yeah i know your problem^^..
the ingame problem is the biggest...
click on play button and there are rushing over 30+ packets in one line...
hard to analyze which one is really needed and which one not and on which one working first would be more effective...
the idea with the multi opcodes is a good idea i had it too^^ but i dont think its effective to do that.....
takes toooo much time.. 90% of the functions need to be rewritten.. in every packet there is minimum 2 or 3 bytes shifted...
nothing works really only with updating opcodes...
and multiple would be a hell of work you have to rewrite every function to the correct client...
that would be for every 3-6 month client update a new own function for any packet..^^
the only things to do on the 1725 what would be nice would be the attack functions..
or maybe dungeon engine...
maybe i can implement the dungeon engine or other engines later in my server source..

