92.03 (VMware)

Page 24 of 35 FirstFirst ... 14161718192021222324252627282930313234 ... LastLast
Results 346 to 360 of 519
  1. #346
    Account Upgraded | Title Enabled! dziobus is offline
    MemberRank
    Apr 2022 Join Date
    414Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by Murasama View Post
    This one was easy. Bluehole likes leaving assets abandoned in place (aka lazy) so when they updated the Island of Dawn to be a level 65 hunting zone (with a story quest that ruined it), they left the old assets intact at:

    <Your TERA Directory>\S1Game\CookedPC\Art_Data\Maps\ATW

    They then added the ruined IoD assets into the ATW_Death folder (inside the above). It simply requires replacing the ruined IoD assets with the classic original ones (following the same naming except for the birds and floating castle assets).

    DL: https://www.mediafire.com/file/exd65...assic.rar/file

    Speaking of classic, there is an actual way to get back the older character selection screen (Menma's TERA uses it). But changing this in the datacenter is going to be a problem since there's a lot of stuff that needs to be removed completely (and the tool doesn't work that way). This would be a piece of cake with an XML repacker.

    - - - Updated - - -


    Different regions may have handled this differently. When En Masse was running North America, their dressing room only had cash shop costumes. They used the fashion coupon UI to add in armor and weapon skins from the in-game drops which honestly worked out well (and before they eliminated the Tikat Shop UI/Federation Bills, there were some in there as well). I can now see why they tried to consolidate things because the backend is a mess (and unlike most of the other regions, EME didn't seem to develop a tool to aid in the dressing room issue since every update that Bluehole pushed out to production, requires it to be reloaded; I heard that EME used to hand edit which is why the last few years when their staffing got reduced, was an incomplete and chaotic mess).
    Seems your DC file breaks the Apex quest. I had to switch to my original one to complete it because in yours it was broken.

  2. #347
    Member zoran8844 is offline
    MemberRank
    Sep 2018 Join Date
    85Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by dziobus View Post
    Seems your DC file breaks the Apex quest. I had to switch to my original one to complete it because in yours it was broken.
    It's the known issue that I fixed a year ago. Here is the Murasama DC with Apex Fix applied over, I didn't change anything else:
    https://www.mediafire.com/file/7499m...x+Fix.zip/file

    Issue is in the file "VillagerDialog-6562.xml" (huntingZoneId="508" id="2001") auto translator copies wrong text elements, the result is a broken quest window that blocks the story progression when talking to one of the apex quest memory NPCs before fight with the black dragon.
    Last edited by zoran8844; 06-05-22 at 03:31 AM.

  3. #348
    "One day at a time" Robyson is offline
    [VIP] MemberRank
    Sep 2013 Join Date
    TzionLocation
    1,857Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by zoran8844 View Post
    It's a know issue that I fixed a year ago. Here is the Murasama DC with Apex Fix applied over, I didn't change anything else:
    https://www.mediafire.com/file/7499m...x+Fix.zip/file

    Issue is in the file "VillagerDialog-6562.xml" (huntingZoneId="508" id="2001") auto translator copies wrong text elements, the result is a broken quest window that blocks the story progression when talking to one of the apex quest memory NPCs before fight with the black dragon.
    @zoran8844 thanks for your work with these files

  4. #349
    Member Murasama is offline
    MemberRank
    Apr 2022 Join Date
    98Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by Robson26 View Post
    @Murasama this is true, so much potential lost.
    I loved Tera at the time of Alliance...

    Here's a classic video https://www.youtube.com/watch?v=pxad3A7H5Vs

    Yes, i was in this PvP
    Nice! I missed most of the better times like this because I was way too immersed in playing the MMO-ARPG Bluehole acquired at the time, Devilian (which is another long story of completely lost potential/mismanagement when they spent so much money making it over with a lot of TERA assets).

    - - - Updated - - -

    Quote Originally Posted by zoran8844 View Post
    Thank you @Murasama for sharing your thoughts and continued work on your version of DC. I intentionally didn't do any changes or modifications to the DCs. My goal was to improve the Eng DC that was shared by narcis96 a year ago and turn it close to the retail EUR version as possible. If you are using the DC editor (v2) be careful when changing a long text strings to shorter ones because sometimes extra garbage symbols are auto inserted, you can fix this with hex editor on uncompressed DC (~300mb) This can break the DC so take care! If you encounter the issue when trying to put longer text but it returns the empty field than just insert max characters that can fit in that page element and save the DC and than reedit that element. Eng v7 still has couple of issues like the Unified Theory Institute daily quests and some StrSheet text that I couldn't change.
    Again, I have to give you a lot of thanks for the work you did and the above advice! It is great info to know going forward. And after what you wrote, I definitely don't want to touch it too much going forward because I saw the results of just trying to change something like "CanNotFly" to "CanFly".

