thanks for the answer, better to make a copy of the entire virtual machine
thanks for the answer, better to make a copy of the entire virtual machine
Thanks! I've been doing the same; small amount of edits at a time (I have all of the necessary Area XML files that require changes appropriately labeled with their respective zones (in a folder so I can use as reference when editing in the tool, and move them into another folder when done), and selected only 5-6 at a time to edit. Once I apply the changes and save an unpacked DC, I exit, reload, and do the next batch. Something odd is happening via that route (I know that some zones, it auto changes in other zones that I'm not currently editing; thinking it might be that leading to issues).
So I switched it up this time around and edited the entire thing in one go (doing all of the area changes first) since I know everything is in memory at that point. Didn't CTD when applying changes which was a good sign. Tested just that bit for several hours: subs look good again, awakening quest ok, Velik's Dream instance ok. I did the simple text edit stuff (Gameforge URL removal and the other one that shows tera-europe.com when the play responsibly message comes out every hour in system chat) after that. If anyone else wants to test with more questing, dungeons, etc. Let me know if there are any issues.
DL: --Removed until I can replicate/figure out the text display issue--
- - - Updated - - -
I do this often (when I have a good working config, I save that before I make additional changes). I then save the archive onto two separate flash drives. I used to work full time in IT and experienced Murphy's Law in abundance, so I just do this out of habit.
Last edited by Murasama; 13-05-22 at 11:06 AM.
I tested you DC for 30min and didn't notice any issues, but I will test it more after finishing the jpn ver. Feel free to use my eng v7 as the base for mods and tweaks, well it's actually my 7th version of the original narcis96 DC that he translated and posted over a year ago - but it still far from perfect.
I have weaker pc with 16gb so I can't do lot of edits with DC tool all at once. I did notice weird changes to the elements that are unrelated (maybe they share same id or something) when I was working on the fixing eng subtitles and quests last year. There are some Area xml files that have negative flyHeightLimit and you changed them to positive - although I'm not sure if it matters at all, also you didn't increase addMaxZ but that doesn't effect ingame flying
Thank you for all the info and hard work on this DC version. I included the link to your post with DC to the my Translation Files post, so that people can find your link easier.
Last edited by zoran8844; 10-05-22 at 12:46 AM.
Thanks! I will grab a copy of your base (actually, I believe that is where I started from with this latest try, and probably changed the VIP part to say TERA Rewards as that was an En Masse only feature, and was how their character select screen looked like). Yeah, I believe there are bunches of shared ID's that can result in escalating problems if something goes awry; sort of like what happened my first time when changing CanNotFly to CanFly, all turned into CanFlyFly, and could not be easily fixed without resorting to hexediting an unpacked copy.
The negative flyHeightLimit seems to be topology related. Some areas like Island of Dawn, are below surface level. The highest point you can fly to is where the measurement starts from to sea surface (I believe it was -500 there originally). That map is also one of the few exceptions where you hit a ceiling since the world tree seems to have an invisible wall around it (so if you ascend too high, you'll get the cannot fly in this region, and start descending). Another example are places like Bastion that have a wide variation of ascending/descending topology where if you fly in a straight line across descending areas, you'll constantly get the max altitude/descending to local altitude message.
To reduce edits, that's why I didn't touch addMaxZ and just added an overkill of height limit. There doesn't seem to be any collision or out-of-bound issues, and the game doesn't seem to have any checks against some hardwired defined limit. I didn't bother calculating across zones if it was meant to create a consistent ceiling across the game world (since this is Bluehole, I kind of doubt they were that meticulous). Instead, I'm thinking that when the prior design team first introduced flying mounts, they planned to eventually create better ones to sell that could fly higher, have more stamina (or utilized less stamina/combination of both/higher speed), and planned to utilize that parameter to add to the max fly height.
As someone who never played TERA, I just wanted to thank each and everyone of you who actively engage and write all these helpful guides/tips on how to get all of this running. My friend had wanted me to play the game for quite sometime and after playing the GF version for a little bit I thought this was the best time to finally try getting this game running so thank you again!
This is always a good idea, but I concur with Robson26. Personally I like also doing a backup of each database just to be on the safe side. Typically I do one right after creating my account/character, then make an additional one (every other week) once I've progressed further into the game. Always good to have backups in case a quest bug occurs, etc.
thank you!
Is there an AIO list on what to download/replace for all the fixes listed in this thread? Not sure if someone created a single file to download and replace all. Would be great to have everything in the main post.
Thanks for the hard work
--
“serverlist.xml” and “serverlist.tw”
“LauncherloginForm”
The above is found in the following directory: D:\xampp\htdocs\81
Last edited by Romochild; 11-05-22 at 11:49 AM.
The link to the reactivated dungeons and their teleports has been added to the homepage.
Also added Teleport Scroll in npc "Specialty Store".
Would you know how I can quickly fix this issue:
Spoiler:
I replaced all the files with:
- EUR Font Mod
- Murasama Eng DC
- v5 SFX
Looks to be a language issue. I'm just not sure to which one I am required to have installed to avoid this.
Thank you for your time.
EUR Font mod has two files "fonts_tw.gpk" and "GFxUI.tw". Copy "fonts_tw.gpk" to \TERA\S1Game\CookedPC\Art_Data\Packages\S1UI\ and overwrite the existing fonts_tw.gpk file - new file has around 2Mb, "GFxUI.tw" goes to \TERA\S1Game\Localization\TW\ and changes which fonts the game loads be careful to copy GFxUI.tw to TW folder - files work 100% been using them over a year now. If that doesn't work try using my ENG DC v7.
No problem :) I will send Murasama message that the DC has issue with fonts and update the description for ENG DC on the Translation Files thread.
EDIT: I was unable to send the PM - It seems that Murasama choose to disable option to receive Private Messages. I will look into this issue and try to find the solution for text distortion.
EDIT2: Tested the Murasama DC again and everything is normal. Not sure what's going on with that DC, but on my side text is normal: https://ibb.co/p0ZP22G - Only difference is that I'm using tweaked version of the older Biomanable VM![]()
Last edited by zoran8844; 12-05-22 at 12:52 AM.
I normally lock down the private messaging option since I've had issues on other vBulletin forums. I've opened it up here.
I'm wondering if Romochild was using the older version (prior to May 8th) since that was how my subtitles were when the DC edits were getting messed up. If it's the May 8th one (https://www.mediafire.com/file/pm9f9...20508.rar/file), I'll need to see if I can replicate it.