WarZ.sln build error obj_vehicle???

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  1. #1
    Member manhun1222 is offline
    MemberRank
    Jun 2013 Join Date
    68Posts

    WarZ.sln build error obj_vehicle???

    i try to add weapons tab to marketplace but i cant build solution because error message:(2 succes 1 failed)
    failed , Final Build 2 succes 1 failed
    LOG:
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    <body>
    <pre>
    <table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
    Build Log
    </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
    <h3>Build started: Project: Eclipse Studio, Configuration: Final|Win32</h3>
    </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
    Command Lines
    </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000978082908.rsp" with contents
    [
    /O2 /Ob2 /Oi /Ot /Oy /GL /I &quot;.\..\External&quot; /I &quot;.\..\External\dxsdk\Include&quot; /I &quot;.\..\External\PhysX\include&quot; /I &quot;.\Sources&quot; /I &quot;..\eternity\include&quot; /I &quot;..\GameEngine&quot; /I &quot;..\External\Scaleform\Include&quot; /I &quot;..\External\Scaleform\Src&quot; /I &quot;..\External\ChilKat\Include&quot; /I &quot;..\External\SteamWorks&quot; /I &quot;..\External\Apex\framework\public&quot; /I &quot;..\External\Apex\public&quot; /I &quot;..\External\Apex\framework\public\PhysX3&quot; /I &quot;..\External\Apex\NxParameterized\public&quot; /I &quot;..\External\Apex&quot; /I &quot;..\External\Kynapse\sdk\include&quot; /I &quot;..\External\AutodeskNav\sdk\include&quot; /I &quot;..\External\AutodeskNav\integration&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;FINAL_BUILD&quot; /D &quot;_VC80_UPGRADE=0x0710&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo&quot;Final\\&quot; /Fd&quot;Final\vc90.pdb&quot; /W3 /WX /c /Zi /Gd /TP /MP


    .\Sources\Editors\TerrainMods.cpp


    .\Sources\SteamHelper.cpp


    .\r3dPCH.cpp


    .\Sources\ObjectsCode\Gameplay\obj_VehicleSpawn.cpp


    .\Sources\obj_ApexDestructible.cpp


    .\Sources\multiplayer\NetCellMover.cpp


    .\Sources\ObjectsCode\WORLD\MaterialTypes.cpp


    .\Sources\ObjectsCode\Nature\GrassEditorPlanes.cpp


    .\Sources\DrvVer.cpp


    .\Sources\ObjectsCode\WORLD\DecalChiefUndoRedoActions.cpp


    .\Sources\ObjectsCode\WORLD\DecalChief.cpp


    ..\GameEngine\TrueNature2\Terrain2.cpp


    ..\GameEngine\TrueNature\CloudPlane\Shaders.cpp


    ..\GameEngine\TrueNature\CloudPlane\Shader.cpp


    ..\GameEngine\TrueNature\CloudPlane\SceneParameter.cpp


    ..\GameEngine\TrueNature\CloudPlane\CloudPlane.cpp


    ..\GameEngine\TrueNature\CloudPlane\CloudGrid.cpp


    ..\GameEngine\TrueNature\CloudPlane\Cloud.cpp


    ..\GameEngine\TrueNature\Terrain_Erosion.cpp


    ..\GameEngine\TrueNature\Terrain.cpp


    ..\GameEngine\TrueNature\Sun.cpp


    ..\GameEngine\TrueNature\SkyDome.cpp


    ..\GameEngine\TrueNature\ITerrain.cpp


    ..\GameEngine\TrueNature\HoffmanScatter.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_Texture.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderDescs.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderBinary.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_Shader.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_MeshCache.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_HALSetup.cpp