    - - - Updated - - -

    Quote Originally Posted by zoran8844 View Post
    It's the known issue that I fixed a year ago. Here is the Murasama DC with Apex Fix applied over, I didn't change anything else:
    https://www.mediafire.com/file/7499m...x+Fix.zip/file

    Issue is in the file "VillagerDialog-6562.xml" (huntingZoneId="508" id="2001") auto translator copies wrong text elements, the result is a broken quest window that blocks the story progression when talking to one of the apex quest memory NPCs before fight with the black dragon.
    Thanks much for the fix! This again is the sort of exploding parts problem with even small edits that snowballs due to the autotranslator function trying to be helpful. I will edit my prior post with your fix.

    - - - Updated - - -

    Quote Originally Posted by dziobus View Post
    Seems your DC file breaks the Apex quest. I had to switch to my original one to complete it because in yours it was broken.
    Sorry about that. That's one area (Apex) I hadn't tested with the DC edit. I need to double check the Velik's Dream one as well. Thanks for the report.

  5. #350
    Account Upgraded | Title Enabled! dziobus is offline
    MemberRank
    Apr 2022 Join Date
    414Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by Murasama View Post
    Sorry about that. That's one area (Apex) I hadn't tested with the DC edit. I need to double check the Velik's Dream one as well. Thanks for the report.
    No worries :) I wasnt expecting it, until i was doing the apex quest with my priest again and got stuck :) Was jsut suprising :P

    Edit:

    Could someone provide me the NPC ID of any of the dungeon bosses, preferably one you are 100% sure you know is correct? <3
    Its for tampering with the dungeon loot tests.
    Last edited by dziobus; 06-05-22 at 09:21 AM.

  6. #351
    Member zoran8844 is offline
    MemberRank
    Sep 2018 Join Date
    85Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by Murasama View Post
    Thanks much for the fix! This again is the sort of exploding parts problem with even small edits that snowballs due to the autotranslator function trying to be helpful. I will edit my prior post with your fix.
    No need to thank me No joke I did that Apex Fix over 50+ times since starting to work on DC, Every time I did auto translation on DC I just apply it instinctively. You are so right in regards to DC modification, even a small change can break everything. I just did text (string) edits and ignored rest of DC values - for example: you can tweak Tera player auto optimization feature in OptimizeOptionData-0.xml or engine frame rate optimization in SystemOption-0.xml. If you need any help with DC just ask :)
    Last edited by zoran8844; 06-05-22 at 03:24 PM.

  7. #352
    "One day at a time" Robyson is offline
    [VIP] MemberRank
    Sep 2013 Join Date
    TzionLocation
    1,857Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by Robson26 View Post
    Hi guys!! I will share the files with the reactivated dungeons and their teleports

    Reactivated dungeons:


    @tidalwave and @TieLay test this.

    Link: https://drive.google.com/file/d/1znt...ew?usp=sharing
    Remembering that Wonderholme and teleport were also added.

    Thanks to @dziobus and @argeus99 for the help with this.

    - - - Updated - - -

    EDIT: I can't forget @Luciole, he added Wonderholme. Thanks
    Last edited by Robyson; 06-05-22 at 05:03 PM.

  8. #353
    Valued Member jorgexxx1978cc is offline
    MemberRank
    Aug 2021 Join Date
    139Posts

    Re: 92.03 (VMware)

    where should i put these files?

  9. #354
    Account Upgraded | Title Enabled! dziobus is offline
    MemberRank
    Apr 2022 Join Date
    414Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by jorgexxx1978cc View Post
    where should i put these files?
    You replace the existing ones in the tera server folder. Just search for one of them, then open file location and copy-paste and replace all.

