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"92.03" on VMware

Newbie Spellweaver
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Is this emulator? Where can I get the source code? Thank you for sharing
 
Newbie Spellweaver
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It's not emu it's leaked PTS server...

I see. That's awesome. Any tutorial on how to take this for public to be able to play? I have a server with 48gb ram. Thank u
 
Junior Spellweaver
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I see. That's awesome. Any tutorial on how to take this for public to be able to play? I have a server with 48gb ram. Thank u

Tutorial for the VM is on the first page and in comments for the values you gotta configure, rest is preconfigured by Robson.

You can also use the original files without vm from the first post page https://forum.ragezone.com/f797/release-tera-v92-03-retail-1193481/
There's tutorials in the comments bit further and lot of .txt ressources stored in the yandex space of tielay to be able to install the server.
 
Newbie Spellweaver
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Tutorial for the VM is on the first page and in comments for the values you gotta configure, rest is preconfigured by Robson.

You can also use the original files without vm from the first post page https://forum.ragezone.com/f797/release-tera-v92-03-retail-1193481/
There's tutorials in the comments bit further and lot of .txt ressources stored in the yandex space of tielay to be able to install the server.

Got it, I will do that. Kinda tired of Aion and want a new game to host
 
Newbie Spellweaver
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The worldserver eats about 30gb of ram. Is this normal? I use windows server 2016, SQL Server 2019
 
Junior Spellweaver
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Yes, and it eats around 73GB ram when all world servers are started by removing the additional channels.
 
Legendary Battlemage
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Yes, and it eats around 73GB ram when all world servers are started by removing the additional channels.

i have server machine in home with 224 GB ram, and i even not filling that this server take that much ram.
i start getting problem when i run ROM server this server take much more than i have ROM server with all zone's and BG server can even take 300GB +

so tera is much more smaller server.



 
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Newbie Spellweaver
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I got used to aion pts with like 40gb ram usage for all servers
 
Legendary Battlemage
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Blade and Soul is not that heavy too, 32gb is enough

but you can just buy 256GB SSD and make on this SSD a page file with size 200GB and this will be good to run the server without any issue.

i did this for ROM server. So this is good solution to run any server.

(and this day SSD are much more better like was 10 years ago, the new SSD are much more cheap, better and faster then they was)
 
Junior Spellweaver
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how U implenemt it, and it's can work with TW Client 92.03 in tred or need client mod 2?
It require client change for at least display the dungeon entrance on the map.
Otherwise just edit the xml files on the server side is enough to activate them
 
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So me must remove block into 46 line?
Code:
<!--Territory id="1502603" desc="릴리스의 성 입구" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
	<Fence pos="-7120.98193359,37011.46875000,4693.24804688"/>
	<Fence pos="-7523.39257813,37237.49609375,4691.19140625"/>
	<Fence pos="-7739.80957031,36603.46093750,4632.20898438"/>
	<Fence pos="-7286.50000000,36504.01953125,4684.50195313"/>
	<Npc instanceId="21500057" desc="새 NPC(21500057)" memberId="0" npcTemplateId="1501" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-7254.87792969,36726.24218750,4685.67578125" offsetZ="0" dir="163" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
		<PatrolList type="default" socialDuration="0" randomSocial="false"/>
		<SocialSet checkInterval="0" probSocial="0.000000"/>
	</Npc>
	<Attribute achieveConditionId="0" abnormality="0"/>
</Territory-->
 
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So me must remove block into 46 line?
Code:
<!--Territory id="1502603" desc="릴리스의 성 입구" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
    <Fence pos="-7120.98193359,37011.46875000,4693.24804688"/>
    <Fence pos="-7523.39257813,37237.49609375,4691.19140625"/>
    <Fence pos="-7739.80957031,36603.46093750,4632.20898438"/>
    <Fence pos="-7286.50000000,36504.01953125,4684.50195313"/>
    <Npc instanceId="21500057" desc="새 NPC(21500057)" memberId="0" npcTemplateId="1501" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-7254.87792969,36726.24218750,4685.67578125" offsetZ="0" dir="163" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
        <PatrolList type="default" socialDuration="0" randomSocial="false"/>
        <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    <Attribute achieveConditionId="0" abnormality="0"/>
</Territory-->

Yes, that's right.
 
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