California (Alpha) in Terrain 2

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  1. #1
    Proficient Member eywasgeht is offline
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    Dec 2013 Join Date
    167Posts

    California (Alpha) in Terrain 2

    Hello guys, today I want to show you my currently work, California in Terrain 2.
    do it for yourself to finish it.

    proof

    http://www.hitbox.tv/video/176473

    Update #1

    http://www.hitbox.tv/video/179151

    download Update 3 :

    https://mega.co.nz/#!xFlBAQAY!JaRlOif8lYbjxlwUDQiFwdy8vSTVf1yPXO70Sid-mBM

    greetings eywasgeht
    Last edited by eywasgeht; 28-07-14 at 10:20 PM.


  2. #2
    Valued Member linuxking51 is offline
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    Oct 2013 Join Date
    132Posts

    Re: California (Alpha) in Terrain 2

    super thanks for the map is really great but unfortunately I lack a taxtur for abflus because the man sees but in the picture:-D




  3. #3
    Titan Guard Dev iTzTonyR703 is offline
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    Apr 2013 Join Date
    US, STL.Location
    296Posts

    Re: California (Alpha) in Terrain 2

    I'll see if I have the texture. Dont worry :)

  4. #4
    Proficient Member eywasgeht is offline
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    Dec 2013 Join Date
    167Posts

    Re: California (Alpha) in Terrain 2

    i will Upload the .dds later :)

    greetings

    eywasgeht

  5. #5
    Valued Member linuxking51 is offline
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    Oct 2013 Join Date
    132Posts

    Re: California (Alpha) in Terrain 2

    I'm still waiting for the dds can you give me it

  6. #6
    Banned Ownii is offline
    BannedRank
    Jan 2014 Join Date
    126Posts

    Re: California (Alpha) in Terrain 2

    error map;
    000064.109| WARNING: Object data/objectsdepot/wz_caliprops/prop_traffic_block_01.sco can't be loaded!
    000064.109| WARNING: Object data/objectsdepot/wz_caliprops/prop_traffic_block_01.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x3_dway_1s_01.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x3_dway_1s_01.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x0_5.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x0_1.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x0_025.sco can't be loaded!
    000064.110| WARNING: Object data/objectsdepot/wz_citystreets/la_road_4lane_3x0_012.sco can't be loaded!
    000064.115| WARNING: Object data/objectsdepot/wz_citystreets/la_parking_props_02_cap_half.sco can't be loaded!
    000064.116| WARNING: Object data/objectsdepot/wz_calibuildings/bld_store_liquor_01.sco can't be loaded!

    and more :)
    please upload object

  7. #7
    Proficient Member eywasgeht is offline
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    Dec 2013 Join Date
    167Posts

    Re: California (Alpha) in Terrain 2

    Just extract infestation and use the models.

    Greetings

    eywasgeht

  8. #8
    Novice Nanrco is offline
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    Jul 2014 Join Date
    1Posts

    Re: California (Alpha) in Terrain 2

    Quote Originally Posted by eywasgeht View Post
    Just extract infestation and use the models.

    Greetings

    eywasgeht
    how??

  9. #9
    failed in javascript ItzFdr is offline
    MemberRank
    May 2013 Join Date
    BrasilLocation
    293Posts

    Re: California (Alpha) in Terrain 2

    Quote Originally Posted by Nanrco View Post
    how??
    Use Quick Bms program.

  10. #10
    Custom Title Enabled GigaToni is offline
    MemberRank
    Aug 2009 Join Date
    GER / FRLocation
    2,329Posts

    Re: California (Alpha) in Terrain 2

    Code:
    # War Inc. Battle Zone (script 0.1.1)
    		# script for QuickBMS http://quickbms.aluigi.org
    
    		getdstring SIGN 4
    		if SIGN != "arfl"
    			print "you must open only the first file, WO_00.bin"
    			cleanexit
    		endif
    
    		get VER long
    		get DUMMY long
    		get FILES long
    		get SIZE long
    		get DUMMY long
    		savepos OFFSET
    		comtype unzip_dynamic
    		clog MEMORY_FILE OFFSET SIZE SIZE
    		comtype zlib
    
    		get PACK_EXT extension
    		get PACK_BASENAME basename
    		string PACK_BASENAME >>= "_"
    
    		math LAST_PACK = -1
    		for i = 0 < FILES
    			getdstring NAME 260 MEMORY_FILE
    			get TYPE byte MEMORY_FILE
    			get PACK byte MEMORY_FILE
    			get OFFSET long MEMORY_FILE
    			get SIZE long MEMORY_FILE
    			get ZSIZE long MEMORY_FILE
    			get CRC long MEMORY_FILE
    			getdstring DUMMY 0x12 MEMORY_FILE
    			math PACK += 1
    
    			if PACK != LAST_PACK
    				string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
    				open FDSE PACK_NAME 1
    				math LAST_PACK = PACK
    			endif
    			math OFFSET += 4    # arfd
    
    			if TYPE == 2
    				clog NAME OFFSET ZSIZE SIZE 1
    			elif TYPE == 1
    				log NAME OFFSET SIZE 1
    			else
    				print "unknown TYPE %TYPE%, contact me"
    				cleanexit
    			endif
    		next i
    Program:
    http://aluigi.altervista.org/papers/quickbms.zip

  11. #11
    Apprentice IWantCheats13 is offline
    MemberRank
    Oct 2013 Join Date
    21Posts

    Re: California (Alpha) in Terrain 2

    Quote Originally Posted by eywasgeht View Post
    Hello guys, today I want to show you my currently work, California in Terrain 2.
    do it for yourself to finish it.

    proof

    http://www.hitbox.tv/video/176473

    Update #1

    http://www.hitbox.tv/video/179151

    download Update 3 :

    https://mega.co.nz/#!xFlBAQAY!JaRlOif8lYbjxlwUDQiFwdy8vSTVf1yPXO70Sid-mBM

    greetings eywasgeht
    very awesome map.
    but i got a problem, when i try to join in the map, its full loaded and stuff, but nothing happens ?



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