    ..\External\Scaleform\Src\Render\D3D9\D3D9_HAL.cpp


    ..\GameEngine\APIScaleformGfx.cpp


    ..\GameEngine\gameobjects\VehicleManager.cpp


    ..\GameEngine\gameobjects\VehicleDescriptor.cpp


    ..\GameEngine\gameobjects\sceneBox.cpp


    ..\GameEngine\gameobjects\PhysXWorld.cpp


    ..\GameEngine\gameobjects\PhysXRepXHelpers.cpp


    ..\GameEngine\gameobjects\PhysObj.cpp


    ..\GameEngine\gameobjects\ObjManag.cpp


    ..\GameEngine\gameobjects\obj_Vehicle.cpp


    ..\GameEngine\gameobjects\obj_Sprite.cpp


    ..\GameEngine\gameobjects\obj_Mesh.cpp


    ..\GameEngine\gameobjects\obj_Dummy.cpp


    ..\GameEngine\gameobjects\obj_Apex.cpp


    ..\GameEngine\gameobjects\GenericQuadTree.cpp


    ..\GameEngine\gameobjects\GameObj.cpp


    ..\GameEngine\gameobjects\ApexWorld.cpp


    ..\GameEngine\gameobjects\ApexRenderer.cpp


    ..\GameEngine\gameobjects\ApexFileStream.cpp


    ..\GameEngine\gameobjects\ApexActor.cpp


    ..\GameEngine\gameobjects\AObject.cpp


    ..\GameEngine\fmod\SoundSys.cpp


    ..\GameEngine\ai\AutodeskNav\AutodeskNavMesh.cpp


    ..\GameEngine\ai\AutodeskNav\AutodeskNavAgent.cpp


    ..\GameEngine\ai\AutodeskNav\AutodeskCustomBridges.cpp


    ..\GameEngine\ai\NavRegionManager.cpp


    ..\GameEngine\ai\NavGenerationHelpers.cpp


    ..\GameEngine\DebugHelpers.cpp


    ..\GameEngine\CamouflageDataManager.cpp


    .\Sources\Backend\WOBackendAPI.cpp


    .\Sources\Backend\HttpDownload.cpp


    .\Sources\XMLHelpers.cpp


    .\Sources\multiplayer\MasterServerLogic.cpp


    .\Sources\multiplayer\LoginSessionPoller.cpp


    .\Sources\multiplayer\ClientGameLogic.cpp


    .\Sources\UIFilters\NightVisionController.cpp


    .\Sources\GameCode\UserSkills.cpp


    .\Sources\GameCode\UserSettings.cpp


    .\Sources\GameCode\UserRewards.cpp


    .\Sources\GameCode\UserProfile.cpp


    .\Sources\GameCode\UserFriends.cpp


    .\Sources\GameCode\UserClans.cpp


    .\Sources\Menus\m_Main.cpp


    .\Sources\UI\m_LoadingScreen.cpp


    .\Sources\Menus\m_AppSelect.cpp


    .\Sources\UI\FrontEndWarZ.cpp


    .\Sources\UI\FrontEndShared.cpp


    .\Sources\Editors\WaterEditorUndoSubsystem.cpp


    .\Sources\Editors\Tool_AxisControl.cpp


    .\Sources\Editors\Terrain2Editor.cpp


    .\Sources\Editors\RoadEditor.cpp


    .\Sources\Editors\ParticleEditorUndoSubsystem.cpp


    .\Sources\Editors\ParticleEditor.cpp


    .\Sources\Editors\ObjectManipulator3d.cpp


    .\Sources\Editors\LevelEditor_Decorators.cpp


    .\Sources\Editors\LevelEditor_Collections.cpp


    .\Sources\Editors\LevelEditor.cpp


    .\Sources\Editors\EditedValueTracker.cpp


    .\Sources\Editors\DecalProxyObject.cpp


    .\Sources\Editors\CollectionType.cpp


    .\Sources\Editors\CollectionsManager.cpp


    .\Sources\Editors\CollectionElementProxyObject.cpp


    .\Sources\Editors\CollectionElement.cpp


    .\Sources\Editors\CameraSpotsManager.cpp


    .\Sources\UI\UIMenu.cpp


    .\Sources\UI\UIMarket.cpp


    .\Sources\UI\UIItemInventory.cpp


    .\Sources\UI\HUDVault.cpp


    .\Sources\UI\HUDTrade.cpp


    .\Sources\UI\HUDRepair.cpp


    .\Sources\UI\HUDPause.cpp


    .\Sources\UI\HUDGeneralStore.cpp


    .\Sources\UI\HUDDisplay.cpp


    .\Sources\UI\HUDCraft.cpp


    .\Sources\UI\HUDCameraEffects.cpp


    .\Sources\UI\HUDAttachments.cpp


    .\Sources\UI\HUDActionUI.cpp


    .\Sources\UI\HUD_TPSGame.cpp


    .\Sources\UI\HUD_Spectator.cpp


    .\Sources\UI\HUD_PhysicsEditor.cpp


    .\Sources\UI\HUD_ParticleEditor.cpp


    .\Sources\UI\HUD_EditorGame.cpp


    .\Sources\UI\HUD_Character.cpp


    .\Sources\UI\HUD_Base.cpp


    .\Sources\VersionNo.cpp


    .\Sources\r3dAtmosphere.cpp


    .\Sources\MeshPropertyLib.cpp


    .\Sources\Main_Network.cpp


    .\Sources\Main.cpp


    .\Sources\LangMngr.cpp


    .\Sources\GameLevel_IO.cpp


    .\Sources\GameLevel.cpp


    .\Sources\Game.cpp


    .\Sources\DamageLib.cpp


    .\Sources\RENDERING\Probes\ProbeMaster.cpp


    .\Sources\RENDERING\Deffered\PFX_Transform.cpp


    .\Sources\RENDERING\Deffered\PFX_SunGlare.cpp


    .\Sources\RENDERING\Deffered\PFX_StereoReproject.cpp


    .\Sources\RENDERING\Deffered\PFX_StencilToMask.cpp


    .\Sources\RENDERING\Deffered\PFX_StarShapeBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_SeedSunThroughStencil.cpp


    .\Sources\RENDERING\Deffered\PFX_ScopeEffect.cpp


    .\Sources\RENDERING\Deffered\PFX_RadialBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_ObjectMotionBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_NightVision.cpp


