpp
.\Sources\UI\HUDCraft.cpp(31) : error C2065: 'PKT_C2C_PlayerCraftItem_s' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(31) : error C2146: syntax error : missing ';' before identifier 'n1'
.\Sources\UI\HUDCraft.cpp(31) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(32) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(32) : error C2228: left of '.itemid' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(33) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(33) : error C2228: left of '.slotid1' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(34) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(34) : error C2228: left of '.slotid2' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(35) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(35) : error C2228: left of '.slotid1q' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(36) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(36) : error C2228: left of '.slotid2q' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(37) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(37) : error C2228: left of '.slotid3' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(38) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(38) : error C2228: left of '.slotid3q' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(39) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(39) : error C2228: left of '.slotid4' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(40) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(40) : error C2228: left of '.slotid4q' must have class/struct/union
type is ''unknown-type''
.\Sources\UI\HUDCraft.cpp(41) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(41) : error C2065: 'n1' : undeclared identifier
.\Sources\UI\HUDCraft.cpp(41) : error C2070: ''unknown-type'': illegal sizeof operand
HUD_TPSGame.cpp
HUD_Spectator.cpp
HUD_PhysicsEditor.cpp
HUD_ParticleEditor.cpp
HUD_EditorGame.cpp
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
HUD_Character.cpp
HUD_Base.cpp
VersionNo.cpp
r3dAtmosphere.cpp
MeshPropertyLib.cpp
Main_Network.cpp
Main.cpp
LangMngr.cpp
GameLevel_IO.cpp
GameLevel.cpp
Game.cpp
DamageLib.cpp
.\Sources\Main_Network.cpp(486) : error C2039: 'RES_IsCheat' : is not a member of 'PKT_S2C_StartGameAns_s'
f:\warz\src\eclipsestudio\sources\multiplayer/P2PMessages.h(203) : see declaration of 'PKT_S2C_StartGameAns_s'
.\Sources\Main_Network.cpp(486) : error C2065: 'RES_IsCheat' : undeclared identifier
.\Sources\Main_Network.cpp(486) : error C2051: case expression not constant
ProbeMaster.cpp
PFX_Transform.cpp
PFX_SunGlare.cpp
PFX_StereoReproject.cpp
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
PFX_StencilToMask.cpp
PFX_StarShapeBlur.cpp
PFX_SeedSunThroughStencil.cpp
PFX_ScopeEffect.cpp
PFX_RadialBlur.cpp
PFX_ObjectMotionBlur.cpp
PFX_NightVision.cpp
PFX_MLAA.cpp
PFX_MixIn.cpp
PFX_MinExpand.cpp
PFX_Interpolate.cpp
PFX_GodRays.cpp
PFX_GammaCorrect.cpp
PFX_FXAA.cpp
PFX_FilmTone.cpp
PFX_FilmGrain.cpp
PFX_Fill.cpp
PFX_ExtractGlow.cpp
PFX_ExtractBloom.cpp
PFX_ExposureBlend.cpp
PFX_ExplosionBlur.cpp
PFX_DownSample.cpp
PFX_DOFExtractNear.cpp
PFX_DirectionalStreaks.cpp
PFX_DirectionalBlur.cpp
PFX_CopyOutput.cpp
PFX_Copy.cpp
PFX_ConvertToLDR.cpp
PFX_ComposeMultibloom.cpp
PFX_Combine.cpp
PFX_CameraMotionBlur.cpp
PFX_CalcLuma.cpp
PFX_BrightPass.cpp
PFX_BrightnessContrast.cpp
PFX_BlurEdges.cpp
PFX_BlackWhiteColorCorrection.cpp
PFX_AnaglyphComposite.cpp
PFX_3DLUTColorCorrection.cpp
PFX_1DLUTColorCorrection.cpp
CommonPostFX.cpp
VisibilityGrid.cpp
RenderDeffered.cpp
RenderDeferredPointLightsOptimized.cpp
PostFXChief.cpp
PostFX.cpp
HUDFilters.cpp
DeferredHelpers.cpp
D3DMiscFunctions.cpp
RenderDX9.cpp
ZombieStates.cpp
obj_ZombieSpawn.cpp
obj_ZombieDummy.cpp
obj_Zombie.cpp
obj_Animals.cpp
UIWeaponModel.cpp
SharedUsableItem.cpp
ReverbZoneBox.cpp
ReverbZone.cpp
obj_VaultNPC.cpp
obj_StoreNPC.cpp
obj_SafeLock.cpp
obj_PostBox.cpp
obj_PlayerSpawnPoint.cpp
obj_PermanentNote.cpp
obj_Note.cpp
obj_ItemSpawnPoint.cpp
obj_Grave.cpp
obj_DroppedItem.cpp
obj_DamageArea.cpp
NPCObject.cpp
MusicTriggerArea.cpp
MapBorder.CPP
BasePlayerSpawnPoint.cpp
BaseItemSpawnPoint.cpp
AmbientSound.cpp
AI_PlayerSenses.cpp
AI_PlayerAnim.cpp
AI_Player.CPP
obj_EnvmapProbe.cpp
obj_Depot.cpp
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
.\Sources\ObjectsCode\AI\AI_Player.CPP(1024) : error C2027: use of undefined type 'r3dstatic_assert::STATIC_ASSERT_FAILURE<__formal>'
with
[
__formal=false
]
.\Sources\ObjectsCode\AI\AI_Player.CPP(5822) : error C2027: use of undefined type 'r3dstatic_assert::STATIC_ASSERT_FAILURE<__formal>'
with
[
__formal=false
]
EnvmapProbes.cpp
EnvmapGen.cpp
SH.cpp
random.cpp
obj_cloudsSimple.cpp
cloudsSystem.cpp
cloudsLightning.cpp
cloudBoxesGeneration.cpp
wind.cpp
obj_Terrain.cpp
obj_Road.cpp
obj_LocalColorCorrection.cpp
GrassMap.cpp
GrassLib.cpp
GrassGen.cpp
WeaponConfig.cpp
WeaponArmory.cpp
Weapon.cpp
HeroConfig.cpp
Grenade.cpp
GearConfig.cpp
Gear.cpp
FlashbangVisualController.cpp
Flare.cpp
ExplosionVisualController.cpp
ClientWeaponArmory.cpp
ChemLight.cpp
BulletShellManager.cpp
Bullet.cpp
BaseItemConfig.cpp
Barricade.cpp
Ammo.cpp
obj_ParticleSystem.cpp
wavesGenerator.cpp
fft.cpp
WaterPlane.CPP
water.cpp
tree.cpp
obj_LightMesh.cpp
obj_Group.cpp
Lamp.cpp
Lake.CPP
Building.cpp
obj_DebugTexture.cpp
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Build log was saved at "file://f:\WarZ\src\EclipseStudio\Final\BuildLog.htm"
Eclipse Studio - 227 error(s), 0 warning(s)
</pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
</font></table></body></html>
help my please :(
Last edited by manhun1222; 10-04-14 at 04:02 PM.
-