  10. #355
    Account Upgraded | Title Enabled! TieLay is online now
    MemberRank
    Jan 2011 Join Date
    RussiaLocation
    655Posts

    Re: 92.03 (VMware)

    Updated TERA_SERVER.rar with new published data unlock dungeons

  11. #356
    Apprentice jouda is offline
    MemberRank
    Apr 2022 Join Date
    8Posts

    Re: 92.03 (VMware)

    Hello, can please anyone direct me to hints, how to find, where for example change rewards for faction dailies (my question is "does anybody knows how it works", not "where to change for this particular quest")?
    I tried (grep -rli 'Taratia' /c/TERA_SERVER and 'T.a.r.a.t.i.a' to cover ucs16 chars too) and find nothing, so i suspect, NPC names and texts are somewhere in client files and on server side are referenced by some IDs? I already found Datasheet/CompensationData/*, where this definition should be, but i'm seeking for something more efficient than just "find current rewards, try to change all instances to anything else, wait half of hour for servers to start and try it ingame".
    I suspect there may be topic for it, very easy to search if you already know what to search but i dont know where to start.
    thanks very much

  12. #357
    Account Upgraded | Title Enabled! dziobus is offline
    MemberRank
    Apr 2022 Join Date
    414Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by jouda View Post
    Hello, can please anyone direct me to hints, how to find, where for example change rewards for faction dailies (my question is "does anybody knows how it works", not "where to change for this particular quest")?
    I tried (grep -rli 'Taratia' /c/TERA_SERVER and 'T.a.r.a.t.i.a' to cover ucs16 chars too) and find nothing, so i suspect, NPC names and texts are somewhere in client files and on server side are referenced by some IDs? I already found Datasheet/CompensationData/*, where this definition should be, but i'm seeking for something more efficient than just "find current rewards, try to change all instances to anything else, wait half of hour for servers to start and try it ingame".
    I suspect there may be topic for it, very easy to search if you already know what to search but i dont know where to start.
    thanks very much
    Considering the names of everything are in Korean you will not find it like that. If the dailies are quests you need to know the quest ID's of them, you cn do that by finding them or do it backwards by finding the reward id's (items, EXP,gold) and based on that search for the quest id and then change it.
    If rewards were client side you could hack anything you want in there.
    I can try take a look since i am already playing around with dungeon drops, but you need to give me a quest name in English and what rewards it has.

  13. #358
    Novice tidalwave is offline
    MemberRank
    May 2022 Join Date
    2Posts

    Re: 92.03 (VMware)

    Thank you for this. All dungeons you mentioned work. The teleportal for forsaken island didn't work for me, but using the enter dungeon command worked.

    Quote Originally Posted by Robson26 View Post
    Hi guys!! I will share the files with the reactivated dungeons and their teleports

    Reactivated dungeons:


    @tidalwave and @TieLay test this.

    Link: https://drive.google.com/file/d/1znt...ew?usp=sharing

  14. #359
    Apprentice jouda is offline
    MemberRank
    Apr 2022 Join Date
    8Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by dziobus View Post
    ...I can try take a look since i am already playing around with dungeon drops, but you need to give me a quest name in English and what rewards it has.
    Finally found it :-)

    I found this https://forum.ragezone.com/f797/tran...9/#post9123349 and in DC_366226\StrSheet_Creature\StrSheet_Creature-0.xml is mapping between english NPC names and IDs, so i get (in our example with Hands of Velika - NPC Taratia) id=3002.
    And to get QuestIDs there works
    grep -rl 'villagerId="3002"' QuestDialog
    And finally on server in /TERA_SERVER/TeraServer/Executable/Bin/Datasheet/CompensationData
    grep 'questId="1922"' Q*
    QuestCompensationData_19.xml: <Quest questId="1922"/>

    looks pretty simple now, thanks for directing :)

  15. #360
    Member Murasama is offline
    MemberRank
    Apr 2022 Join Date
    98Posts

    Re: 92.03 (VMware)

    Quote Originally Posted by zoran8844 View Post
    No need to thank me No joke I did that Apex Fix over 50+ times since starting to work on DC, Every time I did auto translation on DC I just apply it instinctively. You are so right in regards to DC modification, even a small change can break everything. I just did text (string) edits and ignored rest of DC values - for example: you can tweak Tera player auto optimization feature in OptimizeOptionData-0.xml or engine frame rate optimization in SystemOption-0.xml. If you need any help with DC just ask :)
    I did more testing to see how early things explode using your original base DC from the archive... simply removing the gameforge URL from the chat, breaks most all of the subtitles in the cinematics. I created a test character which used the CompleteQuest parameter in CreateCharData.xml on the server to complete all quests/unlock story cinematics to level 50), then replayed the unlocked cinematics from the character select screen. So now I have no idea what other parts of the DC may have been changed with all of the flight altitude edits given how they cover every zone.

    I'm going to try to playing through the entire game (especially story instances) to see what has been broken with them.



Advertisement