    .\Sources\RENDERING\Deffered\PFX_MLAA.cpp


    .\Sources\RENDERING\Deffered\PFX_MixIn.cpp


    .\Sources\RENDERING\Deffered\PFX_MinExpand.cpp


    .\Sources\RENDERING\Deffered\PFX_Interpolate.cpp


    .\Sources\RENDERING\Deffered\PFX_GodRays.cpp


    .\Sources\RENDERING\Deffered\PFX_GammaCorrect.cpp


    .\Sources\RENDERING\Deffered\PFX_FXAA.cpp


    .\Sources\RENDERING\Deffered\PFX_FilmTone.cpp


    .\Sources\RENDERING\Deffered\PFX_FilmGrain.cpp


    .\Sources\RENDERING\Deffered\PFX_Fill.cpp


    .\Sources\RENDERING\Deffered\PFX_ExtractGlow.cpp


    .\Sources\RENDERING\Deffered\PFX_ExtractBloom.cpp


    .\Sources\RENDERING\Deffered\PFX_ExposureBlend.cpp


    .\Sources\RENDERING\Deffered\PFX_ExplosionBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_DownSample.cpp


    .\Sources\RENDERING\Deffered\PFX_DOFExtractNear.cpp


    .\Sources\RENDERING\Deffered\PFX_DirectionalStreaks.cpp


    .\Sources\RENDERING\Deffered\PFX_DirectionalBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_CopyOutput.cpp


