when I host my custom maps. If I have zombie spawners the map crashes again and again.
haven't found any info in the logs except it stops unexpectetly after it starts.
this only happens if I have zombie spawners
I dont have any programs to look at the mini dumps and I am not gonna upload it since I dont know what details it contains :)Code:000000.005| r3dFS: there is no volume file wo_00.bin 000000.005| Connecting to master server at 127.0.0.1:34000 000000.005| r3dNetwork: Creating client 000000.029| IP: ------- 000000.029| r3dNetwork: connecting to 127.0.0.1:34000 000000.029| waiting: connecting, 10.0 sec left 000000.049| r3dNetwork: external ip: 127.0.0.1:57091 000000.049| Game: Initializing with 32 players 000000.049| Server time is Mon May 09 15:07:42 2022 000000.049| CAsyncApiMgr starting 000000.049| Starting server on port 34013 000000.050| r3dNetwork: Creating host at port 34013 000000.057| IP: ------ 000000.070| *** OVERRIDING API TO LA-GAME2 000000.070| Getting shop data 000000.076| Reading game rewards 000000.080| Loading armory config 000000.082| Reading loot boxes 000000.099| Starting game server 000000.099| SetHomeDir: Levels\WorkInProgress\ServerTest 000001.102| TERRAIN: LOADING Levels\WorkInProgress\ServerTest\TERRAIN 000001.104| TERRAIN2: Finished reading script file 000001.139| TERRAIN: LOADED 000001.207| Loading 'Levels\WorkInProgress\ServerTest\collections\collections.xml' 000001.207| r3dFile: can't open Levels\WorkInProgress\ServerTest\collections\elements.bin 000001.207| COLLECTIONS: Could not open 'Levels\WorkInProgress\ServerTest\collections\elements.bin' 000001.207| NavMesh.Load... 000001.208| obj_ZombieSpawn 05D207B0, 68 zombies in 189 meters, delay 7, r:6.0-11.0 000001.208| !!! crashed 000001.208| Creating minidump at logss\GS_100000274c6b5.dmp 000001.299| Minidump created.




