Adn question, anybody can make TERA Launcher for UE version from GameForge, or it's knowlege is missing from this realm?
Printable View
Adn question, anybody can make TERA Launcher for UE version from GameForge, or it's knowlege is missing from this realm?
CrystalCoder public new OpCodes & Sniffer for 36.03 NA at THIS
So let's update & continue, or project is down & closed?
i work on it donno about the rest but i work on it in my freetime
ive put this on hold for now while i work on Aura Kingdom files.
but im still looking at the thread and will update if i have changes.
evestu, about changes, i post at THIST DataPack, can U merge it?
i never made a tool for the data structures as there are user made values in the files .
Them values are like crit increase 50% on knockdownCode:<weapon id="4677">
<funcs>
<add stat="regMp" order="0x40" val="7"/> <<< this user made
<mul stat="atk" order="0x50" val="1.051"> <<< this user made
<and>
<target npcType="MONSTER"/> <<<this user made
<target side="BEHIND"/> < <<this user made
</and>
</mul>
<mul stat="atk" order="0x50" val="1.03"> << this user made
<target aggroMe="true"/> <<< this user made
</mul>
</funcs>
</weapon>
40% chance to Start Hp 500 for 10 secs etc......
I did ask the Tera shock owners to release db tool source but never had a reply...
The Db tool is needed from them its like half the server missing with out it, Or the whole Data section needs to be rewritten....
There is such a big jump from 1725 > 34.07 and so much has changed in the Datacenter.
@evestu I have one question... Why did you parsed the hunting zones a time ago? There are some important info about monsters skills that we can use?
How about communicate with autors of TeraDBTool? at THIS site?
Yheys collect data of items, MOBS & NPCS with special tool, and theys have coordinates of all, needed information for development.
hi.... right now i'm re-writing all XML data into Game Server data and so far i have 50% working data like skills, mobs, objects, climbing, and saveral additional feature like 100% city teleportal, 100% region data, 100% territory data, 100% town data, only dungeon missing maybe some line in the core was missing MapParentId Initiator is the key to get open dungeon.
i think you don't need the tools, because evestu have shared the XML data, you job is translating the data, all you need for build the server is here, the biggest problem is how to obtain the OPCODE i'm still traying to find OPCODE with all method and the result is "Not Found", maybe themida protection is the problem.
The DBTools from teradatabase.net is not for reveal the game data but for uploading game data to their server.
I spoke with teraDB admin a time ago. He may share to us their gathered info but not their tool. He said this very clear to me. Also babugatel is all right. We dont need any tool to get info just(maybe) a tool to parse those xmls shared by evestu into tera shock readable xmls. I was planning one but I have no time right now.
@babugatel let me ask you about how you get the monsters skills?? Also have you updated/rewrited the server source? To enter dungeons we must rewrite some areas inside the source...for now this isnt implemented inside source(as for crest, professions and other not-pvp actions)
The opcodes info must be gathered by us. Sniffing server packets and decrypting that info. If you want the packets headers they are posted over here.
Haha... it is not hard to add iconId for the mobs and players, i will give you a example :
i assume you want to add skill for the mobs on Island Of Dawn, let's pick one monster on there, for now i will choose the cute Pigling, Pigling have saveral movement like attack, jump, sidewalk and this is the calculation :
1141703656 + 1101 = 1141703757 (피그링_힘모아서 몸통박치기_atk01_노말)
1141703656 + 1103 = 1141703759 (피그링_힘모아서 몸통박치기_atk02_노말)
1141703656 + 1104 = 1141703760 (피그링_힘모아서 몸통박치기_atk03_노말)
1141703656 + 1205 = 1141703861 (피그링_명령받기_commandreceive_노말)
1141703656 + 1206 = 1141703862 (피그링_백회피_jumpevasion_노말)
1141703656 + 1207 = 1141703863 (피그링_좌걸음_sidewalk01_노말)
Thats the calculation, try to figure out.
For now i'm still working on glyphs, Styling Item, and Hidden Zone, so far i have reveal various zone like :
Lighthouse Of The Sun
Island of Dawn Coast
Muhrak's Workshop
Kaiator Command Center
Malachai's Lab Instance
Hidden Shrine
Frymounth Abbys
Fountain Of Shara
Misterious Jungle
Tainted Gorge Bridge
Totaly i have opened approx 82551 region data.
Cheers
wery good, but is your's work awailable or it's closed?
And about TERA DataBase Tool, it's not only send info into owner's web site it's save local log file with items and NPC's coords.
mmm i see, that's very easy look the XML from evestu try to find StrSheet_NpcLoc.xml that's it, that file contains all spawn coordinate for npc also mobs and for the item open ItemData.xml you will found all information about TERA items, for the skills just open the skilldata.xml but you must change every line specially effect like :
on Tera-Shock data
<for>
bla bla
</for>
on XML data will defined on :
<mul>
bla bla
</mul>
That's it, for now my project still closed because i use this project only for educational purpose.
That's all good but what about the item and weapon conditions that are linked by the skill id and passive tables.
The set items that have user-made values.
The links to the condition tables that are in the exe not in the xmls.
You can update most of the data but to get a fully working Data sets there is soooooo much to do.
Getting the xml's to parse was easy, creating the data without the Tera Shock Data Tools = going to be hard.
Like the formula for the region areas for the geo data i have not parsed that so the world areas will be out by miles.
This project needs sharing and co-op work or it will never get past the starting point...
Not a Rant but just some input.
Cheers evestu..
It's good what some more people have owns realizations & results of work.
But how about merge all works results in one Sources and start develop?
Or it's only blah-blah talk?