    .\Sources\RENDERING\Deffered\PFX_Copy.cpp


    .\Sources\RENDERING\Deffered\PFX_ConvertToLDR.cpp


    .\Sources\RENDERING\Deffered\PFX_ComposeMultibloom.cpp


    .\Sources\RENDERING\Deffered\PFX_Combine.cpp


    .\Sources\RENDERING\Deffered\PFX_CameraMotionBlur.cpp


    .\Sources\RENDERING\Deffered\PFX_CalcLuma.cpp


    .\Sources\RENDERING\Deffered\PFX_BrightPass.cpp


    .\Sources\RENDERING\Deffered\PFX_BrightnessContrast.cpp


    .\Sources\RENDERING\Deffered\PFX_BlurEdges.cpp


    .\Sources\RENDERING\Deffered\PFX_BlackWhiteColorCorrection.cpp


    .\Sources\RENDERING\Deffered\PFX_AnaglyphComposite.cpp


    .\Sources\RENDERING\Deffered\PFX_3DLUTColorCorrection.cpp


    .\Sources\RENDERING\Deffered\PFX_1DLUTColorCorrection.cpp


    .\Sources\RENDERING\Deffered\CommonPostFX.cpp


    .\Sources\RENDERING\Deffered\VisibilityGrid.cpp


    .\Sources\RENDERING\Deffered\RenderDeffered.cpp


    .\Sources\RENDERING\Deffered\RenderDeferredPointLightsOptimized.cpp


    .\Sources\RENDERING\Deffered\PostFXChief.cpp


    .\Sources\RENDERING\Deffered\PostFX.cpp


    .\Sources\RENDERING\Deffered\HUDFilters.cpp


    .\Sources\RENDERING\Deffered\DeferredHelpers.cpp


    .\Sources\RENDERING\Deffered\D3DMiscFunctions.cpp


    .\Sources\RENDERING\DX9\RenderDX9.cpp


    .\Sources\ObjectsCode\Gameplay\ZombieStates.cpp


    .\Sources\ObjectsCode\Gameplay\obj_ZombieSpawn.cpp


    .\Sources\ObjectsCode\Gameplay\obj_ZombieDummy.cpp


    .\Sources\ObjectsCode\Gameplay\obj_Zombie.cpp


    .\Sources\ObjectsCode\Gameplay\obj_Animals.cpp


    .\Sources\ObjectsCode\Gameplay\UIWeaponModel.cpp


    .\Sources\ObjectsCode\Gameplay\SharedUsableItem.cpp


    .\Sources\ObjectsCode\Gameplay\ReverbZoneBox.cpp


    .\Sources\ObjectsCode\Gameplay\ReverbZone.cpp


    .\Sources\ObjectsCode\Gameplay\obj_VaultNPC.cpp


    .\Sources\ObjectsCode\Gameplay\obj_StoreNPC.cpp


    .\Sources\ObjectsCode\Gameplay\obj_SafeLock.cpp


    .\Sources\ObjectsCode\Gameplay\obj_PostBox.cpp


    .\Sources\ObjectsCode\Gameplay\obj_PlayerSpawnPoint.cpp


    .\Sources\ObjectsCode\Gameplay\obj_PermanentNote.cpp


    .\Sources\ObjectsCode\Gameplay\obj_Note.cpp


    .\Sources\ObjectsCode\Gameplay\obj_ItemSpawnPoint.cpp


    .\Sources\ObjectsCode\Gameplay\obj_Grave.cpp


    .\Sources\ObjectsCode\Gameplay\obj_DroppedItem.cpp


    .\Sources\ObjectsCode\Gameplay\obj_DamageArea.cpp


    .\Sources\ObjectsCode\Gameplay\NPCObject.cpp


    .\Sources\ObjectsCode\Gameplay\MusicTriggerArea.cpp


    .\Sources\ObjectsCode\Gameplay\MapBorder.CPP


    .\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp


    .\Sources\ObjectsCode\Gameplay\BaseItemSpawnPoint.cpp


    .\Sources\ObjectsCode\Gameplay\AmbientSound.cpp


    .\Sources\ObjectsCode\AI\AI_PlayerSenses.cpp


    .\Sources\ObjectsCode\AI\AI_PlayerAnim.cpp


    .\Sources\ObjectsCode\AI\AI_Player.CPP


    .\Sources\ObjectsCode\WORLD\obj_EnvmapProbe.cpp


    .\Sources\ObjectsCode\WORLD\obj_Depot.cpp


    .\Sources\ObjectsCode\WORLD\EnvmapProbes.cpp


    .\Sources\ObjectsCode\WORLD\EnvmapGen.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\SH.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\random.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\obj_cloudsSimple.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\cloudsSystem.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\cloudsLightning.cpp


    .\Sources\ObjectsCode\Nature\cloudsSimple\cloudBoxesGeneration.cpp


    .\Sources\ObjectsCode\Nature\wind.cpp


    .\Sources\ObjectsCode\Nature\obj_Terrain.cpp


    .\Sources\ObjectsCode\WORLD\obj_Road.cpp


    .\Sources\ObjectsCode\Nature\obj_LocalColorCorrection.cpp


    .\Sources\ObjectsCode\Nature\GrassMap.cpp


    .\Sources\ObjectsCode\Nature\GrassLib.cpp


    .\Sources\ObjectsCode\Nature\GrassGen.cpp


    .\Sources\ObjectsCode\WEAPONS\WeaponConfig.cpp


    .\Sources\ObjectsCode\WEAPONS\WeaponArmory.cpp


    .\Sources\ObjectsCode\WEAPONS\Weapon.cpp


    .\Sources\ObjectsCode\WEAPONS\HeroConfig.cpp


    .\Sources\ObjectsCode\WEAPONS\Grenade.cpp


    .\Sources\ObjectsCode\WEAPONS\GearConfig.cpp


    .\Sources\ObjectsCode\WEAPONS\Gear.cpp


    .\Sources\ObjectsCode\WEAPONS\FlashbangVisualController.cpp


    .\Sources\ObjectsCode\WEAPONS\Flare.cpp


    .\Sources\ObjectsCode\WEAPONS\ExplosionVisualController.cpp


    .\Sources\ObjectsCode\WEAPONS\ClientWeaponArmory.cpp


    .\Sources\ObjectsCode\WEAPONS\ChemLight.cpp


    .\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp


    .\Sources\ObjectsCode\WEAPONS\Bullet.cpp


    .\Sources\ObjectsCode\WEAPONS\BaseItemConfig.cpp


    .\Sources\ObjectsCode\WEAPONS\Barricade.cpp


    .\Sources\ObjectsCode\WEAPONS\Ammo.cpp


    .\Sources\ObjectsCode\Effects\obj_ParticleSystem.cpp


    .\Sources\ObjectsCode\WORLD\waterAnim\wavesGenerator.cpp


    .\Sources\ObjectsCode\WORLD\waterAnim\fft.cpp


    .\Sources\ObjectsCode\WORLD\WaterPlane.CPP


    .\Sources\ObjectsCode\WORLD\water.cpp


    .\Sources\ObjectsCode\WORLD\tree.cpp


    .\Sources\ObjectsCode\WORLD\obj_LightMesh.cpp


    .\Sources\ObjectsCode\WORLD\obj_Group.cpp


    .\Sources\ObjectsCode\World\Lamp.cpp


    .\Sources\ObjectsCode\WORLD\Lake.CPP


    .\Sources\ObjectsCode\World\Building.cpp


    .\Sources\ObjectsCode\WORLD\obj_DebugTexture.cpp
    ]
    Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000978082908.rsp /nologo /errorReport:prompt"
    Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000A78082908.rsp" with contents
    [
    /O2 /Ob2 /Oi /Ot /Oy /GL /I &quot;.\..\External\PhysX\Source\Common\src&quot; /I &quot;.\..\External\PhysX\Source\foundation\include&quot; /I &quot;.\..\External\PhysX\Source\GeomUtils\src&quot; /I &quot;.\..\External\PhysX\Source\GeomUtils\headers&quot; /I &quot;.\..\External\PhysX\include\common&quot; /I &quot;.\..\External\PhysX\include\foundation&quot; /I &quot;.\..\External\PhysX\include\extensions&quot; /I &quot;.\..\External\PhysX\include\geometry&quot; /I &quot;.\..\External\PhysX\include\characterkinematic&quot; /I &quot;.\..\External&quot; /I &quot;.\..\External\dxsdk\Include&quot; /I &quot;.\..\External\PhysX\include&quot; /I &quot;.\Sources&quot; /I &quot;..\eternity\include&quot; /I &quot;..\GameEngine&quot; /I &quot;..\External\Scaleform\Include&quot; /I &quot;..\External\Scaleform\Src&quot; /I &quot;..\External\ChilKat\Include&quot; /I &quot;..\External\SteamWorks&quot; /I &quot;..\External\Apex\framework\public&quot; /I &quot;..\External\Apex\public&quot; /I &quot;..\External\Apex\framework\public\PhysX3&quot; /I &quot;..\External\Apex\NxParameterized\public&quot; /I &quot;..\External\Apex&quot; /I &quot;..\External\Kynapse\sdk\include&quot; /I &quot;..\External\AutodeskNav\sdk\include&quot; /I &quot;..\External\AutodeskNav\integration&quot; /D &quot;PX_PHYSX_CHARACTER_STATIC_LIB&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;FINAL_BUILD&quot; /D &quot;_VC80_UPGRADE=0x0710&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo&quot;Final\\&quot; /Fd&quot;Final\vc90.pdb&quot; /W3 /WX /c /Zi /Gd /TP /MP


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptVolume.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptCapsule.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptBox.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctObstacleContext.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctController.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerManager.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerCallbacks.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterController.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCapsuleController.cpp


    ..\External\PhysX\Source\PhysXCharacterKinematic\src\CctBoxController.cpp
    ]
    Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000A78082908.rsp /nologo /errorReport:prompt"
    Creating temporary file "f:\WarZ\src\EclipseStudio\Final\RSP00000B78082908.rsp" with contents
    [
    /O2 /Ob2 /Oi /Ot /Oy /GL /I &quot;.\..\External\PhysX\PhysXAPI\extensions&quot; /I &quot;.\..\External\PhysX\PhysXAPI\geometry&quot; /I &quot;.\..\External\PhysX\PhysXAPI\common&quot; /I &quot;.\..\External\PhysX\PhysXCommon\src&quot; /I &quot;.\..\External\PhysX\GeomUtils\src&quot; /I &quot;.\..\External\PhysX\RepXUpgrader\include&quot; /I &quot;.\..\External\PhysX\PhysXAPI\cloth&quot; /I &quot;.\..\External&quot; /I &quot;.\..\External\dxsdk\Include&quot; /I &quot;.\..\External\PhysX\include&quot; /I &quot;.\Sources&quot; /I &quot;..\eternity\include&quot; /I &quot;..\GameEngine&quot; /I &quot;..\External\Scaleform\Include&quot; /I &quot;..\External\Scaleform\Src&quot; /I &quot;..\External\ChilKat\Include&quot; /I &quot;..\External\SteamWorks&quot; /I &quot;..\External\Apex\framework\public&quot; /I &quot;..\External\Apex\public&quot; /I &quot;..\External\Apex\framework\public\PhysX3&quot; /I &quot;..\External\Apex\NxParameterized\public&quot; /I &quot;..\External\Apex&quot; /I &quot;..\External\Kynapse\sdk\include&quot; /I &quot;..\External\AutodeskNav\sdk\include&quot; /I &quot;..\External\AutodeskNav\integration&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_WINDOWS&quot; /D &quot;FINAL_BUILD&quot; /D &quot;_VC80_UPGRADE=0x0710&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo&quot;Final\\&quot; /Fd&quot;Final\vc90.pdb&quot; /W3 /WX /c /Zi /Gd /TP /MP


    .\Sources\ObjectsCode\AI\r3dPhysSkeleton.cpp
    ]
    Creating command line "cl.exe @f:\WarZ\src\EclipseStudio\Final\RSP00000B78082908.rsp /nologo /errorReport:prompt"
    </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
    Output Window
    </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
    TerrainMods.cpp
    SteamHelper.cpp
    r3dPCH.cpp
    obj_VehicleSpawn.cpp
    obj_ApexDestructible.cpp
    NetCellMover.cpp
    MaterialTypes.cpp
    GrassEditorPlanes.cpp
    DrvVer.cpp
    DecalChiefUndoRedoActions.cpp
    DecalChief.cpp
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    Terrain2.cpp
    Shaders.cpp
    Shader.cpp
    SceneParameter.cpp
    CloudPlane.cpp
    CloudGrid.cpp
    Cloud.cpp
    Terrain_Erosion.cpp
    Terrain.cpp
    Sun.cpp
    SkyDome.cpp
    ITerrain.cpp
    HoffmanScatter.cpp
    D3D9_Texture.cpp
    D3D9_ShaderDescs.cpp
    D3D9_ShaderBinary.cpp
    D3D9_Shader.cpp
    D3D9_MeshCache.cpp
    D3D9_HALSetup.cpp
    D3D9_HAL.cpp
    APIScaleformGfx.cpp
    VehicleManager.cpp
    VehicleDescriptor.cpp
    sceneBox.cpp
    PhysXWorld.cpp
    PhysXRepXHelpers.cpp
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    ..\GameEngine\gameobjects\VehicleManager.cpp(61) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\VehicleManager.cpp(64) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\VehicleManager.cpp(64) : error C2227: left of '->SwitchToDrivable' must point to class/struct/union/generic type
    ..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2227: left of '->vd' must point to class/struct/union/generic type
    ..\GameEngine\gameobjects\VehicleManager.cpp(586) : error C2227: left of '->vehicle' must point to class/struct/union/generic type
    ..\GameEngine\gameobjects\VehicleManager.cpp(594) : error C2039: 'setConditionIcon' : is not a member of 'HUDDisplay'
    f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
    PhysObj.cpp
    ObjManag.cpp
    obj_Vehicle.cpp
    obj_Sprite.cpp
    obj_Mesh.cpp
    obj_Dummy.cpp
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(161) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(169) : error C2039: 'setCarInfo' : is not a member of 'HUDDisplay'
    f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2065: 'PKT_C2C_CarFlashLight_s' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2146: syntax error : missing ';' before identifier 'n'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(179) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(180) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(180) : error C2228: left of '.bOn' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(181) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(229) : error C2039: 'setCarInfo' : is not a member of 'HUDDisplay'
    f:\warz\src\gameengine\gameobjects\..\..\EclipseStudio\Sources\ui\HUDDisplay.h(13) : see declaration of 'HUDDisplay'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2065: 'PKT_C2S_CarKill_s' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2146: syntax error : missing ';' before identifier 'n'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(331) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(332) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(332) : error C2228: left of '.targetId' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(333) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2065: 'PKT_C2C_CarSpeed_s' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2146: syntax error : missing ';' before identifier 'n'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(357) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(358) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(358) : error C2228: left of '.speed' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(359) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2065: 'PKT_C2S_CarMove_s' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2146: syntax error : missing ';' before identifier 'n'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(362) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(363) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(363) : error C2228: left of '.pos' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(364) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(364) : error C2228: left of '.angle' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(365) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2065: 'PKT_C2C_CarStatus_s' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2146: syntax error : missing ';' before identifier 'n1'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(366) : error C2065: 'n1' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(367) : error C2065: 'n1' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(367) : error C2228: left of '.status' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(368) : error C2065: 'n1' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(368) : error C2228: left of '.fuel' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2065: 'n1' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2065: 'n1' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(369) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(402) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(403) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(426) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(439) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(440) : error C2039: 'curcar' : is not a member of 'obj_Player'
    f:\warz\src\gameengine\gameobjects\../../EclipseStudio/Sources/ObjectsCode/AI/AI_Player.h(19) : see declaration of 'obj_Player'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(876) : error C2065: 'PKT_C2S_CarMove' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(876) : error C2051: case expression not constant
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2143: syntax error : missing ';' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(878) : error C2059: syntax error : ')'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(879) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(879) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(881) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(884) : error C2065: 'PKT_C2C_CarStatus' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(884) : error C2051: case expression not constant
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2143: syntax error : missing ';' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(886) : error C2059: syntax error : ')'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(887) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(887) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(889) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(892) : error C2065: 'PKT_C2C_CarFlashLight' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(892) : error C2051: case expression not constant
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2143: syntax error : missing ';' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(894) : error C2059: syntax error : ')'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(895) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(895) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(897) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(900) : error C2065: 'PKT_C2C_CarSpeed' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(900) : error C2051: case expression not constant
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2143: syntax error : missing ';' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(902) : error C2059: syntax error : ')'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(903) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(903) : error C2070: ''unknown-type'': illegal sizeof operand
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(905) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(926) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(926) : error C2143: syntax error : missing ',' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(929) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(929) : error C2228: left of '.bOn' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(932) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(932) : error C2143: syntax error : missing ',' before '&'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(933) : error C2084: function 'void obj_Vehicle::OnNetPacket(const int)' already has a body
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see previous definition of 'OnNetPacket'
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(934) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(934) : error C2228: left of '.status' must have class/struct/union
    type is ''unknown-type''
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : error C2065: 'n' : undeclared identifier
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : error C2228: left of '.fuel' must have class/struct/union
    ..\GameEngine\gameobjects\obj_Vehicle.cpp(936) : fatal error C1003: error count exceeds 100; stopping compilation
    obj_Apex.cpp
    GenericQuadTree.cpp
    GameObj.cpp
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\gameengine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    ApexWorld.cpp
    ApexRenderer.cpp
    ApexFileStream.cpp
    ApexActor.cpp
    AObject.cpp
    SoundSys.cpp
    AutodeskNavMesh.cpp
    AutodeskNavAgent.cpp
    AutodeskCustomBridges.cpp
    NavRegionManager.cpp
    NavGenerationHelpers.cpp
    DebugHelpers.cpp
    CamouflageDataManager.cpp
    WOBackendAPI.cpp
    HttpDownload.cpp
    XMLHelpers.cpp
    MasterServerLogic.cpp
    LoginSessionPoller.cpp
    ClientGameLogic.cpp
    NightVisionController.cpp
    UserSkills.cpp
    UserSettings.cpp
    UserRewards.cpp
    UserProfile.cpp
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\GameEngine\GameObjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    UserFriends.cpp
    UserClans.cpp
    m_Main.cpp
    m_LoadingScreen.cpp
    m_AppSelect.cpp
    FrontEndWarZ.cpp
    FrontEndShared.cpp
    WaterEditorUndoSubsystem.cpp
    Tool_AxisControl.cpp
    Terrain2Editor.cpp
    RoadEditor.cpp
    ParticleEditorUndoSubsystem.cpp
    ParticleEditor.cpp
    ObjectManipulator3d.cpp
    LevelEditor_Decorators.cpp
    LevelEditor_Collections.cpp
    LevelEditor.cpp
    EditedValueTracker.cpp
    DecalProxyObject.cpp
    CollectionType.cpp
    CollectionsManager.cpp
    CollectionElementProxyObject.cpp
    CollectionElement.cpp
    CameraSpotsManager.cpp
    UIMenu.cpp
    UIMarket.cpp
    UIItemInventory.cpp
    HUDVault.cpp
    HUDTrade.cpp
    HUDRepair.cpp
    HUDPause.cpp
    HUDGeneralStore.cpp
    .\Sources\UI\HUDTrade.cpp(343) : error C2039: 'FindPlayer' : is not a member of 'ClientGameLogic'
    f:\warz\src\eclipsestudio\sources\ui\../multiplayer/ClientGameLogic.h(14) : see declaration of 'ClientGameLogic'
    HUDDisplay.cpp
    .\Sources\UI\HUDPause.cpp(117) : error C2511: 'void HUDPause::eventBackpackUseItem(r3dScaleformMovie *,const Scaleform::GFx::Value *,unsigned int)' : overloaded member function not found in 'HUDPause'
    f:\warz\src\eclipsestudio\sources\ui\HUDPause.h(7) : see declaration of 'HUDPause'
    .\Sources\UI\HUDPause.cpp(385) : error C2664: 'r3dScaleformMovie::TGFxEICallback<CLASS>::TGFxEICallback(CLASS *,void (__thiscall HUDPause::* )(r3dScaleformMovie *,const Scaleform::GFx::Value *,uint32_t))' : cannot convert parameter 2 from 'void (__thiscall HUDPause::* )(int)' to 'void (__thiscall HUDPause::* )(r3dScaleformMovie *,const Scaleform::GFx::Value *,uint32_t)'
    with
    [
    CLASS=HUDPause
    ]
    Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    HUDCraft.cpp
    HUDCameraEffects.cpp
    HUDAttachments.cpp
    HUDActionUI.cpp
    .\Sources\UI\HUDCraft.cpp(31) : error C2065: 'PKT_C2C_PlayerCraftItem_s' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(31) : error C2146: syntax error : missing ';' before identifier 'n1'
    .\Sources\UI\HUDCraft.cpp(31) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(32) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(32) : error C2228: left of '.itemid' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(33) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(33) : error C2228: left of '.slotid1' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(34) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(34) : error C2228: left of '.slotid2' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(35) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(35) : error C2228: left of '.slotid1q' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(36) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(36) : error C2228: left of '.slotid2q' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(37) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(37) : error C2228: left of '.slotid3' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(38) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(38) : error C2228: left of '.slotid3q' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(39) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(39) : error C2228: left of '.slotid4' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(40) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(40) : error C2228: left of '.slotid4q' must have class/struct/union
    type is ''unknown-type''
    .\Sources\UI\HUDCraft.cpp(41) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(41) : error C2065: 'n1' : undeclared identifier
    .\Sources\UI\HUDCraft.cpp(41) : error C2070: ''unknown-type'': illegal sizeof operand
    HUD_TPSGame.cpp
    HUD_Spectator.cpp
    HUD_PhysicsEditor.cpp
    HUD_ParticleEditor.cpp
    HUD_EditorGame.cpp
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\External\..\GameEngine\gameobjects\obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    HUD_Character.cpp
    HUD_Base.cpp
    VersionNo.cpp
    r3dAtmosphere.cpp
    MeshPropertyLib.cpp
    Main_Network.cpp
    Main.cpp
    LangMngr.cpp
    GameLevel_IO.cpp
    GameLevel.cpp
    Game.cpp
    DamageLib.cpp
    .\Sources\Main_Network.cpp(486) : error C2039: 'RES_IsCheat' : is not a member of 'PKT_S2C_StartGameAns_s'
    f:\warz\src\eclipsestudio\sources\multiplayer/P2PMessages.h(203) : see declaration of 'PKT_S2C_StartGameAns_s'
    .\Sources\Main_Network.cpp(486) : error C2065: 'RES_IsCheat' : undeclared identifier
    .\Sources\Main_Network.cpp(486) : error C2051: case expression not constant
    ProbeMaster.cpp
    PFX_Transform.cpp
    PFX_SunGlare.cpp
    PFX_StereoReproject.cpp
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\warz\src\eclipsestudio\sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    PFX_StencilToMask.cpp
    PFX_StarShapeBlur.cpp
    PFX_SeedSunThroughStencil.cpp
    PFX_ScopeEffect.cpp
    PFX_RadialBlur.cpp
    PFX_ObjectMotionBlur.cpp
    PFX_NightVision.cpp
    PFX_MLAA.cpp
    PFX_MixIn.cpp
    PFX_MinExpand.cpp
    PFX_Interpolate.cpp
    PFX_GodRays.cpp
    PFX_GammaCorrect.cpp
    PFX_FXAA.cpp
    PFX_FilmTone.cpp
    PFX_FilmGrain.cpp
    PFX_Fill.cpp
    PFX_ExtractGlow.cpp
    PFX_ExtractBloom.cpp
    PFX_ExposureBlend.cpp
    PFX_ExplosionBlur.cpp
    PFX_DownSample.cpp
    PFX_DOFExtractNear.cpp
    PFX_DirectionalStreaks.cpp
    PFX_DirectionalBlur.cpp
    PFX_CopyOutput.cpp
    PFX_Copy.cpp
    PFX_ConvertToLDR.cpp
    PFX_ComposeMultibloom.cpp
    PFX_Combine.cpp
    PFX_CameraMotionBlur.cpp
    PFX_CalcLuma.cpp
    PFX_BrightPass.cpp
    PFX_BrightnessContrast.cpp
    PFX_BlurEdges.cpp
    PFX_BlackWhiteColorCorrection.cpp
    PFX_AnaglyphComposite.cpp
    PFX_3DLUTColorCorrection.cpp
    PFX_1DLUTColorCorrection.cpp
    CommonPostFX.cpp
    VisibilityGrid.cpp
    RenderDeffered.cpp
    RenderDeferredPointLightsOptimized.cpp
    PostFXChief.cpp
    PostFX.cpp
    HUDFilters.cpp
    DeferredHelpers.cpp
    D3DMiscFunctions.cpp
    RenderDX9.cpp
    ZombieStates.cpp
    obj_ZombieSpawn.cpp
    obj_ZombieDummy.cpp
    obj_Zombie.cpp
    obj_Animals.cpp
    UIWeaponModel.cpp
    SharedUsableItem.cpp
    ReverbZoneBox.cpp
    ReverbZone.cpp
    obj_VaultNPC.cpp
    obj_StoreNPC.cpp
    obj_SafeLock.cpp
    obj_PostBox.cpp
    obj_PlayerSpawnPoint.cpp
    obj_PermanentNote.cpp
    obj_Note.cpp
    obj_ItemSpawnPoint.cpp
    obj_Grave.cpp
    obj_DroppedItem.cpp
    obj_DamageArea.cpp
    NPCObject.cpp
    MusicTriggerArea.cpp
    MapBorder.CPP
    BasePlayerSpawnPoint.cpp
    BaseItemSpawnPoint.cpp
    AmbientSound.cpp
    AI_PlayerSenses.cpp
    AI_PlayerAnim.cpp
    AI_Player.CPP
    obj_EnvmapProbe.cpp
    obj_Depot.cpp
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(76) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(78) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2143: syntax error : missing ',' before '&'
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(80) : error C2535: 'void obj_Vehicle::OnNetPacket(const int)' : member function already defined or declared
    f:\WarZ\src\EclipseStudio\Sources\../../GameEngine/gameobjects/obj_Vehicle.h(75) : see declaration of 'obj_Vehicle::OnNetPacket'
    .\Sources\ObjectsCode\AI\AI_Player.CPP(1024) : error C2027: use of undefined type 'r3dstatic_assert::STATIC_ASSERT_FAILURE<__formal>'
    with
    [
    __formal=false
    ]
    .\Sources\ObjectsCode\AI\AI_Player.CPP(5822) : error C2027: use of undefined type 'r3dstatic_assert::STATIC_ASSERT_FAILURE<__formal>'
    with
    [
    __formal=false
    ]
    EnvmapProbes.cpp
    EnvmapGen.cpp
    SH.cpp
    random.cpp
    obj_cloudsSimple.cpp
    cloudsSystem.cpp
    cloudsLightning.cpp
    cloudBoxesGeneration.cpp
    wind.cpp
    obj_Terrain.cpp
    obj_Road.cpp
    obj_LocalColorCorrection.cpp
    GrassMap.cpp
    GrassLib.cpp
    GrassGen.cpp
    WeaponConfig.cpp
    WeaponArmory.cpp
    Weapon.cpp
    HeroConfig.cpp
    Grenade.cpp
    GearConfig.cpp
    Gear.cpp
    FlashbangVisualController.cpp
    Flare.cpp
    ExplosionVisualController.cpp
    ClientWeaponArmory.cpp
    ChemLight.cpp
    BulletShellManager.cpp
    Bullet.cpp
    BaseItemConfig.cpp
    Barricade.cpp
    Ammo.cpp
    obj_ParticleSystem.cpp
    wavesGenerator.cpp
    fft.cpp
    WaterPlane.CPP
    water.cpp
    tree.cpp
    obj_LightMesh.cpp
    obj_Group.cpp
    Lamp.cpp
    Lake.CPP
    Building.cpp
    obj_DebugTexture.cpp
    </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
    Results
    </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Build log was saved at "file://f:\WarZ\src\EclipseStudio\Final\BuildLog.htm"
    Eclipse Studio - 227 error(s), 0 warning(s)
    </pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
    </font></table></body></html>
    help my please :(
    Last edited by manhun1222; 10-04-14 at 04:02 PM.




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